1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSSTATECHANGEPERFTESTCASES_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLSSTATECHANGEPERFTESTCASES_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL (ES) Module 5*35238bceSAndroid Build Coastguard Worker * ----------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief State change performance tests. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker namespace glu 30*35238bceSAndroid Build Coastguard Worker { 31*35238bceSAndroid Build Coastguard Worker class ShaderProgram; 32*35238bceSAndroid Build Coastguard Worker class RenderContext; 33*35238bceSAndroid Build Coastguard Worker } // namespace glu 34*35238bceSAndroid Build Coastguard Worker 35*35238bceSAndroid Build Coastguard Worker namespace glw 36*35238bceSAndroid Build Coastguard Worker { 37*35238bceSAndroid Build Coastguard Worker class Functions; 38*35238bceSAndroid Build Coastguard Worker } 39*35238bceSAndroid Build Coastguard Worker 40*35238bceSAndroid Build Coastguard Worker namespace deqp 41*35238bceSAndroid Build Coastguard Worker { 42*35238bceSAndroid Build Coastguard Worker namespace gls 43*35238bceSAndroid Build Coastguard Worker { 44*35238bceSAndroid Build Coastguard Worker 45*35238bceSAndroid Build Coastguard Worker class StateChangePerformanceCase : public tcu::TestCase 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker public: 48*35238bceSAndroid Build Coastguard Worker enum DrawType 49*35238bceSAndroid Build Coastguard Worker { 50*35238bceSAndroid Build Coastguard Worker DRAWTYPE_NOT_INDEXED = 0, //!< glDrawArrays() 51*35238bceSAndroid Build Coastguard Worker DRAWTYPE_INDEXED_USER_PTR, //!< glDrawElements(), indices from user pointer. 52*35238bceSAndroid Build Coastguard Worker DRAWTYPE_INDEXED_BUFFER, //!< glDrawElements(), indices in buffer. 53*35238bceSAndroid Build Coastguard Worker }; 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard Worker StateChangePerformanceCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, 56*35238bceSAndroid Build Coastguard Worker const char *description, DrawType drawType, int drawCallCount, int triangleCount); 57*35238bceSAndroid Build Coastguard Worker ~StateChangePerformanceCase(void); 58*35238bceSAndroid Build Coastguard Worker 59*35238bceSAndroid Build Coastguard Worker void init(void); 60*35238bceSAndroid Build Coastguard Worker void deinit(void); 61*35238bceSAndroid Build Coastguard Worker 62*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard Worker protected: 65*35238bceSAndroid Build Coastguard Worker void requireIndexBuffers(int count); 66*35238bceSAndroid Build Coastguard Worker void requireCoordBuffers(int count); 67*35238bceSAndroid Build Coastguard Worker void requirePrograms(int count); 68*35238bceSAndroid Build Coastguard Worker void requireTextures(int count); 69*35238bceSAndroid Build Coastguard Worker void requireFramebuffers(int count); 70*35238bceSAndroid Build Coastguard Worker void requireRenderbuffers(int count); 71*35238bceSAndroid Build Coastguard Worker void requireSamplers(int count); 72*35238bceSAndroid Build Coastguard Worker void requireVertexArrays(int count); 73*35238bceSAndroid Build Coastguard Worker 74*35238bceSAndroid Build Coastguard Worker virtual void setupInitialState(const glw::Functions &gl) = 0; 75*35238bceSAndroid Build Coastguard Worker virtual void renderTest(const glw::Functions &gl) = 0; 76*35238bceSAndroid Build Coastguard Worker virtual void renderReference(const glw::Functions &gl) = 0; 77*35238bceSAndroid Build Coastguard Worker 78*35238bceSAndroid Build Coastguard Worker void callDraw(const glw::Functions &gl); 79*35238bceSAndroid Build Coastguard Worker 80*35238bceSAndroid Build Coastguard Worker void logAndSetTestResult(void); 81*35238bceSAndroid