1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2015 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Negative Shader Image Load Store Tests
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es31fNegativeShaderImageLoadStoreTests.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
29*35238bceSAndroid Build Coastguard Worker
30*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
31*35238bceSAndroid Build Coastguard Worker
32*35238bceSAndroid Build Coastguard Worker #include "glsTextureTestUtil.hpp"
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker #include "tcuStringTemplate.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
37*35238bceSAndroid Build Coastguard Worker
38*35238bceSAndroid Build Coastguard Worker namespace deqp
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker namespace gles31
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker namespace Functional
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker namespace NegativeTestShared
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker namespace
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard Worker enum MemoryQualifier
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker MEMORY_NONE = 0,
52*35238bceSAndroid Build Coastguard Worker MEMORY_READONLY,
53*35238bceSAndroid Build Coastguard Worker MEMORY_WRITEONLY,
54*35238bceSAndroid Build Coastguard Worker MEMORY_BOTH,
55*35238bceSAndroid Build Coastguard Worker
56*35238bceSAndroid Build Coastguard Worker MEMORY_LAST
57*35238bceSAndroid Build Coastguard Worker };
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard Worker enum ImageOperation
60*35238bceSAndroid Build Coastguard Worker {
61*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_STORE = 0,
62*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_LOAD,
63*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_ADD,
64*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_MIN,
65*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_MAX,
66*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_AND,
67*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_OR,
68*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_XOR,
69*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_EXCHANGE,
70*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_COMP_SWAP,
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_LAST
73*35238bceSAndroid Build Coastguard Worker };
74*35238bceSAndroid Build Coastguard Worker
75*35238bceSAndroid Build Coastguard Worker static const glu::ShaderType s_shaders[] = {glu::SHADERTYPE_VERTEX,
76*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_FRAGMENT,
77*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_GEOMETRY,
78*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_TESSELLATION_CONTROL,
79*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_TESSELLATION_EVALUATION,
80*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_COMPUTE};
81*35238bceSAndroid Build Coastguard Worker
getShaderImageLayoutQualifier(const tcu::TextureFormat & format)82*35238bceSAndroid Build Coastguard Worker std::string getShaderImageLayoutQualifier(const tcu::TextureFormat &format)
83*35238bceSAndroid Build Coastguard Worker {
84*35238bceSAndroid Build Coastguard Worker std::ostringstream qualifier;
85*35238bceSAndroid Build Coastguard Worker
86*35238bceSAndroid Build Coastguard Worker switch (format.order)
87*35238bceSAndroid Build Coastguard Worker {
88*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::RGBA:
89*35238bceSAndroid Build Coastguard Worker qualifier << "rgba";
90*35238bceSAndroid Build Coastguard Worker break;
91*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::R:
92*35238bceSAndroid Build Coastguard Worker qualifier << "r";
93*35238bceSAndroid Build Coastguard Worker break;
94*35238bceSAndroid Build Coastguard Worker default:
95*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
96*35238bceSAndroid Build Coastguard Worker return std::string("");
97*35238bceSAndroid Build Coastguard Worker }
98*35238bceSAndroid Build Coastguard Worker
99*35238bceSAndroid Build Coastguard Worker switch (format.type)
100*35238bceSAndroid Build Coastguard Worker {
101*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::FLOAT:
102*35238bceSAndroid Build Coastguard Worker qualifier << "32f";
103*35238bceSAndroid Build Coastguard Worker break;
104*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::HALF_FLOAT:
105*35238bceSAndroid Build Coastguard Worker qualifier << "16f";
106*35238bceSAndroid Build Coastguard Worker break;
107*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNORM_INT8:
108*35238bceSAndroid Build Coastguard Worker qualifier << "8";
109*35238bceSAndroid Build Coastguard Worker break;
110*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SNORM_INT8:
