1*30877f79SAndroid Build Coastguard Worker# ExoPlayer Opus module
2*30877f79SAndroid Build Coastguard Worker
3*30877f79SAndroid Build Coastguard WorkerThe Opus module provides `LibopusAudioRenderer`, which uses libopus (the Opus
4*30877f79SAndroid Build Coastguard Workerdecoding library) to decode Opus audio.
5*30877f79SAndroid Build Coastguard Worker
6*30877f79SAndroid Build Coastguard Worker## License note
7*30877f79SAndroid Build Coastguard Worker
8*30877f79SAndroid Build Coastguard WorkerPlease note that whilst the code in this repository is licensed under
9*30877f79SAndroid Build Coastguard Worker[Apache 2.0][], using this module also requires building and including one or
10*30877f79SAndroid Build Coastguard Workermore external libraries as described below. These are licensed separately.
11*30877f79SAndroid Build Coastguard Worker
12*30877f79SAndroid Build Coastguard Worker[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE
13*30877f79SAndroid Build Coastguard Worker
14*30877f79SAndroid Build Coastguard Worker## Build instructions (Linux, macOS)
15*30877f79SAndroid Build Coastguard Worker
16*30877f79SAndroid Build Coastguard WorkerTo use the module you need to clone this GitHub project and depend on its
17*30877f79SAndroid Build Coastguard Workermodules locally. Instructions for doing this can be found in the
18*30877f79SAndroid Build Coastguard Worker[top level README][].
19*30877f79SAndroid Build Coastguard Worker
20*30877f79SAndroid Build Coastguard WorkerIn addition, it's necessary to build the module's native components as follows:
21*30877f79SAndroid Build Coastguard Worker
22*30877f79SAndroid Build Coastguard Worker* Set the following environment variables:
23*30877f79SAndroid Build Coastguard Worker
24*30877f79SAndroid Build Coastguard Worker```
25*30877f79SAndroid Build Coastguard Workercd "<path to project checkout>"
26*30877f79SAndroid Build Coastguard WorkerOPUS_MODULE_PATH="$(pwd)/extensions/opus/src/main"
27*30877f79SAndroid Build Coastguard Worker```
28*30877f79SAndroid Build Coastguard Worker
29*30877f79SAndroid Build Coastguard Worker* Download the [Android NDK][] and set its location in an environment variable.
30*30877f79SAndroid Build Coastguard Worker  This build configuration has been tested on NDK r21.
31*30877f79SAndroid Build Coastguard Worker
32*30877f79SAndroid Build Coastguard Worker```
33*30877f79SAndroid Build Coastguard WorkerNDK_PATH="<path to Android NDK>"
34*30877f79SAndroid Build Coastguard Worker```
35*30877f79SAndroid Build Coastguard Worker
36*30877f79SAndroid Build Coastguard Worker* Fetch libopus:
37*30877f79SAndroid Build Coastguard Worker
38*30877f79SAndroid Build Coastguard Worker```
39*30877f79SAndroid Build Coastguard Workercd "${OPUS_MODULE_PATH}/jni" && \
40*30877f79SAndroid Build Coastguard Workergit clone https://gitlab.xiph.org/xiph/opus.git libopus
41*30877f79SAndroid Build Coastguard Worker```
42*30877f79SAndroid Build Coastguard Worker
43*30877f79SAndroid Build Coastguard Worker* Run the script to convert arm assembly to NDK compatible format:
44*30877f79SAndroid Build Coastguard Worker
45*30877f79SAndroid Build Coastguard Worker```
46*30877f79SAndroid Build Coastguard Workercd ${OPUS_MODULE_PATH}/jni && ./convert_android_asm.sh
47*30877f79SAndroid Build Coastguard Worker```
48*30877f79SAndroid Build Coastguard Worker
49*30877f79SAndroid Build Coastguard Worker* Build the JNI native libraries from the command line:
50*30877f79SAndroid Build Coastguard Worker
51*30877f79SAndroid Build Coastguard Worker```
52*30877f79SAndroid Build Coastguard Workercd "${OPUS_MODULE_PATH}"/jni && \
53*30877f79SAndroid Build Coastguard Worker${NDK_PATH}/ndk-build APP_ABI=all -j4
54*30877f79SAndroid Build Coastguard Worker```
55*30877f79SAndroid Build Coastguard Worker
56*30877f79SAndroid Build Coastguard Worker[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
57*30877f79SAndroid Build Coastguard Worker[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
58*30877f79SAndroid Build Coastguard Worker
59*30877f79SAndroid Build Coastguard Worker## Build instructions (Windows)
60*30877f79SAndroid Build Coastguard Worker
61*30877f79SAndroid Build Coastguard WorkerWe do not provide support for building this module on Windows, however it should
62*30877f79SAndroid Build Coastguard Workerbe possible to follow the Linux instructions in [Windows PowerShell][].
