xref: /aosp_15_r20/external/flatbuffers/samples/SampleBinary.java (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker /*
2*890232f2SAndroid Build Coastguard Worker  * Copyright 2015 Google Inc. All rights reserved.
3*890232f2SAndroid Build Coastguard Worker  *
4*890232f2SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*890232f2SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*890232f2SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*890232f2SAndroid Build Coastguard Worker  *
8*890232f2SAndroid Build Coastguard Worker  *     http://www.apache.org/licenses/LICENSE-2.0
9*890232f2SAndroid Build Coastguard Worker  *
10*890232f2SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*890232f2SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*890232f2SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*890232f2SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*890232f2SAndroid Build Coastguard Worker  * limitations under the License.
15*890232f2SAndroid Build Coastguard Worker  */
16*890232f2SAndroid Build Coastguard Worker 
17*890232f2SAndroid Build Coastguard Worker // Run this file with the `java_sample.sh` script.
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker import MyGame.Sample.Color;
20*890232f2SAndroid Build Coastguard Worker import MyGame.Sample.Equipment;
21*890232f2SAndroid Build Coastguard Worker import MyGame.Sample.Monster;
22*890232f2SAndroid Build Coastguard Worker import MyGame.Sample.Vec3;
23*890232f2SAndroid Build Coastguard Worker import MyGame.Sample.Weapon;
24*890232f2SAndroid Build Coastguard Worker 
25*890232f2SAndroid Build Coastguard Worker import com.google.flatbuffers.FlatBufferBuilder;
26*890232f2SAndroid Build Coastguard Worker 
27*890232f2SAndroid Build Coastguard Worker import java.nio.ByteBuffer;
28*890232f2SAndroid Build Coastguard Worker 
29*890232f2SAndroid Build Coastguard Worker class SampleBinary {
30*890232f2SAndroid Build Coastguard Worker   // Example how to use FlatBuffers to create and read binary buffers.
main(String[] args)31*890232f2SAndroid Build Coastguard Worker   public static void main(String[] args) {
32*890232f2SAndroid Build Coastguard Worker     FlatBufferBuilder builder = new FlatBufferBuilder(0);
33*890232f2SAndroid Build Coastguard Worker 
34*890232f2SAndroid Build Coastguard Worker     // Create some weapons for our Monster ('Sword' and 'Axe').
35*890232f2SAndroid Build Coastguard Worker     int weaponOneName = builder.createString("Sword");
36*890232f2SAndroid Build Coastguard Worker     short weaponOneDamage = 3;
37*890232f2SAndroid Build Coastguard Worker     int weaponTwoName = builder.createString("Axe");
38*890232f2SAndroid Build Coastguard Worker     short weaponTwoDamage = 5;
39*890232f2SAndroid Build Coastguard Worker 
40*890232f2SAndroid Build Coastguard Worker     // Use the `createWeapon()` helper function to create the weapons, since we set every field.
41*890232f2SAndroid Build Coastguard Worker     int[] weaps = new int[2];
42*890232f2SAndroid Build Coastguard Worker     weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage);
43*890232f2SAndroid Build Coastguard Worker     weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
44*890232f2SAndroid Build Coastguard Worker 
45*890232f2SAndroid Build Coastguard Worker     // Serialize the FlatBuffer data.
46*890232f2SAndroid Build Coastguard Worker     int name = builder.createString("Orc");
47*890232f2SAndroid Build Coastguard Worker     byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
48*890232f2SAndroid Build Coastguard Worker     int inv = Monster.createInventoryVector(builder, treasure);
49*890232f2SAndroid Build Coastguard Worker     int weapons = Monster.createWeaponsVector(builder, weaps);
50*890232f2SAndroid Build Coastguard Worker     int pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f);
51*890232f2SAndroid Build Coastguard Worker 
52*890232f2SAndroid Build Coastguard Worker     Monster.startMonster(builder);
53*890232f2SAndroid Build Coastguard Worker     Monster.addPos(builder, pos);
54*890232f2SAndroid Build Coastguard Worker     Monster.addName(builder, name);
55*890232f2SAndroid Build Coastguard Worker     Monster.addColor(builder, Color.Red);
56*890232f2SAndroid Build Coastguard Worker     Monster.addHp(builder, (short)300);
57*890232f2SAndroid Build Coastguard Worker     Monster.addInventory(builder, inv);
58*890232f2SAndroid Build Coastguard Worker     Monster.addWeapons(builder, weapons);
59*890232f2SAndroid Build Coastguard Worker     Monster.addEquippedType(builder, Equipment.Weapon);
60*890232f2SAndroid Build Coastguard Worker     Monster.addEquipped(builder, weaps[1]);
61*890232f2SAndroid Build Coastguard Worker     int orc = Monster.endMonster(builder);
62*890232f2SAndroid Build Coastguard Worker 
63*890232f2SAndroid Build Coastguard Worker     builder.finish(orc); // You could also call `Monster.finishMonsterBuffer(builder, orc);`.
