xref: /aosp_15_r20/external/deqp/modules/gles31/functional/es31fShaderSharedVarTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief GLSL Shared variable tests.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es31fShaderSharedVarTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "es31fShaderAtomicOpTests.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluShaderUtil.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluObjectWrapper.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluProgramInterfaceQuery.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "tcuVectorUtil.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "tcuFormatUtil.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "deArrayUtil.hpp"
37*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
38*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
39*35238bceSAndroid Build Coastguard Worker 
40*35238bceSAndroid Build Coastguard Worker #include <algorithm>
41*35238bceSAndroid Build Coastguard Worker #include <set>
42*35238bceSAndroid Build Coastguard Worker 
43*35238bceSAndroid Build Coastguard Worker namespace deqp
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker namespace gles31
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker namespace Functional
48*35238bceSAndroid Build Coastguard Worker {
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker using std::set;
51*35238bceSAndroid Build Coastguard Worker using std::string;
52*35238bceSAndroid Build Coastguard Worker using std::vector;
53*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
54*35238bceSAndroid Build Coastguard Worker using tcu::UVec3;
55*35238bceSAndroid Build Coastguard Worker using namespace glu;
56*35238bceSAndroid Build Coastguard Worker 
57*35238bceSAndroid Build Coastguard Worker enum
58*35238bceSAndroid Build Coastguard Worker {
59*35238bceSAndroid Build Coastguard Worker     MAX_VALUE_ARRAY_LENGTH = 15 // * 2 * sizeof(mat4) + sizeof(int) = 481 uniform components (limit 512)
60*35238bceSAndroid Build Coastguard Worker };
61*35238bceSAndroid Build Coastguard Worker 
62*35238bceSAndroid Build Coastguard Worker template <typename T, int Size>
product(const tcu::Vector<T,Size> & v)63*35238bceSAndroid Build Coastguard Worker static inline T product(const tcu::Vector<T, Size> &v)
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker     T res = v[0];
66*35238bceSAndroid Build Coastguard Worker     for (int ndx = 1; ndx < Size; ndx++)
67*35238bceSAndroid Build Coastguard Worker         res *= v[ndx];
68*35238bceSAndroid Build Coastguard Worker     return res;
69*35238bceSAndroid Build Coastguard Worker }
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker class SharedBasicVarCase : public TestCase
72*35238bceSAndroid Build Coastguard Worker {
73*35238bceSAndroid Build Coastguard Worker public:
74*35238bceSAndroid Build Coastguard Worker     SharedBasicVarCase(Context &context, const char *name, DataType basicType, Precision precision,
75*35238bceSAndroid Build Coastguard Worker                        const tcu::UVec3 &workGroupSize);
76*35238bceSAndroid Build Coastguard Worker     ~SharedBasicVarCase(void);
77*35238bceSAndroid Build Coastguard Worker 
78*35238bceSAndroid Build Coastguard Worker     void init(void);
79*35238bceSAndroid Build Coastguard Worker     void deinit(void);
80*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
81*35238bceSAndroid Build Coastguard Worker 
82*35238bceSAndroid Build Coastguard Worker private:
83*35238bceSAndroid Build Coastguard Worker     SharedBasicVarCase(const SharedBasicVarCase &other);
84*35238bceSAndroid Build Coastguard Worker     SharedBasicVarCase &operator=(const SharedBasicVarCase &other);
85*35238bceSAndroid Build Coastguard Worker 
86*35238bceSAndroid Build Coastguard Worker     const DataType m_basicType;
87*35238bceSAndroid Build Coastguard Worker     const Precision m_precision;
88*35238bceSAndroid Build Coastguard Worker     const tcu::UVec3 m_workGroupSize;
89*35238bceSAndroid Build Coastguard Worker 
