1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 @SuppressWarnings("unused") 6 public final class AnyUniqueAliases { AnyUniqueAliases()7 private AnyUniqueAliases() { } 8 public static final byte NONE = 0; 9 public static final byte M = 1; 10 public static final byte TS = 2; 11 public static final byte M2 = 3; 12 13 public static final String[] names = { "NONE", "M", "TS", "M2", }; 14 name(int e)15 public static String name(int e) { return names[e]; } 16 } 17 18