xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/StructOfStructsOfStructs.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct StructOfStructsOfStructs : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Struct __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.StructOfStructsOfStructs16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.StructOfStructsOfStructs17*890232f2SAndroid Build Coastguard Worker   public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__assign(__p.bb_pos + 0, __p.bb); } }
20*890232f2SAndroid Build Coastguard Worker 
CreateStructOfStructsOfStructsMyGame.Example.StructOfStructsOfStructs21*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.StructOfStructsOfStructs> CreateStructOfStructsOfStructs(FlatBufferBuilder builder, uint a_a_Id, uint a_a_Distance, short a_b_A, sbyte a_b_B, uint a_c_Id, uint a_c_Distance) {
22*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 20);
23*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 20);
24*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 8);
25*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_c_Distance);
26*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_c_Id);
27*890232f2SAndroid Build Coastguard Worker     builder.Prep(2, 4);
28*890232f2SAndroid Build Coastguard Worker     builder.Pad(1);
29*890232f2SAndroid Build Coastguard Worker     builder.PutSbyte(a_b_B);
30*890232f2SAndroid Build Coastguard Worker     builder.PutShort(a_b_A);
31*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 8);
32*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_a_Distance);
33*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_a_Id);
34*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.StructOfStructsOfStructs>(builder.Offset);
35*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.StructOfStructsOfStructs36*890232f2SAndroid Build Coastguard Worker   public StructOfStructsOfStructsT UnPack() {
37*890232f2SAndroid Build Coastguard Worker     var _o = new StructOfStructsOfStructsT();
38*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
39*890232f2SAndroid Build Coastguard Worker     return _o;
40*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.StructOfStructsOfStructs41*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(StructOfStructsOfStructsT _o) {
42*890232f2SAndroid Build Coastguard Worker     _o.A = this.A.UnPack();
43*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.StructOfStructsOfStructs44*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.StructOfStructsOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) {
45*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.StructOfStructsOfStructs>);
46*890232f2SAndroid Build Coastguard Worker     var _a_a_id = _o.A.A.Id;
47*890232f2SAndroid Build Coastguard Worker     var _a_a_distance = _o.A.A.Distance;
48*890232f2SAndroid Build Coastguard Worker     var _a_b_a = _o.A.B.A;
49*890232f2SAndroid Build Coastguard Worker     var _a_b_b = _o.A.B.B;
50*890232f2SAndroid Build Coastguard Worker     var _a_c_id = _o.A.C.Id;
51*890232f2SAndroid Build Coastguard Worker     var _a_c_distance = _o.A.C.Distance;
52*890232f2SAndroid Build Coastguard Worker     return CreateStructOfStructsOfStructs(
53*890232f2SAndroid Build Coastguard Worker       builder,
54*890232f2SAndroid Build Coastguard Worker       _a_a_id,
55*890232f2SAndroid Build Coastguard Worker       _a_a_distance,
56*890232f2SAndroid Build Coastguard Worker       _a_b_a,
57*890232f2SAndroid Build Coastguard Worker       _a_b_b,
58*890232f2SAndroid Build Coastguard Worker       _a_c_id,
59*890232f2SAndroid Build Coastguard Worker       _a_c_distance);
60*890232f2SAndroid Build Coastguard Worker   }
61*890232f2SAndroid Build Coastguard Worker }
62*890232f2SAndroid Build Coastguard Worker 
63*890232f2SAndroid Build Coastguard Worker public class StructOfStructsOfStructsT
64*890232f2SAndroid Build Coastguard Worker {
65*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("a")]
66*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.StructOfStructsT A { get; set; }
67*890232f2SAndroid Build Coastguard Worker 
StructOfStructsOfStructsT()68*890232f2SAndroid Build Coastguard Worker   public StructOfStructsOfStructsT() {
69*890232f2SAndroid Build Coastguard Worker     this.A = new MyGame.Example.StructOfStructsT();
70*890232f2SAndroid Build Coastguard Worker   }
71*890232f2SAndroid Build Coastguard Worker }
72*890232f2SAndroid Build Coastguard Worker 
73*890232f2SAndroid Build Coastguard Worker 
74*890232f2SAndroid Build Coastguard Worker }
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