90*35238bceSAndroid Build Coastguard Worker     ShaderProgram *m_program;
91*35238bceSAndroid Build Coastguard Worker };
92*35238bceSAndroid Build Coastguard Worker 
getBasicCaseDescription(DataType basicType,Precision precision,const tcu::UVec3 & workGroupSize)93*35238bceSAndroid Build Coastguard Worker static std::string getBasicCaseDescription(DataType basicType, Precision precision, const tcu::UVec3 &workGroupSize)
94*35238bceSAndroid Build Coastguard Worker {
95*35238bceSAndroid Build Coastguard Worker     std::ostringstream str;
96*35238bceSAndroid Build Coastguard Worker     if (precision != PRECISION_LAST)
97*35238bceSAndroid Build Coastguard Worker         str << getPrecisionName(precision) << " ";
98*35238bceSAndroid Build Coastguard Worker     str << getDataTypeName(basicType) << ", work group size = " << workGroupSize;
99*35238bceSAndroid Build Coastguard Worker     return str.str();
100*35238bceSAndroid Build Coastguard Worker }
101*35238bceSAndroid Build Coastguard Worker 
SharedBasicVarCase(Context & context,const char * name,DataType basicType,Precision precision,const tcu::UVec3 & workGroupSize)102*35238bceSAndroid Build Coastguard Worker SharedBasicVarCase::SharedBasicVarCase(Context &context, const char *name, DataType basicType, Precision precision,
103*35238bceSAndroid Build Coastguard Worker                                        const tcu::UVec3 &workGroupSize)
104*35238bceSAndroid Build Coastguard Worker     : TestCase(context, name, getBasicCaseDescription(basicType, precision, workGroupSize).c_str())
105*35238bceSAndroid Build Coastguard Worker     , m_basicType(basicType)
106*35238bceSAndroid Build Coastguard Worker     , m_precision(precision)
107*35238bceSAndroid Build Coastguard Worker     , m_workGroupSize(workGroupSize)
108*35238bceSAndroid Build Coastguard Worker     , m_program(DE_NULL)
109*35238bceSAndroid Build Coastguard Worker {
110*35238bceSAndroid Build Coastguard Worker }
111*35238bceSAndroid Build Coastguard Worker 
~SharedBasicVarCase(void)112*35238bceSAndroid Build Coastguard Worker SharedBasicVarCase::~SharedBasicVarCase(void)
113*35238bceSAndroid Build Coastguard Worker {
114*35238bceSAndroid Build Coastguard Worker     SharedBasicVarCase::deinit();
115*35238bceSAndroid Build Coastguard Worker }
116*35238bceSAndroid Build Coastguard Worker 
init(void)117*35238bceSAndroid Build Coastguard Worker void SharedBasicVarCase::init(void)
118*35238bceSAndroid Build Coastguard Worker {
119*35238bceSAndroid Build Coastguard Worker     const int valArrayLength = de::min<int>(MAX_VALUE_ARRAY_LENGTH, product(m_workGroupSize));
120*35238bceSAndroid Build Coastguard Worker     const char *precName     = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : "";
121*35238bceSAndroid Build Coastguard Worker     const char *typeName     = getDataTypeName(m_basicType);
122*35238bceSAndroid Build Coastguard Worker     std::ostringstream src;
123*35238bceSAndroid Build Coastguard Worker 
124*35238bceSAndroid Build Coastguard Worker     src << "#version 310 es\n"
125*35238bceSAndroid Build Coastguard Worker         << "layout (local_size_x = " << m_workGroupSize[0] << ", local_size_y = " << m_workGroupSize[1]
126*35238bceSAndroid Build Coastguard Worker         << ", local_size_z = " << m_workGroupSize[2] << ") in;\n"
127*35238bceSAndroid Build Coastguard Worker         << "const uint LOCAL_SIZE = gl_WorkGroupSize.x*gl_WorkGroupSize.y*gl_WorkGroupSize.z;\n"
128*35238bceSAndroid Build Coastguard Worker         << "shared " << precName << " " << typeName << " s_var;\n"
129*35238bceSAndroid Build Coastguard Worker         << "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n"
130*35238bceSAndroid Build Coastguard Worker         << "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n"
131*35238bceSAndroid Build Coastguard Worker         << "uniform uint u_numIters;\n"
132*35238bceSAndroid Build Coastguard Worker         << "layout(binding = 0) buffer Result\n"
133*35238bceSAndroid Build Coastguard Worker         << "{\n"
