1*890232f2SAndroid Build Coastguard Worker /* 2*890232f2SAndroid Build Coastguard Worker * Copyright 2015 Google Inc. All rights reserved. 3*890232f2SAndroid Build Coastguard Worker * 4*890232f2SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*890232f2SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*890232f2SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*890232f2SAndroid Build Coastguard Worker * 8*890232f2SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*890232f2SAndroid Build Coastguard Worker * 10*890232f2SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*890232f2SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*890232f2SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*890232f2SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*890232f2SAndroid Build Coastguard Worker * limitations under the License. 15*890232f2SAndroid Build Coastguard Worker */ 16*890232f2SAndroid Build Coastguard Worker 17*890232f2SAndroid Build Coastguard Worker // To run, use the `csharp_sample.sh` script. 18*890232f2SAndroid Build Coastguard Worker 19*890232f2SAndroid Build Coastguard Worker using System; 20*890232f2SAndroid Build Coastguard Worker using FlatBuffers; 21*890232f2SAndroid Build Coastguard Worker using MyGame.Sample; 22*890232f2SAndroid Build Coastguard Worker 23*890232f2SAndroid Build Coastguard Worker class SampleBinary 24*890232f2SAndroid Build Coastguard Worker { 25*890232f2SAndroid Build Coastguard Worker // Example how to use FlatBuffers to create and read binary buffers. Main()26*890232f2SAndroid Build Coastguard Worker static void Main() 27*890232f2SAndroid Build Coastguard Worker { 28*890232f2SAndroid Build Coastguard Worker var builder = new FlatBufferBuilder(1); 29*890232f2SAndroid Build Coastguard Worker 30*890232f2SAndroid Build Coastguard Worker // Create some weapons for our Monster ('Sword' and 'Axe'). 31*890232f2SAndroid Build Coastguard Worker var weapon1Name = builder.CreateString("Sword"); 32*890232f2SAndroid Build Coastguard Worker var weapon1Damage = 3; 33*890232f2SAndroid Build Coastguard Worker var weapon2Name = builder.CreateString("Axe"); 34*890232f2SAndroid Build Coastguard Worker var weapon2Damage = 5; 35*890232f2SAndroid Build Coastguard Worker 36*890232f2SAndroid Build Coastguard Worker // Use the `CreateWeapon()` helper function to create the weapons, since we set every field. 37*890232f2SAndroid Build Coastguard Worker var weaps = new Offset<Weapon>[2]; 38*890232f2SAndroid Build Coastguard Worker weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage); 39*890232f2SAndroid Build Coastguard Worker weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage); 40*890232f2SAndroid Build Coastguard Worker 41*890232f2SAndroid Build Coastguard Worker // Serialize the FlatBuffer data. 42*890232f2SAndroid Build Coastguard Worker var name = builder.CreateString("Orc"); 43*890232f2SAndroid Build Coastguard Worker var treasure = new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; 44*890232f2SAndroid Build Coastguard Worker var inv = Monster.CreateInventoryVector(builder, treasure); 45*890232f2SAndroid Build Coastguard Worker var weapons = Monster.CreateWeaponsVector(builder, weaps); 46*890232f2SAndroid Build Coastguard Worker var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f); 47*890232f2SAndroid Build Coastguard Worker 48*890232f2SAndroid Build Coastguard Worker Monster.StartMonster(builder); 49*890232f2SAndroid Build Coastguard Worker Monster.AddPos(builder, pos); 50*890232f2SAndroid Build Coastguard Worker Monster.AddHp(builder, (short)300); 51*890232f2SAndroid Build Coastguard Worker Monster.AddName(builder, name); 52*890232f2SAndroid Build Coastguard Worker Monster.AddInventory(builder, inv); 53*890232f2SAndroid Build Coastguard Worker Monster.AddColor(builder, Color.Red); 54*890232f2SAndroid Build Coastguard Worker Monster.AddWeapons(builder, weapons); 55*890232f2SAndroid Build Coastguard Worker Monster.AddEquippedType(builder, Equipment.Weapon); 56*890232f2SAndroid Build Coastguard Worker Monster.AddEquipped(builder, weaps[1].Value); 57*890232f2SAndroid Build Coastguard Worker var orc = Monster.EndMonster(builder); 58*890232f2SAndroid Build Coastguard Worker 59*890232f2SAndroid Build Coastguard Worker builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`. 60*890232f2SAndroid Build Coastguard Worker 61*890232f2SAndroid Build Coastguard Worker // We now have a FlatBuffer that we could store on disk or send over a network. 62*890232f2SAndroid Build Coastguard Worker 63*890232f2SAndroid Build Coastguard Worker // ...Code to store to disk or send over a network goes here... 64*890232f2SAndroid Build Coastguard Worker 65*890232f2SAndroid Build Coastguard Worker // Instead, we are going to access it right away, as if we just received it. 66*890232f2SAndroid Build Coastguard Worker 67*890232f2SAndroid Build Coastguard Worker var buf = builder.DataBuffer; 68*890232f2SAndroid Build Coastguard Worker 69*890232f2SAndroid Build Coastguard Worker // Get access to the root: 70*890232f2SAndroid Build Coastguard Worker var monster = Monster.GetRootAsMonster(buf); 71*890232f2SAndroid Build Coastguard Worker 72*890232f2SAndroid Build Coastguard Worker // For C#, unlike other languages, most values (except for vectors and unions) are available as 73*890232f2SAndroid Build Coastguard Worker // properties instead of accessor methods. 