xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/ArrayStruct.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct ArrayStruct : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Struct __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.ArrayStruct16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.ArrayStruct17*890232f2SAndroid Build Coastguard Worker   public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker   public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
MutateAMyGame.Example.ArrayStruct20*890232f2SAndroid Build Coastguard Worker   public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
BMyGame.Example.ArrayStruct21*890232f2SAndroid Build Coastguard Worker   public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
MutateBMyGame.Example.ArrayStruct22*890232f2SAndroid Build Coastguard Worker   public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
23*890232f2SAndroid Build Coastguard Worker   public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
MutateCMyGame.Example.ArrayStruct24*890232f2SAndroid Build Coastguard Worker   public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
DMyGame.Example.ArrayStruct25*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); }
26*890232f2SAndroid Build Coastguard Worker   public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } }
MutateEMyGame.Example.ArrayStruct27*890232f2SAndroid Build Coastguard Worker   public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); }
FMyGame.Example.ArrayStruct28*890232f2SAndroid Build Coastguard Worker   public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); }
MutateFMyGame.Example.ArrayStruct29*890232f2SAndroid Build Coastguard Worker   public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); }
30*890232f2SAndroid Build Coastguard Worker 
CreateArrayStructMyGame.Example.ArrayStruct31*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) {
32*890232f2SAndroid Build Coastguard Worker     builder.Prep(8, 160);
33*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
34*890232f2SAndroid Build Coastguard Worker       builder.PutLong(F[_idx0-1]);
35*890232f2SAndroid Build Coastguard Worker     }
36*890232f2SAndroid Build Coastguard Worker     builder.Pad(4);
37*890232f2SAndroid Build Coastguard Worker     builder.PutInt(E);
38*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
39*890232f2SAndroid Build Coastguard Worker       builder.Prep(8, 32);
40*890232f2SAndroid Build Coastguard Worker       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
41*890232f2SAndroid Build Coastguard Worker         builder.PutLong(d_D[_idx0-1,_idx1-1]);
42*890232f2SAndroid Build Coastguard Worker       }
43*890232f2SAndroid Build Coastguard Worker       builder.Pad(5);
44*890232f2SAndroid Build Coastguard Worker       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
45*890232f2SAndroid Build Coastguard Worker         builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
46*890232f2SAndroid Build Coastguard Worker       }
47*890232f2SAndroid Build Coastguard Worker       builder.PutSbyte((sbyte)d_B[_idx0-1]);
48*890232f2SAndroid Build Coastguard Worker       for (int _idx1 = 2; _idx1 > 0; _idx1--) {
49*890232f2SAndroid Build Coastguard Worker         builder.PutInt(d_A[_idx0-1,_idx1-1]);
50*890232f2SAndroid Build Coastguard Worker       }
51*890232f2SAndroid Build Coastguard Worker     }
52*890232f2SAndroid Build Coastguard Worker     builder.Pad(7);
53*890232f2SAndroid Build Coastguard Worker     builder.PutSbyte(C);
54*890232f2SAndroid Build Coastguard Worker     for (int _idx0 = 15; _idx0 > 0; _idx0--) {
55*890232f2SAndroid Build Coastguard Worker       builder.PutInt(B[_idx0-1]);
56*890232f2SAndroid Build Coastguard Worker     }
57*890232f2SAndroid Build Coastguard Worker     builder.PutFloat(A);
58*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
59*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.ArrayStruct60*890232f2SAndroid Build Coastguard Worker   public ArrayStructT UnPack() {
61*890232f2SAndroid Build Coastguard Worker     var _o = new ArrayStructT();
62*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
63*890232f2SAndroid Build Coastguard Worker     return _o;
64*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.ArrayStruct65*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(ArrayStructT _o) {