134*35238bceSAndroid Build Coastguard Worker         << "    bool isOk[LOCAL_SIZE];\n"
135*35238bceSAndroid Build Coastguard Worker         << "};\n"
136*35238bceSAndroid Build Coastguard Worker         << "\n"
137*35238bceSAndroid Build Coastguard Worker         << "void main (void)\n"
138*35238bceSAndroid Build Coastguard Worker         << "{\n"
139*35238bceSAndroid Build Coastguard Worker         << "    bool allOk = true;\n"
140*35238bceSAndroid Build Coastguard Worker         << "    for (uint ndx = 0u; ndx < u_numIters; ndx++)\n"
141*35238bceSAndroid Build Coastguard Worker         << "    {\n"
142*35238bceSAndroid Build Coastguard Worker         << "        if (ndx == gl_LocalInvocationIndex)\n"
143*35238bceSAndroid Build Coastguard Worker         << "            s_var = u_val[ndx%uint(u_val.length())];\n"
144*35238bceSAndroid Build Coastguard Worker         << "\n"
145*35238bceSAndroid Build Coastguard Worker         << "        barrier();\n"
146*35238bceSAndroid Build Coastguard Worker         << "\n"
147*35238bceSAndroid Build Coastguard Worker         << "        if (s_var != u_ref[ndx%uint(u_ref.length())])\n"
148*35238bceSAndroid Build Coastguard Worker         << "            allOk = false;\n"
149*35238bceSAndroid Build Coastguard Worker         << "\n"
150*35238bceSAndroid Build Coastguard Worker         << "        barrier();\n"
151*35238bceSAndroid Build Coastguard Worker         << "    }\n"
152*35238bceSAndroid Build Coastguard Worker         << "\n"
153*35238bceSAndroid Build Coastguard Worker         << "    isOk[gl_LocalInvocationIndex] = allOk;\n"
154*35238bceSAndroid Build Coastguard Worker         << "}\n";
155*35238bceSAndroid Build Coastguard Worker 
156*35238bceSAndroid Build Coastguard Worker     DE_ASSERT(!m_program);
157*35238bceSAndroid Build Coastguard Worker     m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
158*35238bceSAndroid Build Coastguard Worker 
159*35238bceSAndroid Build Coastguard Worker     m_testCtx.getLog() << *m_program;
160*35238bceSAndroid Build Coastguard Worker 
161*35238bceSAndroid Build Coastguard Worker     if (!m_program->isOk())
162*35238bceSAndroid Build Coastguard Worker     {
163*35238bceSAndroid Build Coastguard Worker         delete m_program;
164*35238bceSAndroid Build Coastguard Worker         m_program = DE_NULL;
165*35238bceSAndroid Build Coastguard Worker         throw tcu::TestError("Compile failed");
166*35238bceSAndroid Build Coastguard Worker     }
167*35238bceSAndroid Build Coastguard Worker }
168*35238bceSAndroid Build Coastguard Worker 
deinit(void)169*35238bceSAndroid Build Coastguard Worker void SharedBasicVarCase::deinit(void)
170*35238bceSAndroid Build Coastguard Worker {
171*35238bceSAndroid Build Coastguard Worker     delete m_program;
172*35238bceSAndroid Build Coastguard Worker     m_program = DE_NULL;
173*35238bceSAndroid Build Coastguard Worker }
174*35238bceSAndroid Build Coastguard Worker 
iterate(void)175*35238bceSAndroid Build Coastguard Worker SharedBasicVarCase::IterateResult SharedBasicVarCase::iterate(void)
176*35238bceSAndroid Build Coastguard Worker {
177*35238bceSAndroid Build Coastguard Worker     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
178*35238bceSAndroid Build Coastguard Worker     const uint32_t program   = m_program->getProgram();
179*35238bceSAndroid Build Coastguard Worker     Buffer outputBuffer(m_context.getRenderContext());
180*35238bceSAndroid Build Coastguard Worker     const uint32_t outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result");
181*35238bceSAndroid Build Coastguard Worker     const InterfaceBlockInfo outBlockInfo =
182*35238bceSAndroid Build Coastguard Worker         getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx);
183*35238bceSAndroid Build Coastguard Worker 
184*35238bceSAndroid Build Coastguard Worker     gl.useProgram(program);
185*35238bceSAndroid Build Coastguard Worker 
186*35238bceSAndroid Build Coastguard Worker     // Setup input values.
