xref: /aosp_15_r20/external/deqp/modules/glshared/glsTextureBufferCase.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSTEXTUREBUFFERCASE_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLSTEXTUREBUFFERCASE_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL (ES) Module
5*35238bceSAndroid Build Coastguard Worker  * -----------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Texture buffer test case
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker namespace glu
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker class RenderContext;
32*35238bceSAndroid Build Coastguard Worker class ShaderProgram;
33*35238bceSAndroid Build Coastguard Worker } // namespace glu
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker namespace deqp
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace gls
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker 
40*35238bceSAndroid Build Coastguard Worker namespace TextureBufferCaseUtil
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker 
43*35238bceSAndroid Build Coastguard Worker enum ModifyBits
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker     MODIFYBITS_NONE                = 0,
46*35238bceSAndroid Build Coastguard Worker     MODIFYBITS_BUFFERDATA          = (0x1 << 0),
47*35238bceSAndroid Build Coastguard Worker     MODIFYBITS_BUFFERSUBDATA       = (0x1 << 1),
48*35238bceSAndroid Build Coastguard Worker     MODIFYBITS_MAPBUFFER_WRITE     = (0x1 << 2),
49*35238bceSAndroid Build Coastguard Worker     MODIFYBITS_MAPBUFFER_READWRITE = (0x1 << 3),
50*35238bceSAndroid Build Coastguard Worker };
51*35238bceSAndroid Build Coastguard Worker 
52*35238bceSAndroid Build Coastguard Worker enum RenderBits
53*35238bceSAndroid Build Coastguard Worker {
54*35238bceSAndroid Build Coastguard Worker     RENDERBITS_NONE                = 0,
55*35238bceSAndroid Build Coastguard Worker     RENDERBITS_AS_VERTEX_ARRAY     = (0x1 << 0),
56*35238bceSAndroid Build Coastguard Worker     RENDERBITS_AS_INDEX_ARRAY      = (0x1 << 1),
57*35238bceSAndroid Build Coastguard Worker     RENDERBITS_AS_VERTEX_TEXTURE   = (0x1 << 2),
58*35238bceSAndroid Build Coastguard Worker     RENDERBITS_AS_FRAGMENT_TEXTURE = (0x1 << 3)
59*35238bceSAndroid Build Coastguard Worker };
60*35238bceSAndroid Build Coastguard Worker 
61*35238bceSAndroid Build Coastguard Worker } // namespace TextureBufferCaseUtil
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker class TextureBufferCase : public tcu::TestCase
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker public:
66*35238bceSAndroid Build Coastguard Worker     TextureBufferCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, uint32_t format, size_t bufferSize,
67*35238bceSAndroid Build Coastguard Worker                       size_t offset, size_t size, TextureBufferCaseUtil::RenderBits preRender,
68*35238bceSAndroid Build Coastguard Worker                       TextureBufferCaseUtil::ModifyBits modify, TextureBufferCaseUtil::RenderBits postRender,
69*35238bceSAndroid Build Coastguard Worker                       const char *name, const char *description);
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker     ~TextureBufferCase(void);
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker     void init(void);
74*35238bceSAndroid Build Coastguard Worker     void deinit(void);
75*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker private:
78*35238bceSAndroid Build Coastguard Worker     glu::RenderContext &m_renderCtx;
79*35238bceSAndroid Build Coastguard Worker     const uint32_t m_format;
80*35238bceSAndroid Build Coastguard Worker     const size_t m_bufferSize;
81*35238bceSAndroid Build Coastguard Worker     const size_t m_offset;
82*35238bceSAndroid Build Coastguard Worker     const size_t m_size;
83*35238bceSAndroid Build Coastguard Worker     const TextureBufferCaseUtil::RenderBits m_preRender;
84*35238bceSAndroid Build Coastguard Worker     const TextureBufferCaseUtil::ModifyBits m_modify;
85*35238bceSAndroid Build Coastguard Worker     const TextureBufferCaseUtil::RenderBits m_postRender;
86*35238bceSAndroid Build Coastguard Worker 
87*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram *m_preRenderProgram;
88*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram *m_postRenderProgram;
89*35238bceSAndroid Build Coastguard Worker };
90*35238bceSAndroid Build Coastguard Worker 
91*35238bceSAndroid Build Coastguard Worker } // namespace gls
92*35238bceSAndroid Build Coastguard Worker } // namespace deqp
93*35238bceSAndroid Build Coastguard Worker 
94*35238bceSAndroid Build Coastguard Worker #endif // _GLSTEXTUREBUFFERCASE_HPP
95