xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/Monster.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker /// an example documentation comment: "monster object"
13*890232f2SAndroid Build Coastguard Worker public struct Monster : IFlatbufferObject
14*890232f2SAndroid Build Coastguard Worker {
15*890232f2SAndroid Build Coastguard Worker   private Table __p;
16*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example.Monster17*890232f2SAndroid Build Coastguard Worker   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMonsterMyGame.Example.Monster18*890232f2SAndroid Build Coastguard Worker   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example.Monster19*890232f2SAndroid Build Coastguard Worker   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MonsterBufferHasIdentifierMyGame.Example.Monster20*890232f2SAndroid Build Coastguard Worker   public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
__initMyGame.Example.Monster21*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example.Monster22*890232f2SAndroid Build Coastguard Worker   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
23*890232f2SAndroid Build Coastguard Worker 
24*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
25*890232f2SAndroid Build Coastguard Worker   public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
MutateManaMyGame.Example.Monster26*890232f2SAndroid Build Coastguard Worker   public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } }
27*890232f2SAndroid Build Coastguard Worker   public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
MutateHpMyGame.Example.Monster28*890232f2SAndroid Build Coastguard Worker   public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } }
29*890232f2SAndroid Build Coastguard Worker   public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
30*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetNameBytesMyGame.Example.Monster31*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(10, 1); }
32*890232f2SAndroid Build Coastguard Worker #else
GetNameBytesMyGame.Example.Monster33*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); }
34*890232f2SAndroid Build Coastguard Worker #endif
GetNameArrayMyGame.Example.Monster35*890232f2SAndroid Build Coastguard Worker   public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); }
InventoryMyGame.Example.Monster36*890232f2SAndroid Build Coastguard Worker   public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
37*890232f2SAndroid Build Coastguard Worker   public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
38*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetInventoryBytesMyGame.Example.Monster39*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetInventoryBytes() { return __p.__vector_as_span<byte>(14, 1); }
40*890232f2SAndroid Build Coastguard Worker #else
GetInventoryBytesMyGame.Example.Monster41*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); }
42*890232f2SAndroid Build Coastguard Worker #endif
GetInventoryArrayMyGame.Example.Monster43*890232f2SAndroid Build Coastguard Worker   public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); }
MutateInventoryMyGame.Example.Monster44*890232f2SAndroid Build Coastguard Worker   public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } }
45*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } }
MutateColorMyGame.Example.Monster46*890232f2SAndroid Build Coastguard Worker   public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } }
47*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } }
48*890232f2SAndroid Build Coastguard Worker   public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
TestAsMonsterMyGame.Example.Monster49*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster TestAsMonster() { return Test<MyGame.Example.Monster>().Value; }
TestAsTestSimpleTableWithEnumMyGame.Example.Monster50*890232f2SAndroid Build Coastguard Worker   internal MyGame.Example.TestSimpleTableWithEnum TestAsTestSimpleTableWithEnum() { return Test<MyGame.Example.TestSimpleTableWithEnum>().Value; }
TestAsMyGame_Example2_MonsterMyGame.Example.Monster51*890232f2SAndroid Build Coastguard Worker   public MyGame.Example2.Monster TestAsMyGame_Example2_Monster() { return Test<MyGame.Example2.Monster>().Value; }
Test4MyGame.Example.Monster52*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
53*890232f2SAndroid Build Coastguard Worker   public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofstringMyGame.Example.Monster54*890232f2SAndroid Build Coastguard Worker   public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
55*890232f2SAndroid Build Coastguard Worker   public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
56*890232f2SAndroid Build Coastguard Worker   /// an example documentation comment: this will end up in the generated code
57*890232f2SAndroid Build Coastguard Worker   /// multiline too
TestarrayoftablesMyGame.Example.Monster58*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
59*890232f2SAndroid Build Coastguard Worker   public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayoftablesByKeyMyGame.Example.Monster60*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
61*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
TestnestedflatbufferMyGame.Example.Monster62*890232f2SAndroid Build Coastguard Worker   public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
63*890232f2SAndroid Build Coastguard Worker   public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
64*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetTestnestedflatbufferBytesMyGame.Example.Monster65*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span<byte>(30, 1); }
66*890232f2SAndroid Build Coastguard Worker #else
GetTestnestedflatbufferBytesMyGame.Example.Monster67*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); }
68*890232f2SAndroid Build Coastguard Worker #endif
GetTestnestedflatbufferArrayMyGame.Example.Monster69*890232f2SAndroid Build Coastguard Worker   public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); }
GetTestnestedflatbufferAsMonsterMyGame.Example.Monster70*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
MutateTestnestedflatbufferMyGame.Example.Monster71*890232f2SAndroid Build Coastguard Worker   public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } }
72*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
73*890232f2SAndroid Build Coastguard Worker   public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
MutateTestboolMyGame.Example.Monster74*890232f2SAndroid Build Coastguard Worker   public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } }
75*890232f2SAndroid Build Coastguard Worker   public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1MyGame.Example.Monster76*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } }
77*890232f2SAndroid Build Coastguard Worker   public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1MyGame.Example.Monster78*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } }
79*890232f2SAndroid Build Coastguard Worker   public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1MyGame.Example.Monster80*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } }
81*890232f2SAndroid Build Coastguard Worker   public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1MyGame.Example.Monster82*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } }
83*890232f2SAndroid Build Coastguard Worker   public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1aMyGame.Example.Monster84*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } }
85*890232f2SAndroid Build Coastguard Worker   public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1aMyGame.Example.Monster86*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } }
87*890232f2SAndroid Build Coastguard Worker   public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1aMyGame.Example.Monster88*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } }
89*890232f2SAndroid Build Coastguard Worker   public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1aMyGame.Example.Monster90*890232f2SAndroid Build Coastguard Worker   public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
TestarrayofboolsMyGame.Example.Monster91*890232f2SAndroid Build Coastguard Worker   public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; }
92*890232f2SAndroid Build Coastguard Worker   public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
93*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetTestarrayofboolsBytesMyGame.Example.Monster94*890232f2SAndroid Build Coastguard Worker   public Span<bool> GetTestarrayofboolsBytes() { return __p.__vector_as_span<bool>(52, 1); }
95*890232f2SAndroid Build Coastguard Worker #else
GetTestarrayofboolsBytesMyGame.Example.Monster96*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); }
97*890232f2SAndroid Build Coastguard Worker #endif
GetTestarrayofboolsArrayMyGame.Example.Monster98*890232f2SAndroid Build Coastguard Worker   public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); }
MutateTestarrayofboolsMyGame.Example.Monster99*890232f2SAndroid Build Coastguard Worker   public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
100*890232f2SAndroid Build Coastguard Worker   public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
MutateTestfMyGame.Example.Monster101*890232f2SAndroid Build Coastguard Worker   public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } }
102*890232f2SAndroid Build Coastguard Worker   public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
MutateTestf2MyGame.Example.Monster103*890232f2SAndroid Build Coastguard Worker   public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } }
104*890232f2SAndroid Build Coastguard Worker   public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
MutateTestf3MyGame.Example.Monster105*890232f2SAndroid Build Coastguard Worker   public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } }
Testarrayofstring2MyGame.Example.Monster106*890232f2SAndroid Build Coastguard Worker   public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
107*890232f2SAndroid Build Coastguard Worker   public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofsortedstructMyGame.Example.Monster108*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
109*890232f2SAndroid Build Coastguard Worker   public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
FlexMyGame.Example.Monster110*890232f2SAndroid Build Coastguard Worker   public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
111*890232f2SAndroid Build Coastguard Worker   public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
112*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetFlexBytesMyGame.Example.Monster113*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetFlexBytes() { return __p.__vector_as_span<byte>(64, 1); }
114*890232f2SAndroid Build Coastguard Worker #else
GetFlexBytesMyGame.Example.Monster115*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); }
116*890232f2SAndroid Build Coastguard Worker #endif
GetFlexArrayMyGame.Example.Monster117*890232f2SAndroid Build Coastguard Worker   public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); }
MutateFlexMyGame.Example.Monster118*890232f2SAndroid Build Coastguard Worker   public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } }
Test5MyGame.Example.Monster119*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
120*890232f2SAndroid Build Coastguard Worker   public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfLongsMyGame.Example.Monster121*890232f2SAndroid Build Coastguard Worker   public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
122*890232f2SAndroid Build Coastguard Worker   public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
123*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfLongsBytesMyGame.Example.Monster124*890232f2SAndroid Build Coastguard Worker   public Span<long> GetVectorOfLongsBytes() { return __p.__vector_as_span<long>(68, 8); }
125*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfLongsBytesMyGame.Example.Monster126*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); }
127*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfLongsArrayMyGame.Example.Monster128*890232f2SAndroid Build Coastguard Worker   public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); }