64*890232f2SAndroid Build Coastguard Worker 
65*890232f2SAndroid Build Coastguard Worker     // We now have a FlatBuffer that can be stored on disk or sent over a network.
66*890232f2SAndroid Build Coastguard Worker 
67*890232f2SAndroid Build Coastguard Worker     // ...Code to store to disk or send over a network goes here...
68*890232f2SAndroid Build Coastguard Worker 
69*890232f2SAndroid Build Coastguard Worker     // Instead, we are going to access it right away, as if we just received it.
70*890232f2SAndroid Build Coastguard Worker 
71*890232f2SAndroid Build Coastguard Worker     ByteBuffer buf = builder.dataBuffer();
72*890232f2SAndroid Build Coastguard Worker 
73*890232f2SAndroid Build Coastguard Worker     // Get access to the root:
74*890232f2SAndroid Build Coastguard Worker     Monster monster = Monster.getRootAsMonster(buf);
75*890232f2SAndroid Build Coastguard Worker 
76*890232f2SAndroid Build Coastguard Worker     // Note: We did not set the `mana` field explicitly, so we get back the default value.
77*890232f2SAndroid Build Coastguard Worker     assert monster.mana() == (short)150;
78*890232f2SAndroid Build Coastguard Worker     assert monster.hp() == (short)300;
79*890232f2SAndroid Build Coastguard Worker     assert monster.name().equals("Orc");
80*890232f2SAndroid Build Coastguard Worker     assert monster.color() == Color.Red;
81*890232f2SAndroid Build Coastguard Worker     assert monster.pos().x() == 1.0f;
82*890232f2SAndroid Build Coastguard Worker     assert monster.pos().y() == 2.0f;
83*890232f2SAndroid Build Coastguard Worker     assert monster.pos().z() == 3.0f;
84*890232f2SAndroid Build Coastguard Worker 
85*890232f2SAndroid Build Coastguard Worker     // Get and test the `inventory` FlatBuffer `vector`.
86*890232f2SAndroid Build Coastguard Worker     for (int i = 0; i < monster.inventoryLength(); i++) {
87*890232f2SAndroid Build Coastguard Worker       assert monster.inventory(i) == (byte)i;
88*890232f2SAndroid Build Coastguard Worker     }
89*890232f2SAndroid Build Coastguard Worker 
90*890232f2SAndroid Build Coastguard Worker     // Get and test the `weapons` FlatBuffer `vector` of `table`s.
91*890232f2SAndroid Build Coastguard Worker     String[] expectedWeaponNames = {"Sword", "Axe"};
92*890232f2SAndroid Build Coastguard Worker     int[] expectedWeaponDamages = {3, 5};
93*890232f2SAndroid Build Coastguard Worker     for (int i = 0; i < monster.weaponsLength(); i++) {
94*890232f2SAndroid Build Coastguard Worker       assert monster.weapons(i).name().equals(expectedWeaponNames[i]);
95*890232f2SAndroid Build Coastguard Worker       assert monster.weapons(i).damage() == expectedWeaponDamages[i];
96*890232f2SAndroid Build Coastguard Worker     }
97*890232f2SAndroid Build Coastguard Worker 
98*890232f2SAndroid Build Coastguard Worker     Weapon.Vector weaponsVector = monster.weaponsVector();
99*890232f2SAndroid Build Coastguard Worker     for (int i = 0; i < weaponsVector.length(); i++) {
100*890232f2SAndroid Build Coastguard Worker       assert weaponsVector.get(i).name().equals(expectedWeaponNames[i]);
101*890232f2SAndroid Build Coastguard Worker       assert weaponsVector.get(i).damage() == expectedWeaponDamages[i];
102*890232f2SAndroid Build Coastguard Worker     }
103*890232f2SAndroid Build Coastguard Worker 
104*890232f2SAndroid Build Coastguard Worker     // Get and test the `equipped` FlatBuffer `union`.
105*890232f2SAndroid Build Coastguard Worker     assert monster.equippedType() == Equipment.Weapon;
106*890232f2SAndroid Build Coastguard Worker     Weapon equipped = (Weapon)monster.equipped(new Weapon());
107*890232f2SAndroid Build Coastguard Worker     assert equipped.name().equals("Axe");
108*890232f2SAndroid Build Coastguard Worker     assert equipped.damage() == 5;
109*890232f2SAndroid Build Coastguard Worker 
110*890232f2SAndroid Build Coastguard Worker     System.out.println("The FlatBuffer was successfully created and verified!");
111*890232f2SAndroid Build Coastguard Worker   }
112*890232f2SAndroid Build Coastguard Worker }
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