1*30877f79SAndroid Build Coastguard Worker# ExoPlayer FFmpeg module
2*30877f79SAndroid Build Coastguard Worker
3*30877f79SAndroid Build Coastguard WorkerThe FFmpeg module provides `FfmpegAudioRenderer`, which uses FFmpeg for decoding
4*30877f79SAndroid Build Coastguard Workerand can render audio encoded in a variety of formats.
5*30877f79SAndroid Build Coastguard Worker
6*30877f79SAndroid Build Coastguard Worker## License note
7*30877f79SAndroid Build Coastguard Worker
8*30877f79SAndroid Build Coastguard WorkerPlease note that whilst the code in this repository is licensed under
9*30877f79SAndroid Build Coastguard Worker[Apache 2.0][], using this module also requires building and including one or
10*30877f79SAndroid Build Coastguard Workermore external libraries as described below. These are licensed separately.
11*30877f79SAndroid Build Coastguard Worker
12*30877f79SAndroid Build Coastguard Worker[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE
13*30877f79SAndroid Build Coastguard Worker
14*30877f79SAndroid Build Coastguard Worker## Build instructions (Linux, macOS)
15*30877f79SAndroid Build Coastguard Worker
16*30877f79SAndroid Build Coastguard WorkerTo use the module you need to clone this GitHub project and depend on its
17*30877f79SAndroid Build Coastguard Workermodules locally. Instructions for doing this can be found in the
18*30877f79SAndroid Build Coastguard Worker[top level README][]. The module is not provided via Google's Maven repository
19*30877f79SAndroid Build Coastguard Worker(see [#2781][] for more information).
20*30877f79SAndroid Build Coastguard Worker
21*30877f79SAndroid Build Coastguard WorkerIn addition, it's necessary to manually build the FFmpeg library, so that gradle
22*30877f79SAndroid Build Coastguard Workercan bundle the FFmpeg binaries in the APK:
23*30877f79SAndroid Build Coastguard Worker
24*30877f79SAndroid Build Coastguard Worker* Set the following shell variable:
25*30877f79SAndroid Build Coastguard Worker
26*30877f79SAndroid Build Coastguard Worker```
27*30877f79SAndroid Build Coastguard Workercd "<path to project checkout>"
28*30877f79SAndroid Build Coastguard WorkerFFMPEG_MODULE_PATH="$(pwd)/extensions/ffmpeg/src/main"
29*30877f79SAndroid Build Coastguard Worker```
30*30877f79SAndroid Build Coastguard Worker
31*30877f79SAndroid Build Coastguard Worker* Download the [Android NDK][] and set its location in a shell variable.
32*30877f79SAndroid Build Coastguard Worker  This build configuration has been tested on NDK r21.
33*30877f79SAndroid Build Coastguard Worker
34*30877f79SAndroid Build Coastguard Worker```
35*30877f79SAndroid Build Coastguard WorkerNDK_PATH="<path to Android NDK>"
36*30877f79SAndroid Build Coastguard Worker```
37*30877f79SAndroid Build Coastguard Worker
38*30877f79SAndroid Build Coastguard Worker* Set the host platform (use "darwin-x86_64" for Mac OS X):
39*30877f79SAndroid Build Coastguard Worker
40*30877f79SAndroid Build Coastguard Worker```
41*30877f79SAndroid Build Coastguard WorkerHOST_PLATFORM="linux-x86_64"
42*30877f79SAndroid Build Coastguard Worker```
43*30877f79SAndroid Build Coastguard Worker
44*30877f79SAndroid Build Coastguard Worker* Fetch FFmpeg and checkout an appropriate branch. We cannot guarantee
45*30877f79SAndroid Build Coastguard Worker  compatibility with all versions of FFmpeg. We currently recommend version 4.2:
46*30877f79SAndroid Build Coastguard Worker
47*30877f79SAndroid Build Coastguard Worker```
48*30877f79SAndroid Build Coastguard Workercd "<preferred location for ffmpeg>" && \
49*30877f79SAndroid Build Coastguard Workergit clone git://source.ffmpeg.org/ffmpeg && \
50*30877f79SAndroid Build Coastguard Workercd ffmpeg && \
51*30877f79SAndroid Build Coastguard Workergit checkout release/4.2 && \
52*30877f79SAndroid Build Coastguard WorkerFFMPEG_PATH="$(pwd)"
53*30877f79SAndroid Build Coastguard Worker```
54*30877f79SAndroid Build Coastguard Worker
55*30877f79SAndroid Build Coastguard Worker* Configure the decoders to include. See the [Supported formats][] page for
56*30877f79SAndroid Build Coastguard Worker  details of the available decoders, and which formats they support.