187*35238bceSAndroid Build Coastguard Worker     {
188*35238bceSAndroid Build Coastguard Worker         const int numValues    = (int)product(m_workGroupSize);
189*35238bceSAndroid Build Coastguard Worker         const int valLoc       = gl.getUniformLocation(program, "u_val[0]");
190*35238bceSAndroid Build Coastguard Worker         const int refLoc       = gl.getUniformLocation(program, "u_ref[0]");
191*35238bceSAndroid Build Coastguard Worker         const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
192*35238bceSAndroid Build Coastguard Worker         const int scalarSize   = getDataTypeScalarSize(m_basicType);
193*35238bceSAndroid Build Coastguard Worker 
194*35238bceSAndroid Build Coastguard Worker         if (isDataTypeFloatOrVec(m_basicType))
195*35238bceSAndroid Build Coastguard Worker         {
196*35238bceSAndroid Build Coastguard Worker             const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
197*35238bceSAndroid Build Coastguard Worker             const int minInt = -de::min(numValues / 2, maxInt);
198*35238bceSAndroid Build Coastguard Worker             vector<float> values(numValues * scalarSize);
199*35238bceSAndroid Build Coastguard Worker 
200*35238bceSAndroid Build Coastguard Worker             for (int ndx = 0; ndx < (int)values.size(); ndx++)
201*35238bceSAndroid Build Coastguard Worker                 values[ndx] = float(minInt + (ndx % (maxInt - minInt + 1)));
202*35238bceSAndroid Build Coastguard Worker 
203*35238bceSAndroid Build Coastguard Worker             for (int uNdx = 0; uNdx < 2; uNdx++)
204*35238bceSAndroid Build Coastguard Worker             {
205*35238bceSAndroid Build Coastguard Worker                 const int location = uNdx == 1 ? refLoc : valLoc;
206*35238bceSAndroid Build Coastguard Worker 
207*35238bceSAndroid Build Coastguard Worker                 if (scalarSize == 1)
208*35238bceSAndroid Build Coastguard Worker                     gl.uniform1fv(location, numValues, &values[0]);
209*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 2)
210*35238bceSAndroid Build Coastguard Worker                     gl.uniform2fv(location, numValues, &values[0]);
211*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 3)
212*35238bceSAndroid Build Coastguard Worker                     gl.uniform3fv(location, numValues, &values[0]);
213*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 4)
214*35238bceSAndroid Build Coastguard Worker                     gl.uniform4fv(location, numValues, &values[0]);
215*35238bceSAndroid Build Coastguard Worker             }
216*35238bceSAndroid Build Coastguard Worker         }
217*35238bceSAndroid Build Coastguard Worker         else if (isDataTypeIntOrIVec(m_basicType))
218*35238bceSAndroid Build Coastguard Worker         {
219*35238bceSAndroid Build Coastguard Worker             const int maxInt = m_precision == glu::PRECISION_LOWP ? 64 : 1024;
220*35238bceSAndroid Build Coastguard Worker             const int minInt = -de::min(numValues / 2, maxInt);
221*35238bceSAndroid Build Coastguard Worker             vector<int> values(numValues * scalarSize);
222*35238bceSAndroid Build Coastguard Worker 
223*35238bceSAndroid Build Coastguard Worker             for (int ndx = 0; ndx < (int)values.size(); ndx++)
224*35238bceSAndroid Build Coastguard Worker                 values[ndx] = minInt + (ndx % (maxInt - minInt + 1));
225*35238bceSAndroid Build Coastguard Worker 
226*35238bceSAndroid Build Coastguard Worker             for (int uNdx = 0; uNdx < 2; uNdx++)
227*35238bceSAndroid Build Coastguard Worker             {
228*35238bceSAndroid Build Coastguard Worker                 const int location = uNdx == 1 ? refLoc : valLoc;
229*35238bceSAndroid Build Coastguard Worker 
230*35238bceSAndroid Build Coastguard Worker                 if (scalarSize == 1)
231*35238bceSAndroid Build Coastguard Worker                     gl.uniform1iv(location, numValues, &values[0]);
232*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 2)
233*35238bceSAndroid Build Coastguard Worker                     gl.uniform2iv(location, numValues, &values[0]);
234*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 3)
235*35238bceSAndroid Build Coastguard Worker                     gl.uniform3iv(location, numValues, &values[0]);
236*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 4)
237*35238bceSAndroid Build Coastguard Worker                     gl.uniform4iv(location, numValues, &values[0]);
238*35238bceSAndroid Build Coastguard Worker             }
239*35238bceSAndroid Build Coastguard Worker         }
240*35238bceSAndroid Build Coastguard Worker         else if (isDataTypeUintOrUVec(m_basicType))
241*35238bceSAndroid Build Coastguard Worker         {
242*35238bceSAndroid Build Coastguard Worker             const uint32_t maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024;
243*35238bceSAndroid Build Coastguard Worker             vector<uint32_t> values(numValues * scalarSize);
244*35238bceSAndroid Build Coastguard Worker 