111*35238bceSAndroid Build Coastguard Worker qualifier << "8_snorm";
112*35238bceSAndroid Build Coastguard Worker break;
113*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT32:
114*35238bceSAndroid Build Coastguard Worker qualifier << "32i";
115*35238bceSAndroid Build Coastguard Worker break;
116*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT16:
117*35238bceSAndroid Build Coastguard Worker qualifier << "16i";
118*35238bceSAndroid Build Coastguard Worker break;
119*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT8:
120*35238bceSAndroid Build Coastguard Worker qualifier << "8i";
121*35238bceSAndroid Build Coastguard Worker break;
122*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT32:
123*35238bceSAndroid Build Coastguard Worker qualifier << "32ui";
124*35238bceSAndroid Build Coastguard Worker break;
125*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT16:
126*35238bceSAndroid Build Coastguard Worker qualifier << "16ui";
127*35238bceSAndroid Build Coastguard Worker break;
128*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT8:
129*35238bceSAndroid Build Coastguard Worker qualifier << "8ui";
130*35238bceSAndroid Build Coastguard Worker break;
131*35238bceSAndroid Build Coastguard Worker default:
132*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
133*35238bceSAndroid Build Coastguard Worker return std::string("");
134*35238bceSAndroid Build Coastguard Worker }
135*35238bceSAndroid Build Coastguard Worker
136*35238bceSAndroid Build Coastguard Worker return qualifier.str();
137*35238bceSAndroid Build Coastguard Worker }
138*35238bceSAndroid Build Coastguard Worker
getShaderImageTypeDeclaration(const tcu::TextureFormat & format,glu::TextureTestUtil::TextureType imageType)139*35238bceSAndroid Build Coastguard Worker std::string getShaderImageTypeDeclaration(const tcu::TextureFormat &format, glu::TextureTestUtil::TextureType imageType)
140*35238bceSAndroid Build Coastguard Worker {
141*35238bceSAndroid Build Coastguard Worker std::ostringstream declaration;
142*35238bceSAndroid Build Coastguard Worker
143*35238bceSAndroid Build Coastguard Worker switch (format.type)
144*35238bceSAndroid Build Coastguard Worker {
145*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::FLOAT:
146*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::HALF_FLOAT:
147*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNORM_INT8:
148*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SNORM_INT8:
149*35238bceSAndroid Build Coastguard Worker declaration << "";
150*35238bceSAndroid Build Coastguard Worker break;
151*35238bceSAndroid Build Coastguard Worker
152*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT32:
153*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT16:
154*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT8:
155*35238bceSAndroid Build Coastguard Worker declaration << "i";
156*35238bceSAndroid Build Coastguard Worker break;
157*35238bceSAndroid Build Coastguard Worker
158*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT32:
159*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT16:
160*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT8:
161*35238bceSAndroid Build Coastguard Worker declaration << "u";
162*35238bceSAndroid Build Coastguard Worker break;
163*35238bceSAndroid Build Coastguard Worker
164*35238bceSAndroid Build Coastguard Worker default:
165*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
166*35238bceSAndroid Build Coastguard Worker return std::string("");
167*35238bceSAndroid Build Coastguard Worker }
168*35238bceSAndroid Build Coastguard Worker
169*35238bceSAndroid Build Coastguard Worker declaration << "image";
170*35238bceSAndroid Build Coastguard Worker
171*35238bceSAndroid Build Coastguard Worker switch (imageType)
172*35238bceSAndroid Build Coastguard Worker {
173*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D:
174*35238bceSAndroid Build Coastguard Worker declaration << "2D";
175*35238bceSAndroid Build Coastguard Worker break;
176*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_3D:
177*35238bceSAndroid Build Coastguard Worker declaration << "3D";
178*35238bceSAndroid Build Coastguard Worker break;
179*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE:
180*35238bceSAndroid Build Coastguard Worker declaration << "Cube";
181*35238bceSAndroid Build Coastguard Worker break;
182*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D_ARRAY:
183*35238bceSAndroid Build Coastguard Worker declaration << "2DArray";
184*35238bceSAndroid Build Coastguard Worker break;
185*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_BUFFER:
186*35238bceSAndroid Build Coastguard Worker declaration << "Buffer";
187*35238bceSAndroid Build Coastguard Worker break;
188*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE_ARRAY:
189*35238bceSAndroid Build Coastguard Worker declaration << "CubeArray";