74*890232f2SAndroid Build Coastguard Worker 75*890232f2SAndroid Build Coastguard Worker // Note: We did not set the `Mana` field explicitly, so we get back the default value. 76*890232f2SAndroid Build Coastguard Worker Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana), 77*890232f2SAndroid Build Coastguard Worker Convert.ToString(150)); 78*890232f2SAndroid Build Coastguard Worker Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30)); 79*890232f2SAndroid Build Coastguard Worker Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name, 80*890232f2SAndroid Build Coastguard Worker "Orc"); 81*890232f2SAndroid Build Coastguard Worker Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color), 82*890232f2SAndroid Build Coastguard Worker Convert.ToString(Color.Red)); 83*890232f2SAndroid Build Coastguard Worker 84*890232f2SAndroid Build Coastguard Worker var vec = monster.Pos.Value; 85*890232f2SAndroid Build Coastguard Worker Assert(vec.X == 1.0f, "vec.X", 86*890232f2SAndroid Build Coastguard Worker Convert.ToString(vec.X), Convert.ToString(1.0f)); 87*890232f2SAndroid Build Coastguard Worker Assert(vec.Y == 2.0f, "vec.Y", 88*890232f2SAndroid Build Coastguard Worker Convert.ToString(vec.Y), Convert.ToString(2.0f)); 89*890232f2SAndroid Build Coastguard Worker Assert(vec.Z == 3.0f, "vec.Z", 90*890232f2SAndroid Build Coastguard Worker Convert.ToString(vec.Z), Convert.ToString(3.0f)); 91*890232f2SAndroid Build Coastguard Worker 92*890232f2SAndroid Build Coastguard Worker // Get and test the `Inventory` FlatBuffer `vector`. 93*890232f2SAndroid Build Coastguard Worker for (int i = 0; i < monster.InventoryLength; i++) 94*890232f2SAndroid Build Coastguard Worker { 95*890232f2SAndroid Build Coastguard Worker Assert(monster.Inventory(i) == i, "monster.Inventory", 96*890232f2SAndroid Build Coastguard Worker Convert.ToString(monster.Inventory(i)), Convert.ToString(i)); 97*890232f2SAndroid Build Coastguard Worker } 98*890232f2SAndroid Build Coastguard Worker 99*890232f2SAndroid Build Coastguard Worker // Get and test the `Weapons` FlatBuffer `vector` of `table`s. 100*890232f2SAndroid Build Coastguard Worker var expectedWeaponNames = new string[] {"Sword", "Axe"}; 101*890232f2SAndroid Build Coastguard Worker var expectedWeaponDamages = new short[] {3, 5}; 102*890232f2SAndroid Build Coastguard Worker for (int i = 0; i < monster.WeaponsLength; i++) 103*890232f2SAndroid Build Coastguard Worker { 104*890232f2SAndroid Build Coastguard Worker Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal), 105*890232f2SAndroid Build Coastguard Worker "monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]); 106*890232f2SAndroid Build Coastguard Worker Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", 107*890232f2SAndroid Build Coastguard Worker Convert.ToString(monster.Weapons(i).Value.Damage), 108*890232f2SAndroid Build Coastguard Worker Convert.ToString(expectedWeaponDamages[i])); 109*890232f2SAndroid Build Coastguard Worker } 110*890232f2SAndroid Build Coastguard Worker 111*890232f2SAndroid Build Coastguard Worker // Get and test the `Equipped` FlatBuffer `union`. 112*890232f2SAndroid Build Coastguard Worker Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType", 113*890232f2SAndroid Build Coastguard Worker Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon)); 114*890232f2SAndroid Build Coastguard Worker var equipped = monster.Equipped<Weapon>().Value; 115*890232f2SAndroid Build Coastguard Worker Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name, 116*890232f2SAndroid Build Coastguard Worker "Axe"); 117*890232f2SAndroid Build Coastguard Worker Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage), 118*890232f2SAndroid Build Coastguard Worker Convert.ToString(5)); 119*890232f2SAndroid Build Coastguard Worker 120*890232f2SAndroid Build Coastguard Worker Console.WriteLine("The FlatBuffer was successfully created and verified!"); 121*890232f2SAndroid Build Coastguard Worker } 122*890232f2SAndroid Build Coastguard Worker 123*890232f2SAndroid Build Coastguard Worker // A helper function to handle assertions. Assert(bool assertPassed, string codeExecuted, string actualValue, string expectedValue)124*890232f2SAndroid Build Coastguard Worker static void Assert(bool assertPassed, string codeExecuted, string actualValue, 125*890232f2SAndroid Build Coastguard Worker string expectedValue) 126*890232f2SAndroid Build Coastguard Worker { 127*890232f2SAndroid Build Coastguard Worker if (assertPassed == false) 128*890232f2SAndroid Build Coastguard Worker { 129*890232f2SAndroid Build Coastguard Worker Console.WriteLine("Assert failed! " + codeExecuted + " (" + actualValue + 130*890232f2SAndroid Build Coastguard Worker ") was not equal to " + expectedValue + "."); 131*890232f2SAndroid Build Coastguard Worker System.Environment.Exit(1); 132*890232f2SAndroid Build Coastguard Worker } 133*890232f2SAndroid Build Coastguard Worker } 134*890232f2SAndroid Build Coastguard Worker } 135