245*35238bceSAndroid Build Coastguard Worker             for (int ndx = 0; ndx < (int)values.size(); ndx++)
246*35238bceSAndroid Build Coastguard Worker                 values[ndx] = ndx % (maxInt + 1);
247*35238bceSAndroid Build Coastguard Worker 
248*35238bceSAndroid Build Coastguard Worker             for (int uNdx = 0; uNdx < 2; uNdx++)
249*35238bceSAndroid Build Coastguard Worker             {
250*35238bceSAndroid Build Coastguard Worker                 const int location = uNdx == 1 ? refLoc : valLoc;
251*35238bceSAndroid Build Coastguard Worker 
252*35238bceSAndroid Build Coastguard Worker                 if (scalarSize == 1)
253*35238bceSAndroid Build Coastguard Worker                     gl.uniform1uiv(location, numValues, &values[0]);
254*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 2)
255*35238bceSAndroid Build Coastguard Worker                     gl.uniform2uiv(location, numValues, &values[0]);
256*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 3)
257*35238bceSAndroid Build Coastguard Worker                     gl.uniform3uiv(location, numValues, &values[0]);
258*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 4)
259*35238bceSAndroid Build Coastguard Worker                     gl.uniform4uiv(location, numValues, &values[0]);
260*35238bceSAndroid Build Coastguard Worker             }
261*35238bceSAndroid Build Coastguard Worker         }
262*35238bceSAndroid Build Coastguard Worker         else if (isDataTypeBoolOrBVec(m_basicType))
263*35238bceSAndroid Build Coastguard Worker         {
264*35238bceSAndroid Build Coastguard Worker             de::Random rnd(0x324f);
265*35238bceSAndroid Build Coastguard Worker             vector<int> values(numValues * scalarSize);
266*35238bceSAndroid Build Coastguard Worker 
267*35238bceSAndroid Build Coastguard Worker             for (int ndx = 0; ndx < (int)values.size(); ndx++)
268*35238bceSAndroid Build Coastguard Worker                 values[ndx] = rnd.getBool() ? 1 : 0;
269*35238bceSAndroid Build Coastguard Worker 
270*35238bceSAndroid Build Coastguard Worker             for (int uNdx = 0; uNdx < 2; uNdx++)
271*35238bceSAndroid Build Coastguard Worker             {
272*35238bceSAndroid Build Coastguard Worker                 const int location = uNdx == 1 ? refLoc : valLoc;
273*35238bceSAndroid Build Coastguard Worker 
274*35238bceSAndroid Build Coastguard Worker                 if (scalarSize == 1)
275*35238bceSAndroid Build Coastguard Worker                     gl.uniform1iv(location, numValues, &values[0]);
276*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 2)
277*35238bceSAndroid Build Coastguard Worker                     gl.uniform2iv(location, numValues, &values[0]);
278*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 3)
279*35238bceSAndroid Build Coastguard Worker                     gl.uniform3iv(location, numValues, &values[0]);
280*35238bceSAndroid Build Coastguard Worker                 else if (scalarSize == 4)
281*35238bceSAndroid Build Coastguard Worker                     gl.uniform4iv(location, numValues, &values[0]);
282*35238bceSAndroid Build Coastguard Worker             }
283*35238bceSAndroid Build Coastguard Worker         }
284*35238bceSAndroid Build Coastguard Worker         else if (isDataTypeMatrix(m_basicType))
285*35238bceSAndroid Build Coastguard Worker         {
286*35238bceSAndroid Build Coastguard Worker             const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
287*35238bceSAndroid Build Coastguard Worker             const int minInt = -de::min(numValues / 2, maxInt);
288*35238bceSAndroid Build Coastguard Worker             vector<float> values(numValues * scalarSize);
289*35238bceSAndroid Build Coastguard Worker 
290*35238bceSAndroid Build Coastguard Worker             for (int ndx = 0; ndx < (int)values.size(); ndx++)
291*35238bceSAndroid Build Coastguard Worker                 values[ndx] = float(minInt + (ndx % (maxInt - minInt + 1)));
292*35238bceSAndroid Build Coastguard Worker 
293*35238bceSAndroid Build Coastguard Worker             for (int uNdx = 0; uNdx < 2; uNdx++)
294*35238bceSAndroid Build Coastguard Worker             {
295*35238bceSAndroid Build Coastguard Worker                 const int location = uNdx == 1 ? refLoc : valLoc;
296*35238bceSAndroid Build Coastguard Worker 
297*35238bceSAndroid Build Coastguard Worker                 switch (m_basicType)
298*35238bceSAndroid Build Coastguard Worker                 {
299*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT2:
300*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix2fv(location, numValues, false, &values[0]);
301*35238bceSAndroid Build Coastguard Worker                     break;
302*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT2X3:
303*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix2x3fv(location, numValues, false, &values[0]);
304*35238bceSAndroid Build Coastguard Worker                     break;
305*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT2X4:
