xref: /aosp_15_r20/external/flatbuffers/samples/monster_generated.h (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify
2*890232f2SAndroid Build Coastguard Worker 
3*890232f2SAndroid Build Coastguard Worker 
4*890232f2SAndroid Build Coastguard Worker #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
5*890232f2SAndroid Build Coastguard Worker #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
6*890232f2SAndroid Build Coastguard Worker 
7*890232f2SAndroid Build Coastguard Worker #include "flatbuffers/flatbuffers.h"
8*890232f2SAndroid Build Coastguard Worker 
9*890232f2SAndroid Build Coastguard Worker // Ensure the included flatbuffers.h is the same version as when this file was
10*890232f2SAndroid Build Coastguard Worker // generated, otherwise it may not be compatible.
11*890232f2SAndroid Build Coastguard Worker static_assert(FLATBUFFERS_VERSION_MAJOR == 2 &&
12*890232f2SAndroid Build Coastguard Worker               FLATBUFFERS_VERSION_MINOR == 0 &&
13*890232f2SAndroid Build Coastguard Worker               FLATBUFFERS_VERSION_REVISION == 7,
14*890232f2SAndroid Build Coastguard Worker              "Non-compatible flatbuffers version included");
15*890232f2SAndroid Build Coastguard Worker 
16*890232f2SAndroid Build Coastguard Worker namespace MyGame {
17*890232f2SAndroid Build Coastguard Worker namespace Sample {
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker struct Vec3;
20*890232f2SAndroid Build Coastguard Worker 
21*890232f2SAndroid Build Coastguard Worker struct Monster;
22*890232f2SAndroid Build Coastguard Worker struct MonsterBuilder;
23*890232f2SAndroid Build Coastguard Worker struct MonsterT;
24*890232f2SAndroid Build Coastguard Worker 
25*890232f2SAndroid Build Coastguard Worker struct Weapon;
26*890232f2SAndroid Build Coastguard Worker struct WeaponBuilder;
27*890232f2SAndroid Build Coastguard Worker struct WeaponT;
28*890232f2SAndroid Build Coastguard Worker 
29*890232f2SAndroid Build Coastguard Worker bool operator==(const Vec3 &lhs, const Vec3 &rhs);
30*890232f2SAndroid Build Coastguard Worker bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
31*890232f2SAndroid Build Coastguard Worker bool operator==(const MonsterT &lhs, const MonsterT &rhs);
32*890232f2SAndroid Build Coastguard Worker bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
33*890232f2SAndroid Build Coastguard Worker bool operator==(const WeaponT &lhs, const WeaponT &rhs);
34*890232f2SAndroid Build Coastguard Worker bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
35*890232f2SAndroid Build Coastguard Worker 
36*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *Vec3TypeTable();
37*890232f2SAndroid Build Coastguard Worker 
38*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *MonsterTypeTable();
39*890232f2SAndroid Build Coastguard Worker 
40*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *WeaponTypeTable();
41*890232f2SAndroid Build Coastguard Worker 
42*890232f2SAndroid Build Coastguard Worker enum Color : int8_t {
43*890232f2SAndroid Build Coastguard Worker   Color_Red = 0,
44*890232f2SAndroid Build Coastguard Worker   Color_Green = 1,
45*890232f2SAndroid Build Coastguard Worker   Color_Blue = 2,
46*890232f2SAndroid Build Coastguard Worker   Color_MIN = Color_Red,
47*890232f2SAndroid Build Coastguard Worker   Color_MAX = Color_Blue
48*890232f2SAndroid Build Coastguard Worker };
49*890232f2SAndroid Build Coastguard Worker 
EnumValuesColor()50*890232f2SAndroid Build Coastguard Worker inline const Color (&EnumValuesColor())[3] {
51*890232f2SAndroid Build Coastguard Worker   static const Color values[] = {
52*890232f2SAndroid Build Coastguard Worker     Color_Red,
53*890232f2SAndroid Build Coastguard Worker     Color_Green,
54*890232f2SAndroid Build Coastguard Worker     Color_Blue
55*890232f2SAndroid Build Coastguard Worker   };
56*890232f2SAndroid Build Coastguard Worker   return values;
57*890232f2SAndroid Build Coastguard Worker }
58*890232f2SAndroid Build Coastguard Worker 
EnumNamesColor()59*890232f2SAndroid Build Coastguard Worker inline const char * const *EnumNamesColor() {
60*890232f2SAndroid Build Coastguard Worker   static const char * const names[4] = {
61*890232f2SAndroid Build Coastguard Worker     "Red",
62*890232f2SAndroid Build Coastguard Worker     "Green",
63*890232f2SAndroid Build Coastguard Worker     "Blue",
64*890232f2SAndroid Build Coastguard Worker     nullptr
65*890232f2SAndroid Build Coastguard Worker   };
66*890232f2SAndroid Build Coastguard Worker   return names;
67*890232f2SAndroid Build Coastguard Worker }
68*890232f2SAndroid Build Coastguard Worker 
EnumNameColor(Color e)69*890232f2SAndroid Build Coastguard Worker inline const char *EnumNameColor(Color e) {
70*890232f2SAndroid Build Coastguard Worker   if (flatbuffers::IsOutRange(e, Color_Red, Color_Blue)) return "";
71*890232f2SAndroid Build Coastguard Worker   const size_t index = static_cast<size_t>(e);
72*890232f2SAndroid Build Coastguard Worker   return EnumNamesColor()[index];
73*890232f2SAndroid Build Coastguard Worker }
74*890232f2SAndroid Build Coastguard Worker 
75*890232f2SAndroid Build Coastguard Worker enum Equipment : uint8_t {
76*890232f2SAndroid Build Coastguard Worker   Equipment_NONE = 0,
77*890232f2SAndroid Build Coastguard Worker   Equipment_Weapon = 1,
78*890232f2SAndroid Build Coastguard Worker   Equipment_MIN = Equipment_NONE,
79*890232f2SAndroid Build Coastguard Worker   Equipment_MAX = Equipment_Weapon
80*890232f2SAndroid Build Coastguard Worker };
81*890232f2SAndroid Build Coastguard Worker 
EnumValuesEquipment()82*890232f2SAndroid Build Coastguard Worker inline const Equipment (&EnumValuesEquipment())[2] {
83*890232f2SAndroid Build Coastguard Worker   static const Equipment values[] = {
84*890232f2SAndroid Build Coastguard Worker     Equipment_NONE,
85*890232f2SAndroid Build Coastguard Worker     Equipment_Weapon
86*890232f2SAndroid Build Coastguard Worker   };
87*890232f2SAndroid Build Coastguard Worker   return values;
88*890232f2SAndroid Build Coastguard Worker }
89*890232f2SAndroid Build Coastguard Worker 
EnumNamesEquipment()90*890232f2SAndroid Build Coastguard Worker inline const char * const *EnumNamesEquipment() {
91*890232f2SAndroid Build Coastguard Worker   static const char * const names[3] = {
92*890232f2SAndroid Build Coastguard Worker     "NONE",
93*890232f2SAndroid Build Coastguard Worker     "Weapon",
94*890232f2SAndroid Build Coastguard Worker     nullptr
95*890232f2SAndroid Build Coastguard Worker   };
96*890232f2SAndroid Build Coastguard Worker   return names;
97*890232f2SAndroid Build Coastguard Worker }
98*890232f2SAndroid Build Coastguard Worker 
EnumNameEquipment(Equipment e)99*890232f2SAndroid Build Coastguard Worker inline const char *EnumNameEquipment(Equipment e) {
100*890232f2SAndroid Build Coastguard Worker   if (flatbuffers::IsOutRange(e, Equipment_NONE, Equipment_Weapon)) return "";
101*890232f2SAndroid Build Coastguard Worker   const size_t index = static_cast<size_t>(e);
102*890232f2SAndroid Build Coastguard Worker   return EnumNamesEquipment()[index];
103*890232f2SAndroid Build Coastguard Worker }
104*890232f2SAndroid Build Coastguard Worker 
105*890232f2SAndroid Build Coastguard Worker template<typename T> struct EquipmentTraits {
106*890232f2SAndroid Build Coastguard Worker   static const Equipment enum_value = Equipment_NONE;
107*890232f2SAndroid Build Coastguard Worker };
108*890232f2SAndroid Build Coastguard Worker 
109*890232f2SAndroid Build Coastguard Worker template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
110*890232f2SAndroid Build Coastguard Worker   static const Equipment enum_value = Equipment_Weapon;
111*890232f2SAndroid Build Coastguard Worker };
112*890232f2SAndroid Build Coastguard Worker 
113*890232f2SAndroid Build Coastguard Worker template<typename T> struct EquipmentUnionTraits {
114*890232f2SAndroid Build Coastguard Worker   static const Equipment enum_value = Equipment_NONE;
115*890232f2SAndroid Build Coastguard Worker };
116*890232f2SAndroid Build Coastguard Worker 
117*890232f2SAndroid Build Coastguard Worker template<> struct EquipmentUnionTraits<MyGame::Sample::WeaponT> {
118*890232f2SAndroid Build Coastguard Worker   static const Equipment enum_value = Equipment_Weapon;
119*890232f2SAndroid Build Coastguard Worker };
120*890232f2SAndroid Build Coastguard Worker 
121*890232f2SAndroid Build Coastguard Worker struct EquipmentUnion {
