1*890232f2SAndroid Build Coastguard Worker // <auto-generated> 2*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify 3*890232f2SAndroid Build Coastguard Worker // </auto-generated> 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example 6*890232f2SAndroid Build Coastguard Worker { 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker using global::System; 9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic; 10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers; 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker public struct ArrayStruct : IFlatbufferObject 13*890232f2SAndroid Build Coastguard Worker { 14*890232f2SAndroid Build Coastguard Worker private Struct __p; 15*890232f2SAndroid Build Coastguard Worker public ByteBuffer ByteBuffer { get { return __p.bb; } } __initMyGame.Example.ArrayStruct16*890232f2SAndroid Build Coastguard Worker public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } __assignMyGame.Example.ArrayStruct17*890232f2SAndroid Build Coastguard Worker public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 18*890232f2SAndroid Build Coastguard Worker 19*890232f2SAndroid Build Coastguard Worker public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } MutateAMyGame.Example.ArrayStruct20*890232f2SAndroid Build Coastguard Worker public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } BMyGame.Example.ArrayStruct21*890232f2SAndroid Build Coastguard Worker public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } MutateBMyGame.Example.ArrayStruct22*890232f2SAndroid Build Coastguard Worker public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } 23*890232f2SAndroid Build Coastguard Worker public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } MutateCMyGame.Example.ArrayStruct24*890232f2SAndroid Build Coastguard Worker public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } DMyGame.Example.ArrayStruct25*890232f2SAndroid Build Coastguard Worker public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); } 26*890232f2SAndroid Build Coastguard Worker public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } } MutateEMyGame.Example.ArrayStruct27*890232f2SAndroid Build Coastguard Worker public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); } FMyGame.Example.ArrayStruct28*890232f2SAndroid Build Coastguard Worker public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); } MutateFMyGame.Example.ArrayStruct29*890232f2SAndroid Build Coastguard Worker public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); } 30*890232f2SAndroid Build Coastguard Worker CreateArrayStructMyGame.Example.ArrayStruct31*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) { 32*890232f2SAndroid Build Coastguard Worker builder.Prep(8, 160); 33*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 2; _idx0 > 0; _idx0--) { 34*890232f2SAndroid Build Coastguard Worker builder.PutLong(F[_idx0-1]); 35*890232f2SAndroid Build Coastguard Worker } 36*890232f2SAndroid Build Coastguard Worker builder.Pad(4); 37*890232f2SAndroid Build Coastguard Worker builder.PutInt(E); 38*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 2; _idx0 > 0; _idx0--) { 39*890232f2SAndroid Build Coastguard Worker builder.Prep(8, 32); 40*890232f2SAndroid Build Coastguard Worker for (int _idx1 = 2; _idx1 > 0; _idx1--) { 41*890232f2SAndroid Build Coastguard Worker builder.PutLong(d_D[_idx0-1,_idx1-1]); 42*890232f2SAndroid Build Coastguard Worker } 43*890232f2SAndroid Build Coastguard Worker builder.Pad(5); 44*890232f2SAndroid Build Coastguard Worker for (int _idx1 = 2; _idx1 > 0; _idx1--) { 45*890232f2SAndroid Build Coastguard Worker builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); 46*890232f2SAndroid Build Coastguard Worker } 47*890232f2SAndroid Build Coastguard Worker builder.PutSbyte((sbyte)d_B[_idx0-1]); 48*890232f2SAndroid Build Coastguard Worker for (int _idx1 = 2; _idx1 > 0; _idx1--) { 49*890232f2SAndroid Build Coastguard Worker builder.PutInt(d_A[_idx0-1,_idx1-1]); 50*890232f2SAndroid Build Coastguard Worker } 51*890232f2SAndroid Build Coastguard Worker } 52*890232f2SAndroid Build Coastguard Worker builder.Pad(7); 53*890232f2SAndroid Build Coastguard Worker builder.PutSbyte(C); 54*890232f2SAndroid Build Coastguard Worker for (int _idx0 = 15; _idx0 > 0; _idx0--) { 55*890232f2SAndroid Build Coastguard Worker builder.PutInt(B[_idx0-1]); 56*890232f2SAndroid Build Coastguard Worker } 57*890232f2SAndroid Build Coastguard Worker builder.PutFloat(A); 58*890232f2SAndroid Build Coastguard Worker return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); 59*890232f2SAndroid