306*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix2x4fv(location, numValues, false, &values[0]);
307*35238bceSAndroid Build Coastguard Worker                     break;
308*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT3X2:
309*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix3x2fv(location, numValues, false, &values[0]);
310*35238bceSAndroid Build Coastguard Worker                     break;
311*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT3:
312*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix3fv(location, numValues, false, &values[0]);
313*35238bceSAndroid Build Coastguard Worker                     break;
314*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT3X4:
315*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix3x4fv(location, numValues, false, &values[0]);
316*35238bceSAndroid Build Coastguard Worker                     break;
317*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT4X2:
318*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix4x2fv(location, numValues, false, &values[0]);
319*35238bceSAndroid Build Coastguard Worker                     break;
320*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT4X3:
321*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix4x3fv(location, numValues, false, &values[0]);
322*35238bceSAndroid Build Coastguard Worker                     break;
323*35238bceSAndroid Build Coastguard Worker                 case TYPE_FLOAT_MAT4:
324*35238bceSAndroid Build Coastguard Worker                     gl.uniformMatrix4fv(location, numValues, false, &values[0]);
325*35238bceSAndroid Build Coastguard Worker                     break;
326*35238bceSAndroid Build Coastguard Worker                 default:
327*35238bceSAndroid Build Coastguard Worker                     DE_ASSERT(false);
328*35238bceSAndroid Build Coastguard Worker                 }
329*35238bceSAndroid Build Coastguard Worker             }
330*35238bceSAndroid Build Coastguard Worker         }
331*35238bceSAndroid Build Coastguard Worker 
332*35238bceSAndroid Build Coastguard Worker         gl.uniform1ui(iterCountLoc, product(m_workGroupSize));
333*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "Input value setup failed");
334*35238bceSAndroid Build Coastguard Worker     }
335*35238bceSAndroid Build Coastguard Worker 
336*35238bceSAndroid Build Coastguard Worker     // Setup output buffer.
337*35238bceSAndroid Build Coastguard Worker     {
338*35238bceSAndroid Build Coastguard Worker         vector<uint8_t> emptyData(outBlockInfo.dataSize);
339*35238bceSAndroid Build Coastguard Worker         std::fill(emptyData.begin(), emptyData.end(), 0);
340*35238bceSAndroid Build Coastguard Worker 
341*35238bceSAndroid Build Coastguard Worker         gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
342*35238bceSAndroid Build Coastguard Worker         gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ);
343*35238bceSAndroid Build Coastguard Worker         gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer);
344*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "Output buffer setup failed");
345*35238bceSAndroid Build Coastguard Worker     }
346*35238bceSAndroid Build Coastguard Worker 
347*35238bceSAndroid Build Coastguard Worker     gl.dispatchCompute(1, 1, 1);
348*35238bceSAndroid Build Coastguard Worker 
349*35238bceSAndroid Build Coastguard Worker     // Read back and compare
350*35238bceSAndroid Build Coastguard Worker     {
351*35238bceSAndroid Build Coastguard Worker         const uint32_t numValues = product(m_workGroupSize);
352*35238bceSAndroid Build Coastguard Worker         const InterfaceVariableInfo outVarInfo =
353*35238bceSAndroid Build Coastguard Worker             getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outBlockInfo.activeVariables[0]);
354*35238bceSAndroid Build Coastguard Worker         const void *resPtr  = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT);
355*35238bceSAndroid Build Coastguard Worker         const int maxErrMsg = 10;
356*35238bceSAndroid Build Coastguard Worker         int numFailed       = 0;
357*35238bceSAndroid Build Coastguard Worker 
358*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
359*35238bceSAndroid Build Coastguard Worker         TCU_CHECK(resPtr);
360*35238bceSAndroid Build Coastguard Worker 
361*35238bceSAndroid Build Coastguard Worker         for (uint32_t ndx = 0; ndx < numValues; ndx++)
362*35238bceSAndroid Build Coastguard Worker         {
363*35238bceSAndroid Build Coastguard Worker             const int resVal =
364*35238bceSAndroid Build Coastguard Worker                 *((const int *)((const uint8_t *)resPtr + outVarInfo.offset + outVarInfo.arrayStride * ndx));
365*35238bceSAndroid Build Coastguard Worker 
366*35238bceSAndroid Build Coastguard Worker             if (resVal == 0)
367*35238bceSAndroid Build Coastguard Worker             {
368*35238bceSAndroid Build Coastguard Worker                 if (numFailed < maxErrMsg)
