1*890232f2SAndroid Build Coastguard Worker // <auto-generated> 2*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify 3*890232f2SAndroid Build Coastguard Worker // </auto-generated> 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example 6*890232f2SAndroid Build Coastguard Worker { 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker using global::System; 9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic; 10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers; 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker public struct NestedStruct : IFlatbufferObject 13*890232f2SAndroid Build Coastguard Worker { 14*890232f2SAndroid Build Coastguard Worker private Struct __p; 15*890232f2SAndroid Build Coastguard Worker public ByteBuffer ByteBuffer { get { return __p.bb; } } __initMyGame.Example.NestedStruct16*890232f2SAndroid Build Coastguard Worker public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } __assignMyGame.Example.NestedStruct17*890232f2SAndroid Build Coastguard Worker public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 18*890232f2SAndroid Build Coastguard Worker AMyGame.Example.NestedStruct19*890232f2SAndroid Build Coastguard Worker public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } MutateAMyGame.Example.NestedStruct20*890232f2SAndroid Build Coastguard Worker public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } 21*890232f2SAndroid Build Coastguard Worker public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } MutateBMyGame.Example.NestedStruct22*890232f2SAndroid Build Coastguard Worker public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } CMyGame.Example.NestedStruct23*890232f2SAndroid Build Coastguard Worker public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } MutateCMyGame.Example.NestedStruct24*890232f2SAndroid Build Coastguard Worker public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } DMyGame.Example.NestedStruct25*890232f2SAndroid Build Coastguard Worker public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } MutateDMyGame.Example.NestedStruct26*890232f2SAndroid Build Coastguard Worker public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); } 27*890232f2SAndroid Build Coastguard Worker CreateNestedStructMyGame.Example.NestedStruct28*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) { 29*890232f2SAndroid Build Coastguard Worker builder.Prep(8, 32); 30*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 2; _idx0 > 0; _idx0--) { 31*890232f2SAndroid Build Coastguard Worker builder.PutLong(D[_idx0-1]); 32*890232f2SAndroid Build Coastguard Worker } 33*890232f2SAndroid Build Coastguard Worker builder.Pad(5); 34*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 2; _idx0 > 0; _idx0--) { 35*890232f2SAndroid Build Coastguard Worker builder.PutSbyte((sbyte)C[_idx0-1]); 36*890232f2SAndroid Build Coastguard Worker } 37*890232f2SAndroid Build Coastguard Worker builder.PutSbyte((sbyte)B); 38*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 2; _idx0 > 0; _idx0--) { 39*890232f2SAndroid Build Coastguard Worker builder.PutInt(A[_idx0-1]); 40*890232f2SAndroid Build Coastguard Worker } 41*890232f2SAndroid Build Coastguard Worker return new Offset<MyGame.Example.NestedStruct>(builder.Offset); 42*890232f2SAndroid Build Coastguard Worker } UnPackMyGame.Example.NestedStruct43*890232f2SAndroid Build Coastguard Worker public NestedStructT UnPack() { 44*890232f2SAndroid Build Coastguard Worker var _o = new NestedStructT(); 45*890232f2SAndroid Build Coastguard Worker this.UnPackTo(_o); 46*890232f2SAndroid Build Coastguard Worker return _o; 47*890232f2SAndroid Build Coastguard Worker } UnPackToMyGame.Example.NestedStruct48*890232f2SAndroid Build Coastguard Worker public void UnPackTo(NestedStructT _o) { 49*890232f2SAndroid Build Coastguard Worker _o.A = new int[2]; 50*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); } 51*890232f2SAndroid Build Coastguard Worker _o.B = this.B; 52*890232f2SAndroid Build Coastguard Worker _o.C = new MyGame.Example.TestEnum[2]; 53*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); } 54*890232f2SAndroid Build Coastguard Worker _o.D = new long[2]; 55*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); } 56*890232f2SAndroid Build Coastguard Worker } PackMyGame.Example.NestedStruct57*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) { 58*890232f2SAndroid Build Coastguard Worker if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); 59*890232f2SAndroid Build Coastguard Worker var _a = _o.A; 60*890232f2SAndroid Build Coastguard Worker var _c = _o.C; 61*890232f2SAndroid Build Coastguard Worker var _d = _o.D; 62*890232f2SAndroid Build Coastguard Worker return CreateNestedStruct( 63*890232f2SAndroid Build Coastguard Worker builder, 64*890232f2SAndroid Build Coastguard Worker _a, 65*890232f2SAndroid Build Coastguard Worker _o.B, 66*890232f2SAndroid Build Coastguard Worker _c, 67*890232f2SAndroid Build Coastguard Worker _d); 68*890232f2SAndroid Build Coastguard Worker } 69*890232f2SAndroid Build Coastguard Worker } 70*890232f2SAndroid Build Coastguard Worker 71*890232f2SAndroid Build Coastguard Worker public class NestedStructT 72*890232f2SAndroid Build Coastguard Worker { 73*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("a")] 74*890232f2SAndroid Build Coastguard Worker public int[] A { get; set; } 75*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("b")] 76*890232f2SAndroid Build Coastguard Worker public MyGame.Example.TestEnum B { get; set; } 77*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("c")] 78*890232f2SAndroid Build Coastguard Worker public MyGame.Example.TestEnum[] C { get; set; } 79*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d")] 80*890232f2SAndroid Build Coastguard Worker public long[] D { get; set; } 81*890232f2SAndroid Build Coastguard Worker NestedStructT()82*890232f2SAndroid Build Coastguard Worker public NestedStructT() { 83*890232f2SAndroid Build Coastguard Worker this.A = new int[2]; 84*890232f2SAndroid Build Coastguard Worker this.B = MyGame.Example.TestEnum.A; 85*890232f2SAndroid Build Coastguard Worker this.C = new MyGame.Example.TestEnum[2]; 86*890232f2SAndroid Build Coastguard Worker this.D = new long[2]; 87*890232f2SAndroid Build Coastguard Worker } 88*890232f2SAndroid Build Coastguard Worker } 89*890232f2SAndroid Build Coastguard Worker 90*890232f2SAndroid Build Coastguard Worker 91*890232f2SAndroid Build Coastguard Worker } 92