MutateVectorOfLongsMyGame.Example.Monster129*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } }
VectorOfDoublesMyGame.Example.Monster130*890232f2SAndroid Build Coastguard Worker   public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
131*890232f2SAndroid Build Coastguard Worker   public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
132*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfDoublesBytesMyGame.Example.Monster133*890232f2SAndroid Build Coastguard Worker   public Span<double> GetVectorOfDoublesBytes() { return __p.__vector_as_span<double>(70, 8); }
134*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfDoublesBytesMyGame.Example.Monster135*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); }
136*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfDoublesArrayMyGame.Example.Monster137*890232f2SAndroid Build Coastguard Worker   public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); }
MutateVectorOfDoublesMyGame.Example.Monster138*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } }
139*890232f2SAndroid Build Coastguard Worker   public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
VectorOfReferrablesMyGame.Example.Monster140*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
141*890232f2SAndroid Build Coastguard Worker   public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfReferrablesByKeyMyGame.Example.Monster142*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
143*890232f2SAndroid Build Coastguard Worker   public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateSingleWeakReferenceMyGame.Example.Monster144*890232f2SAndroid Build Coastguard Worker   public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } }
VectorOfWeakReferencesMyGame.Example.Monster145*890232f2SAndroid Build Coastguard Worker   public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
146*890232f2SAndroid Build Coastguard Worker   public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } }
147*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfWeakReferencesBytesMyGame.Example.Monster148*890232f2SAndroid Build Coastguard Worker   public Span<ulong> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span<ulong>(78, 8); }
149*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfWeakReferencesBytesMyGame.Example.Monster150*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); }
151*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfWeakReferencesArrayMyGame.Example.Monster152*890232f2SAndroid Build Coastguard Worker   public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); }
MutateVectorOfWeakReferencesMyGame.Example.Monster153*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } }
VectorOfStrongReferrablesMyGame.Example.Monster154*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
155*890232f2SAndroid Build Coastguard Worker   public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfStrongReferrablesByKeyMyGame.Example.Monster156*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
157*890232f2SAndroid Build Coastguard Worker   public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateCoOwningReferenceMyGame.Example.Monster158*890232f2SAndroid Build Coastguard Worker   public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } }
VectorOfCoOwningReferencesMyGame.Example.Monster159*890232f2SAndroid Build Coastguard Worker   public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
160*890232f2SAndroid Build Coastguard Worker   public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } }
161*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster162*890232f2SAndroid Build Coastguard Worker   public Span<ulong> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span<ulong>(84, 8); }
163*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster164*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); }
165*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfCoOwningReferencesArrayMyGame.Example.Monster166*890232f2SAndroid Build Coastguard Worker   public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); }
MutateVectorOfCoOwningReferencesMyGame.Example.Monster167*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } }
168*890232f2SAndroid Build Coastguard Worker   public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateNonOwningReferenceMyGame.Example.Monster169*890232f2SAndroid Build Coastguard Worker   public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } }
VectorOfNonOwningReferencesMyGame.Example.Monster170*890232f2SAndroid Build Coastguard Worker   public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
171*890232f2SAndroid Build Coastguard Worker   public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } }
172*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster173*890232f2SAndroid Build Coastguard Worker   public Span<ulong> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span<ulong>(88, 8); }
174*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster175*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); }
176*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfNonOwningReferencesArrayMyGame.Example.Monster177*890232f2SAndroid Build Coastguard Worker   public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); }
MutateVectorOfNonOwningReferencesMyGame.Example.Monster178*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } }
179*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } }
180*890232f2SAndroid Build Coastguard Worker   public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
AnyUniqueAsMMyGame.Example.Monster181*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique<MyGame.Example.Monster>().Value; }
AnyUniqueAsTSMyGame.Example.Monster182*890232f2SAndroid Build Coastguard Worker   internal MyGame.Example.TestSimpleTableWithEnum AnyUniqueAsTS() { return AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value; }
AnyUniqueAsM2MyGame.Example.Monster183*890232f2SAndroid Build Coastguard Worker   public MyGame.Example2.Monster AnyUniqueAsM2() { return AnyUnique<MyGame.Example2.Monster>().Value; }
184*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } }
185*890232f2SAndroid Build Coastguard Worker   public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
AnyAmbiguousAsM1MyGame.Example.Monster186*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster AnyAmbiguousAsM1() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
AnyAmbiguousAsM2MyGame.Example.Monster187*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster AnyAmbiguousAsM2() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
AnyAmbiguousAsM3MyGame.Example.Monster188*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster AnyAmbiguousAsM3() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
VectorOfEnumsMyGame.Example.Monster189*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; }
190*890232f2SAndroid Build Coastguard Worker   public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } }
191*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetVectorOfEnumsBytesMyGame.Example.Monster192*890232f2SAndroid Build Coastguard Worker   public Span<MyGame.Example.Color> GetVectorOfEnumsBytes() { return __p.__vector_as_span<MyGame.Example.Color>(98, 1); }
193*890232f2SAndroid Build Coastguard Worker #else
GetVectorOfEnumsBytesMyGame.Example.Monster194*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); }
195*890232f2SAndroid Build Coastguard Worker #endif
GetVectorOfEnumsArrayMyGame.Example.Monster196*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Color[] GetVectorOfEnumsArray() { int o = __p.__offset(98); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.Example.Color[l]; for (int i = 0; i < l; i++) { a[i] = (MyGame.Example.Color)__p.bb.Get(p + i * 1); } return a; }
MutateVectorOfEnumsMyGame.Example.Monster197*890232f2SAndroid Build Coastguard Worker   public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } }
198*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Race SignedEnum { get { int o = __p.__offset(100); return o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } }
MutateSignedEnumMyGame.Example.Monster199*890232f2SAndroid Build Coastguard Worker   public bool MutateSignedEnum(MyGame.Example.Race signed_enum) { int o = __p.__offset(100); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } }
TestrequirednestedflatbufferMyGame.Example.Monster200*890232f2SAndroid Build Coastguard Worker   public byte Testrequirednestedflatbuffer(int j) { int o = __p.__offset(102); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
201*890232f2SAndroid Build Coastguard Worker   public int TestrequirednestedflatbufferLength { get { int o = __p.__offset(102); return o != 0 ? __p.__vector_len(o) : 0; } }
202*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetTestrequirednestedflatbufferBytesMyGame.Example.Monster203*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_span<byte>(102, 1); }
204*890232f2SAndroid Build Coastguard Worker #else
GetTestrequirednestedflatbufferBytesMyGame.Example.Monster205*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_arraysegment(102); }
206*890232f2SAndroid Build Coastguard Worker #endif
GetTestrequirednestedflatbufferArrayMyGame.Example.Monster207*890232f2SAndroid Build Coastguard Worker   public byte[] GetTestrequirednestedflatbufferArray() { return __p.__vector_as_array<byte>(102); }
GetTestrequirednestedflatbufferAsMonsterMyGame.Example.Monster208*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Monster? GetTestrequirednestedflatbufferAsMonster() { int o = __p.__offset(102); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
MutateTestrequirednestedflatbufferMyGame.Example.Monster209*890232f2SAndroid Build Coastguard Worker   public bool MutateTestrequirednestedflatbuffer(int j, byte testrequirednestedflatbuffer) { int o = __p.__offset(102); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testrequirednestedflatbuffer); return true; } else { return false; } }
ScalarKeySortedTablesMyGame.Example.Monster210*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Stat? ScalarKeySortedTables(int j) { int o = __p.__offset(104); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
211*890232f2SAndroid Build Coastguard Worker   public int ScalarKeySortedTablesLength { get { int o = __p.__offset(104); return o != 0 ? __p.__vector_len(o) : 0; } }
ScalarKeySortedTablesByKeyMyGame.Example.Monster212*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Stat? ScalarKeySortedTablesByKey(ushort key) { int o = __p.__offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
213*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Test? NativeInline { get { int o = __p.__offset(106); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(o + __p.bb_pos, __p.bb) : null; } }
214*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.LongEnum LongEnumNonEnumDefault { get { int o = __p.__offset(108); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : 0; } }
MutateLongEnumNonEnumDefaultMyGame.Example.Monster215*890232f2SAndroid Build Coastguard Worker   public bool MutateLongEnumNonEnumDefault(MyGame.Example.LongEnum long_enum_non_enum_default) { int o = __p.__offset(108); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_non_enum_default); return true; } else { return false; } }
216*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.LongEnum LongEnumNormalDefault { get { int o = __p.__offset(110); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : MyGame.Example.LongEnum.LongOne; } }
MutateLongEnumNormalDefaultMyGame.Example.Monster217*890232f2SAndroid Build Coastguard Worker   public bool MutateLongEnumNormalDefault(MyGame.Example.LongEnum long_enum_normal_default) { int o = __p.__offset(110); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_normal_default); return true; } else { return false; } }
218*890232f2SAndroid Build Coastguard Worker 
CreateMonsterMyGame.Example.Monster219*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Monster> CreateMonster(FlatBufferBuilder builder,
220*890232f2SAndroid Build Coastguard Worker       MyGame.Example.Vec3T pos = null,
221*890232f2SAndroid Build Coastguard Worker       short mana = 150,
222*890232f2SAndroid Build Coastguard Worker       short hp = 100,
