xref: /aosp_15_r20/external/flatbuffers/samples/SampleBinary.php (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker<?php
2*890232f2SAndroid Build Coastguard Worker/*
3*890232f2SAndroid Build Coastguard Worker * Copyright 2015 Google Inc. All rights reserved.
4*890232f2SAndroid Build Coastguard Worker *
5*890232f2SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
6*890232f2SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
7*890232f2SAndroid Build Coastguard Worker * You may obtain a copy of the License at
8*890232f2SAndroid Build Coastguard Worker *
9*890232f2SAndroid Build Coastguard Worker *     http://www.apache.org/licenses/LICENSE-2.0
10*890232f2SAndroid Build Coastguard Worker *
11*890232f2SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
12*890232f2SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
13*890232f2SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*890232f2SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
15*890232f2SAndroid Build Coastguard Worker * limitations under the License.
16*890232f2SAndroid Build Coastguard Worker */
17*890232f2SAndroid Build Coastguard Worker
18*890232f2SAndroid Build Coastguard Worker// To run, use the `php_sample.sh` script.
19*890232f2SAndroid Build Coastguard Worker
20*890232f2SAndroid Build Coastguard Worker// It is recommended that you use PSR autoload when using FlatBuffers.
21*890232f2SAndroid Build Coastguard Workerfunction __autoload($class_name) {
22*890232f2SAndroid Build Coastguard Worker  $class = substr($class_name, strrpos($class_name, "\\") + 1);
23*890232f2SAndroid Build Coastguard Worker  $root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root.
24*890232f2SAndroid Build Coastguard Worker  $paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")),
25*890232f2SAndroid Build Coastguard Worker                 join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample")));
26*890232f2SAndroid Build Coastguard Worker  foreach ($paths as $path) {
27*890232f2SAndroid Build Coastguard Worker    $file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php"));
28*890232f2SAndroid Build Coastguard Worker    if (file_exists($file)) {
29*890232f2SAndroid Build Coastguard Worker      require($file);
30*890232f2SAndroid Build Coastguard Worker      break;
31*890232f2SAndroid Build Coastguard Worker    }
32*890232f2SAndroid Build Coastguard Worker  }
33*890232f2SAndroid Build Coastguard Worker}
34*890232f2SAndroid Build Coastguard Worker
35*890232f2SAndroid Build Coastguard Worker// Example how to use FlatBuffers to create and read binary buffers.
36*890232f2SAndroid Build Coastguard Workerfunction main() {
37*890232f2SAndroid Build Coastguard Worker  $builder = new Google\FlatBuffers\FlatbufferBuilder(0);
38*890232f2SAndroid Build Coastguard Worker
39*890232f2SAndroid Build Coastguard Worker  // Create some weapons for our Monster using the `createWeapon()` helper function.
40*890232f2SAndroid Build Coastguard Worker  $weapon_one = $builder->createString("Sword");
41*890232f2SAndroid Build Coastguard Worker  $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
42*890232f2SAndroid Build Coastguard Worker  $weapon_two = $builder->createString("Axe");
43*890232f2SAndroid Build Coastguard Worker  $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
44*890232f2SAndroid Build Coastguard Worker
45*890232f2SAndroid Build Coastguard Worker  // Serialize the FlatBuffer data.
46*890232f2SAndroid Build Coastguard Worker  $name = $builder->createString("Orc");
47*890232f2SAndroid Build Coastguard Worker
48*890232f2SAndroid Build Coastguard Worker  $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
49*890232f2SAndroid Build Coastguard Worker  $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
50*890232f2SAndroid Build Coastguard Worker
51*890232f2SAndroid Build Coastguard Worker  $weaps = array($sword, $axe);
52*890232f2SAndroid Build Coastguard Worker  $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
53*890232f2SAndroid Build Coastguard Worker
54*890232f2SAndroid Build Coastguard Worker  $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
55*890232f2SAndroid Build Coastguard Worker
56*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::StartMonster($builder);
57*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddPos($builder, $pos);
58*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddHp($builder, 300);
59*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddName($builder, $name);
60*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddInventory($builder, $inv);
61*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
62*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddWeapons($builder, $weapons);
63*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
64*890232f2SAndroid Build Coastguard Worker  \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
65*890232f2SAndroid Build Coastguard Worker  $orc = \MyGame\Sample\Monster::EndMonster($builder);
66*890232f2SAndroid Build Coastguard Worker
67*890232f2SAndroid Build Coastguard Worker  $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`.
