1*890232f2SAndroid Build Coastguard Worker // <auto-generated> 2*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify 3*890232f2SAndroid Build Coastguard Worker // </auto-generated> 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example 6*890232f2SAndroid Build Coastguard Worker { 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker using global::System; 9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic; 10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers; 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker public struct ArrayTable : IFlatbufferObject 13*890232f2SAndroid Build Coastguard Worker { 14*890232f2SAndroid Build Coastguard Worker private Table __p; 15*890232f2SAndroid Build Coastguard Worker public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.ArrayTable16*890232f2SAndroid Build Coastguard Worker public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsArrayTableMyGame.Example.ArrayTable17*890232f2SAndroid Build Coastguard Worker public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } GetRootAsArrayTableMyGame.Example.ArrayTable18*890232f2SAndroid Build Coastguard Worker public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } ArrayTableBufferHasIdentifierMyGame.Example.ArrayTable19*890232f2SAndroid Build Coastguard Worker public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } __initMyGame.Example.ArrayTable20*890232f2SAndroid Build Coastguard Worker public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.ArrayTable21*890232f2SAndroid Build Coastguard Worker public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 22*890232f2SAndroid Build Coastguard Worker 23*890232f2SAndroid Build Coastguard Worker public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } 24*890232f2SAndroid Build Coastguard Worker StartArrayTableMyGame.Example.ArrayTable25*890232f2SAndroid Build Coastguard Worker public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } AddAMyGame.Example.ArrayTable26*890232f2SAndroid Build Coastguard Worker public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); } EndArrayTableMyGame.Example.ArrayTable27*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { 28*890232f2SAndroid Build Coastguard Worker int o = builder.EndTable(); 29*890232f2SAndroid Build Coastguard Worker return new Offset<MyGame.Example.ArrayTable>(o); 30*890232f2SAndroid Build Coastguard Worker } FinishArrayTableBufferMyGame.Example.ArrayTable31*890232f2SAndroid Build Coastguard Worker public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); } FinishSizePrefixedArrayTableBufferMyGame.Example.ArrayTable32*890232f2SAndroid Build Coastguard Worker public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } UnPackMyGame.Example.ArrayTable33*890232f2SAndroid Build Coastguard Worker public ArrayTableT UnPack() { 34*890232f2SAndroid Build Coastguard Worker var _o = new ArrayTableT(); 35*890232f2SAndroid Build Coastguard Worker this.UnPackTo(_o); 36*890232f2SAndroid Build Coastguard Worker return _o; 37*890232f2SAndroid Build Coastguard Worker } UnPackToMyGame.Example.ArrayTable38*890232f2SAndroid Build Coastguard Worker public void UnPackTo(ArrayTableT _o) { 39*890232f2SAndroid Build Coastguard Worker _o.A = this.A.HasValue ? this.A.Value.UnPack() : null; 40*890232f2SAndroid Build Coastguard Worker } PackMyGame.Example.ArrayTable41*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { 42*890232f2SAndroid Build Coastguard Worker if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); 43*890232f2SAndroid Build Coastguard Worker StartArrayTable(builder); 44*890232f2SAndroid Build Coastguard Worker AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); 45*890232f2SAndroid Build Coastguard Worker return EndArrayTable(builder); 46*890232f2SAndroid Build Coastguard Worker } 47*890232f2SAndroid Build Coastguard Worker } 48*890232f2SAndroid Build Coastguard Worker 49*890232f2SAndroid Build Coastguard Worker public class ArrayTableT 50*890232f2SAndroid Build Coastguard Worker { 51*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("a")] 52*890232f2SAndroid Build Coastguard Worker public MyGame.Example.ArrayStructT A { get; set; } 53*890232f2SAndroid Build Coastguard Worker ArrayTableT()54*890232f2SAndroid Build Coastguard Worker public ArrayTableT() { 55*890232f2SAndroid Build Coastguard Worker this.A = new MyGame.Example.ArrayStructT(); 56*890232f2SAndroid Build Coastguard Worker } 57*890232f2SAndroid Build Coastguard Worker DeserializeFromJson(string jsonText)58*890232f2SAndroid Build Coastguard Worker public static ArrayTableT DeserializeFromJson(string jsonText) { 59*890232f2SAndroid Build Coastguard Worker return Newtonsoft.Json.JsonConvert.DeserializeObject<ArrayTableT>(jsonText); 60*890232f2SAndroid Build Coastguard Worker } SerializeToJson()61*890232f2SAndroid Build Coastguard Worker public string SerializeToJson() { 62*890232f2SAndroid Build Coastguard Worker return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 63*890232f2SAndroid Build Coastguard Worker } DeserializeFromBinary(byte[] fbBuffer)64*890232f2SAndroid Build Coastguard Worker public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) { 65*890232f2SAndroid Build Coastguard Worker return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack(); 66*890232f2SAndroid Build Coastguard Worker } SerializeToBinary()67*890232f2SAndroid Build Coastguard Worker public byte[] SerializeToBinary() { 68*890232f2SAndroid Build Coastguard Worker var fbb = new FlatBufferBuilder(0x10000); 69*890232f2SAndroid Build Coastguard Worker ArrayTable.FinishArrayTableBuffer(fbb, ArrayTable.Pack(fbb, this)); 70*890232f2SAndroid Build Coastguard Worker return fbb.DataBuffer.ToSizedArray(); 71*890232f2SAndroid Build Coastguard Worker } 72*890232f2SAndroid Build Coastguard Worker } 73*890232f2SAndroid Build Coastguard Worker 74*890232f2SAndroid Build Coastguard Worker 75*890232f2SAndroid Build Coastguard Worker } 76