1*890232f2SAndroid Build Coastguard Worker// automatically generated by the FlatBuffers compiler, do not modify 2*890232f2SAndroid Build Coastguard Workerimport flatbuffers 3*890232f2SAndroid Build Coastguard Worker 4*890232f2SAndroid Build Coastguard Workernamespace MyGame_Sample 5*890232f2SAndroid Build Coastguard Worker 6*890232f2SAndroid Build Coastguard Workerenum Color: 7*890232f2SAndroid Build Coastguard Worker Color_Red = 0 8*890232f2SAndroid Build Coastguard Worker Color_Green = 1 9*890232f2SAndroid Build Coastguard Worker Color_Blue = 2 10*890232f2SAndroid Build Coastguard Worker 11*890232f2SAndroid Build Coastguard Workerenum Equipment: 12*890232f2SAndroid Build Coastguard Worker Equipment_NONE = 0 13*890232f2SAndroid Build Coastguard Worker Equipment_Weapon = 1 14*890232f2SAndroid Build Coastguard Worker 15*890232f2SAndroid Build Coastguard Workerclass Vec3 16*890232f2SAndroid Build Coastguard Worker 17*890232f2SAndroid Build Coastguard Workerclass Monster 18*890232f2SAndroid Build Coastguard Worker 19*890232f2SAndroid Build Coastguard Workerclass Weapon 20*890232f2SAndroid Build Coastguard Worker 21*890232f2SAndroid Build Coastguard Workerclass Vec3 : flatbuffers_handle 22*890232f2SAndroid Build Coastguard Worker def x() -> float: 23*890232f2SAndroid Build Coastguard Worker return buf_.read_float32_le(pos_ + 0) 24*890232f2SAndroid Build Coastguard Worker def y() -> float: 25*890232f2SAndroid Build Coastguard Worker return buf_.read_float32_le(pos_ + 4) 26*890232f2SAndroid Build Coastguard Worker def z() -> float: 27*890232f2SAndroid Build Coastguard Worker return buf_.read_float32_le(pos_ + 8) 28*890232f2SAndroid Build Coastguard Worker 29*890232f2SAndroid Build Coastguard Workerdef CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float): 30*890232f2SAndroid Build Coastguard Worker b_.Prep(4, 12) 31*890232f2SAndroid Build Coastguard Worker b_.PrependFloat32(z) 32*890232f2SAndroid Build Coastguard Worker b_.PrependFloat32(y) 33*890232f2SAndroid Build Coastguard Worker b_.PrependFloat32(x) 34*890232f2SAndroid Build Coastguard Worker return b_.Offset() 35*890232f2SAndroid Build Coastguard Worker 36*890232f2SAndroid Build Coastguard Workerclass Monster : flatbuffers_handle 37*890232f2SAndroid Build Coastguard Worker def pos() -> MyGame_Sample_Vec3?: 38*890232f2SAndroid Build Coastguard Worker let o = buf_.flatbuffers_field_struct(pos_, 4) 39*890232f2SAndroid Build Coastguard Worker return if o: MyGame_Sample_Vec3 { buf_, o } else: nil 40*890232f2SAndroid Build Coastguard Worker def mana() -> int: 41*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_int16(pos_, 6, 150) 42*890232f2SAndroid Build Coastguard Worker def hp() -> int: 43*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_int16(pos_, 8, 100) 44*890232f2SAndroid Build Coastguard Worker def name() -> string: 45*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_string(pos_, 10) 46*890232f2SAndroid Build Coastguard Worker def inventory(i:int) -> int: 47*890232f2SAndroid Build Coastguard Worker return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1) 48*890232f2SAndroid Build Coastguard Worker def inventory_length() -> int: 49*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_vector_len(pos_, 14) 50*890232f2SAndroid Build Coastguard Worker def color() -> Color: 51*890232f2SAndroid Build Coastguard Worker return Color(buf_.flatbuffers_field_int8(pos_, 16, 2)) 52*890232f2SAndroid Build Coastguard Worker def weapons(i:int) -> MyGame_Sample_Weapon: 53*890232f2SAndroid Build Coastguard Worker return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) } 54*890232f2SAndroid Build Coastguard Worker def weapons_length() -> int: 55*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_vector_len(pos_, 18) 56*890232f2SAndroid Build Coastguard Worker def equipped_type() -> Equipment: 57*890232f2SAndroid Build Coastguard Worker return Equipment(buf_.flatbuffers_field_uint8(pos_, 20, 0)) 58*890232f2SAndroid Build Coastguard Worker def equipped_as_Weapon(): 59*890232f2SAndroid Build Coastguard Worker return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) } 60*890232f2SAndroid Build Coastguard Worker def path(i:int) -> MyGame_Sample_Vec3: 61*890232f2SAndroid Build Coastguard Worker return MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 } 62*890232f2SAndroid Build Coastguard Worker def path_length() -> int: 63*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_vector_len(pos_, 24) 64*890232f2SAndroid Build Coastguard Worker 65*890232f2SAndroid Build Coastguard Workerdef GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) } 66*890232f2SAndroid Build Coastguard Worker 67*890232f2SAndroid Build Coastguard Workerstruct MonsterBuilder: 68*890232f2SAndroid Build Coastguard Worker b_:flatbuffers_builder 69*890232f2SAndroid Build Coastguard Worker def start(): 70*890232f2SAndroid Build Coastguard Worker b_.StartObject(11) 71*890232f2SAndroid Build Coastguard Worker return this 72*890232f2SAndroid Build Coastguard Worker def add_pos(pos:flatbuffers_offset): 