xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/StructOfStructs.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct StructOfStructs : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Struct __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.StructOfStructs16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.StructOfStructs17*890232f2SAndroid Build Coastguard Worker   public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
20*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
21*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
22*890232f2SAndroid Build Coastguard Worker 
CreateStructOfStructsMyGame.Example.StructOfStructs23*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
24*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 20);
25*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 8);
26*890232f2SAndroid Build Coastguard Worker     builder.PutUint(c_Distance);
27*890232f2SAndroid Build Coastguard Worker     builder.PutUint(c_Id);
28*890232f2SAndroid Build Coastguard Worker     builder.Prep(2, 4);
29*890232f2SAndroid Build Coastguard Worker     builder.Pad(1);
30*890232f2SAndroid Build Coastguard Worker     builder.PutSbyte(b_B);
31*890232f2SAndroid Build Coastguard Worker     builder.PutShort(b_A);
32*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 8);
33*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_Distance);
34*890232f2SAndroid Build Coastguard Worker     builder.PutUint(a_Id);
35*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
36*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.StructOfStructs37*890232f2SAndroid Build Coastguard Worker   public StructOfStructsT UnPack() {
38*890232f2SAndroid Build Coastguard Worker     var _o = new StructOfStructsT();
39*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
40*890232f2SAndroid Build Coastguard Worker     return _o;
41*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.StructOfStructs42*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(StructOfStructsT _o) {
43*890232f2SAndroid Build Coastguard Worker     _o.A = this.A.UnPack();
44*890232f2SAndroid Build Coastguard Worker     _o.B = this.B.UnPack();
45*890232f2SAndroid Build Coastguard Worker     _o.C = this.C.UnPack();
46*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.StructOfStructs47*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
48*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
49*890232f2SAndroid Build Coastguard Worker     var _a_id = _o.A.Id;
50*890232f2SAndroid Build Coastguard Worker     var _a_distance = _o.A.Distance;
51*890232f2SAndroid Build Coastguard Worker     var _b_a = _o.B.A;
52*890232f2SAndroid Build Coastguard Worker     var _b_b = _o.B.B;
53*890232f2SAndroid Build Coastguard Worker     var _c_id = _o.C.Id;
54*890232f2SAndroid Build Coastguard Worker     var _c_distance = _o.C.Distance;
55*890232f2SAndroid Build Coastguard Worker     return CreateStructOfStructs(
56*890232f2SAndroid Build Coastguard Worker       builder,
57*890232f2SAndroid Build Coastguard Worker       _a_id,
58*890232f2SAndroid Build Coastguard Worker       _a_distance,
59*890232f2SAndroid Build Coastguard Worker       _b_a,
60*890232f2SAndroid Build Coastguard Worker       _b_b,
61*890232f2SAndroid Build Coastguard Worker       _c_id,
62*890232f2SAndroid Build Coastguard Worker       _c_distance);
63*890232f2SAndroid Build Coastguard Worker   }
64*890232f2SAndroid Build Coastguard Worker }
65*890232f2SAndroid Build Coastguard Worker 
66*890232f2SAndroid Build Coastguard Worker public class StructOfStructsT
67*890232f2SAndroid Build Coastguard Worker {
68*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("a")]
69*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AbilityT A { get; set; }
70*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("b")]
71*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestT B { get; set; }
72*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("c")]
73*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AbilityT C { get; set; }
74*890232f2SAndroid Build Coastguard Worker 
StructOfStructsT()75*890232f2SAndroid Build Coastguard Worker   public StructOfStructsT() {
76*890232f2SAndroid Build Coastguard Worker     this.A = new MyGame.Example.AbilityT();
77*890232f2SAndroid Build Coastguard Worker     this.B = new MyGame.Example.TestT();
78*890232f2SAndroid Build Coastguard Worker     this.C = new MyGame.Example.AbilityT();
79*890232f2SAndroid Build Coastguard Worker   }
80*890232f2SAndroid Build Coastguard Worker }
81*890232f2SAndroid Build Coastguard Worker 
82*890232f2SAndroid Build Coastguard Worker 
83*890232f2SAndroid Build Coastguard Worker }
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