xref: /aosp_15_r20/external/deqp/modules/glshared/glsStateChangePerfTestCases.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL (ES) Module
3*35238bceSAndroid Build Coastguard Worker  * -----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief State change performance tests.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "glsStateChangePerfTestCases.hpp"
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
27*35238bceSAndroid Build Coastguard Worker 
28*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
36*35238bceSAndroid Build Coastguard Worker 
37*35238bceSAndroid Build Coastguard Worker #include "deClock.h"
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker #include <vector>
40*35238bceSAndroid Build Coastguard Worker #include <algorithm>
41*35238bceSAndroid Build Coastguard Worker 
42*35238bceSAndroid Build Coastguard Worker using std::string;
43*35238bceSAndroid Build Coastguard Worker using std::vector;
44*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
45*35238bceSAndroid Build Coastguard Worker using namespace glw;
46*35238bceSAndroid Build Coastguard Worker 
47*35238bceSAndroid Build Coastguard Worker namespace deqp
48*35238bceSAndroid Build Coastguard Worker {
49*35238bceSAndroid Build Coastguard Worker namespace gls
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker 
52*35238bceSAndroid Build Coastguard Worker namespace
53*35238bceSAndroid Build Coastguard Worker {
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker struct ResultStats
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker     double median;
58*35238bceSAndroid Build Coastguard Worker     double mean;
59*35238bceSAndroid Build Coastguard Worker     double variance;
60*35238bceSAndroid Build Coastguard Worker 
61*35238bceSAndroid Build Coastguard Worker     uint64_t min;
62*35238bceSAndroid Build Coastguard Worker     uint64_t max;
63*35238bceSAndroid Build Coastguard Worker };
64*35238bceSAndroid Build Coastguard Worker 
calculateStats(const vector<uint64_t> & values)65*35238bceSAndroid Build Coastguard Worker ResultStats calculateStats(const vector<uint64_t> &values)
66*35238bceSAndroid Build Coastguard Worker {
67*35238bceSAndroid Build Coastguard Worker     ResultStats result = {0.0, 0.0, 0.0, 0xFFFFFFFFFFFFFFFFu, 0};
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker     uint64_t sum = 0;
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker     for (int i = 0; i < (int)values.size(); i++)
72*35238bceSAndroid Build Coastguard Worker         sum += values[i];
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker     result.mean = ((double)sum) / (double)values.size();
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker     for (int i = 0; i < (int)values.size(); i++)
77*35238bceSAndroid Build Coastguard Worker     {
78*35238bceSAndroid Build Coastguard Worker         const double val = (double)values[i];
79*35238bceSAndroid Build Coastguard Worker         result.variance += (val - result.mean) * (val - result.mean);
80*35238bceSAndroid Build Coastguard Worker     }
81*35238bceSAndroid Build Coastguard Worker 
82*35238bceSAndroid Build Coastguard Worker     result.variance /= (double)values.size();
83*35238bceSAndroid Build Coastguard Worker 
84*35238bceSAndroid Build Coastguard Worker     {
85*35238bceSAndroid Build Coastguard Worker         const int n = (int)(values.size() / 2);
86*35238bceSAndroid Build Coastguard Worker 
87*35238bceSAndroid Build Coastguard Worker         vector<uint64_t> sortedValues = values;
88*35238bceSAndroid Build Coastguard Worker 
89*35238bceSAndroid Build Coastguard Worker         std::sort(sortedValues.begin(), sortedValues.end());
90*35238bceSAndroid Build Coastguard Worker 
91*35238bceSAndroid Build Coastguard Worker         result.median = (double)sortedValues[n];
92*35238bceSAndroid Build Coastguard Worker     }
93*35238bceSAndroid Build Coastguard Worker 
94*35238bceSAndroid Build Coastguard Worker     for (int i = 0; i < (int)values.size(); i++)
95*35238bceSAndroid Build Coastguard Worker     {
96*35238bceSAndroid Build Coastguard Worker         result.min = std::min(result.min, values[i]);
97*35238bceSAndroid Build Coastguard Worker         result.max = std::max(result.max, values[i]);
98*35238bceSAndroid Build Coastguard Worker     }
99*35238bceSAndroid Build Coastguard Worker 
100*35238bceSAndroid Build Coastguard Worker     return result;
101*35238bceSAndroid Build Coastguard Worker }
102*35238bceSAndroid Build Coastguard Worker 
genIndices(vector<GLushort> & indices,int triangleCount)103*35238bceSAndroid Build Coastguard Worker void genIndices(vector<GLushort> &indices, int triangleCount)
104*35238bceSAndroid Build Coastguard Worker {
105*35238bceSAndroid Build Coastguard Worker     indices.reserve(triangleCount * 3);
106*35238bceSAndroid Build Coastguard Worker 
107*35238bceSAndroid Build Coastguard Worker     for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
108*35238bceSAndroid Build Coastguard Worker     {
109*35238bceSAndroid Build Coastguard Worker         indices.push_back((GLushort)(triangleNdx * 3));
110*35238bceSAndroid Build Coastguard Worker         indices.push_back((GLushort)(triangleNdx * 3 + 1));
111*35238bceSAndroid Build Coastguard Worker         indices.push_back((GLushort)(triangleNdx * 3 + 2));
112*35238bceSAndroid Build Coastguard Worker     }
113*35238bceSAndroid Build Coastguard Worker }
114*35238bceSAndroid Build Coastguard Worker 
genCoords(vector<GLfloat> & coords,int triangleCount)115*35238bceSAndroid Build Coastguard Worker void genCoords(vector<GLfloat> &coords, int triangleCount)
116*35238bceSAndroid Build Coastguard Worker {
117*35238bceSAndroid Build Coastguard Worker     coords.reserve(triangleCount * 3 * 2);
118*35238bceSAndroid Build Coastguard Worker 
119*35238bceSAndroid Build Coastguard Worker     for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
120*35238bceSAndroid Build Coastguard Worker     {
121*35238bceSAndroid Build Coastguard Worker         if ((triangleNdx % 2) == 0)
122*35238bceSAndroid Build Coastguard Worker         {
123*35238bceSAndroid Build Coastguard Worker             // CW
124*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
125*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
126*35238bceSAndroid Build Coastguard Worker 
127*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
128*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
129*35238bceSAndroid Build Coastguard Worker 
130*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
131*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
132*35238bceSAndroid Build Coastguard Worker         }
133*35238bceSAndroid Build Coastguard Worker         else