Build Coastguard Worker } UnPackMyGame.Example.ArrayStruct60*890232f2SAndroid Build Coastguard Worker public ArrayStructT UnPack() { 61*890232f2SAndroid Build Coastguard Worker var _o = new ArrayStructT(); 62*890232f2SAndroid Build Coastguard Worker this.UnPackTo(_o); 63*890232f2SAndroid Build Coastguard Worker return _o; 64*890232f2SAndroid Build Coastguard Worker } UnPackToMyGame.Example.ArrayStruct65*890232f2SAndroid Build Coastguard Worker public void UnPackTo(ArrayStructT _o) { 66*890232f2SAndroid Build Coastguard Worker _o.A = this.A; 67*890232f2SAndroid Build Coastguard Worker _o.B = new int[15]; 68*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); } 69*890232f2SAndroid Build Coastguard Worker _o.C = this.C; 70*890232f2SAndroid Build Coastguard Worker _o.D = new MyGame.Example.NestedStructT[2]; 71*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); } 72*890232f2SAndroid Build Coastguard Worker _o.E = this.E; 73*890232f2SAndroid Build Coastguard Worker _o.F = new long[2]; 74*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); } 75*890232f2SAndroid Build Coastguard Worker } PackMyGame.Example.ArrayStruct76*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) { 77*890232f2SAndroid Build Coastguard Worker if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>); 78*890232f2SAndroid Build Coastguard Worker var _b = _o.B; 79*890232f2SAndroid Build Coastguard Worker var _d_a = new int[2,2]; 80*890232f2SAndroid Build Coastguard Worker for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}} 81*890232f2SAndroid Build Coastguard Worker var _d_b = new MyGame.Example.TestEnum[2]; 82*890232f2SAndroid Build Coastguard Worker for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;} 83*890232f2SAndroid Build Coastguard Worker var _d_c = new MyGame.Example.TestEnum[2,2]; 84*890232f2SAndroid Build Coastguard Worker for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}} 85*890232f2SAndroid Build Coastguard Worker var _d_d = new long[2,2]; 86*890232f2SAndroid Build Coastguard Worker for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}} 87*890232f2SAndroid Build Coastguard Worker var _f = _o.F; 88*890232f2SAndroid Build Coastguard Worker return CreateArrayStruct( 89*890232f2SAndroid Build Coastguard Worker builder, 90*890232f2SAndroid Build Coastguard Worker _o.A, 91*890232f2SAndroid Build Coastguard Worker _b, 92*890232f2SAndroid Build Coastguard Worker _o.C, 93*890232f2SAndroid Build Coastguard Worker _d_a, 94*890232f2SAndroid Build Coastguard Worker _d_b, 95*890232f2SAndroid Build Coastguard Worker _d_c, 96*890232f2SAndroid Build Coastguard Worker _d_d, 97*890232f2SAndroid Build Coastguard Worker _o.E, 98*890232f2SAndroid Build Coastguard Worker _f); 99*890232f2SAndroid Build Coastguard Worker } 100*890232f2SAndroid Build Coastguard Worker } 101*890232f2SAndroid Build Coastguard Worker 102*890232f2SAndroid Build Coastguard Worker public class ArrayStructT 103*890232f2SAndroid Build Coastguard Worker { 104*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("a")] 105*890232f2SAndroid Build Coastguard Worker public float A { get; set; } 106*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("b")] 107*890232f2SAndroid Build Coastguard Worker public int[] B { get; set; } 108*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("c")] 109*890232f2SAndroid Build Coastguard Worker public sbyte C { get; set; } 110*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d")] 111*890232f2SAndroid Build Coastguard Worker public MyGame.Example.NestedStructT[] D { get; set; } 112*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("e")] 113*890232f2SAndroid Build Coastguard Worker public int E { get; set; } 114*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("f")] 115*890232f2SAndroid Build Coastguard Worker public long[] F { get; set; } 116*890232f2SAndroid Build Coastguard Worker ArrayStructT()117*890232f2SAndroid Build Coastguard Worker public ArrayStructT() { 118*890232f2SAndroid Build Coastguard Worker this.A = 0.0f; 119*890232f2SAndroid Build Coastguard Worker this.B = new int[15]; 120*890232f2SAndroid Build Coastguard Worker this.C = 0; 121*890232f2SAndroid Build Coastguard Worker this.D = new MyGame.Example.NestedStructT[2]; 122*890232f2SAndroid Build Coastguard Worker this.E = 0; 123*890232f2SAndroid Build Coastguard Worker this.F = new long[2]; 124*890232f2SAndroid Build Coastguard Worker } 125*890232f2SAndroid Build Coastguard Worker } 126*890232f2SAndroid Build Coastguard Worker 127*890232f2SAndroid Build Coastguard Worker 128*890232f2SAndroid Build Coastguard Worker } 129