57*30877f79SAndroid Build Coastguard Worker
58*30877f79SAndroid Build Coastguard Worker```
59*30877f79SAndroid Build Coastguard WorkerENABLED_DECODERS=(vorbis opus flac)
60*30877f79SAndroid Build Coastguard Worker```
61*30877f79SAndroid Build Coastguard Worker
62*30877f79SAndroid Build Coastguard Worker*   Add a link to the FFmpeg source code in the FFmpeg module `jni` directory.
63*30877f79SAndroid Build Coastguard Worker
64*30877f79SAndroid Build Coastguard Worker```
65*30877f79SAndroid Build Coastguard Workercd "${FFMPEG_MODULE_PATH}/jni" && \
66*30877f79SAndroid Build Coastguard Workerln -s "$FFMPEG_PATH" ffmpeg
67*30877f79SAndroid Build Coastguard Worker```
68*30877f79SAndroid Build Coastguard Worker
69*30877f79SAndroid Build Coastguard Worker* Execute `build_ffmpeg.sh` to build FFmpeg for `armeabi-v7a`, `arm64-v8a`,
70*30877f79SAndroid Build Coastguard Worker  `x86` and `x86_64`. The script can be edited if you need to build for
71*30877f79SAndroid Build Coastguard Worker  different architectures:
72*30877f79SAndroid Build Coastguard Worker
73*30877f79SAndroid Build Coastguard Worker```
74*30877f79SAndroid Build Coastguard Workercd "${FFMPEG_MODULE_PATH}/jni" && \
75*30877f79SAndroid Build Coastguard Worker./build_ffmpeg.sh \
76*30877f79SAndroid Build Coastguard Worker  "${FFMPEG_MODULE_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}"
77*30877f79SAndroid Build Coastguard Worker```
78*30877f79SAndroid Build Coastguard Worker
79*30877f79SAndroid Build Coastguard Worker## Build instructions (Windows)
80*30877f79SAndroid Build Coastguard Worker
81*30877f79SAndroid Build Coastguard WorkerWe do not provide support for building this module on Windows, however it should
82*30877f79SAndroid Build Coastguard Workerbe possible to follow the Linux instructions in [Windows PowerShell][].
83*30877f79SAndroid Build Coastguard Worker
84*30877f79SAndroid Build Coastguard Worker[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
85*30877f79SAndroid Build Coastguard Worker
86*30877f79SAndroid Build Coastguard Worker## Using the module
87*30877f79SAndroid Build Coastguard Worker
88*30877f79SAndroid Build Coastguard WorkerOnce you've followed the instructions above to check out, build and depend on
89*30877f79SAndroid Build Coastguard Workerthe module, the next step is to tell ExoPlayer to use `FfmpegAudioRenderer`. How
90*30877f79SAndroid Build Coastguard Workeryou do this depends on which player API you're using:
91*30877f79SAndroid Build Coastguard Worker
92*30877f79SAndroid Build Coastguard Worker*   If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
93*30877f79SAndroid Build Coastguard Worker    can enable using the module by setting the `extensionRendererMode` parameter
94*30877f79SAndroid Build Coastguard Worker    of the `DefaultRenderersFactory` constructor to
95*30877f79SAndroid Build Coastguard Worker    `EXTENSION_RENDERER_MODE_ON`. This will use `FfmpegAudioRenderer` for
96*30877f79SAndroid Build Coastguard Worker    playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
97*30877f79SAndroid Build Coastguard Worker    `EXTENSION_RENDERER_MODE_PREFER` to give `FfmpegAudioRenderer` priority over
98*30877f79SAndroid Build Coastguard Worker    `MediaCodecAudioRenderer`.