Build Coastguard Worker 82*35238bceSAndroid Build Coastguard Worker protected: 83*35238bceSAndroid Build Coastguard Worker glu::RenderContext &m_renderCtx; 84*35238bceSAndroid Build Coastguard Worker 85*35238bceSAndroid Build Coastguard Worker const DrawType m_drawType; 86*35238bceSAndroid Build Coastguard Worker const int m_iterationCount; 87*35238bceSAndroid Build Coastguard Worker const int m_callCount; 88*35238bceSAndroid Build Coastguard Worker const int m_triangleCount; 89*35238bceSAndroid Build Coastguard Worker 90*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_indexBuffers; 91*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_coordBuffers; 92*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_textures; 93*35238bceSAndroid Build Coastguard Worker std::vector<glu::ShaderProgram *> m_programs; 94*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_framebuffers; 95*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_renderbuffers; 96*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_samplers; 97*35238bceSAndroid Build Coastguard Worker std::vector<uint32_t> m_vertexArrays; 98*35238bceSAndroid Build Coastguard Worker 99*35238bceSAndroid Build Coastguard Worker private: 100*35238bceSAndroid Build Coastguard Worker StateChangePerformanceCase(const StateChangePerformanceCase &); 101*35238bceSAndroid Build Coastguard Worker StateChangePerformanceCase &operator=(const StateChangePerformanceCase &); 102*35238bceSAndroid Build Coastguard Worker 103*35238bceSAndroid Build Coastguard Worker std::vector<uint16_t> m_indices; 104*35238bceSAndroid Build Coastguard Worker 105*35238bceSAndroid Build Coastguard Worker std::vector<uint64_t> m_interleavedResults; 106*35238bceSAndroid Build Coastguard Worker std::vector<uint64_t> m_batchedResults; 107*35238bceSAndroid Build Coastguard Worker }; 108*35238bceSAndroid Build Coastguard Worker 109*35238bceSAndroid Build Coastguard Worker class StateChangeCallPerformanceCase : public tcu::TestCase 110*35238bceSAndroid Build Coastguard Worker { 111*35238bceSAndroid Build Coastguard Worker public: 112*35238bceSAndroid Build Coastguard Worker StateChangeCallPerformanceCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, 113*35238bceSAndroid Build Coastguard Worker const char *description); 114*35238bceSAndroid Build Coastguard Worker ~StateChangeCallPerformanceCase(void); 115*35238bceSAndroid Build Coastguard Worker 116*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 117*35238bceSAndroid Build Coastguard Worker 118*35238bceSAndroid Build Coastguard Worker virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) = 0; 119*35238bceSAndroid Build Coastguard Worker 120*35238bceSAndroid Build Coastguard Worker private: 121*35238bceSAndroid Build Coastguard Worker void executeTest(void); 122*35238bceSAndroid Build Coastguard Worker void logTestCase(void); 123*35238bceSAndroid Build Coastguard Worker 124*35238bceSAndroid Build Coastguard Worker void logAndSetTestResult(void); 125*35238bceSAndroid Build Coastguard Worker 126*35238bceSAndroid Build Coastguard Worker glu::RenderContext &m_renderCtx; 127*35238bceSAndroid Build Coastguard Worker 128*35238bceSAndroid Build Coastguard Worker const int m_iterationCount; 129*35238bceSAndroid Build Coastguard Worker const int m_callCount; 130*35238bceSAndroid Build Coastguard Worker 131*35238bceSAndroid Build Coastguard Worker std::vector<uint64_t> m_results; 132*35238bceSAndroid Build Coastguard Worker }; 133*35238bceSAndroid Build Coastguard Worker 134*35238bceSAndroid Build Coastguard Worker } // namespace gls 135*35238bceSAndroid Build Coastguard Worker } // namespace deqp 136*35238bceSAndroid Build Coastguard Worker 137*35238bceSAndroid Build Coastguard Worker #endif // _GLSSTATECHANGEPERFTESTCASES_HPP 138