369*35238bceSAndroid Build Coastguard Worker                     m_testCtx.getLog() << TestLog::Message << "ERROR: isOk[" << ndx << "] = " << resVal << " != true"
370*35238bceSAndroid Build Coastguard Worker                                        << TestLog::EndMessage;
371*35238bceSAndroid Build Coastguard Worker                 else if (numFailed == maxErrMsg)
372*35238bceSAndroid Build Coastguard Worker                     m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
373*35238bceSAndroid Build Coastguard Worker 
374*35238bceSAndroid Build Coastguard Worker                 numFailed += 1;
375*35238bceSAndroid Build Coastguard Worker             }
376*35238bceSAndroid Build Coastguard Worker         }
377*35238bceSAndroid Build Coastguard Worker 
378*35238bceSAndroid Build Coastguard Worker         gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
379*35238bceSAndroid Build Coastguard Worker         GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer()");
380*35238bceSAndroid Build Coastguard Worker 
381*35238bceSAndroid Build Coastguard Worker         m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
382*35238bceSAndroid Build Coastguard Worker                            << TestLog::EndMessage;
383*35238bceSAndroid Build Coastguard Worker 
384*35238bceSAndroid Build Coastguard Worker         m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
385*35238bceSAndroid Build Coastguard Worker                                 numFailed == 0 ? "Pass" : "Comparison failed");
386*35238bceSAndroid Build Coastguard Worker     }
387*35238bceSAndroid Build Coastguard Worker 
388*35238bceSAndroid Build Coastguard Worker     return STOP;
389*35238bceSAndroid Build Coastguard Worker }
390*35238bceSAndroid Build Coastguard Worker 
ShaderSharedVarTests(Context & context)391*35238bceSAndroid Build Coastguard Worker ShaderSharedVarTests::ShaderSharedVarTests(Context &context)
392*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "shared_var", "Shared Variable Tests")
393*35238bceSAndroid Build Coastguard Worker {
394*35238bceSAndroid Build Coastguard Worker }
395*35238bceSAndroid Build Coastguard Worker 
~ShaderSharedVarTests(void)396*35238bceSAndroid Build Coastguard Worker ShaderSharedVarTests::~ShaderSharedVarTests(void)
397*35238bceSAndroid Build Coastguard Worker {
398*35238bceSAndroid Build Coastguard Worker }
399*35238bceSAndroid Build Coastguard Worker 
init(void)400*35238bceSAndroid Build Coastguard Worker void ShaderSharedVarTests::init(void)
401*35238bceSAndroid Build Coastguard Worker {
402*35238bceSAndroid Build Coastguard Worker     // .basic_type
403*35238bceSAndroid Build Coastguard Worker     {
404*35238bceSAndroid Build Coastguard Worker         tcu::TestCaseGroup *const basicTypeGroup = new tcu::TestCaseGroup(m_testCtx, "basic_type", "Basic Types");
405*35238bceSAndroid Build Coastguard Worker         addChild(basicTypeGroup);
406*35238bceSAndroid Build Coastguard Worker 
407*35238bceSAndroid Build Coastguard Worker         for (int basicType = TYPE_FLOAT; basicType <= TYPE_BOOL_VEC4; basicType++)
408*35238bceSAndroid Build Coastguard Worker         {
409*35238bceSAndroid Build Coastguard Worker             if (glu::getDataTypeScalarType(DataType(basicType)) == glu::TYPE_DOUBLE)
410*35238bceSAndroid Build Coastguard Worker                 continue;
411*35238bceSAndroid Build Coastguard Worker 
412*35238bceSAndroid Build Coastguard Worker             if (glu::isDataTypeBoolOrBVec(DataType(basicType)))
413*35238bceSAndroid Build Coastguard Worker             {
414*35238bceSAndroid Build Coastguard Worker                 const tcu::UVec3 workGroupSize(2, 1, 3);
415*35238bceSAndroid Build Coastguard Worker                 basicTypeGroup->addChild(new SharedBasicVarCase(m_context, getDataTypeName(DataType(basicType)),
416*35238bceSAndroid Build Coastguard Worker                                                                 DataType(basicType), PRECISION_LAST, workGroupSize));
417*35238bceSAndroid Build Coastguard Worker             }
418*35238bceSAndroid Build Coastguard Worker             else
419*35238bceSAndroid Build Coastguard Worker             {
420*35238bceSAndroid Build Coastguard Worker                 for (int precision = 0; precision < PRECISION_LAST; precision++)
421*35238bceSAndroid Build Coastguard Worker                 {
422*35238bceSAndroid Build Coastguard Worker                     const tcu::UVec3 workGroupSize(2, 1, 3);
423*35238bceSAndroid Build Coastguard Worker                     const string name =
424*35238bceSAndroid Build Coastguard Worker                         string(getDataTypeName(DataType(basicType))) + "_" + getPrecisionName(Precision(precision));
425*35238bceSAndroid Build Coastguard Worker 
426*35238bceSAndroid Build Coastguard Worker                     basicTypeGroup->addChild(new SharedBasicVarCase(m_context, name.c_str(), DataType(basicType),
