1*890232f2SAndroid Build Coastguard Worker# automatically generated by the FlatBuffers compiler, do not modify 2*890232f2SAndroid Build Coastguard Worker 3*890232f2SAndroid Build Coastguard Worker# namespace: Example 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Workerimport flatbuffers 6*890232f2SAndroid Build Coastguard Workerfrom flatbuffers.compat import import_numpy 7*890232f2SAndroid Build Coastguard Workernp = import_numpy() 8*890232f2SAndroid Build Coastguard Worker 9*890232f2SAndroid Build Coastguard Workerclass StructOfStructsOfStructs(object): 10*890232f2SAndroid Build Coastguard Worker __slots__ = ['_tab'] 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker @classmethod 13*890232f2SAndroid Build Coastguard Worker def SizeOf(cls): 14*890232f2SAndroid Build Coastguard Worker return 20 15*890232f2SAndroid Build Coastguard Worker 16*890232f2SAndroid Build Coastguard Worker # StructOfStructsOfStructs 17*890232f2SAndroid Build Coastguard Worker def Init(self, buf, pos): 18*890232f2SAndroid Build Coastguard Worker self._tab = flatbuffers.table.Table(buf, pos) 19*890232f2SAndroid Build Coastguard Worker 20*890232f2SAndroid Build Coastguard Worker # StructOfStructsOfStructs 21*890232f2SAndroid Build Coastguard Worker def A(self, obj): 22*890232f2SAndroid Build Coastguard Worker obj.Init(self._tab.Bytes, self._tab.Pos + 0) 23*890232f2SAndroid Build Coastguard Worker return obj 24*890232f2SAndroid Build Coastguard Worker 25*890232f2SAndroid Build Coastguard Worker 26*890232f2SAndroid Build Coastguard Workerdef CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance): 27*890232f2SAndroid Build Coastguard Worker builder.Prep(4, 20) 28*890232f2SAndroid Build Coastguard Worker builder.Prep(4, 20) 29*890232f2SAndroid Build Coastguard Worker builder.Prep(4, 8) 30*890232f2SAndroid Build Coastguard Worker builder.PrependUint32(a_c_distance) 31*890232f2SAndroid Build Coastguard Worker builder.PrependUint32(a_c_id) 32*890232f2SAndroid Build Coastguard Worker builder.Prep(2, 4) 33*890232f2SAndroid Build Coastguard Worker builder.Pad(1) 34*890232f2SAndroid Build Coastguard Worker builder.PrependInt8(a_b_b) 35*890232f2SAndroid Build Coastguard Worker builder.PrependInt16(a_b_a) 36*890232f2SAndroid Build Coastguard Worker builder.Prep(4, 8) 37*890232f2SAndroid Build Coastguard Worker builder.PrependUint32(a_a_distance) 38*890232f2SAndroid Build Coastguard Worker builder.PrependUint32(a_a_id) 39*890232f2SAndroid Build Coastguard Worker return builder.Offset() 40*890232f2SAndroid Build Coastguard Worker 41*890232f2SAndroid Build Coastguard Workerimport MyGame.Example.StructOfStructs 42*890232f2SAndroid Build Coastguard Workertry: 43*890232f2SAndroid Build Coastguard Worker from typing import Optional 44*890232f2SAndroid Build Coastguard Workerexcept: 45*890232f2SAndroid Build Coastguard Worker pass 46*890232f2SAndroid Build Coastguard Worker 47*890232f2SAndroid Build Coastguard Workerclass StructOfStructsOfStructsT(object): 48*890232f2SAndroid Build Coastguard Worker 49*890232f2SAndroid Build Coastguard Worker # StructOfStructsOfStructsT 50*890232f2SAndroid Build Coastguard Worker def __init__(self): 51*890232f2SAndroid Build Coastguard Worker self.a = None # type: Optional[MyGame.Example.StructOfStructs.StructOfStructsT] 52*890232f2SAndroid Build Coastguard Worker 53*890232f2SAndroid Build Coastguard Worker @classmethod 54*890232f2SAndroid Build Coastguard Worker def InitFromBuf(cls, buf, pos): 55*890232f2SAndroid Build Coastguard Worker structOfStructsOfStructs = StructOfStructsOfStructs() 56*890232f2SAndroid Build Coastguard Worker structOfStructsOfStructs.Init(buf, pos) 57*890232f2SAndroid Build Coastguard Worker return cls.InitFromObj(structOfStructsOfStructs) 58*890232f2SAndroid Build Coastguard Worker 59*890232f2SAndroid Build Coastguard Worker @classmethod 60*890232f2SAndroid Build Coastguard Worker def InitFromObj(cls, structOfStructsOfStructs): 61*890232f2SAndroid Build Coastguard Worker x = StructOfStructsOfStructsT() 62*890232f2SAndroid Build Coastguard Worker x._UnPack(structOfStructsOfStructs) 63*890232f2SAndroid Build Coastguard Worker return x 64*890232f2SAndroid Build Coastguard Worker 65*890232f2SAndroid Build Coastguard Worker # StructOfStructsOfStructsT 66*890232f2SAndroid Build Coastguard Worker def _UnPack(self, structOfStructsOfStructs): 67*890232f2SAndroid Build Coastguard Worker if structOfStructsOfStructs is None: 68*890232f2SAndroid Build Coastguard Worker return 69*890232f2SAndroid Build Coastguard Worker if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None: 70*890232f2SAndroid Build Coastguard Worker self.a = MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs())) 71*890232f2SAndroid Build Coastguard Worker 72*890232f2SAndroid Build Coastguard Worker # StructOfStructsOfStructsT 73*890232f2SAndroid Build Coastguard Worker def Pack(self, builder): 74*890232f2SAndroid Build Coastguard Worker return CreateStructOfStructsOfStructs(builder, self.a.a.id, self.a.a.distance, self.a.b.a, self.a.b.b, self.a.c.id, self.a.c.distance) 75