1*890232f2SAndroid Build Coastguard Worker// Example IDL file for our monster's schema. 2*890232f2SAndroid Build Coastguard Worker 3*890232f2SAndroid Build Coastguard Workernamespace MyGame.Sample; 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Workerenum Color:byte { Red = 0, Green, Blue = 2 } 6*890232f2SAndroid Build Coastguard Worker 7*890232f2SAndroid Build Coastguard Workerunion Equipment { Weapon } // Optionally add more tables. 8*890232f2SAndroid Build Coastguard Worker 9*890232f2SAndroid Build Coastguard Workerstruct Vec3 { 10*890232f2SAndroid Build Coastguard Worker x:float; 11*890232f2SAndroid Build Coastguard Worker y:float; 12*890232f2SAndroid Build Coastguard Worker z:float; 13*890232f2SAndroid Build Coastguard Worker} 14*890232f2SAndroid Build Coastguard Worker 15*890232f2SAndroid Build Coastguard Workertable Monster { 16*890232f2SAndroid Build Coastguard Worker pos:Vec3; 17*890232f2SAndroid Build Coastguard Worker mana:short = 150; 18*890232f2SAndroid Build Coastguard Worker hp:short = 100; 19*890232f2SAndroid Build Coastguard Worker name:string; 20*890232f2SAndroid Build Coastguard Worker friendly:bool = false (deprecated); 21*890232f2SAndroid Build Coastguard Worker inventory:[ubyte]; 22*890232f2SAndroid Build Coastguard Worker color:Color = Blue; 23*890232f2SAndroid Build Coastguard Worker weapons:[Weapon]; 24*890232f2SAndroid Build Coastguard Worker equipped:Equipment; 25*890232f2SAndroid Build Coastguard Worker path:[Vec3]; 26*890232f2SAndroid Build Coastguard Worker} 27*890232f2SAndroid Build Coastguard Worker 28*890232f2SAndroid Build Coastguard Workertable Weapon { 29*890232f2SAndroid Build Coastguard Worker name:string; 30*890232f2SAndroid Build Coastguard Worker damage:short; 31*890232f2SAndroid Build Coastguard Worker} 32*890232f2SAndroid Build Coastguard Worker 33*890232f2SAndroid Build Coastguard Workerroot_type Monster; 34