63*30877f79SAndroid Build Coastguard Worker
64*30877f79SAndroid Build Coastguard Worker[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
65*30877f79SAndroid Build Coastguard Worker
66*30877f79SAndroid Build Coastguard Worker## Notes
67*30877f79SAndroid Build Coastguard Worker
68*30877f79SAndroid Build Coastguard Worker* Every time there is a change to the libopus checkout:
69*30877f79SAndroid Build Coastguard Worker  * Arm assembly should be converted by running `convert_android_asm.sh`
70*30877f79SAndroid Build Coastguard Worker  * Clean and re-build the project.
71*30877f79SAndroid Build Coastguard Worker* If you want to use your own version of libopus, place it in
72*30877f79SAndroid Build Coastguard Worker  `${OPUS_MODULE_PATH}/jni/libopus`.
73*30877f79SAndroid Build Coastguard Worker
74*30877f79SAndroid Build Coastguard Worker## Using the module
75*30877f79SAndroid Build Coastguard Worker
76*30877f79SAndroid Build Coastguard WorkerOnce you've followed the instructions above to check out, build and depend on
77*30877f79SAndroid Build Coastguard Workerthe module, the next step is to tell ExoPlayer to use `LibopusAudioRenderer`.
78*30877f79SAndroid Build Coastguard WorkerHow you do this depends on which player API you're using:
79*30877f79SAndroid Build Coastguard Worker
80*30877f79SAndroid Build Coastguard Worker*   If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
81*30877f79SAndroid Build Coastguard Worker    can enable using the module by setting the `extensionRendererMode` parameter
82*30877f79SAndroid Build Coastguard Worker    of the `DefaultRenderersFactory` constructor to
83*30877f79SAndroid Build Coastguard Worker    `EXTENSION_RENDERER_MODE_ON`. This will use `LibopusAudioRenderer` for
84*30877f79SAndroid Build Coastguard Worker    playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
85*30877f79SAndroid Build Coastguard Worker    `EXTENSION_RENDERER_MODE_PREFER` to give `LibopusAudioRenderer` priority
86*30877f79SAndroid Build Coastguard Worker    over `MediaCodecAudioRenderer`.
87*30877f79SAndroid Build Coastguard Worker*   If you've subclassed `DefaultRenderersFactory`, add a `LibopusAudioRenderer`
88*30877f79SAndroid Build Coastguard Worker    to the output list in `buildAudioRenderers`. ExoPlayer will use the first
89*30877f79SAndroid Build Coastguard Worker    `Renderer` in the list that supports the input media format.
90*30877f79SAndroid Build Coastguard Worker*   If you've implemented your own `RenderersFactory`, return a
91*30877f79SAndroid Build Coastguard Worker    `LibopusAudioRenderer` instance from `createRenderers`. ExoPlayer will use
92*30877f79SAndroid Build Coastguard Worker    the first `Renderer` in the returned array that supports the input media
93*30877f79SAndroid Build Coastguard Worker    format.
94*30877f79SAndroid Build Coastguard Worker*   If you're using `ExoPlayer.Builder`, pass a `LibopusAudioRenderer` in the
95*30877f79SAndroid Build Coastguard Worker    array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
96*30877f79SAndroid Build Coastguard Worker    that supports the input media format.
97*30877f79SAndroid Build Coastguard Worker
98*30877f79SAndroid Build Coastguard WorkerNote: These instructions assume you're using `DefaultTrackSelector`. If you have
99*30877f79SAndroid Build Coastguard Workera custom track selector the choice of `Renderer` is up to your implementation,
100*30877f79SAndroid Build Coastguard Workerso you need to make sure you are passing an `LibopusAudioRenderer` to the
101*30877f79SAndroid Build Coastguard Workerplayer, then implement your own logic to use the renderer for a given track.
102*30877f79SAndroid Build Coastguard Worker
103*30877f79SAndroid Build Coastguard Worker## Using the module in the demo application
104*30877f79SAndroid Build Coastguard Worker
105*30877f79SAndroid Build Coastguard WorkerTo try out playback using the module in the [demo application][], see
106*30877f79SAndroid Build Coastguard Worker[enabling extension decoders][].
107*30877f79SAndroid Build Coastguard Worker
108*30877f79SAndroid Build Coastguard Worker[demo application]: https://exoplayer.dev/demo-application.html
109*30877f79SAndroid Build Coastguard Worker[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders
110*30877f79SAndroid Build Coastguard Worker
111*30877f79SAndroid Build Coastguard Worker## Links
112*30877f79SAndroid Build Coastguard Worker
113*30877f79SAndroid Build Coastguard Worker* [Javadoc][]
114*30877f79SAndroid Build Coastguard Worker
115*30877f79SAndroid Build Coastguard Worker[Javadoc]: https://exoplayer.dev/doc/reference/index.html
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