xref: /aosp_15_r20/external/flatbuffers/samples/lua/MyGame/Sample/Monster.lua (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker-- automatically generated by the FlatBuffers compiler, do not modify
2*890232f2SAndroid Build Coastguard Worker
3*890232f2SAndroid Build Coastguard Worker-- namespace: Sample
4*890232f2SAndroid Build Coastguard Worker
5*890232f2SAndroid Build Coastguard Workerlocal flatbuffers = require('flatbuffers')
6*890232f2SAndroid Build Coastguard Worker
7*890232f2SAndroid Build Coastguard Workerlocal Monster = {} -- the module
8*890232f2SAndroid Build Coastguard Workerlocal Monster_mt = {} -- the class metatable
9*890232f2SAndroid Build Coastguard Worker
10*890232f2SAndroid Build Coastguard Workerfunction Monster.New()
11*890232f2SAndroid Build Coastguard Worker    local o = {}
12*890232f2SAndroid Build Coastguard Worker    setmetatable(o, {__index = Monster_mt})
13*890232f2SAndroid Build Coastguard Worker    return o
14*890232f2SAndroid Build Coastguard Workerend
15*890232f2SAndroid Build Coastguard Workerfunction Monster.GetRootAsMonster(buf, offset)
16*890232f2SAndroid Build Coastguard Worker    local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
17*890232f2SAndroid Build Coastguard Worker    local o = Monster.New()
18*890232f2SAndroid Build Coastguard Worker    o:Init(buf, n + offset)
19*890232f2SAndroid Build Coastguard Worker    return o
20*890232f2SAndroid Build Coastguard Workerend
21*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Init(buf, pos)
22*890232f2SAndroid Build Coastguard Worker    self.view = flatbuffers.view.New(buf, pos)
23*890232f2SAndroid Build Coastguard Workerend
24*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Pos()
25*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(4)
26*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
27*890232f2SAndroid Build Coastguard Worker        local x = o + self.view.pos
28*890232f2SAndroid Build Coastguard Worker        local obj = require('MyGame.Sample.Vec3').New()
29*890232f2SAndroid Build Coastguard Worker        obj:Init(self.view.bytes, x)
30*890232f2SAndroid Build Coastguard Worker        return obj
31*890232f2SAndroid Build Coastguard Worker    end
32*890232f2SAndroid Build Coastguard Workerend
33*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Mana()
34*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(6)
35*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
36*890232f2SAndroid Build Coastguard Worker        return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
37*890232f2SAndroid Build Coastguard Worker    end
38*890232f2SAndroid Build Coastguard Worker    return 150
39*890232f2SAndroid Build Coastguard Workerend
40*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Hp()
41*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(8)
42*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
43*890232f2SAndroid Build Coastguard Worker        return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
44*890232f2SAndroid Build Coastguard Worker    end
45*890232f2SAndroid Build Coastguard Worker    return 100
46*890232f2SAndroid Build Coastguard Workerend
47*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Name()
48*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(10)
49*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
50*890232f2SAndroid Build Coastguard Worker        return self.view:String(o + self.view.pos)
51*890232f2SAndroid Build Coastguard Worker    end
52*890232f2SAndroid Build Coastguard Workerend
53*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Inventory(j)
54*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(14)
55*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
56*890232f2SAndroid Build Coastguard Worker        local a = self.view:Vector(o)
57*890232f2SAndroid Build Coastguard Worker        return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
58*890232f2SAndroid Build Coastguard Worker    end
59*890232f2SAndroid Build Coastguard Worker    return 0
60*890232f2SAndroid Build Coastguard Workerend
61*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:InventoryLength()
62*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(14)
63*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
64*890232f2SAndroid Build Coastguard Worker        return self.view:VectorLen(o)
65*890232f2SAndroid Build Coastguard Worker    end
66*890232f2SAndroid Build Coastguard Worker    return 0
67*890232f2SAndroid Build Coastguard Workerend
68*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Color()
69*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(16)
70*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
71*890232f2SAndroid Build Coastguard Worker        return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
72*890232f2SAndroid Build Coastguard Worker    end
73*890232f2SAndroid Build Coastguard Worker    return 2
74*890232f2SAndroid Build Coastguard Workerend
75*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Weapons(j)
76*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(18)
77*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
78*890232f2SAndroid Build Coastguard Worker        local x = self.view:Vector(o)
79*890232f2SAndroid Build Coastguard Worker        x = x + ((j-1) * 4)
80*890232f2SAndroid Build Coastguard Worker        x = self.view:Indirect(x)
81*890232f2SAndroid Build Coastguard Worker        local obj = require('MyGame.Sample.Weapon').New()
82*890232f2SAndroid Build Coastguard Worker        obj:Init(self.view.bytes, x)
83*890232f2SAndroid Build Coastguard Worker        return obj
84*890232f2SAndroid Build Coastguard Worker    end
85*890232f2SAndroid Build Coastguard Workerend
86*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:WeaponsLength()
87*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(18)
88*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
89*890232f2SAndroid Build Coastguard Worker        return self.view:VectorLen(o)
90*890232f2SAndroid Build Coastguard Worker    end
91*890232f2SAndroid Build Coastguard Worker    return 0
92*890232f2SAndroid Build Coastguard Workerend
93*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:EquippedType()
94*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(20)
95*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
96*890232f2SAndroid Build Coastguard Worker        return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
97*890232f2SAndroid Build Coastguard Worker    end
98*890232f2SAndroid Build Coastguard Worker    return 0
99*890232f2SAndroid Build Coastguard Workerend
100*890232f2SAndroid Build Coastguard Workerfunction Monster_mt:Equipped()
101*890232f2SAndroid Build Coastguard Worker    local o = self.view:Offset(22)
102*890232f2SAndroid Build Coastguard Worker    if o ~= 0 then
103*890232f2SAndroid Build Coastguard Worker        local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
104*890232f2SAndroid Build Coastguard Worker        self.view:Union(obj, o)
105*890232f2SAndroid Build Coastguard Worker        return obj
106*890232f2SAndroid Build Coastguard Worker    end
107*890232f2SAndroid Build Coastguard Workerend
108*890232f2SAndroid Build Coastguard Workerfunction Monster.Start(builder) builder:StartObject(10) end
109*890232f2SAndroid Build Coastguard Workerfunction Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
110*890232f2SAndroid Build Coastguard Workerfunction Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
111*890232f2SAndroid Build Coastguard Workerfunction Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
112*890232f2SAndroid Build Coastguard Workerfunction Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
113*890232f2SAndroid Build Coastguard Workerfunction Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
114*890232f2SAndroid Build Coastguard Workerfunction Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
115*890232f2SAndroid Build Coastguard Workerfunction Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
116*890232f2SAndroid Build Coastguard Workerfunction Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
117*890232f2SAndroid Build Coastguard Workerfunction Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
118*890232f2SAndroid Build Coastguard Workerfunction Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
119*890232f2SAndroid Build Coastguard Workerfunction Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
120*890232f2SAndroid Build Coastguard Workerfunction Monster.End(builder) return builder:EndObject() end
121*890232f2SAndroid Build Coastguard Worker
122*890232f2SAndroid Build Coastguard Workerreturn Monster -- return the module