134*35238bceSAndroid Build Coastguard Worker         {
135*35238bceSAndroid Build Coastguard Worker             // CCW
136*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
137*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
138*35238bceSAndroid Build Coastguard Worker 
139*35238bceSAndroid Build Coastguard Worker             coords.push_back(-1.0f);
140*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
141*35238bceSAndroid Build Coastguard Worker 
142*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
143*35238bceSAndroid Build Coastguard Worker             coords.push_back(1.0f);
144*35238bceSAndroid Build Coastguard Worker         }
145*35238bceSAndroid Build Coastguard Worker     }
146*35238bceSAndroid Build Coastguard Worker }
147*35238bceSAndroid Build Coastguard Worker 
genTextureData(vector<uint8_t> & data,int width,int height)148*35238bceSAndroid Build Coastguard Worker void genTextureData(vector<uint8_t> &data, int width, int height)
149*35238bceSAndroid Build Coastguard Worker {
150*35238bceSAndroid Build Coastguard Worker     data.clear();
151*35238bceSAndroid Build Coastguard Worker     data.reserve(width * height * 4);
152*35238bceSAndroid Build Coastguard Worker 
153*35238bceSAndroid Build Coastguard Worker     for (int x = 0; x < width; x++)
154*35238bceSAndroid Build Coastguard Worker     {
155*35238bceSAndroid Build Coastguard Worker         for (int y = 0; y < height; y++)
156*35238bceSAndroid Build Coastguard Worker         {
157*35238bceSAndroid Build Coastguard Worker             data.push_back((uint8_t)((255 * x) / width));
158*35238bceSAndroid Build Coastguard Worker             data.push_back((uint8_t)((255 * y) / width));
159*35238bceSAndroid Build Coastguard Worker             data.push_back((uint8_t)((255 * x * y) / (width * height)));
160*35238bceSAndroid Build Coastguard Worker             data.push_back(255);
161*35238bceSAndroid Build Coastguard Worker         }
162*35238bceSAndroid Build Coastguard Worker     }
163*35238bceSAndroid Build Coastguard Worker }
164*35238bceSAndroid Build Coastguard Worker 
calculateVariance(const vector<uint64_t> & values,double avg)165*35238bceSAndroid Build Coastguard Worker double calculateVariance(const vector<uint64_t> &values, double avg)
166*35238bceSAndroid Build Coastguard Worker {
167*35238bceSAndroid Build Coastguard Worker     double sum = 0.0;
168*35238bceSAndroid Build Coastguard Worker 
169*35238bceSAndroid Build Coastguard Worker     for (int valueNdx = 0; valueNdx < (int)values.size(); valueNdx++)
170*35238bceSAndroid Build Coastguard Worker     {
171*35238bceSAndroid Build Coastguard Worker         double value = (double)values[valueNdx];
172*35238bceSAndroid Build Coastguard Worker         sum += (value - avg) * (value - avg);
173*35238bceSAndroid Build Coastguard Worker     }
174*35238bceSAndroid Build Coastguard Worker 
175*35238bceSAndroid Build Coastguard Worker     return sum / (double)values.size();
176*35238bceSAndroid Build Coastguard Worker }
177*35238bceSAndroid Build Coastguard Worker 
findMin(const vector<uint64_t> & values)178*35238bceSAndroid Build Coastguard Worker uint64_t findMin(const vector<uint64_t> &values)
179*35238bceSAndroid Build Coastguard Worker {
180*35238bceSAndroid Build Coastguard Worker     uint64_t min = ~0ull;
181*35238bceSAndroid Build Coastguard Worker 
182*35238bceSAndroid Build Coastguard Worker     for (int valueNdx = 0; valueNdx < (int)values.size(); valueNdx++)
183*35238bceSAndroid Build Coastguard Worker         min = std::min(values[valueNdx], min);
184*35238bceSAndroid Build Coastguard Worker 
185*35238bceSAndroid Build Coastguard Worker     return min;
186*35238bceSAndroid Build Coastguard Worker }
187*35238bceSAndroid Build Coastguard Worker 
findMax(const vector<uint64_t> & values)188*35238bceSAndroid Build Coastguard Worker uint64_t findMax(const vector<uint64_t> &values)
189*35238bceSAndroid Build Coastguard Worker {
190*35238bceSAndroid Build Coastguard Worker     uint64_t max = 0;
191*35238bceSAndroid Build Coastguard Worker 
192*35238bceSAndroid Build Coastguard Worker     for (int valueNdx = 0; valueNdx < (int)values.size(); valueNdx++)
193*35238bceSAndroid Build Coastguard Worker         max = std::max(values[valueNdx], max);
194*35238bceSAndroid Build Coastguard Worker 
195*35238bceSAndroid Build Coastguard Worker     return max;
196*35238bceSAndroid Build Coastguard Worker }
197*35238bceSAndroid Build Coastguard Worker 
findMedian(const vector<uint64_t> & v)198*35238bceSAndroid Build Coastguard Worker uint64_t findMedian(const vector<uint64_t> &v)
199*35238bceSAndroid Build Coastguard Worker {
200*35238bceSAndroid Build Coastguard Worker     vector<uint64_t> values = v;
201*35238bceSAndroid Build Coastguard Worker     size_t n                = values.size() / 2;
202*35238bceSAndroid Build Coastguard Worker 
203*35238bceSAndroid Build Coastguard Worker     std::nth_element(values.begin(), values.begin() + n, values.end());
204*35238bceSAndroid Build Coastguard Worker 
205*35238bceSAndroid Build Coastguard Worker     return values[n];
206*35238bceSAndroid Build Coastguard Worker }
207*35238bceSAndroid Build Coastguard Worker 
208*35238bceSAndroid Build Coastguard Worker } // namespace
209*35238bceSAndroid Build Coastguard Worker 
StateChangePerformanceCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * description,DrawType drawType,int drawCallCount,int triangleCount)210*35238bceSAndroid Build Coastguard Worker StateChangePerformanceCase::StateChangePerformanceCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx,
211*35238bceSAndroid Build Coastguard Worker                                                        const char *name, const char *description, DrawType drawType,
212*35238bceSAndroid Build Coastguard Worker                                                        int drawCallCount, int triangleCount)
213*35238bceSAndroid Build Coastguard Worker     : tcu::TestCase(testCtx, tcu::NODETYPE_PERFORMANCE, name, description)
214*35238bceSAndroid Build Coastguard Worker     , m_renderCtx(renderCtx)
215*35238bceSAndroid Build Coastguard Worker     , m_drawType(drawType)
216*35238bceSAndroid Build Coastguard Worker     , m_iterationCount(100)
217*35238bceSAndroid Build Coastguard Worker     , m_callCount(drawCallCount)
218*35238bceSAndroid Build Coastguard Worker     , m_triangleCount(triangleCount)
219*35238bceSAndroid Build Coastguard Worker {
220*35238bceSAndroid Build Coastguard Worker }
221*35238bceSAndroid Build Coastguard Worker 
~StateChangePerformanceCase(void)222*35238bceSAndroid Build Coastguard Worker StateChangePerformanceCase::~StateChangePerformanceCase(void)
223*35238bceSAndroid Build Coastguard Worker {