99*30877f79SAndroid Build Coastguard Worker*   If you've subclassed `DefaultRenderersFactory`, add an `FfmpegAudioRenderer`
100*30877f79SAndroid Build Coastguard Worker    to the output list in `buildAudioRenderers`. ExoPlayer will use the first
101*30877f79SAndroid Build Coastguard Worker    `Renderer` in the list that supports the input media format.
102*30877f79SAndroid Build Coastguard Worker*   If you've implemented your own `RenderersFactory`, return an
103*30877f79SAndroid Build Coastguard Worker    `FfmpegAudioRenderer` instance from `createRenderers`. ExoPlayer will use
104*30877f79SAndroid Build Coastguard Worker    the first `Renderer` in the returned array that supports the input media
105*30877f79SAndroid Build Coastguard Worker    format.
106*30877f79SAndroid Build Coastguard Worker*   If you're using `ExoPlayer.Builder`, pass an `FfmpegAudioRenderer` in the
107*30877f79SAndroid Build Coastguard Worker    array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
108*30877f79SAndroid Build Coastguard Worker    that supports the input media format.
109*30877f79SAndroid Build Coastguard Worker
110*30877f79SAndroid Build Coastguard WorkerNote: These instructions assume you're using `DefaultTrackSelector`. If you have
111*30877f79SAndroid Build Coastguard Workera custom track selector the choice of `Renderer` is up to your implementation,
112*30877f79SAndroid Build Coastguard Workerso you need to make sure you are passing an `FfmpegAudioRenderer` to the player,
113*30877f79SAndroid Build Coastguard Workerthen implement your own logic to use the renderer for a given track.
114*30877f79SAndroid Build Coastguard Worker
115*30877f79SAndroid Build Coastguard Worker[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
116*30877f79SAndroid Build Coastguard Worker[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
117*30877f79SAndroid Build Coastguard Worker[#2781]: https://github.com/google/ExoPlayer/issues/2781
118*30877f79SAndroid Build Coastguard Worker[Supported formats]: https://exoplayer.dev/supported-formats.html#ffmpeg-extension
119*30877f79SAndroid Build Coastguard Worker
120*30877f79SAndroid Build Coastguard Worker## Using the module in the demo application
121*30877f79SAndroid Build Coastguard Worker
122*30877f79SAndroid Build Coastguard WorkerTo try out playback using the module in the [demo application][], see
123*30877f79SAndroid Build Coastguard Worker[enabling extension decoders][].
124*30877f79SAndroid Build Coastguard Worker
125*30877f79SAndroid Build Coastguard Worker[demo application]: https://exoplayer.dev/demo-application.html
126*30877f79SAndroid Build Coastguard Worker[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders
127*30877f79SAndroid Build Coastguard Worker
128*30877f79SAndroid Build Coastguard Worker## Links
129*30877f79SAndroid Build Coastguard Worker
130*30877f79SAndroid Build Coastguard Worker* [Troubleshooting using extensions][]
131*30877f79SAndroid Build Coastguard Worker* [Javadoc][]
132*30877f79SAndroid Build Coastguard Worker
133*30877f79SAndroid Build Coastguard Worker[Troubleshooting using extensions]: https://exoplayer.dev/troubleshooting.html#how-can-i-get-a-decoding-extension-to-load-and-be-used-for-playback
134*30877f79SAndroid Build Coastguard Worker[Javadoc]: https://exoplayer.dev/doc/reference/index.html
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