66*890232f2SAndroid Build Coastguard Worker     _o.A = this.A;
67*890232f2SAndroid Build Coastguard Worker     _o.B = new int[15];
68*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); }
69*890232f2SAndroid Build Coastguard Worker     _o.C = this.C;
70*890232f2SAndroid Build Coastguard Worker     _o.D = new MyGame.Example.NestedStructT[2];
71*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); }
72*890232f2SAndroid Build Coastguard Worker     _o.E = this.E;
73*890232f2SAndroid Build Coastguard Worker     _o.F = new long[2];
74*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); }
75*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.ArrayStruct76*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) {
77*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>);
78*890232f2SAndroid Build Coastguard Worker     var _b = _o.B;
79*890232f2SAndroid Build Coastguard Worker     var _d_a = new int[2,2];
80*890232f2SAndroid Build Coastguard Worker     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}}
81*890232f2SAndroid Build Coastguard Worker     var _d_b = new MyGame.Example.TestEnum[2];
82*890232f2SAndroid Build Coastguard Worker     for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;}
83*890232f2SAndroid Build Coastguard Worker     var _d_c = new MyGame.Example.TestEnum[2,2];
84*890232f2SAndroid Build Coastguard Worker     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}}
85*890232f2SAndroid Build Coastguard Worker     var _d_d = new long[2,2];
86*890232f2SAndroid Build Coastguard Worker     for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}}
87*890232f2SAndroid Build Coastguard Worker     var _f = _o.F;
88*890232f2SAndroid Build Coastguard Worker     return CreateArrayStruct(
89*890232f2SAndroid Build Coastguard Worker       builder,
90*890232f2SAndroid Build Coastguard Worker       _o.A,
91*890232f2SAndroid Build Coastguard Worker       _b,
92*890232f2SAndroid Build Coastguard Worker       _o.C,
93*890232f2SAndroid Build Coastguard Worker       _d_a,
94*890232f2SAndroid Build Coastguard Worker       _d_b,
95*890232f2SAndroid Build Coastguard Worker       _d_c,
96*890232f2SAndroid Build Coastguard Worker       _d_d,
97*890232f2SAndroid Build Coastguard Worker       _o.E,
98*890232f2SAndroid Build Coastguard Worker       _f);
99*890232f2SAndroid Build Coastguard Worker   }
100*890232f2SAndroid Build Coastguard Worker }
101*890232f2SAndroid Build Coastguard Worker 
102*890232f2SAndroid Build Coastguard Worker public class ArrayStructT
103*890232f2SAndroid Build Coastguard Worker {
104*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("a")]
105*890232f2SAndroid Build Coastguard Worker   public float A { get; set; }
106*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("b")]
107*890232f2SAndroid Build Coastguard Worker   public int[] B { get; set; }
108*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("c")]
109*890232f2SAndroid Build Coastguard Worker   public sbyte C { get; set; }
110*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d")]
111*890232f2SAndroid Build Coastguard Worker   public MyGame.Example.NestedStructT[] D { get; set; }
112*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("e")]
113*890232f2SAndroid Build Coastguard Worker   public int E { get; set; }
114*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("f")]
115*890232f2SAndroid Build Coastguard Worker   public long[] F { get; set; }
116*890232f2SAndroid Build Coastguard Worker 
ArrayStructT()117*890232f2SAndroid Build Coastguard Worker   public ArrayStructT() {
118*890232f2SAndroid Build Coastguard Worker     this.A = 0.0f;
119*890232f2SAndroid Build Coastguard Worker     this.B = new int[15];
120*890232f2SAndroid Build Coastguard Worker     this.C = 0;
121*890232f2SAndroid Build Coastguard Worker     this.D = new MyGame.Example.NestedStructT[2];
122*890232f2SAndroid Build Coastguard Worker     this.E = 0;
123*890232f2SAndroid Build Coastguard Worker     this.F = new long[2];
124*890232f2SAndroid Build Coastguard Worker   }
125*890232f2SAndroid Build Coastguard Worker }
126*890232f2SAndroid Build Coastguard Worker 
127*890232f2SAndroid Build Coastguard Worker 
128*890232f2SAndroid Build Coastguard Worker }
129