1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 @SuppressWarnings("unused") 6 public final class TestEnum { TestEnum()7 private TestEnum() { } 8 public static final byte A = 0; 9 public static final byte B = 1; 10 public static final byte C = 2; 11 12 public static final String[] names = { "A", "B", "C", }; 13 name(int e)14 public static String name(int e) { return names[e]; } 15 } 16 17