224*35238bceSAndroid Build Coastguard Worker     StateChangePerformanceCase::deinit();
225*35238bceSAndroid Build Coastguard Worker }
226*35238bceSAndroid Build Coastguard Worker 
init(void)227*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::init(void)
228*35238bceSAndroid Build Coastguard Worker {
229*35238bceSAndroid Build Coastguard Worker     if (m_drawType == DRAWTYPE_INDEXED_USER_PTR)
230*35238bceSAndroid Build Coastguard Worker         genIndices(m_indices, m_triangleCount);
231*35238bceSAndroid Build Coastguard Worker }
232*35238bceSAndroid Build Coastguard Worker 
requireIndexBuffers(int count)233*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireIndexBuffers(int count)
234*35238bceSAndroid Build Coastguard Worker {
235*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
236*35238bceSAndroid Build Coastguard Worker 
237*35238bceSAndroid Build Coastguard Worker     if ((int)m_indexBuffers.size() >= count)
238*35238bceSAndroid Build Coastguard Worker         return;
239*35238bceSAndroid Build Coastguard Worker 
240*35238bceSAndroid Build Coastguard Worker     m_indexBuffers.reserve(count);
241*35238bceSAndroid Build Coastguard Worker 
242*35238bceSAndroid Build Coastguard Worker     vector<GLushort> indices;
243*35238bceSAndroid Build Coastguard Worker     genIndices(indices, m_triangleCount);
244*35238bceSAndroid Build Coastguard Worker 
245*35238bceSAndroid Build Coastguard Worker     while ((int)m_indexBuffers.size() < count)
246*35238bceSAndroid Build Coastguard Worker     {
247*35238bceSAndroid Build Coastguard Worker         GLuint buffer;
248*35238bceSAndroid Build Coastguard Worker 
249*35238bceSAndroid Build Coastguard Worker         gl.genBuffers(1, &buffer);
250*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()");
251*35238bceSAndroid Build Coastguard Worker 
252*35238bceSAndroid Build Coastguard Worker         gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
253*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
254*35238bceSAndroid Build Coastguard Worker         gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(indices.size() * sizeof(GLushort)), &(indices[0]),
255*35238bceSAndroid Build Coastguard Worker                       GL_STATIC_DRAW);
256*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()");
257*35238bceSAndroid Build Coastguard Worker         gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
258*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
259*35238bceSAndroid Build Coastguard Worker 
260*35238bceSAndroid Build Coastguard Worker         m_indexBuffers.push_back(buffer);
261*35238bceSAndroid Build Coastguard Worker     }
262*35238bceSAndroid Build Coastguard Worker }
263*35238bceSAndroid Build Coastguard Worker 
requireCoordBuffers(int count)264*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireCoordBuffers(int count)
265*35238bceSAndroid Build Coastguard Worker {
266*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
267*35238bceSAndroid Build Coastguard Worker 
268*35238bceSAndroid Build Coastguard Worker     if ((int)m_coordBuffers.size() >= count)
269*35238bceSAndroid Build Coastguard Worker         return;
270*35238bceSAndroid Build Coastguard Worker 
271*35238bceSAndroid Build Coastguard Worker     m_coordBuffers.reserve(count);
272*35238bceSAndroid Build Coastguard Worker 
273*35238bceSAndroid Build Coastguard Worker     vector<GLfloat> coords;
274*35238bceSAndroid Build Coastguard Worker     genCoords(coords, m_triangleCount);
275*35238bceSAndroid Build Coastguard Worker 
276*35238bceSAndroid Build Coastguard Worker     while ((int)m_coordBuffers.size() < count)
277*35238bceSAndroid Build Coastguard Worker     {
278*35238bceSAndroid Build Coastguard Worker         GLuint buffer;
279*35238bceSAndroid Build Coastguard Worker 
280*35238bceSAndroid Build Coastguard Worker         gl.genBuffers(1, &buffer);
281*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()");
282*35238bceSAndroid Build Coastguard Worker 
283*35238bceSAndroid Build Coastguard Worker         gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
284*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
285*35238bceSAndroid Build Coastguard Worker         gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(GLfloat)), &(coords[0]), GL_STATIC_DRAW);
286*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()");
287*35238bceSAndroid Build Coastguard Worker         gl.bindBuffer(GL_ARRAY_BUFFER, 0);
288*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
289*35238bceSAndroid Build Coastguard Worker 
290*35238bceSAndroid Build Coastguard Worker         m_coordBuffers.push_back(buffer);
291*35238bceSAndroid Build Coastguard Worker     }
292*35238bceSAndroid Build Coastguard Worker }
293*35238bceSAndroid Build Coastguard Worker 
requirePrograms(int count)294*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requirePrograms(int count)
295*35238bceSAndroid Build Coastguard Worker {
296*35238bceSAndroid Build Coastguard Worker     if ((int)m_programs.size() >= count)
297*35238bceSAndroid Build Coastguard Worker         return;
298*35238bceSAndroid Build Coastguard Worker 
299*35238bceSAndroid Build Coastguard Worker     m_programs.reserve(count);
300*35238bceSAndroid Build Coastguard Worker 
301*35238bceSAndroid Build Coastguard Worker     while ((int)m_programs.size() < count)
302*35238bceSAndroid Build Coastguard Worker     {
303*35238bceSAndroid Build Coastguard Worker         string vertexShaderSource = "attribute mediump vec2 a_coord;\n"
304*35238bceSAndroid Build Coastguard Worker                                     "varying mediump vec2 v_texCoord;\n"
305*35238bceSAndroid Build Coastguard Worker                                     "void main (void)\n"
306*35238bceSAndroid Build Coastguard Worker                                     "{\n"
307*35238bceSAndroid Build Coastguard Worker                                     "\tv_texCoord = vec2(0.5) + 0.5" +
308*35238bceSAndroid Build Coastguard Worker                                     de::toString(m_programs.size()) +
309*35238bceSAndroid Build Coastguard Worker                                     " * a_coord.xy;\n"
310*35238bceSAndroid Build Coastguard Worker                                     "\tgl_Position = vec4(a_coord, 0.5, 1.0);\n"
311*35238bceSAndroid Build Coastguard Worker                                     "}";
312*35238bceSAndroid Build Coastguard Worker 
313*35238bceSAndroid Build Coastguard Worker         string fragmentShaderSource = "uniform sampler2D u_sampler;\n"
314*35238bceSAndroid Build Coastguard Worker                                       "varying mediump vec2 v_texCoord;\n"