122*890232f2SAndroid Build Coastguard Worker   Equipment type;
123*890232f2SAndroid Build Coastguard Worker   void *value;
124*890232f2SAndroid Build Coastguard Worker 
125*890232f2SAndroid Build Coastguard Worker   EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
126*890232f2SAndroid Build Coastguard Worker   EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
127*890232f2SAndroid Build Coastguard Worker     type(Equipment_NONE), value(nullptr)
128*890232f2SAndroid Build Coastguard Worker     { std::swap(type, u.type); std::swap(value, u.value); }
129*890232f2SAndroid Build Coastguard Worker   EquipmentUnion(const EquipmentUnion &);
130*890232f2SAndroid Build Coastguard Worker   EquipmentUnion &operator=(const EquipmentUnion &u)
131*890232f2SAndroid Build Coastguard Worker     { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
132*890232f2SAndroid Build Coastguard Worker   EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
133*890232f2SAndroid Build Coastguard Worker     { std::swap(type, u.type); std::swap(value, u.value); return *this; }
134*890232f2SAndroid Build Coastguard Worker   ~EquipmentUnion() { Reset(); }
135*890232f2SAndroid Build Coastguard Worker 
136*890232f2SAndroid Build Coastguard Worker   void Reset();
137*890232f2SAndroid Build Coastguard Worker 
138*890232f2SAndroid Build Coastguard Worker   template <typename T>
139*890232f2SAndroid Build Coastguard Worker   void Set(T&& val) {
140*890232f2SAndroid Build Coastguard Worker     typedef typename std::remove_reference<T>::type RT;
141*890232f2SAndroid Build Coastguard Worker     Reset();
142*890232f2SAndroid Build Coastguard Worker     type = EquipmentUnionTraits<RT>::enum_value;
143*890232f2SAndroid Build Coastguard Worker     if (type != Equipment_NONE) {
144*890232f2SAndroid Build Coastguard Worker       value = new RT(std::forward<T>(val));
145*890232f2SAndroid Build Coastguard Worker     }
146*890232f2SAndroid Build Coastguard Worker   }
147*890232f2SAndroid Build Coastguard Worker 
148*890232f2SAndroid Build Coastguard Worker   static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
149*890232f2SAndroid Build Coastguard Worker   flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
150*890232f2SAndroid Build Coastguard Worker 
151*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::WeaponT *AsWeapon() {
152*890232f2SAndroid Build Coastguard Worker     return type == Equipment_Weapon ?
153*890232f2SAndroid Build Coastguard Worker       reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
154*890232f2SAndroid Build Coastguard Worker   }
155*890232f2SAndroid Build Coastguard Worker   const MyGame::Sample::WeaponT *AsWeapon() const {
156*890232f2SAndroid Build Coastguard Worker     return type == Equipment_Weapon ?
157*890232f2SAndroid Build Coastguard Worker       reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
158*890232f2SAndroid Build Coastguard Worker   }
159*890232f2SAndroid Build Coastguard Worker };
160*890232f2SAndroid Build Coastguard Worker 
161*890232f2SAndroid Build Coastguard Worker 
162*890232f2SAndroid Build Coastguard Worker inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
163*890232f2SAndroid Build Coastguard Worker   if (lhs.type != rhs.type) return false;
164*890232f2SAndroid Build Coastguard Worker   switch (lhs.type) {
165*890232f2SAndroid Build Coastguard Worker     case Equipment_NONE: {
166*890232f2SAndroid Build Coastguard Worker       return true;
167*890232f2SAndroid Build Coastguard Worker     }
168*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
169*890232f2SAndroid Build Coastguard Worker       return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
170*890232f2SAndroid Build Coastguard Worker              *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
171*890232f2SAndroid Build Coastguard Worker     }
172*890232f2SAndroid Build Coastguard Worker     default: {
173*890232f2SAndroid Build Coastguard Worker       return false;
174*890232f2SAndroid Build Coastguard Worker     }
175*890232f2SAndroid Build Coastguard Worker   }
176*890232f2SAndroid Build Coastguard Worker }
177*890232f2SAndroid Build Coastguard Worker 
178*890232f2SAndroid Build Coastguard Worker inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
179*890232f2SAndroid Build Coastguard Worker     return !(lhs == rhs);
180*890232f2SAndroid Build Coastguard Worker }
181*890232f2SAndroid Build Coastguard Worker 
182*890232f2SAndroid Build Coastguard Worker bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
183*890232f2SAndroid Build Coastguard Worker bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
184*890232f2SAndroid Build Coastguard Worker 
185*890232f2SAndroid Build Coastguard Worker FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
186*890232f2SAndroid Build Coastguard Worker  private:
187*890232f2SAndroid Build Coastguard Worker   float x_;
188*890232f2SAndroid Build Coastguard Worker   float y_;
189*890232f2SAndroid Build Coastguard Worker   float z_;
190*890232f2SAndroid Build Coastguard Worker 
191*890232f2SAndroid Build Coastguard Worker  public:
192*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable *MiniReflectTypeTable() {
193*890232f2SAndroid Build Coastguard Worker     return Vec3TypeTable();
194*890232f2SAndroid Build Coastguard Worker   }
195*890232f2SAndroid Build Coastguard Worker   Vec3()
196*890232f2SAndroid Build Coastguard Worker       : x_(0),
197*890232f2SAndroid Build Coastguard Worker         y_(0),
198*890232f2SAndroid Build Coastguard Worker         z_(0) {
199*890232f2SAndroid Build Coastguard Worker   }
200*890232f2SAndroid Build Coastguard Worker   Vec3(float _x, float _y, float _z)
201*890232f2SAndroid Build Coastguard Worker       : x_(flatbuffers::EndianScalar(_x)),
202*890232f2SAndroid Build Coastguard Worker         y_(flatbuffers::EndianScalar(_y)),
203*890232f2SAndroid Build Coastguard Worker         z_(flatbuffers::EndianScalar(_z)) {
204*890232f2SAndroid Build Coastguard Worker   }
205*890232f2SAndroid Build Coastguard Worker   float x() const {
206*890232f2SAndroid Build Coastguard Worker     return flatbuffers::EndianScalar(x_);
207*890232f2SAndroid Build Coastguard Worker   }
208*890232f2SAndroid Build Coastguard Worker   void mutate_x(float _x) {
209*890232f2SAndroid Build Coastguard Worker     flatbuffers::WriteScalar(&x_, _x);
210*890232f2SAndroid Build Coastguard Worker   }
211*890232f2SAndroid Build Coastguard Worker   float y() const {
212*890232f2SAndroid Build Coastguard Worker     return flatbuffers::EndianScalar(y_);
213*890232f2SAndroid Build Coastguard Worker   }
214*890232f2SAndroid Build Coastguard Worker   void mutate_y(float _y) {
215*890232f2SAndroid Build Coastguard Worker     flatbuffers::WriteScalar(&y_, _y);
216*890232f2SAndroid Build Coastguard Worker   }
217*890232f2SAndroid Build Coastguard Worker   float z() const {
218*890232f2SAndroid Build Coastguard Worker     return flatbuffers::EndianScalar(z_);
219*890232f2SAndroid Build Coastguard Worker   }
220*890232f2SAndroid Build Coastguard Worker   void mutate_z(float _z) {
221*890232f2SAndroid Build Coastguard Worker     flatbuffers::WriteScalar(&z_, _z);
222*890232f2SAndroid Build Coastguard Worker   }
223*890232f2SAndroid Build Coastguard Worker };
224*890232f2SAndroid Build Coastguard Worker FLATBUFFERS_STRUCT_END(Vec3, 12);
225*890232f2SAndroid Build Coastguard Worker 
226*890232f2SAndroid Build Coastguard Worker inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
227*890232f2SAndroid Build Coastguard Worker   return
228*890232f2SAndroid Build Coastguard Worker       (lhs.x() == rhs.x()) &&
229*890232f2SAndroid Build Coastguard Worker       (lhs.y() == rhs.y()) &&
230*890232f2SAndroid Build Coastguard Worker       (lhs.z() == rhs.z());
231*890232f2SAndroid Build Coastguard Worker }
232*890232f2SAndroid Build Coastguard Worker 
233*890232f2SAndroid Build Coastguard Worker inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
234*890232f2SAndroid Build Coastguard Worker     return !(lhs == rhs);
235*890232f2SAndroid Build Coastguard Worker }
236*890232f2SAndroid Build Coastguard Worker 
237*890232f2SAndroid Build Coastguard Worker 
238*890232f2SAndroid Build Coastguard Worker struct MonsterT : public flatbuffers::NativeTable {
239*890232f2SAndroid Build Coastguard Worker   typedef Monster TableType;