223*890232f2SAndroid Build Coastguard Worker       StringOffset nameOffset = default(StringOffset),
224*890232f2SAndroid Build Coastguard Worker       VectorOffset inventoryOffset = default(VectorOffset),
225*890232f2SAndroid Build Coastguard Worker       MyGame.Example.Color color = MyGame.Example.Color.Blue,
226*890232f2SAndroid Build Coastguard Worker       MyGame.Example.Any test_type = MyGame.Example.Any.NONE,
227*890232f2SAndroid Build Coastguard Worker       int testOffset = 0,
228*890232f2SAndroid Build Coastguard Worker       VectorOffset test4Offset = default(VectorOffset),
229*890232f2SAndroid Build Coastguard Worker       VectorOffset testarrayofstringOffset = default(VectorOffset),
230*890232f2SAndroid Build Coastguard Worker       VectorOffset testarrayoftablesOffset = default(VectorOffset),
231*890232f2SAndroid Build Coastguard Worker       Offset<MyGame.Example.Monster> enemyOffset = default(Offset<MyGame.Example.Monster>),
232*890232f2SAndroid Build Coastguard Worker       VectorOffset testnestedflatbufferOffset = default(VectorOffset),
233*890232f2SAndroid Build Coastguard Worker       Offset<MyGame.Example.Stat> testemptyOffset = default(Offset<MyGame.Example.Stat>),
234*890232f2SAndroid Build Coastguard Worker       bool testbool = false,
235*890232f2SAndroid Build Coastguard Worker       int testhashs32_fnv1 = 0,
236*890232f2SAndroid Build Coastguard Worker       uint testhashu32_fnv1 = 0,
237*890232f2SAndroid Build Coastguard Worker       long testhashs64_fnv1 = 0,
238*890232f2SAndroid Build Coastguard Worker       ulong testhashu64_fnv1 = 0,
239*890232f2SAndroid Build Coastguard Worker       int testhashs32_fnv1a = 0,
240*890232f2SAndroid Build Coastguard Worker       uint testhashu32_fnv1a = 0,
241*890232f2SAndroid Build Coastguard Worker       long testhashs64_fnv1a = 0,
242*890232f2SAndroid Build Coastguard Worker       ulong testhashu64_fnv1a = 0,
243*890232f2SAndroid Build Coastguard Worker       VectorOffset testarrayofboolsOffset = default(VectorOffset),
244*890232f2SAndroid Build Coastguard Worker       float testf = 3.14159f,
245*890232f2SAndroid Build Coastguard Worker       float testf2 = 3.0f,
246*890232f2SAndroid Build Coastguard Worker       float testf3 = 0.0f,
247*890232f2SAndroid Build Coastguard Worker       VectorOffset testarrayofstring2Offset = default(VectorOffset),
248*890232f2SAndroid Build Coastguard Worker       VectorOffset testarrayofsortedstructOffset = default(VectorOffset),
249*890232f2SAndroid Build Coastguard Worker       VectorOffset flexOffset = default(VectorOffset),
250*890232f2SAndroid Build Coastguard Worker       VectorOffset test5Offset = default(VectorOffset),
251*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_longsOffset = default(VectorOffset),
252*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_doublesOffset = default(VectorOffset),
253*890232f2SAndroid Build Coastguard Worker       Offset<MyGame.InParentNamespace> parent_namespace_testOffset = default(Offset<MyGame.InParentNamespace>),
254*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_referrablesOffset = default(VectorOffset),
255*890232f2SAndroid Build Coastguard Worker       ulong single_weak_reference = 0,
256*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_weak_referencesOffset = default(VectorOffset),
257*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_strong_referrablesOffset = default(VectorOffset),
258*890232f2SAndroid Build Coastguard Worker       ulong co_owning_reference = 0,
259*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_co_owning_referencesOffset = default(VectorOffset),
260*890232f2SAndroid Build Coastguard Worker       ulong non_owning_reference = 0,
261*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_non_owning_referencesOffset = default(VectorOffset),
262*890232f2SAndroid Build Coastguard Worker       MyGame.Example.AnyUniqueAliases any_unique_type = MyGame.Example.AnyUniqueAliases.NONE,
263*890232f2SAndroid Build Coastguard Worker       int any_uniqueOffset = 0,
264*890232f2SAndroid Build Coastguard Worker       MyGame.Example.AnyAmbiguousAliases any_ambiguous_type = MyGame.Example.AnyAmbiguousAliases.NONE,
265*890232f2SAndroid Build Coastguard Worker       int any_ambiguousOffset = 0,
266*890232f2SAndroid Build Coastguard Worker       VectorOffset vector_of_enumsOffset = default(VectorOffset),
267*890232f2SAndroid Build Coastguard Worker       MyGame.Example.Race signed_enum = MyGame.Example.Race.None,
268*890232f2SAndroid Build Coastguard Worker       VectorOffset testrequirednestedflatbufferOffset = default(VectorOffset),
269*890232f2SAndroid Build Coastguard Worker       VectorOffset scalar_key_sorted_tablesOffset = default(VectorOffset),
270*890232f2SAndroid Build Coastguard Worker       MyGame.Example.TestT native_inline = null,
271*890232f2SAndroid Build Coastguard Worker       MyGame.Example.LongEnum long_enum_non_enum_default = 0,
272*890232f2SAndroid Build Coastguard Worker       MyGame.Example.LongEnum long_enum_normal_default = MyGame.Example.LongEnum.LongOne) {
273*890232f2SAndroid Build Coastguard Worker     builder.StartTable(54);
274*890232f2SAndroid Build Coastguard Worker     Monster.AddLongEnumNormalDefault(builder, long_enum_normal_default);
275*890232f2SAndroid Build Coastguard Worker     Monster.AddLongEnumNonEnumDefault(builder, long_enum_non_enum_default);
276*890232f2SAndroid Build Coastguard Worker     Monster.AddNonOwningReference(builder, non_owning_reference);
277*890232f2SAndroid Build Coastguard Worker     Monster.AddCoOwningReference(builder, co_owning_reference);
278*890232f2SAndroid Build Coastguard Worker     Monster.AddSingleWeakReference(builder, single_weak_reference);
279*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashu64Fnv1a(builder, testhashu64_fnv1a);
280*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashs64Fnv1a(builder, testhashs64_fnv1a);
281*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashu64Fnv1(builder, testhashu64_fnv1);
282*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashs64Fnv1(builder, testhashs64_fnv1);
283*890232f2SAndroid Build Coastguard Worker     Monster.AddNativeInline(builder, MyGame.Example.Test.Pack(builder, native_inline));
284*890232f2SAndroid Build Coastguard Worker     Monster.AddScalarKeySortedTables(builder, scalar_key_sorted_tablesOffset);
285*890232f2SAndroid Build Coastguard Worker     Monster.AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbufferOffset);
286*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfEnums(builder, vector_of_enumsOffset);
287*890232f2SAndroid Build Coastguard Worker     Monster.AddAnyAmbiguous(builder, any_ambiguousOffset);
288*890232f2SAndroid Build Coastguard Worker     Monster.AddAnyUnique(builder, any_uniqueOffset);
289*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfNonOwningReferences(builder, vector_of_non_owning_referencesOffset);
290*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfCoOwningReferences(builder, vector_of_co_owning_referencesOffset);
291*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfStrongReferrables(builder, vector_of_strong_referrablesOffset);
292*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfWeakReferences(builder, vector_of_weak_referencesOffset);
293*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfReferrables(builder, vector_of_referrablesOffset);
294*890232f2SAndroid Build Coastguard Worker     Monster.AddParentNamespaceTest(builder, parent_namespace_testOffset);
295*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfDoubles(builder, vector_of_doublesOffset);
296*890232f2SAndroid Build Coastguard Worker     Monster.AddVectorOfLongs(builder, vector_of_longsOffset);
297*890232f2SAndroid Build Coastguard Worker     Monster.AddTest5(builder, test5Offset);
298*890232f2SAndroid Build Coastguard Worker     Monster.AddFlex(builder, flexOffset);
299*890232f2SAndroid Build Coastguard Worker     Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
300*890232f2SAndroid Build Coastguard Worker     Monster.AddTestarrayofstring2(builder, testarrayofstring2Offset);
301*890232f2SAndroid Build Coastguard Worker     Monster.AddTestf3(builder, testf3);
302*890232f2SAndroid Build Coastguard Worker     Monster.AddTestf2(builder, testf2);
303*890232f2SAndroid Build Coastguard Worker     Monster.AddTestf(builder, testf);
304*890232f2SAndroid Build Coastguard Worker     Monster.AddTestarrayofbools(builder, testarrayofboolsOffset);
305*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashu32Fnv1a(builder, testhashu32_fnv1a);
306*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashs32Fnv1a(builder, testhashs32_fnv1a);
307*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashu32Fnv1(builder, testhashu32_fnv1);
308*890232f2SAndroid Build Coastguard Worker     Monster.AddTesthashs32Fnv1(builder, testhashs32_fnv1);
309*890232f2SAndroid Build Coastguard Worker     Monster.AddTestempty(builder, testemptyOffset);
310*890232f2SAndroid Build Coastguard Worker     Monster.AddTestnestedflatbuffer(builder, testnestedflatbufferOffset);
311*890232f2SAndroid Build Coastguard Worker     Monster.AddEnemy(builder, enemyOffset);
312*890232f2SAndroid Build Coastguard Worker     Monster.AddTestarrayoftables(builder, testarrayoftablesOffset);
313*890232f2SAndroid Build Coastguard Worker     Monster.AddTestarrayofstring(builder, testarrayofstringOffset);
314*890232f2SAndroid Build Coastguard Worker     Monster.AddTest4(builder, test4Offset);
315*890232f2SAndroid Build Coastguard Worker     Monster.AddTest(builder, testOffset);
316*890232f2SAndroid Build Coastguard Worker     Monster.AddInventory(builder, inventoryOffset);
317*890232f2SAndroid Build Coastguard Worker     Monster.AddName(builder, nameOffset);
318*890232f2SAndroid Build Coastguard Worker     Monster.AddPos(builder, MyGame.Example.Vec3.Pack(builder, pos));
319*890232f2SAndroid Build Coastguard Worker     Monster.AddHp(builder, hp);
320*890232f2SAndroid Build Coastguard Worker     Monster.AddMana(builder, mana);
321*890232f2SAndroid Build Coastguard Worker     Monster.AddSignedEnum(builder, signed_enum);
322*890232f2SAndroid Build Coastguard Worker     Monster.AddAnyAmbiguousType(builder, any_ambiguous_type);
323*890232f2SAndroid Build Coastguard Worker     Monster.AddAnyUniqueType(builder, any_unique_type);
324*890232f2SAndroid Build Coastguard Worker     Monster.AddTestbool(builder, testbool);
325*890232f2SAndroid Build Coastguard Worker     Monster.AddTestType(builder, test_type);
326*890232f2SAndroid Build Coastguard Worker     Monster.AddColor(builder, color);
327*890232f2SAndroid Build Coastguard Worker     return Monster.EndMonster(builder);
328*890232f2SAndroid Build Coastguard Worker   }
329*890232f2SAndroid Build Coastguard Worker 
StartMonsterMyGame.Example.Monster330*890232f2SAndroid Build Coastguard Worker   public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(54); }
AddPosMyGame.Example.Monster331*890232f2SAndroid Build Coastguard Worker   public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
AddManaMyGame.Example.Monster332*890232f2SAndroid Build Coastguard Worker   public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
AddHpMyGame.Example.Monster333*890232f2SAndroid Build Coastguard Worker   public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
AddNameMyGame.Example.Monster334*890232f2SAndroid Build Coastguard Worker   public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); }
AddInventoryMyGame.Example.Monster335*890232f2SAndroid Build Coastguard Worker   public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); }
CreateInventoryVectorMyGame.Example.Monster336*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateInventoryVectorBlockMyGame.Example.Monster337*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateInventoryVectorBlockMyGame.Example.Monster338*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateInventoryVectorBlockMyGame.Example.Monster339*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartInventoryVectorMyGame.Example.Monster340*890232f2SAndroid Build Coastguard Worker   public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddColorMyGame.Example.Monster341*890232f2SAndroid Build Coastguard Worker   public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); }