315*35238bceSAndroid Build Coastguard Worker                                       "void main (void)\n"
316*35238bceSAndroid Build Coastguard Worker                                       "{\n"
317*35238bceSAndroid Build Coastguard Worker                                       "\tgl_FragColor = vec4(1.0" +
318*35238bceSAndroid Build Coastguard Worker                                       de::toString(m_programs.size()) +
319*35238bceSAndroid Build Coastguard Worker                                       " * texture2D(u_sampler, v_texCoord).xyz, 1.0);\n"
320*35238bceSAndroid Build Coastguard Worker                                       "}";
321*35238bceSAndroid Build Coastguard Worker 
322*35238bceSAndroid Build Coastguard Worker         glu::ShaderProgram *program =
323*35238bceSAndroid Build Coastguard Worker             new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource)
324*35238bceSAndroid Build Coastguard Worker                                                                       << glu::FragmentSource(fragmentShaderSource));
325*35238bceSAndroid Build Coastguard Worker 
326*35238bceSAndroid Build Coastguard Worker         if (!program->isOk())
327*35238bceSAndroid Build Coastguard Worker         {
328*35238bceSAndroid Build Coastguard Worker             m_testCtx.getLog() << *program;
329*35238bceSAndroid Build Coastguard Worker             delete program;
330*35238bceSAndroid Build Coastguard Worker             TCU_FAIL("Compile failed");
331*35238bceSAndroid Build Coastguard Worker         }
332*35238bceSAndroid Build Coastguard Worker 
333*35238bceSAndroid Build Coastguard Worker         m_programs.push_back(program);
334*35238bceSAndroid Build Coastguard Worker     }
335*35238bceSAndroid Build Coastguard Worker }
336*35238bceSAndroid Build Coastguard Worker 
requireTextures(int count)337*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireTextures(int count)
338*35238bceSAndroid Build Coastguard Worker {
339*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
340*35238bceSAndroid Build Coastguard Worker 
341*35238bceSAndroid Build Coastguard Worker     const int textureWidth  = 64;
342*35238bceSAndroid Build Coastguard Worker     const int textureHeight = 64;
343*35238bceSAndroid Build Coastguard Worker 
344*35238bceSAndroid Build Coastguard Worker     if ((int)m_textures.size() >= count)
345*35238bceSAndroid Build Coastguard Worker         return;
346*35238bceSAndroid Build Coastguard Worker 
347*35238bceSAndroid Build Coastguard Worker     m_textures.reserve(count);
348*35238bceSAndroid Build Coastguard Worker 
349*35238bceSAndroid Build Coastguard Worker     vector<uint8_t> textureData;
350*35238bceSAndroid Build Coastguard Worker     genTextureData(textureData, textureWidth, textureHeight);
351*35238bceSAndroid Build Coastguard Worker 
352*35238bceSAndroid Build Coastguard Worker     DE_ASSERT(textureData.size() == textureWidth * textureHeight * 4);
353*35238bceSAndroid Build Coastguard Worker 
354*35238bceSAndroid Build Coastguard Worker     while ((int)m_textures.size() < count)
355*35238bceSAndroid Build Coastguard Worker     {
356*35238bceSAndroid Build Coastguard Worker         GLuint texture;
357*35238bceSAndroid Build Coastguard Worker 
358*35238bceSAndroid Build Coastguard Worker         gl.genTextures(1, &texture);
359*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures()");
360*35238bceSAndroid Build Coastguard Worker 
361*35238bceSAndroid Build Coastguard Worker         gl.bindTexture(GL_TEXTURE_2D, texture);
362*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
363*35238bceSAndroid Build Coastguard Worker 
364*35238bceSAndroid Build Coastguard Worker         gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
365*35238bceSAndroid Build Coastguard Worker                       &(textureData[0]));
366*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D()");
367*35238bceSAndroid Build Coastguard Worker 
368*35238bceSAndroid Build Coastguard Worker         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
369*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri()");
370*35238bceSAndroid Build Coastguard Worker         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
371*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri()");
372*35238bceSAndroid Build Coastguard Worker         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
373*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri()");
374*35238bceSAndroid Build Coastguard Worker         gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
375*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri()");
376*35238bceSAndroid Build Coastguard Worker 
377*35238bceSAndroid Build Coastguard Worker         gl.bindTexture(GL_TEXTURE_2D, 0);
378*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
379*35238bceSAndroid Build Coastguard Worker 
380*35238bceSAndroid Build Coastguard Worker         m_textures.push_back(texture);
381*35238bceSAndroid Build Coastguard Worker     }
382*35238bceSAndroid Build Coastguard Worker }
383*35238bceSAndroid Build Coastguard Worker 
requireFramebuffers(int count)384*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireFramebuffers(int count)
385*35238bceSAndroid Build Coastguard Worker {
386*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
387*35238bceSAndroid Build Coastguard Worker 
388*35238bceSAndroid Build Coastguard Worker     if ((int)m_framebuffers.size() >= count)
389*35238bceSAndroid Build Coastguard Worker         return;
390*35238bceSAndroid Build Coastguard Worker 
391*35238bceSAndroid Build Coastguard Worker     m_framebuffers.reserve(count);
392*35238bceSAndroid Build Coastguard Worker 
393*35238bceSAndroid Build Coastguard Worker     requireRenderbuffers(count);
394*35238bceSAndroid Build Coastguard Worker 
395*35238bceSAndroid Build Coastguard Worker     while ((int)m_framebuffers.size() < count)
396*35238bceSAndroid Build Coastguard Worker     {
397*35238bceSAndroid Build Coastguard Worker         GLuint framebuffer;
398*35238bceSAndroid Build Coastguard Worker 
399*35238bceSAndroid Build Coastguard Worker         gl.genFramebuffers(1, &framebuffer);
400*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers()");
401*35238bceSAndroid Build Coastguard Worker 
402*35238bceSAndroid Build Coastguard Worker         gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
403*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer()");
404*35238bceSAndroid Build Coastguard Worker 
405*35238bceSAndroid Build Coastguard Worker         gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffers[m_framebuffers.size()]);
406*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindRenderbuffer()");
407*35238bceSAndroid Build Coastguard Worker 