240*890232f2SAndroid Build Coastguard Worker   flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos{};
241*890232f2SAndroid Build Coastguard Worker   int16_t mana = 150;
242*890232f2SAndroid Build Coastguard Worker   int16_t hp = 100;
243*890232f2SAndroid Build Coastguard Worker   std::string name{};
244*890232f2SAndroid Build Coastguard Worker   std::vector<uint8_t> inventory{};
245*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::Color color = MyGame::Sample::Color_Blue;
246*890232f2SAndroid Build Coastguard Worker   std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons{};
247*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::EquipmentUnion equipped{};
248*890232f2SAndroid Build Coastguard Worker   std::vector<MyGame::Sample::Vec3> path{};
249*890232f2SAndroid Build Coastguard Worker   MonsterT() = default;
250*890232f2SAndroid Build Coastguard Worker   MonsterT(const MonsterT &o);
251*890232f2SAndroid Build Coastguard Worker   MonsterT(MonsterT&&) FLATBUFFERS_NOEXCEPT = default;
252*890232f2SAndroid Build Coastguard Worker   MonsterT &operator=(MonsterT o) FLATBUFFERS_NOEXCEPT;
253*890232f2SAndroid Build Coastguard Worker };
254*890232f2SAndroid Build Coastguard Worker 
255*890232f2SAndroid Build Coastguard Worker struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
256*890232f2SAndroid Build Coastguard Worker   typedef MonsterT NativeTableType;
257*890232f2SAndroid Build Coastguard Worker   typedef MonsterBuilder Builder;
258*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable *MiniReflectTypeTable() {
259*890232f2SAndroid Build Coastguard Worker     return MonsterTypeTable();
260*890232f2SAndroid Build Coastguard Worker   }
261*890232f2SAndroid Build Coastguard Worker   enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
262*890232f2SAndroid Build Coastguard Worker     VT_POS = 4,
263*890232f2SAndroid Build Coastguard Worker     VT_MANA = 6,
264*890232f2SAndroid Build Coastguard Worker     VT_HP = 8,
265*890232f2SAndroid Build Coastguard Worker     VT_NAME = 10,
266*890232f2SAndroid Build Coastguard Worker     VT_INVENTORY = 14,
267*890232f2SAndroid Build Coastguard Worker     VT_COLOR = 16,
268*890232f2SAndroid Build Coastguard Worker     VT_WEAPONS = 18,
269*890232f2SAndroid Build Coastguard Worker     VT_EQUIPPED_TYPE = 20,
270*890232f2SAndroid Build Coastguard Worker     VT_EQUIPPED = 22,
271*890232f2SAndroid Build Coastguard Worker     VT_PATH = 24
272*890232f2SAndroid Build Coastguard Worker   };
273*890232f2SAndroid Build Coastguard Worker   const MyGame::Sample::Vec3 *pos() const {
274*890232f2SAndroid Build Coastguard Worker     return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
275*890232f2SAndroid Build Coastguard Worker   }
276*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::Vec3 *mutable_pos() {
277*890232f2SAndroid Build Coastguard Worker     return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
278*890232f2SAndroid Build Coastguard Worker   }
279*890232f2SAndroid Build Coastguard Worker   int16_t mana() const {
280*890232f2SAndroid Build Coastguard Worker     return GetField<int16_t>(VT_MANA, 150);
281*890232f2SAndroid Build Coastguard Worker   }
282*890232f2SAndroid Build Coastguard Worker   bool mutate_mana(int16_t _mana = 150) {
283*890232f2SAndroid Build Coastguard Worker     return SetField<int16_t>(VT_MANA, _mana, 150);
284*890232f2SAndroid Build Coastguard Worker   }
285*890232f2SAndroid Build Coastguard Worker   int16_t hp() const {
286*890232f2SAndroid Build Coastguard Worker     return GetField<int16_t>(VT_HP, 100);
287*890232f2SAndroid Build Coastguard Worker   }
288*890232f2SAndroid Build Coastguard Worker   bool mutate_hp(int16_t _hp = 100) {
289*890232f2SAndroid Build Coastguard Worker     return SetField<int16_t>(VT_HP, _hp, 100);
290*890232f2SAndroid Build Coastguard Worker   }
291*890232f2SAndroid Build Coastguard Worker   const flatbuffers::String *name() const {
292*890232f2SAndroid Build Coastguard Worker     return GetPointer<const flatbuffers::String *>(VT_NAME);
293*890232f2SAndroid Build Coastguard Worker   }
294*890232f2SAndroid Build Coastguard Worker   flatbuffers::String *mutable_name() {
295*890232f2SAndroid Build Coastguard Worker     return GetPointer<flatbuffers::String *>(VT_NAME);
296*890232f2SAndroid Build Coastguard Worker   }
297*890232f2SAndroid Build Coastguard Worker   const flatbuffers::Vector<uint8_t> *inventory() const {
298*890232f2SAndroid Build Coastguard Worker     return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
299*890232f2SAndroid Build Coastguard Worker   }
300*890232f2SAndroid Build Coastguard Worker   flatbuffers::Vector<uint8_t> *mutable_inventory() {
301*890232f2SAndroid Build Coastguard Worker     return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
302*890232f2SAndroid Build Coastguard Worker   }
303*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::Color color() const {
304*890232f2SAndroid Build Coastguard Worker     return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
305*890232f2SAndroid Build Coastguard Worker   }
306*890232f2SAndroid Build Coastguard Worker   bool mutate_color(MyGame::Sample::Color _color = static_cast<MyGame::Sample::Color>(2)) {
307*890232f2SAndroid Build Coastguard Worker     return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
308*890232f2SAndroid Build Coastguard Worker   }
309*890232f2SAndroid Build Coastguard Worker   const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
310*890232f2SAndroid Build Coastguard Worker     return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
311*890232f2SAndroid Build Coastguard Worker   }
312*890232f2SAndroid Build Coastguard Worker   flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
313*890232f2SAndroid Build Coastguard Worker     return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
314*890232f2SAndroid Build Coastguard Worker   }
315*890232f2SAndroid Build Coastguard Worker   MyGame::Sample::Equipment equipped_type() const {
316*890232f2SAndroid Build Coastguard Worker     return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
317*890232f2SAndroid Build Coastguard Worker   }
318*890232f2SAndroid Build Coastguard Worker   const void *equipped() const {
319*890232f2SAndroid Build Coastguard Worker     return GetPointer<const void *>(VT_EQUIPPED);
320*890232f2SAndroid Build Coastguard Worker   }
321*890232f2SAndroid Build Coastguard Worker   template<typename T> const T *equipped_as() const;
322*890232f2SAndroid Build Coastguard Worker   const MyGame::Sample::Weapon *equipped_as_Weapon() const {
323*890232f2SAndroid Build Coastguard Worker     return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
324*890232f2SAndroid Build Coastguard Worker   }
325*890232f2SAndroid Build Coastguard Worker   void *mutable_equipped() {
326*890232f2SAndroid Build Coastguard Worker     return GetPointer<void *>(VT_EQUIPPED);
327*890232f2SAndroid Build Coastguard Worker   }
328*890232f2SAndroid Build Coastguard Worker   const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
329*890232f2SAndroid Build Coastguard Worker     return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
330*890232f2SAndroid Build Coastguard Worker   }
331*890232f2SAndroid Build Coastguard Worker   flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
332*890232f2SAndroid Build Coastguard Worker     return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
333*890232f2SAndroid Build Coastguard Worker   }
334*890232f2SAndroid Build Coastguard Worker   bool Verify(flatbuffers::Verifier &verifier) const {
335*890232f2SAndroid Build Coastguard Worker     return VerifyTableStart(verifier) &&
336*890232f2SAndroid Build Coastguard Worker            VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS, 4) &&
337*890232f2SAndroid Build Coastguard Worker            VerifyField<int16_t>(verifier, VT_MANA, 2) &&
338*890232f2SAndroid Build Coastguard Worker            VerifyField<int16_t>(verifier, VT_HP, 2) &&
339*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_NAME) &&
340*890232f2SAndroid Build Coastguard Worker            verifier.VerifyString(name()) &&
341*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_INVENTORY) &&
342*890232f2SAndroid Build Coastguard Worker            verifier.VerifyVector(inventory()) &&
343*890232f2SAndroid Build Coastguard Worker            VerifyField<int8_t>(verifier, VT_COLOR, 1) &&