AddTestTypeMyGame.Example.Monster342*890232f2SAndroid Build Coastguard Worker   public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); }
AddTestMyGame.Example.Monster343*890232f2SAndroid Build Coastguard Worker   public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }
AddTest4MyGame.Example.Monster344*890232f2SAndroid Build Coastguard Worker   public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); }
StartTest4VectorMyGame.Example.Monster345*890232f2SAndroid Build Coastguard Worker   public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddTestarrayofstringMyGame.Example.Monster346*890232f2SAndroid Build Coastguard Worker   public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); }
CreateTestarrayofstringVectorMyGame.Example.Monster347*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayofstringVectorBlockMyGame.Example.Monster348*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofstringVectorBlockMyGame.Example.Monster349*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofstringVectorBlockMyGame.Example.Monster350*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestarrayofstringVectorMyGame.Example.Monster351*890232f2SAndroid Build Coastguard Worker   public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayoftablesMyGame.Example.Monster352*890232f2SAndroid Build Coastguard Worker   public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); }
CreateTestarrayoftablesVectorMyGame.Example.Monster353*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayoftablesVectorBlockMyGame.Example.Monster354*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayoftablesVectorBlockMyGame.Example.Monster355*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Monster>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayoftablesVectorBlockMyGame.Example.Monster356*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Monster>>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestarrayoftablesVectorMyGame.Example.Monster357*890232f2SAndroid Build Coastguard Worker   public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddEnemyMyGame.Example.Monster358*890232f2SAndroid Build Coastguard Worker   public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); }
AddTestnestedflatbufferMyGame.Example.Monster359*890232f2SAndroid Build Coastguard Worker   public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); }
CreateTestnestedflatbufferVectorMyGame.Example.Monster360*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster361*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster362*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster363*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestnestedflatbufferVectorMyGame.Example.Monster364*890232f2SAndroid Build Coastguard Worker   public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestemptyMyGame.Example.Monster365*890232f2SAndroid Build Coastguard Worker   public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); }
AddTestboolMyGame.Example.Monster366*890232f2SAndroid Build Coastguard Worker   public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); }
AddTesthashs32Fnv1MyGame.Example.Monster367*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); }
AddTesthashu32Fnv1MyGame.Example.Monster368*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); }
AddTesthashs64Fnv1MyGame.Example.Monster369*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); }
AddTesthashu64Fnv1MyGame.Example.Monster370*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); }
AddTesthashs32Fnv1aMyGame.Example.Monster371*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); }
AddTesthashu32Fnv1aMyGame.Example.Monster372*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); }
AddTesthashs64Fnv1aMyGame.Example.Monster373*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); }
AddTesthashu64Fnv1aMyGame.Example.Monster374*890232f2SAndroid Build Coastguard Worker   public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); }
AddTestarrayofboolsMyGame.Example.Monster375*890232f2SAndroid Build Coastguard Worker   public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
CreateTestarrayofboolsVectorMyGame.Example.Monster376*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
CreateTestarrayofboolsVectorBlockMyGame.Example.Monster377*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofboolsVectorBlockMyGame.Example.Monster378*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, ArraySegment<bool> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofboolsVectorBlockMyGame.Example.Monster379*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<bool>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestarrayofboolsVectorMyGame.Example.Monster380*890232f2SAndroid Build Coastguard Worker   public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestfMyGame.Example.Monster381*890232f2SAndroid Build Coastguard Worker   public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
AddTestf2MyGame.Example.Monster382*890232f2SAndroid Build Coastguard Worker   public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
AddTestf3MyGame.Example.Monster383*890232f2SAndroid Build Coastguard Worker   public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); }
AddTestarrayofstring2MyGame.Example.Monster384*890232f2SAndroid Build Coastguard Worker   public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
CreateTestarrayofstring2VectorMyGame.Example.Monster385*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayofstring2VectorBlockMyGame.Example.Monster386*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofstring2VectorBlockMyGame.Example.Monster387*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateTestarrayofstring2VectorBlockMyGame.Example.Monster388*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestarrayofstring2VectorMyGame.Example.Monster389*890232f2SAndroid Build Coastguard Worker   public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayofsortedstructMyGame.Example.Monster390*890232f2SAndroid Build Coastguard Worker   public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
StartTestarrayofsortedstructVectorMyGame.Example.Monster391*890232f2SAndroid Build Coastguard Worker   public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
AddFlexMyGame.Example.Monster392*890232f2SAndroid Build Coastguard Worker   public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); }
CreateFlexVectorMyGame.Example.Monster393*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateFlexVectorBlockMyGame.Example.Monster394*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateFlexVectorBlockMyGame.Example.Monster395*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateFlexVectorBlockMyGame.Example.Monster396*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartFlexVectorMyGame.Example.Monster397*890232f2SAndroid Build Coastguard Worker   public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTest5MyGame.Example.Monster398*890232f2SAndroid Build Coastguard Worker   public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); }
StartTest5VectorMyGame.Example.Monster399*890232f2SAndroid Build Coastguard Worker   public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddVectorOfLongsMyGame.Example.Monster400*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); }
CreateVectorOfLongsVectorMyGame.Example.Monster401*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
CreateVectorOfLongsVectorBlockMyGame.Example.Monster402*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfLongsVectorBlockMyGame.Example.Monster403*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfLongsVectorBlockMyGame.Example.Monster404*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfLongsVectorMyGame.Example.Monster405*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddVectorOfDoublesMyGame.Example.Monster406*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); }
CreateVectorOfDoublesVectorMyGame.Example.Monster407*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
CreateVectorOfDoublesVectorBlockMyGame.Example.Monster408*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfDoublesVectorBlockMyGame.Example.Monster409*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfDoublesVectorBlockMyGame.Example.Monster410*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfDoublesVectorMyGame.Example.Monster411*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddParentNamespaceTestMyGame.Example.Monster412*890232f2SAndroid Build Coastguard Worker   public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); }
AddVectorOfReferrablesMyGame.Example.Monster413*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); }
CreateVectorOfReferrablesVectorMyGame.Example.Monster414*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster415*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster416*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster417*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfReferrablesVectorMyGame.Example.Monster418*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddSingleWeakReferenceMyGame.Example.Monster419*890232f2SAndroid Build Coastguard Worker   public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); }
AddVectorOfWeakReferencesMyGame.Example.Monster420*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); }
CreateVectorOfWeakReferencesVectorMyGame.Example.Monster421*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster422*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster423*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster424*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfWeakReferencesVectorMyGame.Example.Monster425*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddVectorOfStrongReferrablesMyGame.Example.Monster426*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); }
CreateVectorOfStrongReferrablesVectorMyGame.Example.Monster427*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster428*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster429*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster430*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfStrongReferrablesVectorMyGame.Example.Monster431*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddCoOwningReferenceMyGame.Example.Monster432*890232f2SAndroid Build Coastguard Worker   public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); }
AddVectorOfCoOwningReferencesMyGame.Example.Monster433*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); }
CreateVectorOfCoOwningReferencesVectorMyGame.Example.Monster434*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster435*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster436*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster437*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfCoOwningReferencesVectorMyGame.Example.Monster438*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddNonOwningReferenceMyGame.Example.Monster439*890232f2SAndroid Build Coastguard Worker   public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); }
AddVectorOfNonOwningReferencesMyGame.Example.Monster440*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); }
CreateVectorOfNonOwningReferencesVectorMyGame.Example.Monster441*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster442*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster443*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster444*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfNonOwningReferencesVectorMyGame.Example.Monster445*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddAnyUniqueTypeMyGame.Example.Monster446*890232f2SAndroid Build Coastguard Worker   public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); }
AddAnyUniqueMyGame.Example.Monster447*890232f2SAndroid Build Coastguard Worker   public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); }
AddAnyAmbiguousTypeMyGame.Example.Monster448*890232f2SAndroid Build Coastguard Worker   public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); }
AddAnyAmbiguousMyGame.Example.Monster449*890232f2SAndroid Build Coastguard Worker   public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); }