190*35238bceSAndroid Build Coastguard Worker break;
191*35238bceSAndroid Build Coastguard Worker default:
192*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
193*35238bceSAndroid Build Coastguard Worker return std::string("");
194*35238bceSAndroid Build Coastguard Worker }
195*35238bceSAndroid Build Coastguard Worker
196*35238bceSAndroid Build Coastguard Worker return declaration.str();
197*35238bceSAndroid Build Coastguard Worker }
198*35238bceSAndroid Build Coastguard Worker
getShaderImageTypeExtensionString(glu::TextureTestUtil::TextureType imageType)199*35238bceSAndroid Build Coastguard Worker std::string getShaderImageTypeExtensionString(glu::TextureTestUtil::TextureType imageType)
200*35238bceSAndroid Build Coastguard Worker {
201*35238bceSAndroid Build Coastguard Worker std::string extension;
202*35238bceSAndroid Build Coastguard Worker
203*35238bceSAndroid Build Coastguard Worker switch (imageType)
204*35238bceSAndroid Build Coastguard Worker {
205*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D:
206*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_3D:
207*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE:
208*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D_ARRAY:
209*35238bceSAndroid Build Coastguard Worker extension = "";
210*35238bceSAndroid Build Coastguard Worker break;
211*35238bceSAndroid Build Coastguard Worker
212*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_BUFFER:
213*35238bceSAndroid Build Coastguard Worker extension = "#extension GL_EXT_texture_buffer : enable";
214*35238bceSAndroid Build Coastguard Worker break;
215*35238bceSAndroid Build Coastguard Worker
216*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE_ARRAY:
217*35238bceSAndroid Build Coastguard Worker extension = "#extension GL_EXT_texture_cube_map_array : enable";
218*35238bceSAndroid Build Coastguard Worker break;
219*35238bceSAndroid Build Coastguard Worker
220*35238bceSAndroid Build Coastguard Worker default:
221*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
222*35238bceSAndroid Build Coastguard Worker return std::string("");
223*35238bceSAndroid Build Coastguard Worker }
224*35238bceSAndroid Build Coastguard Worker
225*35238bceSAndroid Build Coastguard Worker return extension;
226*35238bceSAndroid Build Coastguard Worker }
227*35238bceSAndroid Build Coastguard Worker
getShaderImageParamP(glu::TextureTestUtil::TextureType imageType)228*35238bceSAndroid Build Coastguard Worker std::string getShaderImageParamP(glu::TextureTestUtil::TextureType imageType)
229*35238bceSAndroid Build Coastguard Worker {
230*35238bceSAndroid Build Coastguard Worker switch (imageType)
231*35238bceSAndroid Build Coastguard Worker {
232*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D:
233*35238bceSAndroid Build Coastguard Worker return "ivec2(1, 1)";
234*35238bceSAndroid Build Coastguard Worker
235*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_3D:
236*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE:
237*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_2D_ARRAY:
238*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_CUBE_ARRAY:
239*35238bceSAndroid Build Coastguard Worker return "ivec3(1, 1, 1)";
240*35238bceSAndroid Build Coastguard Worker
241*35238bceSAndroid Build Coastguard Worker case glu::TextureTestUtil::TEXTURETYPE_BUFFER:
242*35238bceSAndroid Build Coastguard Worker return "1";
243*35238bceSAndroid Build Coastguard Worker
244*35238bceSAndroid Build Coastguard Worker default:
245*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
246*35238bceSAndroid Build Coastguard Worker return std::string("");
247*35238bceSAndroid Build Coastguard Worker }
248*35238bceSAndroid Build Coastguard Worker }
249*35238bceSAndroid Build Coastguard Worker
getOtherFunctionArguments(const tcu::TextureFormat & format,ImageOperation function)250*35238bceSAndroid Build Coastguard Worker std::string getOtherFunctionArguments(const tcu::TextureFormat &format, ImageOperation function)
251*35238bceSAndroid Build Coastguard Worker {
252*35238bceSAndroid Build Coastguard Worker std::ostringstream data;
253*35238bceSAndroid Build Coastguard Worker data << ", ";
254*35238bceSAndroid Build Coastguard Worker
255*35238bceSAndroid Build Coastguard Worker bool isFloat = false;
256*35238bceSAndroid Build Coastguard Worker
257*35238bceSAndroid Build Coastguard Worker switch (format.type)
258*35238bceSAndroid Build Coastguard Worker {
259*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::FLOAT:
260*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::HALF_FLOAT:
261*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNORM_INT8:
262*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SNORM_INT8:
263*35238bceSAndroid Build Coastguard Worker data << "";
264*35238bceSAndroid Build Coastguard Worker isFloat = true;