344*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_WEAPONS) &&
345*890232f2SAndroid Build Coastguard Worker            verifier.VerifyVector(weapons()) &&
346*890232f2SAndroid Build Coastguard Worker            verifier.VerifyVectorOfTables(weapons()) &&
347*890232f2SAndroid Build Coastguard Worker            VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE, 1) &&
348*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_EQUIPPED) &&
349*890232f2SAndroid Build Coastguard Worker            VerifyEquipment(verifier, equipped(), equipped_type()) &&
350*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_PATH) &&
351*890232f2SAndroid Build Coastguard Worker            verifier.VerifyVector(path()) &&
352*890232f2SAndroid Build Coastguard Worker            verifier.EndTable();
353*890232f2SAndroid Build Coastguard Worker   }
354*890232f2SAndroid Build Coastguard Worker   MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
355*890232f2SAndroid Build Coastguard Worker   void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
356*890232f2SAndroid Build Coastguard Worker   static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
357*890232f2SAndroid Build Coastguard Worker };
358*890232f2SAndroid Build Coastguard Worker 
359*890232f2SAndroid Build Coastguard Worker template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
360*890232f2SAndroid Build Coastguard Worker   return equipped_as_Weapon();
361*890232f2SAndroid Build Coastguard Worker }
362*890232f2SAndroid Build Coastguard Worker 
363*890232f2SAndroid Build Coastguard Worker struct MonsterBuilder {
364*890232f2SAndroid Build Coastguard Worker   typedef Monster Table;
365*890232f2SAndroid Build Coastguard Worker   flatbuffers::FlatBufferBuilder &fbb_;
366*890232f2SAndroid Build Coastguard Worker   flatbuffers::uoffset_t start_;
367*890232f2SAndroid Build Coastguard Worker   void add_pos(const MyGame::Sample::Vec3 *pos) {
368*890232f2SAndroid Build Coastguard Worker     fbb_.AddStruct(Monster::VT_POS, pos);
369*890232f2SAndroid Build Coastguard Worker   }
370*890232f2SAndroid Build Coastguard Worker   void add_mana(int16_t mana) {
371*890232f2SAndroid Build Coastguard Worker     fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
372*890232f2SAndroid Build Coastguard Worker   }
373*890232f2SAndroid Build Coastguard Worker   void add_hp(int16_t hp) {
374*890232f2SAndroid Build Coastguard Worker     fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
375*890232f2SAndroid Build Coastguard Worker   }
376*890232f2SAndroid Build Coastguard Worker   void add_name(flatbuffers::Offset<flatbuffers::String> name) {
377*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Monster::VT_NAME, name);
378*890232f2SAndroid Build Coastguard Worker   }
379*890232f2SAndroid Build Coastguard Worker   void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
380*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
381*890232f2SAndroid Build Coastguard Worker   }
382*890232f2SAndroid Build Coastguard Worker   void add_color(MyGame::Sample::Color color) {
383*890232f2SAndroid Build Coastguard Worker     fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
384*890232f2SAndroid Build Coastguard Worker   }
385*890232f2SAndroid Build Coastguard Worker   void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
386*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
387*890232f2SAndroid Build Coastguard Worker   }
388*890232f2SAndroid Build Coastguard Worker   void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
389*890232f2SAndroid Build Coastguard Worker     fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
390*890232f2SAndroid Build Coastguard Worker   }
391*890232f2SAndroid Build Coastguard Worker   void add_equipped(flatbuffers::Offset<void> equipped) {
392*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
393*890232f2SAndroid Build Coastguard Worker   }
394*890232f2SAndroid Build Coastguard Worker   void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
395*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Monster::VT_PATH, path);
396*890232f2SAndroid Build Coastguard Worker   }
397*890232f2SAndroid Build Coastguard Worker   explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
398*890232f2SAndroid Build Coastguard Worker         : fbb_(_fbb) {
399*890232f2SAndroid Build Coastguard Worker     start_ = fbb_.StartTable();
400*890232f2SAndroid Build Coastguard Worker   }
401*890232f2SAndroid Build Coastguard Worker   flatbuffers::Offset<Monster> Finish() {
402*890232f2SAndroid Build Coastguard Worker     const auto end = fbb_.EndTable(start_);
403*890232f2SAndroid Build Coastguard Worker     auto o = flatbuffers::Offset<Monster>(end);
404*890232f2SAndroid Build Coastguard Worker     return o;
405*890232f2SAndroid Build Coastguard Worker   }
406*890232f2SAndroid Build Coastguard Worker };
407*890232f2SAndroid Build Coastguard Worker 
408*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Monster> CreateMonster(
409*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &_fbb,
410*890232f2SAndroid Build Coastguard Worker     const MyGame::Sample::Vec3 *pos = nullptr,
411*890232f2SAndroid Build Coastguard Worker     int16_t mana = 150,
412*890232f2SAndroid Build Coastguard Worker     int16_t hp = 100,
413*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<flatbuffers::String> name = 0,
414*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
415*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
416*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
417*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
418*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<void> equipped = 0,
419*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
420*890232f2SAndroid Build Coastguard Worker   MonsterBuilder builder_(_fbb);
421*890232f2SAndroid Build Coastguard Worker   builder_.add_path(path);
422*890232f2SAndroid Build Coastguard Worker   builder_.add_equipped(equipped);
423*890232f2SAndroid Build Coastguard Worker   builder_.add_weapons(weapons);
424*890232f2SAndroid Build Coastguard Worker   builder_.add_inventory(inventory);
425*890232f2SAndroid Build Coastguard Worker   builder_.add_name(name);
426*890232f2SAndroid Build Coastguard Worker   builder_.add_pos(pos);
427*890232f2SAndroid Build Coastguard Worker   builder_.add_hp(hp);
428*890232f2SAndroid Build Coastguard Worker   builder_.add_mana(mana);
429*890232f2SAndroid Build Coastguard Worker   builder_.add_equipped_type(equipped_type);
430*890232f2SAndroid Build Coastguard Worker   builder_.add_color(color);
431*890232f2SAndroid Build Coastguard Worker   return builder_.Finish();
432*890232f2SAndroid Build Coastguard Worker }
433*890232f2SAndroid Build Coastguard Worker 
434*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Monster> CreateMonsterDirect(
435*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &_fbb,
436*890232f2SAndroid Build Coastguard Worker     const MyGame::Sample::Vec3 *pos = nullptr,
437*890232f2SAndroid Build Coastguard Worker     int16_t mana = 150,
438*890232f2SAndroid Build Coastguard Worker     int16_t hp = 100,
439*890232f2SAndroid Build Coastguard Worker     const char *name = nullptr,
440*890232f2SAndroid Build Coastguard Worker     const std::vector<uint8_t> *inventory = nullptr,
441*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
442*890232f2SAndroid Build Coastguard Worker     const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
443*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
444*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<void> equipped = 0,
445*890232f2SAndroid Build Coastguard Worker     const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
446*890232f2SAndroid Build Coastguard Worker   auto name__ = name ? _fbb.CreateString(name) : 0;
447*890232f2SAndroid Build Coastguard Worker   auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
448*890232f2SAndroid Build Coastguard Worker   auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
449*890232f2SAndroid Build Coastguard Worker   auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
450*890232f2SAndroid Build Coastguard Worker   return MyGame::Sample::CreateMonster(
451*890232f2SAndroid Build Coastguard Worker       _fbb,
452*890232f2SAndroid Build Coastguard Worker       pos,
453*890232f2SAndroid Build Coastguard Worker       mana,
454*890232f2SAndroid Build Coastguard Worker       hp,