AddVectorOfEnumsMyGame.Example.Monster450*890232f2SAndroid Build Coastguard Worker   public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); }
CreateVectorOfEnumsVectorMyGame.Example.Monster451*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
CreateVectorOfEnumsVectorBlockMyGame.Example.Monster452*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateVectorOfEnumsVectorBlockMyGame.Example.Monster453*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, ArraySegment<MyGame.Example.Color> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateVectorOfEnumsVectorBlockMyGame.Example.Monster454*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<MyGame.Example.Color>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartVectorOfEnumsVectorMyGame.Example.Monster455*890232f2SAndroid Build Coastguard Worker   public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddSignedEnumMyGame.Example.Monster456*890232f2SAndroid Build Coastguard Worker   public static void AddSignedEnum(FlatBufferBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); }
AddTestrequirednestedflatbufferMyGame.Example.Monster457*890232f2SAndroid Build Coastguard Worker   public static void AddTestrequirednestedflatbuffer(FlatBufferBuilder builder, VectorOffset testrequirednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); }
CreateTestrequirednestedflatbufferVectorMyGame.Example.Monster458*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster459*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster460*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster461*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartTestrequirednestedflatbufferVectorMyGame.Example.Monster462*890232f2SAndroid Build Coastguard Worker   public static void StartTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddScalarKeySortedTablesMyGame.Example.Monster463*890232f2SAndroid Build Coastguard Worker   public static void AddScalarKeySortedTables(FlatBufferBuilder builder, VectorOffset scalarKeySortedTablesOffset) { builder.AddOffset(50, scalarKeySortedTablesOffset.Value, 0); }
CreateScalarKeySortedTablesVectorMyGame.Example.Monster464*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateScalarKeySortedTablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster465*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster466*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Stat>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster467*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Stat>>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartScalarKeySortedTablesVectorMyGame.Example.Monster468*890232f2SAndroid Build Coastguard Worker   public static void StartScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddNativeInlineMyGame.Example.Monster469*890232f2SAndroid Build Coastguard Worker   public static void AddNativeInline(FlatBufferBuilder builder, Offset<MyGame.Example.Test> nativeInlineOffset) { builder.AddStruct(51, nativeInlineOffset.Value, 0); }
AddLongEnumNonEnumDefaultMyGame.Example.Monster470*890232f2SAndroid Build Coastguard Worker   public static void AddLongEnumNonEnumDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNonEnumDefault) { builder.AddUlong(52, (ulong)longEnumNonEnumDefault, 0); }
AddLongEnumNormalDefaultMyGame.Example.Monster471*890232f2SAndroid Build Coastguard Worker   public static void AddLongEnumNormalDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNormalDefault) { builder.AddUlong(53, (ulong)longEnumNormalDefault, 2); }
EndMonsterMyGame.Example.Monster472*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) {
473*890232f2SAndroid Build Coastguard Worker     int o = builder.EndTable();
474*890232f2SAndroid Build Coastguard Worker     builder.Required(o, 10);  // name
475*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.Monster>(o);
476*890232f2SAndroid Build Coastguard Worker   }
FinishMonsterBufferMyGame.Example.Monster477*890232f2SAndroid Build Coastguard Worker   public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.Finish(offset.Value, "MONS"); }
FinishSizePrefixedMonsterBufferMyGame.Example.Monster478*890232f2SAndroid Build Coastguard Worker   public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); }
479*890232f2SAndroid Build Coastguard Worker 
CreateSortedVectorOfMonsterMyGame.Example.Monster480*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) {
481*890232f2SAndroid Build Coastguard Worker     Array.Sort(offsets,
482*890232f2SAndroid Build Coastguard Worker       (Offset<Monster> o1, Offset<Monster> o2) =>
483*890232f2SAndroid Build Coastguard Worker         new Monster().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Name.CompareTo(new Monster().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Name));
484*890232f2SAndroid Build Coastguard Worker     return builder.CreateVectorOfTables(offsets);
485*890232f2SAndroid Build Coastguard Worker   }
486*890232f2SAndroid Build Coastguard Worker 
__lookup_by_keyMyGame.Example.Monster487*890232f2SAndroid Build Coastguard Worker   public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) {
488*890232f2SAndroid Build Coastguard Worker     Monster obj_ = new Monster();
489*890232f2SAndroid Build Coastguard Worker     int span = bb.GetInt(vectorLocation - 4);
490*890232f2SAndroid Build Coastguard Worker     int start = 0;
491*890232f2SAndroid Build Coastguard Worker     while (span != 0) {
492*890232f2SAndroid Build Coastguard Worker       int middle = span / 2;
493*890232f2SAndroid Build Coastguard Worker       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
494*890232f2SAndroid Build Coastguard Worker       obj_.__assign(tableOffset, bb);
495*890232f2SAndroid Build Coastguard Worker       int comp = obj_.Name.CompareTo(key);
496*890232f2SAndroid Build Coastguard Worker       if (comp > 0) {
497*890232f2SAndroid Build Coastguard Worker         span = middle;
498*890232f2SAndroid Build Coastguard Worker       } else if (comp < 0) {
499*890232f2SAndroid Build Coastguard Worker         middle++;
500*890232f2SAndroid Build Coastguard Worker         start += middle;
501*890232f2SAndroid Build Coastguard Worker         span -= middle;
502*890232f2SAndroid Build Coastguard Worker       } else {
503*890232f2SAndroid Build Coastguard Worker         return obj_;
504*890232f2SAndroid Build Coastguard Worker       }
505*890232f2SAndroid Build Coastguard Worker     }
506*890232f2SAndroid Build Coastguard Worker     return null;
507*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.Monster508*890232f2SAndroid Build Coastguard Worker   public MonsterT UnPack() {
509*890232f2SAndroid Build Coastguard Worker     var _o = new MonsterT();
510*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
511*890232f2SAndroid Build Coastguard Worker     return _o;
512*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.Monster513*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(MonsterT _o) {
514*890232f2SAndroid Build Coastguard Worker     _o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null;
515*890232f2SAndroid Build Coastguard Worker     _o.Mana = this.Mana;
516*890232f2SAndroid Build Coastguard Worker     _o.Hp = this.Hp;
517*890232f2SAndroid Build Coastguard Worker     _o.Name = this.Name;
518*890232f2SAndroid Build Coastguard Worker     _o.Inventory = new List<byte>();
519*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));}
520*890232f2SAndroid Build Coastguard Worker     _o.Color = this.Color;
521*890232f2SAndroid Build Coastguard Worker     _o.Test = new MyGame.Example.AnyUnion();
522*890232f2SAndroid Build Coastguard Worker     _o.Test.Type = this.TestType;
523*890232f2SAndroid Build Coastguard Worker     switch (this.TestType) {
524*890232f2SAndroid Build Coastguard Worker       default: break;
525*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.Any.Monster:
526*890232f2SAndroid Build Coastguard Worker         _o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>().Value.UnPack() : null;
527*890232f2SAndroid Build Coastguard Worker         break;
528*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.Any.TestSimpleTableWithEnum:
529*890232f2SAndroid Build Coastguard Worker         _o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
530*890232f2SAndroid Build Coastguard Worker         break;
531*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.Any.MyGame_Example2_Monster:
532*890232f2SAndroid Build Coastguard Worker         _o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>().Value.UnPack() : null;
533*890232f2SAndroid Build Coastguard Worker         break;
534*890232f2SAndroid Build Coastguard Worker     }
535*890232f2SAndroid Build Coastguard Worker     _o.Test4 = new List<MyGame.Example.TestT>();
536*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);}
537*890232f2SAndroid Build Coastguard Worker     _o.Testarrayofstring = new List<string>();
538*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));}
539*890232f2SAndroid Build Coastguard Worker     _o.Testarrayoftables = new List<MyGame.Example.MonsterT>();
540*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);}
541*890232f2SAndroid Build Coastguard Worker     _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null;
542*890232f2SAndroid Build Coastguard Worker     _o.Testnestedflatbuffer = new List<byte>();
543*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));}
544*890232f2SAndroid Build Coastguard Worker     _o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null;
545*890232f2SAndroid Build Coastguard Worker     _o.Testbool = this.Testbool;
546*890232f2SAndroid Build Coastguard Worker     _o.Testhashs32Fnv1 = this.Testhashs32Fnv1;
547*890232f2SAndroid Build Coastguard Worker     _o.Testhashu32Fnv1 = this.Testhashu32Fnv1;
548*890232f2SAndroid Build Coastguard Worker     _o.Testhashs64Fnv1 = this.Testhashs64Fnv1;
549*890232f2SAndroid Build Coastguard Worker     _o.Testhashu64Fnv1 = this.Testhashu64Fnv1;
550*890232f2SAndroid Build Coastguard Worker     _o.Testhashs32Fnv1a = this.Testhashs32Fnv1a;
551*890232f2SAndroid Build Coastguard Worker     _o.Testhashu32Fnv1a = this.Testhashu32Fnv1a;
552*890232f2SAndroid Build Coastguard Worker     _o.Testhashs64Fnv1a = this.Testhashs64Fnv1a;
553*890232f2SAndroid Build Coastguard Worker     _o.Testhashu64Fnv1a = this.Testhashu64Fnv1a;
554*890232f2SAndroid Build Coastguard Worker     _o.Testarrayofbools = new List<bool>();
555*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));}
556*890232f2SAndroid Build Coastguard Worker     _o.Testf = this.Testf;
557*890232f2SAndroid Build Coastguard Worker     _o.Testf2 = this.Testf2;
558*890232f2SAndroid Build Coastguard Worker     _o.Testf3 = this.Testf3;
559*890232f2SAndroid Build Coastguard Worker     _o.Testarrayofstring2 = new List<string>();
560*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));}
561*890232f2SAndroid Build Coastguard Worker     _o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>();
562*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);}
563*890232f2SAndroid Build Coastguard Worker     _o.Flex = new List<byte>();
564*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));}
565*890232f2SAndroid Build Coastguard Worker     _o.Test5 = new List<MyGame.Example.TestT>();
566*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);}
567*890232f2SAndroid Build Coastguard Worker     _o.VectorOfLongs = new List<long>();
568*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));}
569*890232f2SAndroid Build Coastguard Worker     _o.VectorOfDoubles = new List<double>();
570*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));}
571*890232f2SAndroid Build Coastguard Worker     _o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null;
572*890232f2SAndroid Build Coastguard Worker     _o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>();
573*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);}
574*890232f2SAndroid Build Coastguard Worker     _o.SingleWeakReference = this.SingleWeakReference;
575*890232f2SAndroid Build Coastguard Worker     _o.VectorOfWeakReferences = new List<ulong>();
576*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));}
577*890232f2SAndroid Build Coastguard Worker     _o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>();
578*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);}