68*890232f2SAndroid Build Coastguard Worker
69*890232f2SAndroid Build Coastguard Worker  // We now have a FlatBuffer that can be stored on disk or sent over a network.
70*890232f2SAndroid Build Coastguard Worker
71*890232f2SAndroid Build Coastguard Worker  // ...Code to store to disk or send over a network goes here...
72*890232f2SAndroid Build Coastguard Worker
73*890232f2SAndroid Build Coastguard Worker  // Instead, we are going to access it right away, as if we just received it.
74*890232f2SAndroid Build Coastguard Worker
75*890232f2SAndroid Build Coastguard Worker  $buf = $builder->dataBuffer();
76*890232f2SAndroid Build Coastguard Worker
77*890232f2SAndroid Build Coastguard Worker  // Get access to the root:
78*890232f2SAndroid Build Coastguard Worker  $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf);
79*890232f2SAndroid Build Coastguard Worker
80*890232f2SAndroid Build Coastguard Worker  $success = true; // Tracks if an assert occurred.
81*890232f2SAndroid Build Coastguard Worker
82*890232f2SAndroid Build Coastguard Worker  // Note: We did not set the `mana` field explicitly, so we get back the default value.
83*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getMana() == 150);
84*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getHp() == 300);
85*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getName() == "Orc");
86*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red);
87*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getPos()->getX() == 1.0);
88*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getPos()->getY() == 2.0);
89*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getPos()->getZ() == 3.0);
90*890232f2SAndroid Build Coastguard Worker
91*890232f2SAndroid Build Coastguard Worker  // Get and test the `inventory` FlatBuffer `vector`.
92*890232f2SAndroid Build Coastguard Worker  for ($i = 0; $i < $monster->getInventoryLength(); $i++) {
93*890232f2SAndroid Build Coastguard Worker    $success &= assert($monster->getInventory($i) == $i);
94*890232f2SAndroid Build Coastguard Worker  }
95*890232f2SAndroid Build Coastguard Worker
96*890232f2SAndroid Build Coastguard Worker  // Get and test the `weapons` FlatBuffer `vector` of `table`s.
97*890232f2SAndroid Build Coastguard Worker  $expected_weapon_names = array("Sword", "Axe");
98*890232f2SAndroid Build Coastguard Worker  $expected_weapon_damages = array(3, 5);
99*890232f2SAndroid Build Coastguard Worker  for ($i = 0; $i < $monster->getWeaponsLength(); $i++) {
100*890232f2SAndroid Build Coastguard Worker    $success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]);
101*890232f2SAndroid Build Coastguard Worker    $success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]);
102*890232f2SAndroid Build Coastguard Worker  }
103*890232f2SAndroid Build Coastguard Worker
104*890232f2SAndroid Build Coastguard Worker  // Get and test the `equipped` FlatBuffer `union`.
105*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
106*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
107*890232f2SAndroid Build Coastguard Worker  $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5);
108*890232f2SAndroid Build Coastguard Worker
109*890232f2SAndroid Build Coastguard Worker  if ($success) {
110*890232f2SAndroid Build Coastguard Worker    print("The FlatBuffer was successfully created and verified!\n");
111*890232f2SAndroid Build Coastguard Worker  }
112*890232f2SAndroid Build Coastguard Worker}
113*890232f2SAndroid Build Coastguard Worker
114*890232f2SAndroid Build Coastguard Workermain();
115*890232f2SAndroid Build Coastguard Worker?>
116