427*35238bceSAndroid Build Coastguard Worker                                                                     Precision(precision), workGroupSize));
428*35238bceSAndroid Build Coastguard Worker                 }
429*35238bceSAndroid Build Coastguard Worker             }
430*35238bceSAndroid Build Coastguard Worker         }
431*35238bceSAndroid Build Coastguard Worker     }
432*35238bceSAndroid Build Coastguard Worker 
433*35238bceSAndroid Build Coastguard Worker     // .work_group_size
434*35238bceSAndroid Build Coastguard Worker     {
435*35238bceSAndroid Build Coastguard Worker         tcu::TestCaseGroup *const workGroupSizeGroup =
436*35238bceSAndroid Build Coastguard Worker             new tcu::TestCaseGroup(m_testCtx, "work_group_size", "Shared Variables with Various Work Group Sizes");
437*35238bceSAndroid Build Coastguard Worker         addChild(workGroupSizeGroup);
438*35238bceSAndroid Build Coastguard Worker 
439*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
440*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1, 1, 1)));
441*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
442*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(64, 1, 1)));
443*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
444*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1, 64, 1)));
445*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
446*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1, 1, 64)));
447*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
448*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(128, 1, 1)));
449*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
450*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1, 128, 1)));
451*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
452*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(13, 2, 4)));
453*35238bceSAndroid Build Coastguard Worker 
454*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
455*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1, 1, 1)));
456*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
457*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(64, 1, 1)));
458*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
459*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1, 64, 1)));
460*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
461*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_1_1_64", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1, 1, 64)));
462*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
463*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_128_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(128, 1, 1)));
464*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
465*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_1_128_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1, 128, 1)));
466*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
467*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "vec4_13_2_4", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(13, 2, 4)));
468*35238bceSAndroid Build Coastguard Worker 
469*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
470*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_1_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1, 1, 1)));
471*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
472*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_64_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(64, 1, 1)));
473*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
474*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_1_64_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1, 64, 1)));
475*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
476*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_1_1_64", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1, 1, 64)));
477*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
478*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_128_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(128, 1, 1)));
479*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
480*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_1_128_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1, 128, 1)));
481*35238bceSAndroid Build Coastguard Worker         workGroupSizeGroup->addChild(
482*35238bceSAndroid Build Coastguard Worker             new SharedBasicVarCase(m_context, "mat4_13_2_4", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(13, 2, 4)));
483*35238bceSAndroid Build Coastguard Worker     }
484*35238bceSAndroid Build Coastguard Worker 
485*35238bceSAndroid Build Coastguard Worker     // .atomic
486*35238bceSAndroid Build Coastguard Worker     addChild(new ShaderAtomicOpTests(m_context, "atomic", ATOMIC_OPERAND_SHARED_VARIABLE));
487*35238bceSAndroid Build Coastguard Worker }
488*35238bceSAndroid Build Coastguard Worker 
489*35238bceSAndroid Build Coastguard Worker } // namespace Functional
490*35238bceSAndroid Build Coastguard Worker } // namespace gles31
491*35238bceSAndroid Build Coastguard Worker } // namespace deqp
492