455*890232f2SAndroid Build Coastguard Worker       name__,
456*890232f2SAndroid Build Coastguard Worker       inventory__,
457*890232f2SAndroid Build Coastguard Worker       color,
458*890232f2SAndroid Build Coastguard Worker       weapons__,
459*890232f2SAndroid Build Coastguard Worker       equipped_type,
460*890232f2SAndroid Build Coastguard Worker       equipped,
461*890232f2SAndroid Build Coastguard Worker       path__);
462*890232f2SAndroid Build Coastguard Worker }
463*890232f2SAndroid Build Coastguard Worker 
464*890232f2SAndroid Build Coastguard Worker flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
465*890232f2SAndroid Build Coastguard Worker 
466*890232f2SAndroid Build Coastguard Worker struct WeaponT : public flatbuffers::NativeTable {
467*890232f2SAndroid Build Coastguard Worker   typedef Weapon TableType;
468*890232f2SAndroid Build Coastguard Worker   std::string name{};
469*890232f2SAndroid Build Coastguard Worker   int16_t damage = 0;
470*890232f2SAndroid Build Coastguard Worker };
471*890232f2SAndroid Build Coastguard Worker 
472*890232f2SAndroid Build Coastguard Worker struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
473*890232f2SAndroid Build Coastguard Worker   typedef WeaponT NativeTableType;
474*890232f2SAndroid Build Coastguard Worker   typedef WeaponBuilder Builder;
475*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable *MiniReflectTypeTable() {
476*890232f2SAndroid Build Coastguard Worker     return WeaponTypeTable();
477*890232f2SAndroid Build Coastguard Worker   }
478*890232f2SAndroid Build Coastguard Worker   enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
479*890232f2SAndroid Build Coastguard Worker     VT_NAME = 4,
480*890232f2SAndroid Build Coastguard Worker     VT_DAMAGE = 6
481*890232f2SAndroid Build Coastguard Worker   };
482*890232f2SAndroid Build Coastguard Worker   const flatbuffers::String *name() const {
483*890232f2SAndroid Build Coastguard Worker     return GetPointer<const flatbuffers::String *>(VT_NAME);
484*890232f2SAndroid Build Coastguard Worker   }
485*890232f2SAndroid Build Coastguard Worker   flatbuffers::String *mutable_name() {
486*890232f2SAndroid Build Coastguard Worker     return GetPointer<flatbuffers::String *>(VT_NAME);
487*890232f2SAndroid Build Coastguard Worker   }
488*890232f2SAndroid Build Coastguard Worker   int16_t damage() const {
489*890232f2SAndroid Build Coastguard Worker     return GetField<int16_t>(VT_DAMAGE, 0);
490*890232f2SAndroid Build Coastguard Worker   }
491*890232f2SAndroid Build Coastguard Worker   bool mutate_damage(int16_t _damage = 0) {
492*890232f2SAndroid Build Coastguard Worker     return SetField<int16_t>(VT_DAMAGE, _damage, 0);
493*890232f2SAndroid Build Coastguard Worker   }
494*890232f2SAndroid Build Coastguard Worker   bool Verify(flatbuffers::Verifier &verifier) const {
495*890232f2SAndroid Build Coastguard Worker     return VerifyTableStart(verifier) &&
496*890232f2SAndroid Build Coastguard Worker            VerifyOffset(verifier, VT_NAME) &&
497*890232f2SAndroid Build Coastguard Worker            verifier.VerifyString(name()) &&
498*890232f2SAndroid Build Coastguard Worker            VerifyField<int16_t>(verifier, VT_DAMAGE, 2) &&
499*890232f2SAndroid Build Coastguard Worker            verifier.EndTable();
500*890232f2SAndroid Build Coastguard Worker   }
501*890232f2SAndroid Build Coastguard Worker   WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
502*890232f2SAndroid Build Coastguard Worker   void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
503*890232f2SAndroid Build Coastguard Worker   static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
504*890232f2SAndroid Build Coastguard Worker };
505*890232f2SAndroid Build Coastguard Worker 
506*890232f2SAndroid Build Coastguard Worker struct WeaponBuilder {
507*890232f2SAndroid Build Coastguard Worker   typedef Weapon Table;
508*890232f2SAndroid Build Coastguard Worker   flatbuffers::FlatBufferBuilder &fbb_;
509*890232f2SAndroid Build Coastguard Worker   flatbuffers::uoffset_t start_;
510*890232f2SAndroid Build Coastguard Worker   void add_name(flatbuffers::Offset<flatbuffers::String> name) {
511*890232f2SAndroid Build Coastguard Worker     fbb_.AddOffset(Weapon::VT_NAME, name);
512*890232f2SAndroid Build Coastguard Worker   }
513*890232f2SAndroid Build Coastguard Worker   void add_damage(int16_t damage) {
514*890232f2SAndroid Build Coastguard Worker     fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
515*890232f2SAndroid Build Coastguard Worker   }
516*890232f2SAndroid Build Coastguard Worker   explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
517*890232f2SAndroid Build Coastguard Worker         : fbb_(_fbb) {
518*890232f2SAndroid Build Coastguard Worker     start_ = fbb_.StartTable();
519*890232f2SAndroid Build Coastguard Worker   }
520*890232f2SAndroid Build Coastguard Worker   flatbuffers::Offset<Weapon> Finish() {
521*890232f2SAndroid Build Coastguard Worker     const auto end = fbb_.EndTable(start_);
522*890232f2SAndroid Build Coastguard Worker     auto o = flatbuffers::Offset<Weapon>(end);
523*890232f2SAndroid Build Coastguard Worker     return o;
524*890232f2SAndroid Build Coastguard Worker   }
525*890232f2SAndroid Build Coastguard Worker };
526*890232f2SAndroid Build Coastguard Worker 
527*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Weapon> CreateWeapon(
528*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &_fbb,
529*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<flatbuffers::String> name = 0,
530*890232f2SAndroid Build Coastguard Worker     int16_t damage = 0) {
531*890232f2SAndroid Build Coastguard Worker   WeaponBuilder builder_(_fbb);
532*890232f2SAndroid Build Coastguard Worker   builder_.add_name(name);
533*890232f2SAndroid Build Coastguard Worker   builder_.add_damage(damage);
534*890232f2SAndroid Build Coastguard Worker   return builder_.Finish();
535*890232f2SAndroid Build Coastguard Worker }
536*890232f2SAndroid Build Coastguard Worker 
537*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
538*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &_fbb,
539*890232f2SAndroid Build Coastguard Worker     const char *name = nullptr,
540*890232f2SAndroid Build Coastguard Worker     int16_t damage = 0) {
541*890232f2SAndroid Build Coastguard Worker   auto name__ = name ? _fbb.CreateString(name) : 0;
542*890232f2SAndroid Build Coastguard Worker   return MyGame::Sample::CreateWeapon(
543*890232f2SAndroid Build Coastguard Worker       _fbb,
544*890232f2SAndroid Build Coastguard Worker       name__,
545*890232f2SAndroid Build Coastguard Worker       damage);
546*890232f2SAndroid Build Coastguard Worker }
547*890232f2SAndroid Build Coastguard Worker 
548*890232f2SAndroid Build Coastguard Worker flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
549*890232f2SAndroid Build Coastguard Worker 
550*890232f2SAndroid Build Coastguard Worker 
551*890232f2SAndroid Build Coastguard Worker inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
552*890232f2SAndroid Build Coastguard Worker   return
553*890232f2SAndroid Build Coastguard Worker       ((lhs.pos == rhs.pos) || (lhs.pos && rhs.pos && *lhs.pos == *rhs.pos)) &&
554*890232f2SAndroid Build Coastguard Worker       (lhs.mana == rhs.mana) &&
555*890232f2SAndroid Build Coastguard Worker       (lhs.hp == rhs.hp) &&
556*890232f2SAndroid Build Coastguard Worker       (lhs.name == rhs.name) &&
557*890232f2SAndroid Build Coastguard Worker       (lhs.inventory == rhs.inventory) &&
558*890232f2SAndroid Build Coastguard Worker       (lhs.color == rhs.color) &&
559*890232f2SAndroid Build Coastguard Worker       (lhs.weapons.size() == rhs.weapons.size() && std::equal(lhs.weapons.cbegin(), lhs.weapons.cend(), rhs.weapons.cbegin(), [](flatbuffers::unique_ptr<MyGame::Sample::WeaponT> const &a, flatbuffers::unique_ptr<MyGame::Sample::WeaponT> const &b) { return (a == b) || (a && b && *a == *b); })) &&
560*890232f2SAndroid Build Coastguard Worker       (lhs.equipped == rhs.equipped) &&
561*890232f2SAndroid Build Coastguard Worker       (lhs.path == rhs.path);
562*890232f2SAndroid Build Coastguard Worker }
563*890232f2SAndroid Build Coastguard Worker 
564*890232f2SAndroid Build Coastguard Worker inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
565*890232f2SAndroid Build Coastguard Worker     return !(lhs == rhs);
566*890232f2SAndroid Build Coastguard Worker }
