1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSTEXTUREBUFFERCASE_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLSTEXTUREBUFFERCASE_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL (ES) Module 5*35238bceSAndroid Build Coastguard Worker * ----------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Texture buffer test case 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker namespace glu 30*35238bceSAndroid Build Coastguard Worker { 31*35238bceSAndroid Build Coastguard Worker class RenderContext; 32*35238bceSAndroid Build Coastguard Worker class ShaderProgram; 33*35238bceSAndroid Build Coastguard Worker } // namespace glu 34*35238bceSAndroid Build Coastguard Worker 35*35238bceSAndroid Build Coastguard Worker namespace deqp 36*35238bceSAndroid Build Coastguard Worker { 37*35238bceSAndroid Build Coastguard Worker namespace gls 38*35238bceSAndroid Build Coastguard Worker { 39*35238bceSAndroid Build Coastguard Worker 40*35238bceSAndroid Build Coastguard Worker namespace TextureBufferCaseUtil 41*35238bceSAndroid Build Coastguard Worker { 42*35238bceSAndroid Build Coastguard Worker 43*35238bceSAndroid Build Coastguard Worker enum ModifyBits 44*35238bceSAndroid Build Coastguard Worker { 45*35238bceSAndroid Build Coastguard Worker MODIFYBITS_NONE = 0, 46*35238bceSAndroid Build Coastguard Worker MODIFYBITS_BUFFERDATA = (0x1 << 0), 47*35238bceSAndroid Build Coastguard Worker MODIFYBITS_BUFFERSUBDATA = (0x1 << 1), 48*35238bceSAndroid Build Coastguard Worker MODIFYBITS_MAPBUFFER_WRITE = (0x1 << 2), 49*35238bceSAndroid Build Coastguard Worker MODIFYBITS_MAPBUFFER_READWRITE = (0x1 << 3), 50*35238bceSAndroid Build Coastguard Worker }; 51*35238bceSAndroid Build Coastguard Worker 52*35238bceSAndroid Build Coastguard Worker enum RenderBits 53*35238bceSAndroid Build Coastguard Worker { 54*35238bceSAndroid Build Coastguard Worker RENDERBITS_NONE = 0, 55*35238bceSAndroid Build Coastguard Worker RENDERBITS_AS_VERTEX_ARRAY = (0x1 << 0), 56*35238bceSAndroid Build Coastguard Worker RENDERBITS_AS_INDEX_ARRAY = (0x1 << 1), 57*35238bceSAndroid Build Coastguard Worker RENDERBITS_AS_VERTEX_TEXTURE = (0x1 << 2), 58*35238bceSAndroid Build Coastguard Worker RENDERBITS_AS_FRAGMENT_TEXTURE = (0x1 << 3) 59*35238bceSAndroid Build Coastguard Worker }; 60*35238bceSAndroid Build Coastguard Worker 61*35238bceSAndroid Build Coastguard Worker } // namespace TextureBufferCaseUtil 62*35238bceSAndroid Build Coastguard Worker 63*35238bceSAndroid Build Coastguard Worker class TextureBufferCase : public tcu::TestCase 64*35238bceSAndroid Build Coastguard Worker { 65*35238bceSAndroid Build Coastguard Worker public: 66*35238bceSAndroid Build Coastguard Worker TextureBufferCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, uint32_t format, size_t bufferSize, 67*35238bceSAndroid Build Coastguard Worker size_t offset, size_t size, TextureBufferCaseUtil::RenderBits preRender, 68*35238bceSAndroid Build Coastguard Worker TextureBufferCaseUtil::ModifyBits modify, TextureBufferCaseUtil::RenderBits postRender, 69*35238bceSAndroid Build Coastguard Worker const char *name, const char *description); 70*35238bceSAndroid Build Coastguard Worker 71*35238bceSAndroid Build Coastguard Worker ~TextureBufferCase(void); 72*35238bceSAndroid Build Coastguard Worker 73*35238bceSAndroid Build Coastguard Worker void init(void); 74*35238bceSAndroid Build Coastguard Worker void deinit(void); 75*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 76*35238bceSAndroid Build Coastguard Worker 77*35238bceSAndroid Build Coastguard Worker private: 78*35238bceSAndroid Build Coastguard Worker glu::RenderContext &m_renderCtx; 79*35238bceSAndroid Build Coastguard Worker const uint32_t m_format; 80*35238bceSAndroid Build Coastguard Worker const size_t m_bufferSize; 81*35238bceSAndroid Build Coastguard Worker const size_t m_offset; 82*35238bceSAndroid Build Coastguard Worker const size_t m_size; 83*35238bceSAndroid Build Coastguard Worker const TextureBufferCaseUtil::RenderBits m_preRender; 84*35238bceSAndroid Build Coastguard Worker const TextureBufferCaseUtil::ModifyBits m_modify; 85*35238bceSAndroid Build Coastguard Worker const TextureBufferCaseUtil::RenderBits m_postRender; 86*35238bceSAndroid Build Coastguard Worker 87*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_preRenderProgram; 88*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_postRenderProgram; 89*35238bceSAndroid Build Coastguard Worker }; 90*35238bceSAndroid Build Coastguard Worker 91*35238bceSAndroid Build Coastguard Worker } // namespace gls 92*35238bceSAndroid Build Coastguard Worker } // namespace deqp 93*35238bceSAndroid Build Coastguard Worker 94*35238bceSAndroid Build Coastguard Worker #endif // _GLSTEXTUREBUFFERCASE_HPP 95