579*890232f2SAndroid Build Coastguard Worker     _o.CoOwningReference = this.CoOwningReference;
580*890232f2SAndroid Build Coastguard Worker     _o.VectorOfCoOwningReferences = new List<ulong>();
581*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));}
582*890232f2SAndroid Build Coastguard Worker     _o.NonOwningReference = this.NonOwningReference;
583*890232f2SAndroid Build Coastguard Worker     _o.VectorOfNonOwningReferences = new List<ulong>();
584*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));}
585*890232f2SAndroid Build Coastguard Worker     _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
586*890232f2SAndroid Build Coastguard Worker     _o.AnyUnique.Type = this.AnyUniqueType;
587*890232f2SAndroid Build Coastguard Worker     switch (this.AnyUniqueType) {
588*890232f2SAndroid Build Coastguard Worker       default: break;
589*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyUniqueAliases.M:
590*890232f2SAndroid Build Coastguard Worker         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Example.Monster>().Value.UnPack() : null;
591*890232f2SAndroid Build Coastguard Worker         break;
592*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyUniqueAliases.TS:
593*890232f2SAndroid Build Coastguard Worker         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
594*890232f2SAndroid Build Coastguard Worker         break;
595*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyUniqueAliases.M2:
596*890232f2SAndroid Build Coastguard Worker         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Example2.Monster>().Value.UnPack() : null;
597*890232f2SAndroid Build Coastguard Worker         break;
598*890232f2SAndroid Build Coastguard Worker     }
599*890232f2SAndroid Build Coastguard Worker     _o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
600*890232f2SAndroid Build Coastguard Worker     _o.AnyAmbiguous.Type = this.AnyAmbiguousType;
601*890232f2SAndroid Build Coastguard Worker     switch (this.AnyAmbiguousType) {
602*890232f2SAndroid Build Coastguard Worker       default: break;
603*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyAmbiguousAliases.M1:
604*890232f2SAndroid Build Coastguard Worker         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
605*890232f2SAndroid Build Coastguard Worker         break;
606*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyAmbiguousAliases.M2:
607*890232f2SAndroid Build Coastguard Worker         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
608*890232f2SAndroid Build Coastguard Worker         break;
609*890232f2SAndroid Build Coastguard Worker       case MyGame.Example.AnyAmbiguousAliases.M3:
610*890232f2SAndroid Build Coastguard Worker         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
611*890232f2SAndroid Build Coastguard Worker         break;
612*890232f2SAndroid Build Coastguard Worker     }
613*890232f2SAndroid Build Coastguard Worker     _o.VectorOfEnums = new List<MyGame.Example.Color>();
614*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));}
615*890232f2SAndroid Build Coastguard Worker     _o.SignedEnum = this.SignedEnum;
616*890232f2SAndroid Build Coastguard Worker     _o.Testrequirednestedflatbuffer = new List<byte>();
617*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.TestrequirednestedflatbufferLength; ++_j) {_o.Testrequirednestedflatbuffer.Add(this.Testrequirednestedflatbuffer(_j));}
618*890232f2SAndroid Build Coastguard Worker     _o.ScalarKeySortedTables = new List<MyGame.Example.StatT>();
619*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.ScalarKeySortedTablesLength; ++_j) {_o.ScalarKeySortedTables.Add(this.ScalarKeySortedTables(_j).HasValue ? this.ScalarKeySortedTables(_j).Value.UnPack() : null);}
620*890232f2SAndroid Build Coastguard Worker     _o.NativeInline = this.NativeInline.HasValue ? this.NativeInline.Value.UnPack() : null;
621*890232f2SAndroid Build Coastguard Worker     _o.LongEnumNonEnumDefault = this.LongEnumNonEnumDefault;
622*890232f2SAndroid Build Coastguard Worker     _o.LongEnumNormalDefault = this.LongEnumNormalDefault;
623*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.Monster624*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
625*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.Monster>);
626*890232f2SAndroid Build Coastguard Worker     var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
627*890232f2SAndroid Build Coastguard Worker     var _inventory = default(VectorOffset);
628*890232f2SAndroid Build Coastguard Worker     if (_o.Inventory != null) {
629*890232f2SAndroid Build Coastguard Worker       var __inventory = _o.Inventory.ToArray();
630*890232f2SAndroid Build Coastguard Worker       _inventory = CreateInventoryVector(builder, __inventory);
631*890232f2SAndroid Build Coastguard Worker     }
632*890232f2SAndroid Build Coastguard Worker     var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type;
633*890232f2SAndroid Build Coastguard Worker     var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test);
634*890232f2SAndroid Build Coastguard Worker     var _test4 = default(VectorOffset);
635*890232f2SAndroid Build Coastguard Worker     if (_o.Test4 != null) {
636*890232f2SAndroid Build Coastguard Worker       StartTest4Vector(builder, _o.Test4.Count);
637*890232f2SAndroid Build Coastguard Worker       for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); }
638*890232f2SAndroid Build Coastguard Worker       _test4 = builder.EndVector();
639*890232f2SAndroid Build Coastguard Worker     }
640*890232f2SAndroid Build Coastguard Worker     var _testarrayofstring = default(VectorOffset);
641*890232f2SAndroid Build Coastguard Worker     if (_o.Testarrayofstring != null) {
642*890232f2SAndroid Build Coastguard Worker       var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count];
643*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); }
644*890232f2SAndroid Build Coastguard Worker       _testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring);
645*890232f2SAndroid Build Coastguard Worker     }
646*890232f2SAndroid Build Coastguard Worker     var _testarrayoftables = default(VectorOffset);
647*890232f2SAndroid Build Coastguard Worker     if (_o.Testarrayoftables != null) {
648*890232f2SAndroid Build Coastguard Worker       var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count];
649*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); }
650*890232f2SAndroid Build Coastguard Worker       _testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables);
651*890232f2SAndroid Build Coastguard Worker     }
652*890232f2SAndroid Build Coastguard Worker     var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.Pack(builder, _o.Enemy);
653*890232f2SAndroid Build Coastguard Worker     var _testnestedflatbuffer = default(VectorOffset);
654*890232f2SAndroid Build Coastguard Worker     if (_o.Testnestedflatbuffer != null) {
655*890232f2SAndroid Build Coastguard Worker       var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray();
656*890232f2SAndroid Build Coastguard Worker       _testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer);
657*890232f2SAndroid Build Coastguard Worker     }
658*890232f2SAndroid Build Coastguard Worker     var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat.Pack(builder, _o.Testempty);
659*890232f2SAndroid Build Coastguard Worker     var _testarrayofbools = default(VectorOffset);
660*890232f2SAndroid Build Coastguard Worker     if (_o.Testarrayofbools != null) {
661*890232f2SAndroid Build Coastguard Worker       var __testarrayofbools = _o.Testarrayofbools.ToArray();
662*890232f2SAndroid Build Coastguard Worker       _testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools);
663*890232f2SAndroid Build Coastguard Worker     }
664*890232f2SAndroid Build Coastguard Worker     var _testarrayofstring2 = default(VectorOffset);
665*890232f2SAndroid Build Coastguard Worker     if (_o.Testarrayofstring2 != null) {
666*890232f2SAndroid Build Coastguard Worker       var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count];
667*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); }
668*890232f2SAndroid Build Coastguard Worker       _testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2);
669*890232f2SAndroid Build Coastguard Worker     }
670*890232f2SAndroid Build Coastguard Worker     var _testarrayofsortedstruct = default(VectorOffset);
671*890232f2SAndroid Build Coastguard Worker     if (_o.Testarrayofsortedstruct != null) {
672*890232f2SAndroid Build Coastguard Worker       StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count);
673*890232f2SAndroid Build Coastguard Worker       for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); }
674*890232f2SAndroid Build Coastguard Worker       _testarrayofsortedstruct = builder.EndVector();
675*890232f2SAndroid Build Coastguard Worker     }
676*890232f2SAndroid Build Coastguard Worker     var _flex = default(VectorOffset);
677*890232f2SAndroid Build Coastguard Worker     if (_o.Flex != null) {
678*890232f2SAndroid Build Coastguard Worker       var __flex = _o.Flex.ToArray();
679*890232f2SAndroid Build Coastguard Worker       _flex = CreateFlexVector(builder, __flex);
680*890232f2SAndroid Build Coastguard Worker     }
681*890232f2SAndroid Build Coastguard Worker     var _test5 = default(VectorOffset);
682*890232f2SAndroid Build Coastguard Worker     if (_o.Test5 != null) {
683*890232f2SAndroid Build Coastguard Worker       StartTest5Vector(builder, _o.Test5.Count);
684*890232f2SAndroid Build Coastguard Worker       for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); }
685*890232f2SAndroid Build Coastguard Worker       _test5 = builder.EndVector();
686*890232f2SAndroid Build Coastguard Worker     }
687*890232f2SAndroid Build Coastguard Worker     var _vector_of_longs = default(VectorOffset);
688*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfLongs != null) {
689*890232f2SAndroid Build Coastguard Worker       var __vector_of_longs = _o.VectorOfLongs.ToArray();
690*890232f2SAndroid Build Coastguard Worker       _vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs);
691*890232f2SAndroid Build Coastguard Worker     }
692*890232f2SAndroid Build Coastguard Worker     var _vector_of_doubles = default(VectorOffset);
693*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfDoubles != null) {
694*890232f2SAndroid Build Coastguard Worker       var __vector_of_doubles = _o.VectorOfDoubles.ToArray();
695*890232f2SAndroid Build Coastguard Worker       _vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles);
696*890232f2SAndroid Build Coastguard Worker     }
697*890232f2SAndroid Build Coastguard Worker     var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest);
698*890232f2SAndroid Build Coastguard Worker     var _vector_of_referrables = default(VectorOffset);
699*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfReferrables != null) {
700*890232f2SAndroid Build Coastguard Worker       var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count];
701*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); }
702*890232f2SAndroid Build Coastguard Worker       _vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables);
703*890232f2SAndroid Build Coastguard Worker     }
704*890232f2SAndroid Build Coastguard Worker     var _vector_of_weak_references = default(VectorOffset);
705*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfWeakReferences != null) {
706*890232f2SAndroid Build Coastguard Worker       var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray();
707*890232f2SAndroid Build Coastguard Worker       _vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references);
708*890232f2SAndroid Build Coastguard Worker     }
709*890232f2SAndroid Build Coastguard Worker     var _vector_of_strong_referrables = default(VectorOffset);
710*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfStrongReferrables != null) {
711*890232f2SAndroid Build Coastguard Worker       var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferrables.Count];
712*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); }
713*890232f2SAndroid Build Coastguard Worker       _vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables);
714*890232f2SAndroid Build Coastguard Worker     }