408*35238bceSAndroid Build Coastguard Worker         gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
409*35238bceSAndroid Build Coastguard Worker                                    m_renderbuffers[m_framebuffers.size()]);
410*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferRenderbuffer()");
411*35238bceSAndroid Build Coastguard Worker 
412*35238bceSAndroid Build Coastguard Worker         gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
413*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindRenderbuffer()");
414*35238bceSAndroid Build Coastguard Worker 
415*35238bceSAndroid Build Coastguard Worker         gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
416*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer()");
417*35238bceSAndroid Build Coastguard Worker 
418*35238bceSAndroid Build Coastguard Worker         m_framebuffers.push_back(framebuffer);
419*35238bceSAndroid Build Coastguard Worker     }
420*35238bceSAndroid Build Coastguard Worker }
421*35238bceSAndroid Build Coastguard Worker 
requireRenderbuffers(int count)422*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireRenderbuffers(int count)
423*35238bceSAndroid Build Coastguard Worker {
424*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
425*35238bceSAndroid Build Coastguard Worker 
426*35238bceSAndroid Build Coastguard Worker     if ((int)m_renderbuffers.size() >= count)
427*35238bceSAndroid Build Coastguard Worker         return;
428*35238bceSAndroid Build Coastguard Worker 
429*35238bceSAndroid Build Coastguard Worker     m_renderbuffers.reserve(count);
430*35238bceSAndroid Build Coastguard Worker 
431*35238bceSAndroid Build Coastguard Worker     while ((int)m_renderbuffers.size() < count)
432*35238bceSAndroid Build Coastguard Worker     {
433*35238bceSAndroid Build Coastguard Worker         GLuint renderbuffer;
434*35238bceSAndroid Build Coastguard Worker 
435*35238bceSAndroid Build Coastguard Worker         gl.genRenderbuffers(1, &renderbuffer);
436*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenRenderbuffers()");
437*35238bceSAndroid Build Coastguard Worker 
438*35238bceSAndroid Build Coastguard Worker         gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
439*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindRenderbuffer()");
440*35238bceSAndroid Build Coastguard Worker 
441*35238bceSAndroid Build Coastguard Worker         gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 24, 24);
442*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glRenderbufferStorage()");
443*35238bceSAndroid Build Coastguard Worker 
444*35238bceSAndroid Build Coastguard Worker         gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
445*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glBindRenderbuffer()");
446*35238bceSAndroid Build Coastguard Worker 
447*35238bceSAndroid Build Coastguard Worker         m_renderbuffers.push_back(renderbuffer);
448*35238bceSAndroid Build Coastguard Worker     }
449*35238bceSAndroid Build Coastguard Worker }
450*35238bceSAndroid Build Coastguard Worker 
requireSamplers(int count)451*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireSamplers(int count)
452*35238bceSAndroid Build Coastguard Worker {
453*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
454*35238bceSAndroid Build Coastguard Worker 
455*35238bceSAndroid Build Coastguard Worker     if ((int)m_samplers.size() >= count)
456*35238bceSAndroid Build Coastguard Worker         return;
457*35238bceSAndroid Build Coastguard Worker 
458*35238bceSAndroid Build Coastguard Worker     m_samplers.reserve(count);
459*35238bceSAndroid Build Coastguard Worker 
460*35238bceSAndroid Build Coastguard Worker     while ((int)m_samplers.size() < count)
461*35238bceSAndroid Build Coastguard Worker     {
462*35238bceSAndroid Build Coastguard Worker         GLuint sampler;
463*35238bceSAndroid Build Coastguard Worker         gl.genSamplers(1, &sampler);
464*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers()");
465*35238bceSAndroid Build Coastguard Worker         m_samplers.push_back(sampler);
466*35238bceSAndroid Build Coastguard Worker     }
467*35238bceSAndroid Build Coastguard Worker }
468*35238bceSAndroid Build Coastguard Worker 
requireVertexArrays(int count)469*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::requireVertexArrays(int count)
470*35238bceSAndroid Build Coastguard Worker {
471*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
472*35238bceSAndroid Build Coastguard Worker 
473*35238bceSAndroid Build Coastguard Worker     if ((int)m_vertexArrays.size() >= count)
474*35238bceSAndroid Build Coastguard Worker         return;
475*35238bceSAndroid Build Coastguard Worker 
476*35238bceSAndroid Build Coastguard Worker     m_vertexArrays.reserve(count);
477*35238bceSAndroid Build Coastguard Worker 
478*35238bceSAndroid Build Coastguard Worker     while ((int)m_vertexArrays.size() < count)
479*35238bceSAndroid Build Coastguard Worker     {
480*35238bceSAndroid Build Coastguard Worker         GLuint vertexArray;
481*35238bceSAndroid Build Coastguard Worker         gl.genVertexArrays(1, &vertexArray);
482*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays()");
483*35238bceSAndroid Build Coastguard Worker         m_vertexArrays.push_back(vertexArray);
484*35238bceSAndroid Build Coastguard Worker     }
485*35238bceSAndroid Build Coastguard Worker }
486*35238bceSAndroid Build Coastguard Worker 
deinit(void)487*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::deinit(void)
488*35238bceSAndroid Build Coastguard Worker {
489*35238bceSAndroid Build Coastguard Worker     m_indices.clear();
490*35238bceSAndroid Build Coastguard Worker     m_interleavedResults.clear();
491*35238bceSAndroid Build Coastguard Worker     m_batchedResults.clear();
492*35238bceSAndroid Build Coastguard Worker 
493*35238bceSAndroid Build Coastguard Worker     {
494*35238bceSAndroid Build Coastguard Worker         const glw::Functions &gl = m_renderCtx.getFunctions();
495*35238bceSAndroid Build Coastguard Worker 
496*35238bceSAndroid Build Coastguard Worker         if (!m_indexBuffers.empty())
497*35238bceSAndroid Build Coastguard Worker         {
498*35238bceSAndroid Build Coastguard Worker             gl.deleteBuffers((GLsizei)m_indexBuffers.size(), &(m_indexBuffers[0]));
499*35238bceSAndroid Build Coastguard Worker             m_indexBuffers.clear();
500*35238bceSAndroid Build Coastguard Worker         }
501*35238bceSAndroid Build Coastguard Worker 
502*35238bceSAndroid Build Coastguard Worker         if (!m_coordBuffers.empty())
503*35238bceSAndroid Build Coastguard Worker         {
