1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSMEMORYSTRESSCASE_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLSMEMORYSTRESSCASE_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Module 5*35238bceSAndroid Build Coastguard Worker * --------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Memory object stress test 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp" 29*35238bceSAndroid Build Coastguard Worker 30*35238bceSAndroid Build Coastguard Worker #include <vector> 31*35238bceSAndroid Build Coastguard Worker 32*35238bceSAndroid Build Coastguard Worker namespace deqp 33*35238bceSAndroid Build Coastguard Worker { 34*35238bceSAndroid Build Coastguard Worker namespace gls 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker 37*35238bceSAndroid Build Coastguard Worker enum MemObjectType 38*35238bceSAndroid Build Coastguard Worker { 39*35238bceSAndroid Build Coastguard Worker MEMOBJECTTYPE_TEXTURE = (1 << 0), 40*35238bceSAndroid Build Coastguard Worker MEMOBJECTTYPE_BUFFER = (1 << 1), 41*35238bceSAndroid Build Coastguard Worker 42*35238bceSAndroid Build Coastguard Worker MEMOBJECTTYPE_LAST 43*35238bceSAndroid Build Coastguard Worker }; 44*35238bceSAndroid Build Coastguard Worker 45*35238bceSAndroid Build Coastguard Worker struct MemObjectConfig 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker int minBufferSize; 48*35238bceSAndroid Build Coastguard Worker int maxBufferSize; 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker int minTextureSize; 51*35238bceSAndroid Build Coastguard Worker int maxTextureSize; 52*35238bceSAndroid Build Coastguard Worker 53*35238bceSAndroid Build Coastguard Worker bool useUnusedData; 54*35238bceSAndroid Build Coastguard Worker bool write; 55*35238bceSAndroid Build Coastguard Worker bool use; 56*35238bceSAndroid Build Coastguard Worker }; 57*35238bceSAndroid Build Coastguard Worker 58*35238bceSAndroid Build Coastguard Worker class MemoryStressCase : public tcu::TestCase 59*35238bceSAndroid Build Coastguard Worker { 60*35238bceSAndroid Build Coastguard Worker public: 61*35238bceSAndroid Build Coastguard Worker MemoryStressCase(tcu::TestContext &testCtx, glu::RenderContext &renderContext, uint32_t objectTypes, 62*35238bceSAndroid Build Coastguard Worker int minTextureSize, int maxTextureSize, int minBufferSize, int maxBufferSize, bool write, bool use, 63*35238bceSAndroid Build Coastguard Worker bool useUnusedData, bool clearAfterOOM, const char *name, const char *desc); 64*35238bceSAndroid Build Coastguard Worker ~MemoryStressCase(void); 65*35238bceSAndroid Build Coastguard Worker 66*35238bceSAndroid Build Coastguard Worker void init(void); 67*35238bceSAndroid Build Coastguard Worker void deinit(void); 68*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 69*35238bceSAndroid Build Coastguard Worker 70*35238bceSAndroid Build Coastguard Worker private: 71*35238bceSAndroid Build Coastguard Worker int m_iteration; 72*35238bceSAndroid Build Coastguard Worker int m_iterationCount; 73*35238bceSAndroid Build Coastguard Worker std::vector<int> m_allocated; 74*35238bceSAndroid Build Coastguard Worker MemObjectType m_objectTypes; 75*35238bceSAndroid Build Coastguard Worker MemObjectConfig m_config; 76*35238bceSAndroid Build Coastguard Worker bool m_zeroAlloc; 77*35238bceSAndroid Build Coastguard Worker bool m_clearAfterOOM; 78*35238bceSAndroid Build Coastguard Worker glu::RenderContext &m_renderCtx; 79*35238bceSAndroid Build Coastguard Worker 80*35238bceSAndroid Build Coastguard Worker MemoryStressCase(const MemoryStressCase &); 81*35238bceSAndroid Build Coastguard Worker MemoryStressCase &operator=(const MemoryStressCase &); 82*35238bceSAndroid Build Coastguard Worker }; 83*35238bceSAndroid Build Coastguard Worker 84*35238bceSAndroid Build Coastguard Worker } // namespace gls 85*35238bceSAndroid Build Coastguard Worker } // namespace deqp 86*35238bceSAndroid Build Coastguard Worker 87*35238bceSAndroid Build Coastguard Worker #endif // _GLSMEMORYSTRESSCASE_HPP 88