xref: /aosp_15_r20/external/flatbuffers/samples/SampleBinary.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker /*
2*890232f2SAndroid Build Coastguard Worker  * Copyright 2015 Google Inc. All rights reserved.
3*890232f2SAndroid Build Coastguard Worker  *
4*890232f2SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*890232f2SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*890232f2SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*890232f2SAndroid Build Coastguard Worker  *
8*890232f2SAndroid Build Coastguard Worker  *     http://www.apache.org/licenses/LICENSE-2.0
9*890232f2SAndroid Build Coastguard Worker  *
10*890232f2SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*890232f2SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*890232f2SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*890232f2SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*890232f2SAndroid Build Coastguard Worker  * limitations under the License.
15*890232f2SAndroid Build Coastguard Worker  */
16*890232f2SAndroid Build Coastguard Worker 
17*890232f2SAndroid Build Coastguard Worker // To run, use the `csharp_sample.sh` script.
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker using System;
20*890232f2SAndroid Build Coastguard Worker using FlatBuffers;
21*890232f2SAndroid Build Coastguard Worker using MyGame.Sample;
22*890232f2SAndroid Build Coastguard Worker 
23*890232f2SAndroid Build Coastguard Worker class SampleBinary
24*890232f2SAndroid Build Coastguard Worker {
25*890232f2SAndroid Build Coastguard Worker   // Example how to use FlatBuffers to create and read binary buffers.
Main()26*890232f2SAndroid Build Coastguard Worker   static void Main()
27*890232f2SAndroid Build Coastguard Worker   {
28*890232f2SAndroid Build Coastguard Worker     var builder = new FlatBufferBuilder(1);
29*890232f2SAndroid Build Coastguard Worker 
30*890232f2SAndroid Build Coastguard Worker     // Create some weapons for our Monster ('Sword' and 'Axe').
31*890232f2SAndroid Build Coastguard Worker     var weapon1Name = builder.CreateString("Sword");
32*890232f2SAndroid Build Coastguard Worker     var weapon1Damage = 3;
33*890232f2SAndroid Build Coastguard Worker     var weapon2Name = builder.CreateString("Axe");
34*890232f2SAndroid Build Coastguard Worker     var weapon2Damage = 5;
35*890232f2SAndroid Build Coastguard Worker 
36*890232f2SAndroid Build Coastguard Worker     // Use the `CreateWeapon()` helper function to create the weapons, since we set every field.
37*890232f2SAndroid Build Coastguard Worker     var weaps = new Offset<Weapon>[2];
38*890232f2SAndroid Build Coastguard Worker     weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage);
39*890232f2SAndroid Build Coastguard Worker     weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage);
40*890232f2SAndroid Build Coastguard Worker 
41*890232f2SAndroid Build Coastguard Worker     // Serialize the FlatBuffer data.
42*890232f2SAndroid Build Coastguard Worker     var name = builder.CreateString("Orc");
43*890232f2SAndroid Build Coastguard Worker     var treasure =  new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
44*890232f2SAndroid Build Coastguard Worker     var inv = Monster.CreateInventoryVector(builder, treasure);
45*890232f2SAndroid Build Coastguard Worker     var weapons = Monster.CreateWeaponsVector(builder, weaps);
46*890232f2SAndroid Build Coastguard Worker     var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f);
47*890232f2SAndroid Build Coastguard Worker 
48*890232f2SAndroid Build Coastguard Worker     Monster.StartMonster(builder);
49*890232f2SAndroid Build Coastguard Worker     Monster.AddPos(builder, pos);
50*890232f2SAndroid Build Coastguard Worker     Monster.AddHp(builder, (short)300);
51*890232f2SAndroid Build Coastguard Worker     Monster.AddName(builder, name);
52*890232f2SAndroid Build Coastguard Worker     Monster.AddInventory(builder, inv);
53*890232f2SAndroid Build Coastguard Worker     Monster.AddColor(builder, Color.Red);
54*890232f2SAndroid Build Coastguard Worker     Monster.AddWeapons(builder, weapons);
55*890232f2SAndroid Build Coastguard Worker     Monster.AddEquippedType(builder, Equipment.Weapon);
56*890232f2SAndroid Build Coastguard Worker     Monster.AddEquipped(builder, weaps[1].Value);
57*890232f2SAndroid Build Coastguard Worker     var orc = Monster.EndMonster(builder);
58*890232f2SAndroid Build Coastguard Worker 
59*890232f2SAndroid Build Coastguard Worker     builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`.
60*890232f2SAndroid Build Coastguard Worker 
61*890232f2SAndroid Build Coastguard Worker     // We now have a FlatBuffer that we could store on disk or send over a network.
62*890232f2SAndroid Build Coastguard Worker 
63*890232f2SAndroid Build Coastguard Worker     // ...Code to store to disk or send over a network goes here...
64*890232f2SAndroid Build Coastguard Worker 
65*890232f2SAndroid Build Coastguard Worker     // Instead, we are going to access it right away, as if we just received it.
66*890232f2SAndroid Build Coastguard Worker 
67*890232f2SAndroid Build Coastguard Worker     var buf = builder.DataBuffer;
68*890232f2SAndroid Build Coastguard Worker 
69*890232f2SAndroid Build Coastguard Worker     // Get access to the root:
70*890232f2SAndroid Build Coastguard Worker     var monster = Monster.GetRootAsMonster(buf);
71*890232f2SAndroid Build Coastguard Worker 
72*890232f2SAndroid Build Coastguard Worker     // For C#, unlike other languages, most values (except for vectors and unions) are available as
73*890232f2SAndroid Build Coastguard Worker     // properties instead of accessor methods.