504*35238bceSAndroid Build Coastguard Worker             gl.deleteBuffers((GLsizei)m_coordBuffers.size(), &(m_coordBuffers[0]));
505*35238bceSAndroid Build Coastguard Worker             m_coordBuffers.clear();
506*35238bceSAndroid Build Coastguard Worker         }
507*35238bceSAndroid Build Coastguard Worker 
508*35238bceSAndroid Build Coastguard Worker         if (!m_textures.empty())
509*35238bceSAndroid Build Coastguard Worker         {
510*35238bceSAndroid Build Coastguard Worker             gl.deleteTextures((GLsizei)m_textures.size(), &(m_textures[0]));
511*35238bceSAndroid Build Coastguard Worker             m_textures.clear();
512*35238bceSAndroid Build Coastguard Worker         }
513*35238bceSAndroid Build Coastguard Worker 
514*35238bceSAndroid Build Coastguard Worker         if (!m_framebuffers.empty())
515*35238bceSAndroid Build Coastguard Worker         {
516*35238bceSAndroid Build Coastguard Worker             gl.deleteFramebuffers((GLsizei)m_framebuffers.size(), &(m_framebuffers[0]));
517*35238bceSAndroid Build Coastguard Worker             m_framebuffers.clear();
518*35238bceSAndroid Build Coastguard Worker         }
519*35238bceSAndroid Build Coastguard Worker 
520*35238bceSAndroid Build Coastguard Worker         if (!m_renderbuffers.empty())
521*35238bceSAndroid Build Coastguard Worker         {
522*35238bceSAndroid Build Coastguard Worker             gl.deleteRenderbuffers((GLsizei)m_renderbuffers.size(), &(m_renderbuffers[0]));
523*35238bceSAndroid Build Coastguard Worker             m_renderbuffers.clear();
524*35238bceSAndroid Build Coastguard Worker         }
525*35238bceSAndroid Build Coastguard Worker 
526*35238bceSAndroid Build Coastguard Worker         if (!m_samplers.empty())
527*35238bceSAndroid Build Coastguard Worker         {
528*35238bceSAndroid Build Coastguard Worker             gl.deleteSamplers((GLsizei)m_samplers.size(), &m_samplers[0]);
529*35238bceSAndroid Build Coastguard Worker             m_samplers.clear();
530*35238bceSAndroid Build Coastguard Worker         }
531*35238bceSAndroid Build Coastguard Worker 
532*35238bceSAndroid Build Coastguard Worker         if (!m_vertexArrays.empty())
533*35238bceSAndroid Build Coastguard Worker         {
534*35238bceSAndroid Build Coastguard Worker             gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
535*35238bceSAndroid Build Coastguard Worker             m_vertexArrays.clear();
536*35238bceSAndroid Build Coastguard Worker         }
537*35238bceSAndroid Build Coastguard Worker 
538*35238bceSAndroid Build Coastguard Worker         for (int programNdx = 0; programNdx < (int)m_programs.size(); programNdx++)
539*35238bceSAndroid Build Coastguard Worker         {
540*35238bceSAndroid Build Coastguard Worker             delete m_programs[programNdx];
541*35238bceSAndroid Build Coastguard Worker             m_programs[programNdx] = NULL;
542*35238bceSAndroid Build Coastguard Worker         }
543*35238bceSAndroid Build Coastguard Worker         m_programs.clear();
544*35238bceSAndroid Build Coastguard Worker     }
545*35238bceSAndroid Build Coastguard Worker }
546*35238bceSAndroid Build Coastguard Worker 
logAndSetTestResult(void)547*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::logAndSetTestResult(void)
548*35238bceSAndroid Build Coastguard Worker {
549*35238bceSAndroid Build Coastguard Worker     TestLog &log = m_testCtx.getLog();
550*35238bceSAndroid Build Coastguard Worker 
551*35238bceSAndroid Build Coastguard Worker     ResultStats interleaved = calculateStats(m_interleavedResults);
552*35238bceSAndroid Build Coastguard Worker     ResultStats batched     = calculateStats(m_batchedResults);
553*35238bceSAndroid Build Coastguard Worker 
554*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Interleaved mean: " << interleaved.mean << TestLog::EndMessage;
555*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Interleaved median: " << interleaved.median << TestLog::EndMessage;
556*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Interleaved variance: " << interleaved.variance << TestLog::EndMessage;
557*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Interleaved min: " << interleaved.min << TestLog::EndMessage;
558*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Interleaved max: " << interleaved.max << TestLog::EndMessage;
559*35238bceSAndroid Build Coastguard Worker 
560*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched mean: " << batched.mean << TestLog::EndMessage;
561*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched median: " << batched.median << TestLog::EndMessage;
562*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched variance: " << batched.variance << TestLog::EndMessage;
563*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched min: " << batched.min << TestLog::EndMessage;
564*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched max: " << batched.max << TestLog::EndMessage;
565*35238bceSAndroid Build Coastguard Worker 
566*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched/Interleaved mean ratio: " << (interleaved.mean / batched.mean)
567*35238bceSAndroid Build Coastguard Worker         << TestLog::EndMessage;
568*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Batched/Interleaved median ratio: " << (interleaved.median / batched.median)
569*35238bceSAndroid Build Coastguard Worker         << TestLog::EndMessage;
570*35238bceSAndroid Build Coastguard Worker 
571*35238bceSAndroid Build Coastguard Worker     m_testCtx.setTestResult(QP_TEST_RESULT_PASS,
572*35238bceSAndroid Build Coastguard Worker                             de::floatToString((float)(((double)interleaved.median) / batched.median), 2).c_str());
573*35238bceSAndroid Build Coastguard Worker }
574*35238bceSAndroid Build Coastguard Worker 
iterate(void)575*35238bceSAndroid Build Coastguard Worker tcu::TestCase::IterateResult StateChangePerformanceCase::iterate(void)
576*35238bceSAndroid Build Coastguard Worker {
577*35238bceSAndroid Build Coastguard Worker     if (m_interleavedResults.empty() && m_batchedResults.empty())
578*35238bceSAndroid Build Coastguard Worker     {
579*35238bceSAndroid Build Coastguard Worker         TestLog &log = m_testCtx.getLog();
580*35238bceSAndroid Build Coastguard Worker 
581*35238bceSAndroid Build Coastguard Worker         log << TestLog::Message << "Draw call count: " << m_callCount << TestLog::EndMessage;
582*35238bceSAndroid Build Coastguard Worker         log << TestLog::Message << "Per call triangle count: " << m_triangleCount << TestLog::EndMessage;
583*35238bceSAndroid Build Coastguard Worker     }
584*35238bceSAndroid Build Coastguard Worker 
585*35238bceSAndroid Build Coastguard Worker     // \note [mika] Interleave sampling to balance effects of powerstate etc.