265*35238bceSAndroid Build Coastguard Worker break;
266*35238bceSAndroid Build Coastguard Worker
267*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT32:
268*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT16:
269*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::SIGNED_INT8:
270*35238bceSAndroid Build Coastguard Worker data << "i";
271*35238bceSAndroid Build Coastguard Worker break;
272*35238bceSAndroid Build Coastguard Worker
273*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT32:
274*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT16:
275*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::UNSIGNED_INT8:
276*35238bceSAndroid Build Coastguard Worker data << "u";
277*35238bceSAndroid Build Coastguard Worker break;
278*35238bceSAndroid Build Coastguard Worker
279*35238bceSAndroid Build Coastguard Worker default:
280*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
281*35238bceSAndroid Build Coastguard Worker return std::string("");
282*35238bceSAndroid Build Coastguard Worker }
283*35238bceSAndroid Build Coastguard Worker
284*35238bceSAndroid Build Coastguard Worker switch (function)
285*35238bceSAndroid Build Coastguard Worker {
286*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_LOAD:
287*35238bceSAndroid Build Coastguard Worker return "";
288*35238bceSAndroid Build Coastguard Worker
289*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_STORE:
290*35238bceSAndroid Build Coastguard Worker data << "vec4(1, 1, 1, 1)";
291*35238bceSAndroid Build Coastguard Worker break;
292*35238bceSAndroid Build Coastguard Worker
293*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_ADD:
294*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MIN:
295*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MAX:
296*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_AND:
297*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_OR:
298*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_XOR:
299*35238bceSAndroid Build Coastguard Worker return ", 1";
300*35238bceSAndroid Build Coastguard Worker
301*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_EXCHANGE:
302*35238bceSAndroid Build Coastguard Worker return isFloat ? ", 1.0" : ", 1";
303*35238bceSAndroid Build Coastguard Worker
304*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_COMP_SWAP:
305*35238bceSAndroid Build Coastguard Worker return ", 1, 1";
306*35238bceSAndroid Build Coastguard Worker
307*35238bceSAndroid Build Coastguard Worker default:
308*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
309*35238bceSAndroid Build Coastguard Worker return std::string("");
310*35238bceSAndroid Build Coastguard Worker }
311*35238bceSAndroid Build Coastguard Worker return data.str();
312*35238bceSAndroid Build Coastguard Worker }
313*35238bceSAndroid Build Coastguard Worker
getMemoryQualifier(MemoryQualifier memory)314*35238bceSAndroid Build Coastguard Worker std::string getMemoryQualifier(MemoryQualifier memory)
315*35238bceSAndroid Build Coastguard Worker {
316*35238bceSAndroid Build Coastguard Worker switch (memory)
317*35238bceSAndroid Build Coastguard Worker {
318*35238bceSAndroid Build Coastguard Worker case MEMORY_NONE:
319*35238bceSAndroid Build Coastguard Worker return std::string("");
320*35238bceSAndroid Build Coastguard Worker
321*35238bceSAndroid Build Coastguard Worker case MEMORY_WRITEONLY:
322*35238bceSAndroid Build Coastguard Worker return std::string("writeonly");
323*35238bceSAndroid Build Coastguard Worker
324*35238bceSAndroid Build Coastguard Worker case MEMORY_READONLY:
325*35238bceSAndroid Build Coastguard Worker return std::string("readonly");
326*35238bceSAndroid Build Coastguard Worker
327*35238bceSAndroid Build Coastguard Worker case MEMORY_BOTH:
328*35238bceSAndroid Build Coastguard Worker return std::string("writeonly readonly");
329*35238bceSAndroid Build Coastguard Worker
330*35238bceSAndroid Build Coastguard Worker default:
331*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
332*35238bceSAndroid Build Coastguard Worker }
333*35238bceSAndroid Build Coastguard Worker
334*35238bceSAndroid Build Coastguard Worker return std::string("");
335*35238bceSAndroid Build Coastguard Worker }
336*35238bceSAndroid Build Coastguard Worker
getShaderImageFunctionExtensionString(ImageOperation function)337*35238bceSAndroid Build Coastguard Worker std::string getShaderImageFunctionExtensionString(ImageOperation function)
338*35238bceSAndroid Build Coastguard Worker {
339*35238bceSAndroid Build Coastguard Worker switch (function)
340*35238bceSAndroid Build Coastguard Worker {
341*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_STORE:
342*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_LOAD:
343*35238bceSAndroid Build Coastguard Worker return std::string("");
344*35238bceSAndroid Build Coastguard Worker
345*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_ADD:
