1*890232f2SAndroid Build Coastguard Worker--[[ TableA 2*890232f2SAndroid Build Coastguard Worker 3*890232f2SAndroid Build Coastguard Worker Automatically generated by the FlatBuffers compiler, do not modify. 4*890232f2SAndroid Build Coastguard Worker Or modify. I'm a message, not a cop. 5*890232f2SAndroid Build Coastguard Worker 6*890232f2SAndroid Build Coastguard Worker flatc version: 2.0.7 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker Declared by : //include_test/include_test1.fbs 9*890232f2SAndroid Build Coastguard Worker Rooting type : MyGame.Example.Monster (//monster_test.fbs) 10*890232f2SAndroid Build Coastguard Worker 11*890232f2SAndroid Build Coastguard Worker--]] 12*890232f2SAndroid Build Coastguard Worker 13*890232f2SAndroid Build Coastguard Workerlocal __MyGame_OtherNameSpace_TableB = require('MyGame.OtherNameSpace.TableB') 14*890232f2SAndroid Build Coastguard Workerlocal flatbuffers = require('flatbuffers') 15*890232f2SAndroid Build Coastguard Worker 16*890232f2SAndroid Build Coastguard Workerlocal TableA = {} 17*890232f2SAndroid Build Coastguard Workerlocal mt = {} 18*890232f2SAndroid Build Coastguard Worker 19*890232f2SAndroid Build Coastguard Workerfunction TableA.New() 20*890232f2SAndroid Build Coastguard Worker local o = {} 21*890232f2SAndroid Build Coastguard Worker setmetatable(o, {__index = mt}) 22*890232f2SAndroid Build Coastguard Worker return o 23*890232f2SAndroid Build Coastguard Workerend 24*890232f2SAndroid Build Coastguard Worker 25*890232f2SAndroid Build Coastguard Workerfunction mt:Init(buf, pos) 26*890232f2SAndroid Build Coastguard Worker self.view = flatbuffers.view.New(buf, pos) 27*890232f2SAndroid Build Coastguard Workerend 28*890232f2SAndroid Build Coastguard Worker 29*890232f2SAndroid Build Coastguard Workerfunction mt:B() 30*890232f2SAndroid Build Coastguard Worker local o = self.view:Offset(4) 31*890232f2SAndroid Build Coastguard Worker if o ~= 0 then 32*890232f2SAndroid Build Coastguard Worker local x = self.view:Indirect(self.view.pos + o) 33*890232f2SAndroid Build Coastguard Worker local obj = __MyGame_OtherNameSpace_TableB.New() 34*890232f2SAndroid Build Coastguard Worker obj:Init(self.view.bytes, x) 35*890232f2SAndroid Build Coastguard Worker return obj 36*890232f2SAndroid Build Coastguard Worker end 37*890232f2SAndroid Build Coastguard Workerend 38*890232f2SAndroid Build Coastguard Worker 39*890232f2SAndroid Build Coastguard Workerfunction TableA.Start(builder) 40*890232f2SAndroid Build Coastguard Worker builder:StartObject(1) 41*890232f2SAndroid Build Coastguard Workerend 42*890232f2SAndroid Build Coastguard Worker 43*890232f2SAndroid Build Coastguard Workerfunction TableA.AddB(builder, b) 44*890232f2SAndroid Build Coastguard Worker builder:PrependStructSlot(0, b, 0) 45*890232f2SAndroid Build Coastguard Workerend 46*890232f2SAndroid Build Coastguard Worker 47*890232f2SAndroid Build Coastguard Workerfunction TableA.End(builder) 48*890232f2SAndroid Build Coastguard Worker return builder:EndObject() 49*890232f2SAndroid Build Coastguard Workerend 50*890232f2SAndroid Build Coastguard Worker 51*890232f2SAndroid Build Coastguard Workerreturn TableA