586*35238bceSAndroid Build Coastguard Worker     if ((int)m_interleavedResults.size() < m_iterationCount && m_batchedResults.size() >= m_interleavedResults.size())
587*35238bceSAndroid Build Coastguard Worker     {
588*35238bceSAndroid Build Coastguard Worker         const glw::Functions &gl = m_renderCtx.getFunctions();
589*35238bceSAndroid Build Coastguard Worker         uint64_t resBeginUs      = 0;
590*35238bceSAndroid Build Coastguard Worker         uint64_t resEndUs        = 0;
591*35238bceSAndroid Build Coastguard Worker 
592*35238bceSAndroid Build Coastguard Worker         setupInitialState(gl);
593*35238bceSAndroid Build Coastguard Worker         gl.finish();
594*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish()");
595*35238bceSAndroid Build Coastguard Worker 
596*35238bceSAndroid Build Coastguard Worker         // Render result
597*35238bceSAndroid Build Coastguard Worker         resBeginUs = deGetMicroseconds();
598*35238bceSAndroid Build Coastguard Worker 
599*35238bceSAndroid Build Coastguard Worker         renderTest(gl);
600*35238bceSAndroid Build Coastguard Worker 
601*35238bceSAndroid Build Coastguard Worker         gl.finish();
602*35238bceSAndroid Build Coastguard Worker         resEndUs = deGetMicroseconds();
603*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish()");
604*35238bceSAndroid Build Coastguard Worker 
605*35238bceSAndroid Build Coastguard Worker         m_interleavedResults.push_back(resEndUs - resBeginUs);
606*35238bceSAndroid Build Coastguard Worker 
607*35238bceSAndroid Build Coastguard Worker         return CONTINUE;
608*35238bceSAndroid Build Coastguard Worker     }
609*35238bceSAndroid Build Coastguard Worker     else if ((int)m_batchedResults.size() < m_iterationCount)
610*35238bceSAndroid Build Coastguard Worker     {
611*35238bceSAndroid Build Coastguard Worker         const glw::Functions &gl = m_renderCtx.getFunctions();
612*35238bceSAndroid Build Coastguard Worker         uint64_t refBeginUs      = 0;
613*35238bceSAndroid Build Coastguard Worker         uint64_t refEndUs        = 0;
614*35238bceSAndroid Build Coastguard Worker 
615*35238bceSAndroid Build Coastguard Worker         setupInitialState(gl);
616*35238bceSAndroid Build Coastguard Worker         gl.finish();
617*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish()");
618*35238bceSAndroid Build Coastguard Worker 
619*35238bceSAndroid Build Coastguard Worker         // Render reference
620*35238bceSAndroid Build Coastguard Worker         refBeginUs = deGetMicroseconds();
621*35238bceSAndroid Build Coastguard Worker 
622*35238bceSAndroid Build Coastguard Worker         renderReference(gl);
623*35238bceSAndroid Build Coastguard Worker 
624*35238bceSAndroid Build Coastguard Worker         gl.finish();
625*35238bceSAndroid Build Coastguard Worker         refEndUs = deGetMicroseconds();
626*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish()");
627*35238bceSAndroid Build Coastguard Worker 
628*35238bceSAndroid Build Coastguard Worker         m_batchedResults.push_back(refEndUs - refBeginUs);
629*35238bceSAndroid Build Coastguard Worker 
630*35238bceSAndroid Build Coastguard Worker         return CONTINUE;
631*35238bceSAndroid Build Coastguard Worker     }
632*35238bceSAndroid Build Coastguard Worker     else
633*35238bceSAndroid Build Coastguard Worker     {
634*35238bceSAndroid Build Coastguard Worker         logAndSetTestResult();
635*35238bceSAndroid Build Coastguard Worker         return STOP;
636*35238bceSAndroid Build Coastguard Worker     }
637*35238bceSAndroid Build Coastguard Worker }
638*35238bceSAndroid Build Coastguard Worker 
callDraw(const glw::Functions & gl)639*35238bceSAndroid Build Coastguard Worker void StateChangePerformanceCase::callDraw(const glw::Functions &gl)
640*35238bceSAndroid Build Coastguard Worker {
641*35238bceSAndroid Build Coastguard Worker     switch (m_drawType)
642*35238bceSAndroid Build Coastguard Worker     {
643*35238bceSAndroid Build Coastguard Worker     case DRAWTYPE_NOT_INDEXED:
644*35238bceSAndroid Build Coastguard Worker         gl.drawArrays(GL_TRIANGLES, 0, m_triangleCount * 3);
645*35238bceSAndroid Build Coastguard Worker         break;
646*35238bceSAndroid Build Coastguard Worker     case DRAWTYPE_INDEXED_USER_PTR:
647*35238bceSAndroid Build Coastguard Worker         gl.drawElements(GL_TRIANGLES, m_triangleCount * 3, GL_UNSIGNED_SHORT, &m_indices[0]);
648*35238bceSAndroid Build Coastguard Worker         break;
649*35238bceSAndroid Build Coastguard Worker     case DRAWTYPE_INDEXED_BUFFER:
650*35238bceSAndroid Build Coastguard Worker         gl.drawElements(GL_TRIANGLES, m_triangleCount * 3, GL_UNSIGNED_SHORT, NULL);
651*35238bceSAndroid Build Coastguard Worker         break;
652*35238bceSAndroid Build Coastguard Worker     default:
653*35238bceSAndroid Build Coastguard Worker         DE_ASSERT(false);
654*35238bceSAndroid Build Coastguard Worker     }
655*35238bceSAndroid Build Coastguard Worker }
656*35238bceSAndroid Build Coastguard Worker 
657*35238bceSAndroid Build Coastguard Worker // StateChangeCallPerformanceCase
658*35238bceSAndroid Build Coastguard Worker 
StateChangeCallPerformanceCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * description)659*35238bceSAndroid Build Coastguard Worker StateChangeCallPerformanceCase::StateChangeCallPerformanceCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx,
660*35238bceSAndroid Build Coastguard Worker                                                                const char *name, const char *description)
661*35238bceSAndroid Build Coastguard Worker     : tcu::TestCase(testCtx, tcu::NODETYPE_PERFORMANCE, name, description)
662*35238bceSAndroid Build Coastguard Worker     , m_renderCtx(renderCtx)
663*35238bceSAndroid Build Coastguard Worker     , m_iterationCount(100)
664*35238bceSAndroid Build Coastguard Worker     , m_callCount(1000)
665*35238bceSAndroid Build Coastguard Worker {
666*35238bceSAndroid Build Coastguard Worker }
667*35238bceSAndroid Build Coastguard Worker 
~StateChangeCallPerformanceCase(void)668*35238bceSAndroid Build Coastguard Worker StateChangeCallPerformanceCase::~StateChangeCallPerformanceCase(void)