74*890232f2SAndroid Build Coastguard Worker 
75*890232f2SAndroid Build Coastguard Worker     // Note: We did not set the `Mana` field explicitly, so we get back the default value.
76*890232f2SAndroid Build Coastguard Worker     Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana),
77*890232f2SAndroid Build Coastguard Worker            Convert.ToString(150));
78*890232f2SAndroid Build Coastguard Worker     Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30));
79*890232f2SAndroid Build Coastguard Worker     Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name,
80*890232f2SAndroid Build Coastguard Worker            "Orc");
81*890232f2SAndroid Build Coastguard Worker     Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color),
82*890232f2SAndroid Build Coastguard Worker            Convert.ToString(Color.Red));
83*890232f2SAndroid Build Coastguard Worker 
84*890232f2SAndroid Build Coastguard Worker     var vec = monster.Pos.Value;
85*890232f2SAndroid Build Coastguard Worker     Assert(vec.X == 1.0f, "vec.X",
86*890232f2SAndroid Build Coastguard Worker            Convert.ToString(vec.X), Convert.ToString(1.0f));
87*890232f2SAndroid Build Coastguard Worker     Assert(vec.Y == 2.0f, "vec.Y",
88*890232f2SAndroid Build Coastguard Worker            Convert.ToString(vec.Y), Convert.ToString(2.0f));
89*890232f2SAndroid Build Coastguard Worker     Assert(vec.Z == 3.0f, "vec.Z",
90*890232f2SAndroid Build Coastguard Worker            Convert.ToString(vec.Z), Convert.ToString(3.0f));
91*890232f2SAndroid Build Coastguard Worker 
92*890232f2SAndroid Build Coastguard Worker     // Get and test the `Inventory` FlatBuffer `vector`.
93*890232f2SAndroid Build Coastguard Worker     for (int i = 0; i < monster.InventoryLength; i++)
94*890232f2SAndroid Build Coastguard Worker     {
95*890232f2SAndroid Build Coastguard Worker       Assert(monster.Inventory(i) == i, "monster.Inventory",
96*890232f2SAndroid Build Coastguard Worker              Convert.ToString(monster.Inventory(i)), Convert.ToString(i));
97*890232f2SAndroid Build Coastguard Worker     }
98*890232f2SAndroid Build Coastguard Worker 
99*890232f2SAndroid Build Coastguard Worker     // Get and test the `Weapons` FlatBuffer `vector` of `table`s.
100*890232f2SAndroid Build Coastguard Worker     var expectedWeaponNames = new string[] {"Sword", "Axe"};
101*890232f2SAndroid Build Coastguard Worker     var expectedWeaponDamages = new short[] {3, 5};
102*890232f2SAndroid Build Coastguard Worker     for (int i = 0; i < monster.WeaponsLength; i++)
103*890232f2SAndroid Build Coastguard Worker     {
104*890232f2SAndroid Build Coastguard Worker       Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal),
105*890232f2SAndroid Build Coastguard Worker              "monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]);
106*890232f2SAndroid Build Coastguard Worker       Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons",
107*890232f2SAndroid Build Coastguard Worker              Convert.ToString(monster.Weapons(i).Value.Damage),
108*890232f2SAndroid Build Coastguard Worker              Convert.ToString(expectedWeaponDamages[i]));
109*890232f2SAndroid Build Coastguard Worker     }
110*890232f2SAndroid Build Coastguard Worker 
111*890232f2SAndroid Build Coastguard Worker     // Get and test the `Equipped` FlatBuffer `union`.
112*890232f2SAndroid Build Coastguard Worker     Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType",
113*890232f2SAndroid Build Coastguard Worker            Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon));
114*890232f2SAndroid Build Coastguard Worker     var equipped = monster.Equipped<Weapon>().Value;
115*890232f2SAndroid Build Coastguard Worker     Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name,
116*890232f2SAndroid Build Coastguard Worker            "Axe");
117*890232f2SAndroid Build Coastguard Worker     Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage),
118*890232f2SAndroid Build Coastguard Worker            Convert.ToString(5));
119*890232f2SAndroid Build Coastguard Worker 
120*890232f2SAndroid Build Coastguard Worker     Console.WriteLine("The FlatBuffer was successfully created and verified!");
121*890232f2SAndroid Build Coastguard Worker   }
122*890232f2SAndroid Build Coastguard Worker 
123*890232f2SAndroid Build Coastguard Worker   // A helper function to handle assertions.
Assert(bool assertPassed, string codeExecuted, string actualValue, string expectedValue)124*890232f2SAndroid Build Coastguard Worker   static void Assert(bool assertPassed, string codeExecuted, string actualValue,
125*890232f2SAndroid Build Coastguard Worker                      string expectedValue)
126*890232f2SAndroid Build Coastguard Worker   {
127*890232f2SAndroid Build Coastguard Worker     if (assertPassed == false)
128*890232f2SAndroid Build Coastguard Worker     {
129*890232f2SAndroid Build Coastguard Worker       Console.WriteLine("Assert failed! " + codeExecuted + " (" + actualValue +
130*890232f2SAndroid Build Coastguard Worker           ") was not equal to " + expectedValue + ".");
131*890232f2SAndroid Build Coastguard Worker       System.Environment.Exit(1);
132*890232f2SAndroid Build Coastguard Worker     }
133*890232f2SAndroid Build Coastguard Worker   }
134*890232f2SAndroid Build Coastguard Worker }
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