715*890232f2SAndroid Build Coastguard Worker     var _vector_of_co_owning_references = default(VectorOffset);
716*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfCoOwningReferences != null) {
717*890232f2SAndroid Build Coastguard Worker       var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray();
718*890232f2SAndroid Build Coastguard Worker       _vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references);
719*890232f2SAndroid Build Coastguard Worker     }
720*890232f2SAndroid Build Coastguard Worker     var _vector_of_non_owning_references = default(VectorOffset);
721*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfNonOwningReferences != null) {
722*890232f2SAndroid Build Coastguard Worker       var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray();
723*890232f2SAndroid Build Coastguard Worker       _vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references);
724*890232f2SAndroid Build Coastguard Worker     }
725*890232f2SAndroid Build Coastguard Worker     var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type;
726*890232f2SAndroid Build Coastguard Worker     var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique);
727*890232f2SAndroid Build Coastguard Worker     var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type;
728*890232f2SAndroid Build Coastguard Worker     var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous);
729*890232f2SAndroid Build Coastguard Worker     var _vector_of_enums = default(VectorOffset);
730*890232f2SAndroid Build Coastguard Worker     if (_o.VectorOfEnums != null) {
731*890232f2SAndroid Build Coastguard Worker       var __vector_of_enums = _o.VectorOfEnums.ToArray();
732*890232f2SAndroid Build Coastguard Worker       _vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums);
733*890232f2SAndroid Build Coastguard Worker     }
734*890232f2SAndroid Build Coastguard Worker     var _testrequirednestedflatbuffer = default(VectorOffset);
735*890232f2SAndroid Build Coastguard Worker     if (_o.Testrequirednestedflatbuffer != null) {
736*890232f2SAndroid Build Coastguard Worker       var __testrequirednestedflatbuffer = _o.Testrequirednestedflatbuffer.ToArray();
737*890232f2SAndroid Build Coastguard Worker       _testrequirednestedflatbuffer = CreateTestrequirednestedflatbufferVector(builder, __testrequirednestedflatbuffer);
738*890232f2SAndroid Build Coastguard Worker     }
739*890232f2SAndroid Build Coastguard Worker     var _scalar_key_sorted_tables = default(VectorOffset);
740*890232f2SAndroid Build Coastguard Worker     if (_o.ScalarKeySortedTables != null) {
741*890232f2SAndroid Build Coastguard Worker       var __scalar_key_sorted_tables = new Offset<MyGame.Example.Stat>[_o.ScalarKeySortedTables.Count];
742*890232f2SAndroid Build Coastguard Worker       for (var _j = 0; _j < __scalar_key_sorted_tables.Length; ++_j) { __scalar_key_sorted_tables[_j] = MyGame.Example.Stat.Pack(builder, _o.ScalarKeySortedTables[_j]); }
743*890232f2SAndroid Build Coastguard Worker       _scalar_key_sorted_tables = CreateScalarKeySortedTablesVector(builder, __scalar_key_sorted_tables);
744*890232f2SAndroid Build Coastguard Worker     }
745*890232f2SAndroid Build Coastguard Worker     return CreateMonster(
746*890232f2SAndroid Build Coastguard Worker       builder,
747*890232f2SAndroid Build Coastguard Worker       _o.Pos,
748*890232f2SAndroid Build Coastguard Worker       _o.Mana,
749*890232f2SAndroid Build Coastguard Worker       _o.Hp,
750*890232f2SAndroid Build Coastguard Worker       _name,
751*890232f2SAndroid Build Coastguard Worker       _inventory,
752*890232f2SAndroid Build Coastguard Worker       _o.Color,
753*890232f2SAndroid Build Coastguard Worker       _test_type,
754*890232f2SAndroid Build Coastguard Worker       _test,
755*890232f2SAndroid Build Coastguard Worker       _test4,
756*890232f2SAndroid Build Coastguard Worker       _testarrayofstring,
757*890232f2SAndroid Build Coastguard Worker       _testarrayoftables,
758*890232f2SAndroid Build Coastguard Worker       _enemy,
759*890232f2SAndroid Build Coastguard Worker       _testnestedflatbuffer,
760*890232f2SAndroid Build Coastguard Worker       _testempty,
761*890232f2SAndroid Build Coastguard Worker       _o.Testbool,
762*890232f2SAndroid Build Coastguard Worker       _o.Testhashs32Fnv1,
763*890232f2SAndroid Build Coastguard Worker       _o.Testhashu32Fnv1,
764*890232f2SAndroid Build Coastguard Worker       _o.Testhashs64Fnv1,
765*890232f2SAndroid Build Coastguard Worker       _o.Testhashu64Fnv1,
766*890232f2SAndroid Build Coastguard Worker       _o.Testhashs32Fnv1a,
767*890232f2SAndroid Build Coastguard Worker       _o.Testhashu32Fnv1a,
768*890232f2SAndroid Build Coastguard Worker       _o.Testhashs64Fnv1a,
769*890232f2SAndroid Build Coastguard Worker       _o.Testhashu64Fnv1a,
770*890232f2SAndroid Build Coastguard Worker       _testarrayofbools,
771*890232f2SAndroid Build Coastguard Worker       _o.Testf,
772*890232f2SAndroid Build Coastguard Worker       _o.Testf2,
773*890232f2SAndroid Build Coastguard Worker       _o.Testf3,
774*890232f2SAndroid Build Coastguard Worker       _testarrayofstring2,
775*890232f2SAndroid Build Coastguard Worker       _testarrayofsortedstruct,
776*890232f2SAndroid Build Coastguard Worker       _flex,
777*890232f2SAndroid Build Coastguard Worker       _test5,
778*890232f2SAndroid Build Coastguard Worker       _vector_of_longs,
779*890232f2SAndroid Build Coastguard Worker       _vector_of_doubles,
780*890232f2SAndroid Build Coastguard Worker       _parent_namespace_test,
781*890232f2SAndroid Build Coastguard Worker       _vector_of_referrables,
782*890232f2SAndroid Build Coastguard Worker       _o.SingleWeakReference,
783*890232f2SAndroid Build Coastguard Worker       _vector_of_weak_references,
784*890232f2SAndroid Build Coastguard Worker       _vector_of_strong_referrables,
785*890232f2SAndroid Build Coastguard Worker       _o.CoOwningReference,
786*890232f2SAndroid Build Coastguard Worker       _vector_of_co_owning_references,
787*890232f2SAndroid Build Coastguard Worker       _o.NonOwningReference,
788*890232f2SAndroid Build Coastguard Worker       _vector_of_non_owning_references,
789*890232f2SAndroid Build Coastguard Worker       _any_unique_type,
790*890232f2SAndroid Build Coastguard Worker       _any_unique,
791*890232f2SAndroid Build Coastguard Worker       _any_ambiguous_type,
792*890232f2SAndroid Build Coastguard Worker       _any_ambiguous,
793*890232f2SAndroid Build Coastguard Worker       _vector_of_enums,
794*890232f2SAndroid Build Coastguard Worker       _o.SignedEnum,
795*890232f2SAndroid Build Coastguard Worker       _testrequirednestedflatbuffer,
796*890232f2SAndroid Build Coastguard Worker       _scalar_key_sorted_tables,
797*890232f2SAndroid Build Coastguard Worker       _o.NativeInline,
798*890232f2SAndroid Build Coastguard Worker       _o.LongEnumNonEnumDefault,
799*890232f2SAndroid Build Coastguard Worker       _o.LongEnumNormalDefault);
800*890232f2SAndroid Build Coastguard Worker   }
801*890232f2SAndroid Build Coastguard Worker }
802*890232f2SAndroid Build Coastguard Worker 
803*890232f2SAndroid Build Coastguard Worker public class MonsterT
804*890232f2SAndroid Build Coastguard Worker {
805*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("pos")]
806*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Vec3T Pos { get; set; }
807*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("mana")]
808*890232f2SAndroid Build Coastguard Worker   public short Mana { get; set; }
809*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("hp")]
810*890232f2SAndroid Build Coastguard Worker   public short Hp { get; set; }
811*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("name")]
812*890232f2SAndroid Build Coastguard Worker   public string Name { get; set; }
813*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("inventory")]
814*890232f2SAndroid Build Coastguard Worker   public List<byte> Inventory { get; set; }
815*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("color")]
816*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Color Color { get; set; }
817*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("test_type")]
818*890232f2SAndroid Build Coastguard Worker   private MyGame.Example.Any TestType {
819*890232f2SAndroid Build Coastguard Worker     get {
820*890232f2SAndroid Build Coastguard Worker       return this.Test != null ? this.Test.Type : MyGame.Example.Any.NONE;
821*890232f2SAndroid Build Coastguard Worker     }
822*890232f2SAndroid Build Coastguard Worker     set {
823*890232f2SAndroid Build Coastguard Worker       this.Test = new MyGame.Example.AnyUnion();
824*890232f2SAndroid Build Coastguard Worker       this.Test.Type = value;
825*890232f2SAndroid Build Coastguard Worker     }
826*890232f2SAndroid Build Coastguard Worker   }
827*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("test")]
828*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUnion_JsonConverter))]
829*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AnyUnion Test { get; set; }
830*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("test4")]
831*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.TestT> Test4 { get; set; }
832*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testarrayofstring")]
833*890232f2SAndroid Build Coastguard Worker   public List<string> Testarrayofstring { get; set; }
834*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testarrayoftables")]
835*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.MonsterT> Testarrayoftables { get; set; }
836*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("enemy")]
837*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.MonsterT Enemy { get; set; }
838*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testnestedflatbuffer")]
839*890232f2SAndroid Build Coastguard Worker   public List<byte> Testnestedflatbuffer { get; set; }
840*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testempty")]
841*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.StatT Testempty { get; set; }
842*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testbool")]
843*890232f2SAndroid Build Coastguard Worker   public bool Testbool { get; set; }
844*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashs32_fnv1")]
845*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
846*890232f2SAndroid Build Coastguard Worker   public int Testhashs32Fnv1 { get; set; }
847*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashu32_fnv1")]
848*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
849*890232f2SAndroid Build Coastguard Worker   public uint Testhashu32Fnv1 { get; set; }
850*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashs64_fnv1")]
851*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
852*890232f2SAndroid Build Coastguard Worker   public long Testhashs64Fnv1 { get; set; }
853*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashu64_fnv1")]
854*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
855*890232f2SAndroid Build Coastguard Worker   public ulong Testhashu64Fnv1 { get; set; }
856*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashs32_fnv1a")]
857*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
858*890232f2SAndroid Build Coastguard Worker   public int Testhashs32Fnv1a { get; set; }
859*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashu32_fnv1a")]
860*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
861*890232f2SAndroid Build Coastguard Worker   public uint Testhashu32Fnv1a { get; set; }
862*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashs64_fnv1a")]
863*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
864*890232f2SAndroid Build Coastguard Worker   public long Testhashs64Fnv1a { get; set; }
865*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testhashu64_fnv1a")]
866*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
867*890232f2SAndroid Build Coastguard Worker   public ulong Testhashu64Fnv1a { get; set; }
868*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testarrayofbools")]
869*890232f2SAndroid Build Coastguard Worker   public List<bool> Testarrayofbools { get; set; }
870*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testf")]
871*890232f2SAndroid Build Coastguard Worker   public float Testf { get; set; }