669*35238bceSAndroid Build Coastguard Worker {
670*35238bceSAndroid Build Coastguard Worker }
671*35238bceSAndroid Build Coastguard Worker 
executeTest(void)672*35238bceSAndroid Build Coastguard Worker void StateChangeCallPerformanceCase::executeTest(void)
673*35238bceSAndroid Build Coastguard Worker {
674*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_renderCtx.getFunctions();
675*35238bceSAndroid Build Coastguard Worker     uint64_t beginTimeUs     = 0;
676*35238bceSAndroid Build Coastguard Worker     uint64_t endTimeUs       = 0;
677*35238bceSAndroid Build Coastguard Worker 
678*35238bceSAndroid Build Coastguard Worker     beginTimeUs = deGetMicroseconds();
679*35238bceSAndroid Build Coastguard Worker 
680*35238bceSAndroid Build Coastguard Worker     execCalls(gl, (int)m_results.size(), m_callCount);
681*35238bceSAndroid Build Coastguard Worker 
682*35238bceSAndroid Build Coastguard Worker     endTimeUs = deGetMicroseconds();
683*35238bceSAndroid Build Coastguard Worker 
684*35238bceSAndroid Build Coastguard Worker     m_results.push_back(endTimeUs - beginTimeUs);
685*35238bceSAndroid Build Coastguard Worker }
686*35238bceSAndroid Build Coastguard Worker 
logTestCase(void)687*35238bceSAndroid Build Coastguard Worker void StateChangeCallPerformanceCase::logTestCase(void)
688*35238bceSAndroid Build Coastguard Worker {
689*35238bceSAndroid Build Coastguard Worker     TestLog &log = m_testCtx.getLog();
690*35238bceSAndroid Build Coastguard Worker 
691*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Iteration count: " << m_iterationCount << TestLog::EndMessage;
692*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Per iteration call count: " << m_callCount << TestLog::EndMessage;
693*35238bceSAndroid Build Coastguard Worker }
694*35238bceSAndroid Build Coastguard Worker 
calculateAverage(const vector<uint64_t> & values)695*35238bceSAndroid Build Coastguard Worker double calculateAverage(const vector<uint64_t> &values)
696*35238bceSAndroid Build Coastguard Worker {
697*35238bceSAndroid Build Coastguard Worker     uint64_t sum = 0;
698*35238bceSAndroid Build Coastguard Worker 
699*35238bceSAndroid Build Coastguard Worker     for (int valueNdx = 0; valueNdx < (int)values.size(); valueNdx++)
700*35238bceSAndroid Build Coastguard Worker         sum += values[valueNdx];
701*35238bceSAndroid Build Coastguard Worker 
702*35238bceSAndroid Build Coastguard Worker     return ((double)sum) / (double)values.size();
703*35238bceSAndroid Build Coastguard Worker }
704*35238bceSAndroid Build Coastguard Worker 
logAndSetTestResult(void)705*35238bceSAndroid Build Coastguard Worker void StateChangeCallPerformanceCase::logAndSetTestResult(void)
706*35238bceSAndroid Build Coastguard Worker {
707*35238bceSAndroid Build Coastguard Worker     TestLog &log = m_testCtx.getLog();
708*35238bceSAndroid Build Coastguard Worker 
709*35238bceSAndroid Build Coastguard Worker     uint64_t minUs         = findMin(m_results);
710*35238bceSAndroid Build Coastguard Worker     uint64_t maxUs         = findMax(m_results);
711*35238bceSAndroid Build Coastguard Worker     uint64_t medianUs      = findMedian(m_results);
712*35238bceSAndroid Build Coastguard Worker     double avgIterationUs  = calculateAverage(m_results);
713*35238bceSAndroid Build Coastguard Worker     double avgCallUs       = avgIterationUs / m_callCount;
714*35238bceSAndroid Build Coastguard Worker     double varIteration    = calculateVariance(m_results, avgIterationUs);
715*35238bceSAndroid Build Coastguard Worker     double avgMedianCallUs = ((double)medianUs) / m_callCount;
716*35238bceSAndroid Build Coastguard Worker 
717*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Min iteration time: " << minUs << "us" << TestLog::EndMessage;
718*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Max iteration time: " << maxUs << "us" << TestLog::EndMessage;
719*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Average iteration time: " << avgIterationUs << "us" << TestLog::EndMessage;
720*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Iteration variance time: " << varIteration << TestLog::EndMessage;
721*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Median iteration time: " << medianUs << "us" << TestLog::EndMessage;
722*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Average call time: " << avgCallUs << "us" << TestLog::EndMessage;
723*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "Average call time for median iteration: " << avgMedianCallUs << "us"
724*35238bceSAndroid Build Coastguard Worker         << TestLog::EndMessage;
725*35238bceSAndroid Build Coastguard Worker 
726*35238bceSAndroid Build Coastguard Worker     m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)avgMedianCallUs, 3).c_str());
727*35238bceSAndroid Build Coastguard Worker }
728*35238bceSAndroid Build Coastguard Worker 
iterate(void)729*35238bceSAndroid Build Coastguard Worker tcu::TestCase::IterateResult StateChangeCallPerformanceCase::iterate(void)
730*35238bceSAndroid Build Coastguard Worker {
731*35238bceSAndroid Build Coastguard Worker     if (m_results.empty())
732*35238bceSAndroid Build Coastguard Worker         logTestCase();
733*35238bceSAndroid Build Coastguard Worker 
734*35238bceSAndroid Build Coastguard Worker     if ((int)m_results.size() < m_iterationCount)
735*35238bceSAndroid Build Coastguard Worker     {
736*35238bceSAndroid Build Coastguard Worker         executeTest();
737*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(m_renderCtx.getFunctions().getError(), "Unexpected error");
738*35238bceSAndroid Build Coastguard Worker         return CONTINUE;
739*35238bceSAndroid Build Coastguard Worker     }
740*35238bceSAndroid Build Coastguard Worker     else
741*35238bceSAndroid Build Coastguard Worker     {
742*35238bceSAndroid Build Coastguard Worker         logAndSetTestResult();
743*35238bceSAndroid Build Coastguard Worker         return STOP;
744*35238bceSAndroid Build Coastguard Worker     }
745*35238bceSAndroid Build Coastguard Worker }
746*35238bceSAndroid Build Coastguard Worker 
747*35238bceSAndroid Build Coastguard Worker } // namespace gls
748*35238bceSAndroid Build Coastguard Worker } // namespace deqp
749