567*890232f2SAndroid Build Coastguard Worker 
568*890232f2SAndroid Build Coastguard Worker 
569*890232f2SAndroid Build Coastguard Worker inline MonsterT::MonsterT(const MonsterT &o)
570*890232f2SAndroid Build Coastguard Worker       : pos((o.pos) ? new MyGame::Sample::Vec3(*o.pos) : nullptr),
571*890232f2SAndroid Build Coastguard Worker         mana(o.mana),
572*890232f2SAndroid Build Coastguard Worker         hp(o.hp),
573*890232f2SAndroid Build Coastguard Worker         name(o.name),
574*890232f2SAndroid Build Coastguard Worker         inventory(o.inventory),
575*890232f2SAndroid Build Coastguard Worker         color(o.color),
576*890232f2SAndroid Build Coastguard Worker         equipped(o.equipped),
577*890232f2SAndroid Build Coastguard Worker         path(o.path) {
578*890232f2SAndroid Build Coastguard Worker   weapons.reserve(o.weapons.size());
579*890232f2SAndroid Build Coastguard Worker   for (const auto &weapons_ : o.weapons) { weapons.emplace_back((weapons_) ? new MyGame::Sample::WeaponT(*weapons_) : nullptr); }
580*890232f2SAndroid Build Coastguard Worker }
581*890232f2SAndroid Build Coastguard Worker 
582*890232f2SAndroid Build Coastguard Worker inline MonsterT &MonsterT::operator=(MonsterT o) FLATBUFFERS_NOEXCEPT {
583*890232f2SAndroid Build Coastguard Worker   std::swap(pos, o.pos);
584*890232f2SAndroid Build Coastguard Worker   std::swap(mana, o.mana);
585*890232f2SAndroid Build Coastguard Worker   std::swap(hp, o.hp);
586*890232f2SAndroid Build Coastguard Worker   std::swap(name, o.name);
587*890232f2SAndroid Build Coastguard Worker   std::swap(inventory, o.inventory);
588*890232f2SAndroid Build Coastguard Worker   std::swap(color, o.color);
589*890232f2SAndroid Build Coastguard Worker   std::swap(weapons, o.weapons);
590*890232f2SAndroid Build Coastguard Worker   std::swap(equipped, o.equipped);
591*890232f2SAndroid Build Coastguard Worker   std::swap(path, o.path);
592*890232f2SAndroid Build Coastguard Worker   return *this;
593*890232f2SAndroid Build Coastguard Worker }
594*890232f2SAndroid Build Coastguard Worker 
595*890232f2SAndroid Build Coastguard Worker inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
596*890232f2SAndroid Build Coastguard Worker   auto _o = std::unique_ptr<MonsterT>(new MonsterT());
597*890232f2SAndroid Build Coastguard Worker   UnPackTo(_o.get(), _resolver);
598*890232f2SAndroid Build Coastguard Worker   return _o.release();
599*890232f2SAndroid Build Coastguard Worker }
600*890232f2SAndroid Build Coastguard Worker 
601*890232f2SAndroid Build Coastguard Worker inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
602*890232f2SAndroid Build Coastguard Worker   (void)_o;
603*890232f2SAndroid Build Coastguard Worker   (void)_resolver;
604*890232f2SAndroid Build Coastguard Worker   { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); }
605*890232f2SAndroid Build Coastguard Worker   { auto _e = mana(); _o->mana = _e; }
606*890232f2SAndroid Build Coastguard Worker   { auto _e = hp(); _o->hp = _e; }
607*890232f2SAndroid Build Coastguard Worker   { auto _e = name(); if (_e) _o->name = _e->str(); }
608*890232f2SAndroid Build Coastguard Worker   { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->end(), _o->inventory.begin()); } }
609*890232f2SAndroid Build Coastguard Worker   { auto _e = color(); _o->color = _e; }
610*890232f2SAndroid Build Coastguard Worker   { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } }
611*890232f2SAndroid Build Coastguard Worker   { auto _e = equipped_type(); _o->equipped.type = _e; }
612*890232f2SAndroid Build Coastguard Worker   { auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }
613*890232f2SAndroid Build Coastguard Worker   { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } }
614*890232f2SAndroid Build Coastguard Worker }
615*890232f2SAndroid Build Coastguard Worker 
616*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
617*890232f2SAndroid Build Coastguard Worker   return CreateMonster(_fbb, _o, _rehasher);
618*890232f2SAndroid Build Coastguard Worker }
619*890232f2SAndroid Build Coastguard Worker 
620*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
621*890232f2SAndroid Build Coastguard Worker   (void)_rehasher;
622*890232f2SAndroid Build Coastguard Worker   (void)_o;
623*890232f2SAndroid Build Coastguard Worker   struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
624*890232f2SAndroid Build Coastguard Worker   auto _pos = _o->pos ? _o->pos.get() : nullptr;
625*890232f2SAndroid Build Coastguard Worker   auto _mana = _o->mana;
626*890232f2SAndroid Build Coastguard Worker   auto _hp = _o->hp;
627*890232f2SAndroid Build Coastguard Worker   auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
628*890232f2SAndroid Build Coastguard Worker   auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
629*890232f2SAndroid Build Coastguard Worker   auto _color = _o->color;
630*890232f2SAndroid Build Coastguard Worker   auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
631*890232f2SAndroid Build Coastguard Worker   auto _equipped_type = _o->equipped.type;
632*890232f2SAndroid Build Coastguard Worker   auto _equipped = _o->equipped.Pack(_fbb);
633*890232f2SAndroid Build Coastguard Worker   auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
634*890232f2SAndroid Build Coastguard Worker   return MyGame::Sample::CreateMonster(
635*890232f2SAndroid Build Coastguard Worker       _fbb,
636*890232f2SAndroid Build Coastguard Worker       _pos,
637*890232f2SAndroid Build Coastguard Worker       _mana,
638*890232f2SAndroid Build Coastguard Worker       _hp,
639*890232f2SAndroid Build Coastguard Worker       _name,
640*890232f2SAndroid Build Coastguard Worker       _inventory,
641*890232f2SAndroid Build Coastguard Worker       _color,
642*890232f2SAndroid Build Coastguard Worker       _weapons,
643*890232f2SAndroid Build Coastguard Worker       _equipped_type,
644*890232f2SAndroid Build Coastguard Worker       _equipped,
645*890232f2SAndroid Build Coastguard Worker       _path);
646*890232f2SAndroid Build Coastguard Worker }
647*890232f2SAndroid Build Coastguard Worker 
648*890232f2SAndroid Build Coastguard Worker 
649*890232f2SAndroid Build Coastguard Worker inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
650*890232f2SAndroid Build Coastguard Worker   return
651*890232f2SAndroid Build Coastguard Worker       (lhs.name == rhs.name) &&
652*890232f2SAndroid Build Coastguard Worker       (lhs.damage == rhs.damage);
653*890232f2SAndroid Build Coastguard Worker }
654*890232f2SAndroid Build Coastguard Worker 
655*890232f2SAndroid Build Coastguard Worker inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
656*890232f2SAndroid Build Coastguard Worker     return !(lhs == rhs);
657*890232f2SAndroid Build Coastguard Worker }
658*890232f2SAndroid Build Coastguard Worker 
659*890232f2SAndroid Build Coastguard Worker 
660*890232f2SAndroid Build Coastguard Worker inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
661*890232f2SAndroid Build Coastguard Worker   auto _o = std::unique_ptr<WeaponT>(new WeaponT());
662*890232f2SAndroid Build Coastguard Worker   UnPackTo(_o.get(), _resolver);
663*890232f2SAndroid Build Coastguard Worker   return _o.release();
664*890232f2SAndroid Build Coastguard Worker }
665*890232f2SAndroid Build Coastguard Worker 
666*890232f2SAndroid Build Coastguard Worker inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
667*890232f2SAndroid Build Coastguard Worker   (void)_o;
668*890232f2SAndroid Build Coastguard Worker   (void)_resolver;
669*890232f2SAndroid Build Coastguard Worker   { auto _e = name(); if (_e) _o->name = _e->str(); }
670*890232f2SAndroid Build Coastguard Worker   { auto _e = damage(); _o->damage = _e; }
671*890232f2SAndroid Build Coastguard Worker }
672*890232f2SAndroid Build Coastguard Worker 
673*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
674*890232f2SAndroid Build Coastguard Worker   return CreateWeapon(_fbb, _o, _rehasher);
675*890232f2SAndroid Build Coastguard Worker }
676*890232f2SAndroid Build Coastguard Worker 
677*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
678*890232f2SAndroid Build Coastguard Worker   (void)_rehasher;
679*890232f2SAndroid Build Coastguard Worker   (void)_o;
680*890232f2SAndroid Build Coastguard Worker   struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
681*890232f2SAndroid Build Coastguard Worker   auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