872*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testf2")]
873*890232f2SAndroid Build Coastguard Worker   public float Testf2 { get; set; }
874*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testf3")]
875*890232f2SAndroid Build Coastguard Worker   public float Testf3 { get; set; }
876*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testarrayofstring2")]
877*890232f2SAndroid Build Coastguard Worker   public List<string> Testarrayofstring2 { get; set; }
878*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testarrayofsortedstruct")]
879*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.AbilityT> Testarrayofsortedstruct { get; set; }
880*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("flex")]
881*890232f2SAndroid Build Coastguard Worker   public List<byte> Flex { get; set; }
882*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("test5")]
883*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.TestT> Test5 { get; set; }
884*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_longs")]
885*890232f2SAndroid Build Coastguard Worker   public List<long> VectorOfLongs { get; set; }
886*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_doubles")]
887*890232f2SAndroid Build Coastguard Worker   public List<double> VectorOfDoubles { get; set; }
888*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("parent_namespace_test")]
889*890232f2SAndroid Build Coastguard Worker   public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; }
890*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_referrables")]
891*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; }
892*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("single_weak_reference")]
893*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
894*890232f2SAndroid Build Coastguard Worker   public ulong SingleWeakReference { get; set; }
895*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_weak_references")]
896*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
897*890232f2SAndroid Build Coastguard Worker   public List<ulong> VectorOfWeakReferences { get; set; }
898*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_strong_referrables")]
899*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.ReferrableT> VectorOfStrongReferrables { get; set; }
900*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("co_owning_reference")]
901*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
902*890232f2SAndroid Build Coastguard Worker   public ulong CoOwningReference { get; set; }
903*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_co_owning_references")]
904*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
905*890232f2SAndroid Build Coastguard Worker   public List<ulong> VectorOfCoOwningReferences { get; set; }
906*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("non_owning_reference")]
907*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
908*890232f2SAndroid Build Coastguard Worker   public ulong NonOwningReference { get; set; }
909*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_non_owning_references")]
910*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
911*890232f2SAndroid Build Coastguard Worker   public List<ulong> VectorOfNonOwningReferences { get; set; }
912*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("any_unique_type")]
913*890232f2SAndroid Build Coastguard Worker   private MyGame.Example.AnyUniqueAliases AnyUniqueType {
914*890232f2SAndroid Build Coastguard Worker     get {
915*890232f2SAndroid Build Coastguard Worker       return this.AnyUnique != null ? this.AnyUnique.Type : MyGame.Example.AnyUniqueAliases.NONE;
916*890232f2SAndroid Build Coastguard Worker     }
917*890232f2SAndroid Build Coastguard Worker     set {
918*890232f2SAndroid Build Coastguard Worker       this.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
919*890232f2SAndroid Build Coastguard Worker       this.AnyUnique.Type = value;
920*890232f2SAndroid Build Coastguard Worker     }
921*890232f2SAndroid Build Coastguard Worker   }
922*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("any_unique")]
923*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUniqueAliasesUnion_JsonConverter))]
924*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; }
925*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("any_ambiguous_type")]
926*890232f2SAndroid Build Coastguard Worker   private MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType {
927*890232f2SAndroid Build Coastguard Worker     get {
928*890232f2SAndroid Build Coastguard Worker       return this.AnyAmbiguous != null ? this.AnyAmbiguous.Type : MyGame.Example.AnyAmbiguousAliases.NONE;
929*890232f2SAndroid Build Coastguard Worker     }
930*890232f2SAndroid Build Coastguard Worker     set {
931*890232f2SAndroid Build Coastguard Worker       this.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
932*890232f2SAndroid Build Coastguard Worker       this.AnyAmbiguous.Type = value;
933*890232f2SAndroid Build Coastguard Worker     }
934*890232f2SAndroid Build Coastguard Worker   }
935*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("any_ambiguous")]
936*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyAmbiguousAliasesUnion_JsonConverter))]
937*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; }
938*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("vector_of_enums")]
939*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.Color> VectorOfEnums { get; set; }
940*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("signed_enum")]
941*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.Race SignedEnum { get; set; }
942*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("testrequirednestedflatbuffer")]
943*890232f2SAndroid Build Coastguard Worker   public List<byte> Testrequirednestedflatbuffer { get; set; }
944*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("scalar_key_sorted_tables")]
945*890232f2SAndroid Build Coastguard Worker   public List<MyGame.Example.StatT> ScalarKeySortedTables { get; set; }
946*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("native_inline")]
947*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.TestT NativeInline { get; set; }
948*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("long_enum_non_enum_default")]
949*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.LongEnum LongEnumNonEnumDefault { get; set; }
950*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("long_enum_normal_default")]
951*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.LongEnum LongEnumNormalDefault { get; set; }
952*890232f2SAndroid Build Coastguard Worker 
MonsterT()953*890232f2SAndroid Build Coastguard Worker   public MonsterT() {
954*890232f2SAndroid Build Coastguard Worker     this.Pos = new MyGame.Example.Vec3T();
955*890232f2SAndroid Build Coastguard Worker     this.Mana = 150;
956*890232f2SAndroid Build Coastguard Worker     this.Hp = 100;
957*890232f2SAndroid Build Coastguard Worker     this.Name = null;
958*890232f2SAndroid Build Coastguard Worker     this.Inventory = null;
959*890232f2SAndroid Build Coastguard Worker     this.Color = MyGame.Example.Color.Blue;
960*890232f2SAndroid Build Coastguard Worker     this.Test = null;
961*890232f2SAndroid Build Coastguard Worker     this.Test4 = null;
962*890232f2SAndroid Build Coastguard Worker     this.Testarrayofstring = null;
963*890232f2SAndroid Build Coastguard Worker     this.Testarrayoftables = null;
964*890232f2SAndroid Build Coastguard Worker     this.Enemy = null;
965*890232f2SAndroid Build Coastguard Worker     this.Testnestedflatbuffer = null;
966*890232f2SAndroid Build Coastguard Worker     this.Testempty = null;
967*890232f2SAndroid Build Coastguard Worker     this.Testbool = false;
968*890232f2SAndroid Build Coastguard Worker     this.Testhashs32Fnv1 = 0;
969*890232f2SAndroid Build Coastguard Worker     this.Testhashu32Fnv1 = 0;
970*890232f2SAndroid Build Coastguard Worker     this.Testhashs64Fnv1 = 0;
971*890232f2SAndroid Build Coastguard Worker     this.Testhashu64Fnv1 = 0;
972*890232f2SAndroid Build Coastguard Worker     this.Testhashs32Fnv1a = 0;
973*890232f2SAndroid Build Coastguard Worker     this.Testhashu32Fnv1a = 0;
974*890232f2SAndroid Build Coastguard Worker     this.Testhashs64Fnv1a = 0;
975*890232f2SAndroid Build Coastguard Worker     this.Testhashu64Fnv1a = 0;
976*890232f2SAndroid Build Coastguard Worker     this.Testarrayofbools = null;
977*890232f2SAndroid Build Coastguard Worker     this.Testf = 3.14159f;
978*890232f2SAndroid Build Coastguard Worker     this.Testf2 = 3.0f;
979*890232f2SAndroid Build Coastguard Worker     this.Testf3 = 0.0f;
980*890232f2SAndroid Build Coastguard Worker     this.Testarrayofstring2 = null;
981*890232f2SAndroid Build Coastguard Worker     this.Testarrayofsortedstruct = null;
982*890232f2SAndroid Build Coastguard Worker     this.Flex = null;
983*890232f2SAndroid Build Coastguard Worker     this.Test5 = null;
984*890232f2SAndroid Build Coastguard Worker     this.VectorOfLongs = null;
985*890232f2SAndroid Build Coastguard Worker     this.VectorOfDoubles = null;
986*890232f2SAndroid Build Coastguard Worker     this.ParentNamespaceTest = null;
987*890232f2SAndroid Build Coastguard Worker     this.VectorOfReferrables = null;
988*890232f2SAndroid Build Coastguard Worker     this.SingleWeakReference = 0;
989*890232f2SAndroid Build Coastguard Worker     this.VectorOfWeakReferences = null;
990*890232f2SAndroid Build Coastguard Worker     this.VectorOfStrongReferrables = null;
991*890232f2SAndroid Build Coastguard Worker     this.CoOwningReference = 0;
992*890232f2SAndroid Build Coastguard Worker     this.VectorOfCoOwningReferences = null;
993*890232f2SAndroid Build Coastguard Worker     this.NonOwningReference = 0;
994*890232f2SAndroid Build Coastguard Worker     this.VectorOfNonOwningReferences = null;
995*890232f2SAndroid Build Coastguard Worker     this.AnyUnique = null;
996*890232f2SAndroid Build Coastguard Worker     this.AnyAmbiguous = null;
997*890232f2SAndroid Build Coastguard Worker     this.VectorOfEnums = null;
998*890232f2SAndroid Build Coastguard Worker     this.SignedEnum = MyGame.Example.Race.None;
999*890232f2SAndroid Build Coastguard Worker     this.Testrequirednestedflatbuffer = null;
1000*890232f2SAndroid Build Coastguard Worker     this.ScalarKeySortedTables = null;
1001*890232f2SAndroid Build Coastguard Worker     this.NativeInline = new MyGame.Example.TestT();
1002*890232f2SAndroid Build Coastguard Worker     this.LongEnumNonEnumDefault = 0;
1003*890232f2SAndroid Build Coastguard Worker     this.LongEnumNormalDefault = MyGame.Example.LongEnum.LongOne;
1004*890232f2SAndroid Build Coastguard Worker   }
1005*890232f2SAndroid Build Coastguard Worker 
DeserializeFromJson(string jsonText)1006*890232f2SAndroid Build Coastguard Worker   public static MonsterT DeserializeFromJson(string jsonText) {
1007*890232f2SAndroid Build Coastguard Worker     return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterT>(jsonText);
1008*890232f2SAndroid Build Coastguard Worker   }
SerializeToJson()1009*890232f2SAndroid Build Coastguard Worker   public string SerializeToJson() {
1010*890232f2SAndroid Build Coastguard Worker     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
1011*890232f2SAndroid Build Coastguard Worker   }
DeserializeFromBinary(byte[] fbBuffer)1012*890232f2SAndroid Build Coastguard Worker   public static MonsterT DeserializeFromBinary(byte[] fbBuffer) {
1013*890232f2SAndroid Build Coastguard Worker     return Monster.GetRootAsMonster(new ByteBuffer(fbBuffer)).UnPack();
1014*890232f2SAndroid Build Coastguard Worker   }
SerializeToBinary()1015*890232f2SAndroid Build Coastguard Worker   public byte[] SerializeToBinary() {
1016*890232f2SAndroid Build Coastguard Worker     var fbb = new FlatBufferBuilder(0x10000);
1017*890232f2SAndroid Build Coastguard Worker     Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this));
1018*890232f2SAndroid Build Coastguard Worker     return fbb.DataBuffer.ToSizedArray();
1019*890232f2SAndroid Build Coastguard Worker   }
1020*890232f2SAndroid Build Coastguard Worker }
1021*890232f2SAndroid Build Coastguard Worker 
1022*890232f2SAndroid Build Coastguard Worker 
1023*890232f2SAndroid Build Coastguard Worker }
1024