73*890232f2SAndroid Build Coastguard Worker b_.PrependStructSlot(0, pos) 74*890232f2SAndroid Build Coastguard Worker return this 75*890232f2SAndroid Build Coastguard Worker def add_mana(mana:int): 76*890232f2SAndroid Build Coastguard Worker b_.PrependInt16Slot(1, mana, 150) 77*890232f2SAndroid Build Coastguard Worker return this 78*890232f2SAndroid Build Coastguard Worker def add_hp(hp:int): 79*890232f2SAndroid Build Coastguard Worker b_.PrependInt16Slot(2, hp, 100) 80*890232f2SAndroid Build Coastguard Worker return this 81*890232f2SAndroid Build Coastguard Worker def add_name(name:flatbuffers_offset): 82*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(3, name) 83*890232f2SAndroid Build Coastguard Worker return this 84*890232f2SAndroid Build Coastguard Worker def add_inventory(inventory:flatbuffers_offset): 85*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(5, inventory) 86*890232f2SAndroid Build Coastguard Worker return this 87*890232f2SAndroid Build Coastguard Worker def add_color(color:Color): 88*890232f2SAndroid Build Coastguard Worker b_.PrependInt8Slot(6, color, 2) 89*890232f2SAndroid Build Coastguard Worker return this 90*890232f2SAndroid Build Coastguard Worker def add_weapons(weapons:flatbuffers_offset): 91*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(7, weapons) 92*890232f2SAndroid Build Coastguard Worker return this 93*890232f2SAndroid Build Coastguard Worker def add_equipped_type(equipped_type:Equipment): 94*890232f2SAndroid Build Coastguard Worker b_.PrependUint8Slot(8, equipped_type, 0) 95*890232f2SAndroid Build Coastguard Worker return this 96*890232f2SAndroid Build Coastguard Worker def add_equipped(equipped:flatbuffers_offset): 97*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(9, equipped) 98*890232f2SAndroid Build Coastguard Worker return this 99*890232f2SAndroid Build Coastguard Worker def add_path(path:flatbuffers_offset): 100*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(10, path) 101*890232f2SAndroid Build Coastguard Worker return this 102*890232f2SAndroid Build Coastguard Worker def end(): 103*890232f2SAndroid Build Coastguard Worker return b_.EndObject() 104*890232f2SAndroid Build Coastguard Worker 105*890232f2SAndroid Build Coastguard Workerdef MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int): 106*890232f2SAndroid Build Coastguard Worker b_.StartVector(1, n_, 1) 107*890232f2SAndroid Build Coastguard Workerdef MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]): 108*890232f2SAndroid Build Coastguard Worker b_.StartVector(1, v_.length, 1) 109*890232f2SAndroid Build Coastguard Worker reverse(v_) e_: b_.PrependUint8(e_) 110*890232f2SAndroid Build Coastguard Worker return b_.EndVector(v_.length) 111*890232f2SAndroid Build Coastguard Worker 112*890232f2SAndroid Build Coastguard Workerdef MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int): 113*890232f2SAndroid Build Coastguard Worker b_.StartVector(4, n_, 4) 114*890232f2SAndroid Build Coastguard Workerdef MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): 115*890232f2SAndroid Build Coastguard Worker b_.StartVector(4, v_.length, 4) 116*890232f2SAndroid Build Coastguard Worker reverse(v_) e_: b_.PrependUOffsetTRelative(e_) 117*890232f2SAndroid Build Coastguard Worker return b_.EndVector(v_.length) 118*890232f2SAndroid Build Coastguard Worker 119*890232f2SAndroid Build Coastguard Workerdef MonsterStartPathVector(b_:flatbuffers_builder, n_:int): 120*890232f2SAndroid Build Coastguard Worker b_.StartVector(12, n_, 4) 121*890232f2SAndroid Build Coastguard Worker 122*890232f2SAndroid Build Coastguard Workerclass Weapon : flatbuffers_handle 123*890232f2SAndroid Build Coastguard Worker def name() -> string: 124*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_string(pos_, 4) 125*890232f2SAndroid Build Coastguard Worker def damage() -> int: 126*890232f2SAndroid Build Coastguard Worker return buf_.flatbuffers_field_int16(pos_, 6, 0) 127*890232f2SAndroid Build Coastguard Worker 128*890232f2SAndroid Build Coastguard Workerdef GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) } 129*890232f2SAndroid Build Coastguard Worker 130*890232f2SAndroid Build Coastguard Workerstruct WeaponBuilder: 131*890232f2SAndroid Build Coastguard Worker b_:flatbuffers_builder 132*890232f2SAndroid Build Coastguard Worker def start(): 133*890232f2SAndroid Build Coastguard Worker b_.StartObject(2) 134*890232f2SAndroid Build Coastguard Worker return this 135*890232f2SAndroid Build Coastguard Worker def add_name(name:flatbuffers_offset): 136*890232f2SAndroid Build Coastguard Worker b_.PrependUOffsetTRelativeSlot(0, name) 137*890232f2SAndroid Build Coastguard Worker return this 138*890232f2SAndroid Build Coastguard Worker def add_damage(damage:int): 139*890232f2SAndroid Build Coastguard Worker b_.PrependInt16Slot(1, damage, 0) 140*890232f2SAndroid Build Coastguard Worker return this 141*890232f2SAndroid Build Coastguard Worker def end(): 142*890232f2SAndroid Build Coastguard Worker return b_.EndObject() 143*890232f2SAndroid Build Coastguard Worker 144