682*890232f2SAndroid Build Coastguard Worker   auto _damage = _o->damage;
683*890232f2SAndroid Build Coastguard Worker   return MyGame::Sample::CreateWeapon(
684*890232f2SAndroid Build Coastguard Worker       _fbb,
685*890232f2SAndroid Build Coastguard Worker       _name,
686*890232f2SAndroid Build Coastguard Worker       _damage);
687*890232f2SAndroid Build Coastguard Worker }
688*890232f2SAndroid Build Coastguard Worker 
689*890232f2SAndroid Build Coastguard Worker inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
690*890232f2SAndroid Build Coastguard Worker   switch (type) {
691*890232f2SAndroid Build Coastguard Worker     case Equipment_NONE: {
692*890232f2SAndroid Build Coastguard Worker       return true;
693*890232f2SAndroid Build Coastguard Worker     }
694*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
695*890232f2SAndroid Build Coastguard Worker       auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
696*890232f2SAndroid Build Coastguard Worker       return verifier.VerifyTable(ptr);
697*890232f2SAndroid Build Coastguard Worker     }
698*890232f2SAndroid Build Coastguard Worker     default: return true;
699*890232f2SAndroid Build Coastguard Worker   }
700*890232f2SAndroid Build Coastguard Worker }
701*890232f2SAndroid Build Coastguard Worker 
702*890232f2SAndroid Build Coastguard Worker inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
703*890232f2SAndroid Build Coastguard Worker   if (!values || !types) return !values && !types;
704*890232f2SAndroid Build Coastguard Worker   if (values->size() != types->size()) return false;
705*890232f2SAndroid Build Coastguard Worker   for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
706*890232f2SAndroid Build Coastguard Worker     if (!VerifyEquipment(
707*890232f2SAndroid Build Coastguard Worker         verifier,  values->Get(i), types->GetEnum<Equipment>(i))) {
708*890232f2SAndroid Build Coastguard Worker       return false;
709*890232f2SAndroid Build Coastguard Worker     }
710*890232f2SAndroid Build Coastguard Worker   }
711*890232f2SAndroid Build Coastguard Worker   return true;
712*890232f2SAndroid Build Coastguard Worker }
713*890232f2SAndroid Build Coastguard Worker 
714*890232f2SAndroid Build Coastguard Worker inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
715*890232f2SAndroid Build Coastguard Worker   (void)resolver;
716*890232f2SAndroid Build Coastguard Worker   switch (type) {
717*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
718*890232f2SAndroid Build Coastguard Worker       auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
719*890232f2SAndroid Build Coastguard Worker       return ptr->UnPack(resolver);
720*890232f2SAndroid Build Coastguard Worker     }
721*890232f2SAndroid Build Coastguard Worker     default: return nullptr;
722*890232f2SAndroid Build Coastguard Worker   }
723*890232f2SAndroid Build Coastguard Worker }
724*890232f2SAndroid Build Coastguard Worker 
725*890232f2SAndroid Build Coastguard Worker inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
726*890232f2SAndroid Build Coastguard Worker   (void)_rehasher;
727*890232f2SAndroid Build Coastguard Worker   switch (type) {
728*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
729*890232f2SAndroid Build Coastguard Worker       auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
730*890232f2SAndroid Build Coastguard Worker       return CreateWeapon(_fbb, ptr, _rehasher).Union();
731*890232f2SAndroid Build Coastguard Worker     }
732*890232f2SAndroid Build Coastguard Worker     default: return 0;
733*890232f2SAndroid Build Coastguard Worker   }
734*890232f2SAndroid Build Coastguard Worker }
735*890232f2SAndroid Build Coastguard Worker 
736*890232f2SAndroid Build Coastguard Worker inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) : type(u.type), value(nullptr) {
737*890232f2SAndroid Build Coastguard Worker   switch (type) {
738*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
739*890232f2SAndroid Build Coastguard Worker       value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
740*890232f2SAndroid Build Coastguard Worker       break;
741*890232f2SAndroid Build Coastguard Worker     }
742*890232f2SAndroid Build Coastguard Worker     default:
743*890232f2SAndroid Build Coastguard Worker       break;
744*890232f2SAndroid Build Coastguard Worker   }
745*890232f2SAndroid Build Coastguard Worker }
746*890232f2SAndroid Build Coastguard Worker 
747*890232f2SAndroid Build Coastguard Worker inline void EquipmentUnion::Reset() {
748*890232f2SAndroid Build Coastguard Worker   switch (type) {
749*890232f2SAndroid Build Coastguard Worker     case Equipment_Weapon: {
750*890232f2SAndroid Build Coastguard Worker       auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
751*890232f2SAndroid Build Coastguard Worker       delete ptr;
752*890232f2SAndroid Build Coastguard Worker       break;
753*890232f2SAndroid Build Coastguard Worker     }
754*890232f2SAndroid Build Coastguard Worker     default: break;
755*890232f2SAndroid Build Coastguard Worker   }
756*890232f2SAndroid Build Coastguard Worker   value = nullptr;
757*890232f2SAndroid Build Coastguard Worker   type = Equipment_NONE;
758*890232f2SAndroid Build Coastguard Worker }
759*890232f2SAndroid Build Coastguard Worker 
760*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *ColorTypeTable() {
761*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeCode type_codes[] = {
762*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_CHAR, 0, 0 },
763*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_CHAR, 0, 0 },
764*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_CHAR, 0, 0 }
765*890232f2SAndroid Build Coastguard Worker   };
766*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeFunction type_refs[] = {
767*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::ColorTypeTable
768*890232f2SAndroid Build Coastguard Worker   };
769*890232f2SAndroid Build Coastguard Worker   static const char * const names[] = {
770*890232f2SAndroid Build Coastguard Worker     "Red",
771*890232f2SAndroid Build Coastguard Worker     "Green",
772*890232f2SAndroid Build Coastguard Worker     "Blue"
773*890232f2SAndroid Build Coastguard Worker   };
774*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable tt = {
775*890232f2SAndroid Build Coastguard Worker     flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names
776*890232f2SAndroid Build Coastguard Worker   };
777*890232f2SAndroid Build Coastguard Worker   return &tt;
778*890232f2SAndroid Build Coastguard Worker }
779*890232f2SAndroid Build Coastguard Worker 
780*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *EquipmentTypeTable() {
781*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeCode type_codes[] = {
782*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 0, -1 },
783*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 0, 0 }
784*890232f2SAndroid Build Coastguard Worker   };
785*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeFunction type_refs[] = {
786*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::WeaponTypeTable
787*890232f2SAndroid Build Coastguard Worker   };
788*890232f2SAndroid Build Coastguard Worker   static const char * const names[] = {
789*890232f2SAndroid Build Coastguard Worker     "NONE",
790*890232f2SAndroid Build Coastguard Worker     "Weapon"
791*890232f2SAndroid Build Coastguard Worker   };
792*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable tt = {
793*890232f2SAndroid Build Coastguard Worker     flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, nullptr, names
794*890232f2SAndroid Build Coastguard Worker   };
795*890232f2SAndroid Build Coastguard Worker   return &tt;
796*890232f2SAndroid Build Coastguard Worker }
797*890232f2SAndroid Build Coastguard Worker 
798*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *Vec3TypeTable() {
799*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeCode type_codes[] = {
800*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_FLOAT, 0, -1 },
801*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_FLOAT, 0, -1 },
802*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_FLOAT, 0, -1 }
803*890232f2SAndroid Build Coastguard Worker   };
804*890232f2SAndroid Build Coastguard Worker   static const int64_t values[] = { 0, 4, 8, 12 };
805*890232f2SAndroid Build Coastguard Worker   static const char * const names[] = {
