xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/NestedStruct.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct NestedStruct : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Struct __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.NestedStruct16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.NestedStruct17*890232f2SAndroid Build Coastguard Worker   public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
AMyGame.Example.NestedStruct19*890232f2SAndroid Build Coastguard Worker   public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
MutateAMyGame.Example.NestedStruct20*890232f2SAndroid Build Coastguard Worker   public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
21*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
MutateBMyGame.Example.NestedStruct22*890232f2SAndroid Build Coastguard Worker   public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
CMyGame.Example.NestedStruct23*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
MutateCMyGame.Example.NestedStruct24*890232f2SAndroid Build Coastguard Worker   public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
DMyGame.Example.NestedStruct25*890232f2SAndroid Build Coastguard Worker   public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
MutateDMyGame.Example.NestedStruct26*890232f2SAndroid Build Coastguard Worker   public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
27*890232f2SAndroid Build Coastguard Worker 
CreateNestedStructMyGame.Example.NestedStruct28*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
29*890232f2SAndroid Build Coastguard Worker     builder.Prep(8, 32);
30*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
31*890232f2SAndroid Build Coastguard Worker       builder.PutLong(D[_idx0-1]);
32*890232f2SAndroid Build Coastguard Worker     }
33*890232f2SAndroid Build Coastguard Worker     builder.Pad(5);
34*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
35*890232f2SAndroid Build Coastguard Worker       builder.PutSbyte((sbyte)C[_idx0-1]);
36*890232f2SAndroid Build Coastguard Worker     }
37*890232f2SAndroid Build Coastguard Worker     builder.PutSbyte((sbyte)B);
38*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
39*890232f2SAndroid Build Coastguard Worker       builder.PutInt(A[_idx0-1]);
40*890232f2SAndroid Build Coastguard Worker     }
41*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
42*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.NestedStruct43*890232f2SAndroid Build Coastguard Worker   public NestedStructT UnPack() {
44*890232f2SAndroid Build Coastguard Worker     var _o = new NestedStructT();
45*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
46*890232f2SAndroid Build Coastguard Worker     return _o;
47*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.NestedStruct48*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(NestedStructT _o) {
49*890232f2SAndroid Build Coastguard Worker     _o.A = new int[2];
50*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
51*890232f2SAndroid Build Coastguard Worker     _o.B = this.B;
52*890232f2SAndroid Build Coastguard Worker     _o.C = new MyGame.Example.TestEnum[2];
53*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
54*890232f2SAndroid Build Coastguard Worker     _o.D = new long[2];
55*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
56*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.NestedStruct57*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
58*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
59*890232f2SAndroid Build Coastguard Worker     var _a = _o.A;
60*890232f2SAndroid Build Coastguard Worker     var _c = _o.C;
61*890232f2SAndroid Build Coastguard Worker     var _d = _o.D;
62*890232f2SAndroid Build Coastguard Worker     return CreateNestedStruct(
63*890232f2SAndroid Build Coastguard Worker       builder,
64*890232f2SAndroid Build Coastguard Worker       _a,
65*890232f2SAndroid Build Coastguard Worker       _o.B,
66*890232f2SAndroid Build Coastguard Worker       _c,
67*890232f2SAndroid Build Coastguard Worker       _d);
68*890232f2SAndroid Build Coastguard Worker   }
69*890232f2SAndroid Build Coastguard Worker }
70*890232f2SAndroid Build Coastguard Worker 
71*890232f2SAndroid Build Coastguard Worker public class NestedStructT
72*890232f2SAndroid Build Coastguard Worker {
73*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("a")]
74*890232f2SAndroid Build Coastguard Worker   public int[] A { get; set; }
75*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("b")]
76*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestEnum B { get; set; }
77*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("c")]
78*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestEnum[] C { get; set; }
79*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d")]
80*890232f2SAndroid Build Coastguard Worker   public long[] D { get; set; }
81*890232f2SAndroid Build Coastguard Worker 
NestedStructT()82*890232f2SAndroid Build Coastguard Worker   public NestedStructT() {
83*890232f2SAndroid Build Coastguard Worker     this.A = new int[2];
84*890232f2SAndroid Build Coastguard Worker     this.B = MyGame.Example.TestEnum.A;
85*890232f2SAndroid Build Coastguard Worker     this.C = new MyGame.Example.TestEnum[2];
86*890232f2SAndroid Build Coastguard Worker     this.D = new long[2];
87*890232f2SAndroid Build Coastguard Worker   }
88*890232f2SAndroid Build Coastguard Worker }
89*890232f2SAndroid Build Coastguard Worker 
90*890232f2SAndroid Build Coastguard Worker 
91*890232f2SAndroid Build Coastguard Worker }
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