xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/StructOfStructs.kt (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify
2*890232f2SAndroid Build Coastguard Worker 
3*890232f2SAndroid Build Coastguard Worker package MyGame.Example
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker import java.nio.*
6*890232f2SAndroid Build Coastguard Worker import kotlin.math.sign
7*890232f2SAndroid Build Coastguard Worker import com.google.flatbuffers.*
8*890232f2SAndroid Build Coastguard Worker 
9*890232f2SAndroid Build Coastguard Worker @Suppress("unused")
10*890232f2SAndroid Build Coastguard Worker class StructOfStructs : Struct() {
11*890232f2SAndroid Build Coastguard Worker 
__initnull12*890232f2SAndroid Build Coastguard Worker     fun __init(_i: Int, _bb: ByteBuffer)  {
13*890232f2SAndroid Build Coastguard Worker         __reset(_i, _bb)
14*890232f2SAndroid Build Coastguard Worker     }
__assignnull15*890232f2SAndroid Build Coastguard Worker     fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs {
16*890232f2SAndroid Build Coastguard Worker         __init(_i, _bb)
17*890232f2SAndroid Build Coastguard Worker         return this
18*890232f2SAndroid Build Coastguard Worker     }
19*890232f2SAndroid Build Coastguard Worker     val a : MyGame.Example.Ability? get() = a(MyGame.Example.Ability())
anull20*890232f2SAndroid Build Coastguard Worker     fun a(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 0, bb)
21*890232f2SAndroid Build Coastguard Worker     val b : MyGame.Example.Test? get() = b(MyGame.Example.Test())
22*890232f2SAndroid Build Coastguard Worker     fun b(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 8, bb)
23*890232f2SAndroid Build Coastguard Worker     val c : MyGame.Example.Ability? get() = c(MyGame.Example.Ability())
24*890232f2SAndroid Build Coastguard Worker     fun c(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 12, bb)
25*890232f2SAndroid Build Coastguard Worker     companion object {
26*890232f2SAndroid Build Coastguard Worker         fun createStructOfStructs(builder: FlatBufferBuilder, a_id: UInt, a_distance: UInt, b_a: Short, b_b: Byte, c_id: UInt, c_distance: UInt) : Int {
27*890232f2SAndroid Build Coastguard Worker             builder.prep(4, 20)
28*890232f2SAndroid Build Coastguard Worker             builder.prep(4, 8)
29*890232f2SAndroid Build Coastguard Worker             builder.putInt(c_distance.toInt())
30*890232f2SAndroid Build Coastguard Worker             builder.putInt(c_id.toInt())
31*890232f2SAndroid Build Coastguard Worker             builder.prep(2, 4)
32*890232f2SAndroid Build Coastguard Worker             builder.pad(1)
33*890232f2SAndroid Build Coastguard Worker             builder.putByte(b_b)
34*890232f2SAndroid Build Coastguard Worker             builder.putShort(b_a)
35*890232f2SAndroid Build Coastguard Worker             builder.prep(4, 8)
36*890232f2SAndroid Build Coastguard Worker             builder.putInt(a_distance.toInt())
37*890232f2SAndroid Build Coastguard Worker             builder.putInt(a_id.toInt())
38*890232f2SAndroid Build Coastguard Worker             return builder.offset()
39*890232f2SAndroid Build Coastguard Worker         }
40*890232f2SAndroid Build Coastguard Worker     }
41*890232f2SAndroid Build Coastguard Worker }
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