806*890232f2SAndroid Build Coastguard Worker     "x",
807*890232f2SAndroid Build Coastguard Worker     "y",
808*890232f2SAndroid Build Coastguard Worker     "z"
809*890232f2SAndroid Build Coastguard Worker   };
810*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable tt = {
811*890232f2SAndroid Build Coastguard Worker     flatbuffers::ST_STRUCT, 3, type_codes, nullptr, nullptr, values, names
812*890232f2SAndroid Build Coastguard Worker   };
813*890232f2SAndroid Build Coastguard Worker   return &tt;
814*890232f2SAndroid Build Coastguard Worker }
815*890232f2SAndroid Build Coastguard Worker 
816*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *MonsterTypeTable() {
817*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeCode type_codes[] = {
818*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 0, 0 },
819*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SHORT, 0, -1 },
820*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SHORT, 0, -1 },
821*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_STRING, 0, -1 },
822*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_BOOL, 0, -1 },
823*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_UCHAR, 1, -1 },
824*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_CHAR, 0, 1 },
825*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 1, 2 },
826*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_UTYPE, 0, 3 },
827*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 0, 3 },
828*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SEQUENCE, 1, 0 }
829*890232f2SAndroid Build Coastguard Worker   };
830*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeFunction type_refs[] = {
831*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::Vec3TypeTable,
832*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::ColorTypeTable,
833*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::WeaponTypeTable,
834*890232f2SAndroid Build Coastguard Worker     MyGame::Sample::EquipmentTypeTable
835*890232f2SAndroid Build Coastguard Worker   };
836*890232f2SAndroid Build Coastguard Worker   static const char * const names[] = {
837*890232f2SAndroid Build Coastguard Worker     "pos",
838*890232f2SAndroid Build Coastguard Worker     "mana",
839*890232f2SAndroid Build Coastguard Worker     "hp",
840*890232f2SAndroid Build Coastguard Worker     "name",
841*890232f2SAndroid Build Coastguard Worker     "friendly",
842*890232f2SAndroid Build Coastguard Worker     "inventory",
843*890232f2SAndroid Build Coastguard Worker     "color",
844*890232f2SAndroid Build Coastguard Worker     "weapons",
845*890232f2SAndroid Build Coastguard Worker     "equipped_type",
846*890232f2SAndroid Build Coastguard Worker     "equipped",
847*890232f2SAndroid Build Coastguard Worker     "path"
848*890232f2SAndroid Build Coastguard Worker   };
849*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable tt = {
850*890232f2SAndroid Build Coastguard Worker     flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, nullptr, names
851*890232f2SAndroid Build Coastguard Worker   };
852*890232f2SAndroid Build Coastguard Worker   return &tt;
853*890232f2SAndroid Build Coastguard Worker }
854*890232f2SAndroid Build Coastguard Worker 
855*890232f2SAndroid Build Coastguard Worker inline const flatbuffers::TypeTable *WeaponTypeTable() {
856*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeCode type_codes[] = {
857*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_STRING, 0, -1 },
858*890232f2SAndroid Build Coastguard Worker     { flatbuffers::ET_SHORT, 0, -1 }
859*890232f2SAndroid Build Coastguard Worker   };
860*890232f2SAndroid Build Coastguard Worker   static const char * const names[] = {
861*890232f2SAndroid Build Coastguard Worker     "name",
862*890232f2SAndroid Build Coastguard Worker     "damage"
863*890232f2SAndroid Build Coastguard Worker   };
864*890232f2SAndroid Build Coastguard Worker   static const flatbuffers::TypeTable tt = {
865*890232f2SAndroid Build Coastguard Worker     flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, nullptr, names
866*890232f2SAndroid Build Coastguard Worker   };
867*890232f2SAndroid Build Coastguard Worker   return &tt;
868*890232f2SAndroid Build Coastguard Worker }
869*890232f2SAndroid Build Coastguard Worker 
870*890232f2SAndroid Build Coastguard Worker inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
871*890232f2SAndroid Build Coastguard Worker   return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
872*890232f2SAndroid Build Coastguard Worker }
873*890232f2SAndroid Build Coastguard Worker 
874*890232f2SAndroid Build Coastguard Worker inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
875*890232f2SAndroid Build Coastguard Worker   return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
876*890232f2SAndroid Build Coastguard Worker }
877*890232f2SAndroid Build Coastguard Worker 
878*890232f2SAndroid Build Coastguard Worker inline Monster *GetMutableMonster(void *buf) {
879*890232f2SAndroid Build Coastguard Worker   return flatbuffers::GetMutableRoot<Monster>(buf);
880*890232f2SAndroid Build Coastguard Worker }
881*890232f2SAndroid Build Coastguard Worker 
882*890232f2SAndroid Build Coastguard Worker inline MyGame::Sample::Monster *GetMutableSizePrefixedMonster(void *buf) {
883*890232f2SAndroid Build Coastguard Worker   return flatbuffers::GetMutableSizePrefixedRoot<MyGame::Sample::Monster>(buf);
884*890232f2SAndroid Build Coastguard Worker }
885*890232f2SAndroid Build Coastguard Worker 
886*890232f2SAndroid Build Coastguard Worker inline bool VerifyMonsterBuffer(
887*890232f2SAndroid Build Coastguard Worker     flatbuffers::Verifier &verifier) {
888*890232f2SAndroid Build Coastguard Worker   return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
889*890232f2SAndroid Build Coastguard Worker }
890*890232f2SAndroid Build Coastguard Worker 
891*890232f2SAndroid Build Coastguard Worker inline bool VerifySizePrefixedMonsterBuffer(
892*890232f2SAndroid Build Coastguard Worker     flatbuffers::Verifier &verifier) {
893*890232f2SAndroid Build Coastguard Worker   return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
894*890232f2SAndroid Build Coastguard Worker }
895*890232f2SAndroid Build Coastguard Worker 
896*890232f2SAndroid Build Coastguard Worker inline void FinishMonsterBuffer(
897*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &fbb,
898*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<MyGame::Sample::Monster> root) {
899*890232f2SAndroid Build Coastguard Worker   fbb.Finish(root);
900*890232f2SAndroid Build Coastguard Worker }
901*890232f2SAndroid Build Coastguard Worker 
902*890232f2SAndroid Build Coastguard Worker inline void FinishSizePrefixedMonsterBuffer(
903*890232f2SAndroid Build Coastguard Worker     flatbuffers::FlatBufferBuilder &fbb,
904*890232f2SAndroid Build Coastguard Worker     flatbuffers::Offset<MyGame::Sample::Monster> root) {
905*890232f2SAndroid Build Coastguard Worker   fbb.FinishSizePrefixed(root);
906*890232f2SAndroid Build Coastguard Worker }
907*890232f2SAndroid Build Coastguard Worker 
908*890232f2SAndroid Build Coastguard Worker inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
909*890232f2SAndroid Build Coastguard Worker     const void *buf,
910*890232f2SAndroid Build Coastguard Worker     const flatbuffers::resolver_function_t *res = nullptr) {
911*890232f2SAndroid Build Coastguard Worker   return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
912*890232f2SAndroid Build Coastguard Worker }
913*890232f2SAndroid Build Coastguard Worker 
914*890232f2SAndroid Build Coastguard Worker inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
915*890232f2SAndroid Build Coastguard Worker     const void *buf,
916*890232f2SAndroid Build Coastguard Worker     const flatbuffers::resolver_function_t *res = nullptr) {
917*890232f2SAndroid Build Coastguard Worker   return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
918*890232f2SAndroid Build Coastguard Worker }
919*890232f2SAndroid Build Coastguard Worker 
920*890232f2SAndroid Build Coastguard Worker }  // namespace Sample
921*890232f2SAndroid Build Coastguard Worker }  // namespace MyGame
922*890232f2SAndroid Build Coastguard Worker 
923*890232f2SAndroid Build Coastguard Worker #endif  // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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