346*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MIN:
347*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MAX:
348*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_AND:
349*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_OR:
350*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_XOR:
351*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_EXCHANGE:
352*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_COMP_SWAP:
353*35238bceSAndroid Build Coastguard Worker return std::string("#extension GL_OES_shader_image_atomic : enable");
354*35238bceSAndroid Build Coastguard Worker
355*35238bceSAndroid Build Coastguard Worker default:
356*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
357*35238bceSAndroid Build Coastguard Worker }
358*35238bceSAndroid Build Coastguard Worker return std::string("");
359*35238bceSAndroid Build Coastguard Worker }
360*35238bceSAndroid Build Coastguard Worker
getFunctionName(ImageOperation function)361*35238bceSAndroid Build Coastguard Worker std::string getFunctionName(ImageOperation function)
362*35238bceSAndroid Build Coastguard Worker {
363*35238bceSAndroid Build Coastguard Worker switch (function)
364*35238bceSAndroid Build Coastguard Worker {
365*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_STORE:
366*35238bceSAndroid Build Coastguard Worker return std::string("imageStore");
367*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_LOAD:
368*35238bceSAndroid Build Coastguard Worker return std::string("imageLoad");
369*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_ADD:
370*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicAdd");
371*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MIN:
372*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicMin");
373*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_MAX:
374*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicMax");
375*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_AND:
376*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicAnd");
377*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_OR:
378*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicOr");
379*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_XOR:
380*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicXor");
381*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_EXCHANGE:
382*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicExchange");
383*35238bceSAndroid Build Coastguard Worker case IMAGE_OPERATION_ATOMIC_COMP_SWAP:
384*35238bceSAndroid Build Coastguard Worker return std::string("imageAtomicCompSwap");
385*35238bceSAndroid Build Coastguard Worker default:
386*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
387*35238bceSAndroid Build Coastguard Worker }
388*35238bceSAndroid Build Coastguard Worker return std::string("");
389*35238bceSAndroid Build Coastguard Worker }
390*35238bceSAndroid Build Coastguard Worker
generateShaderSource(ImageOperation function,MemoryQualifier memory,glu::TextureTestUtil::TextureType imageType,const tcu::TextureFormat & format,glu::ShaderType shaderType)391*35238bceSAndroid Build Coastguard Worker std::string generateShaderSource(ImageOperation function, MemoryQualifier memory,
392*35238bceSAndroid Build Coastguard Worker glu::TextureTestUtil::TextureType imageType, const tcu::TextureFormat &format,
393*35238bceSAndroid Build Coastguard Worker glu::ShaderType shaderType)
394*35238bceSAndroid Build Coastguard Worker {
395*35238bceSAndroid Build Coastguard Worker const char *shaderTemplate =
396*35238bceSAndroid Build Coastguard Worker "${GLSL_VERSION_DECL}\n"
397*35238bceSAndroid Build Coastguard Worker "${GLSL_TYPE_EXTENSION}\n"
398*35238bceSAndroid Build Coastguard Worker "${GLSL_FUNCTION_EXTENSION}\n"
399*35238bceSAndroid Build Coastguard Worker "${GEOMETRY_SHADER_LAYOUT}\n"
400*35238bceSAndroid Build Coastguard Worker "layout(${LAYOUT_FORMAT}, binding = 0) highp uniform ${MEMORY_QUALIFIER} ${IMAGE_TYPE} u_img0;\n"
401*35238bceSAndroid Build Coastguard Worker "void main(void)\n"
402*35238bceSAndroid Build Coastguard Worker "{\n"
403*35238bceSAndroid Build Coastguard Worker " ${FUNCTION_NAME}(u_img0, ${IMAGE_PARAM_P}${FUNCTION_ARGUMENTS});\n"
404*35238bceSAndroid Build Coastguard Worker "}\n";
405*35238bceSAndroid Build Coastguard Worker
406*35238bceSAndroid Build Coastguard Worker std::map<std::string, std::string> params;
407*35238bceSAndroid Build Coastguard Worker
408*35238bceSAndroid Build Coastguard Worker params["GLSL_VERSION_DECL"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
409*35238bceSAndroid Build Coastguard Worker params["GLSL_TYPE_EXTENSION"] = getShaderImageTypeExtensionString(imageType);
410*35238bceSAndroid Build Coastguard Worker params["GLSL_FUNCTION_EXTENSION"] = getShaderImageFunctionExtensionString(function);
411*35238bceSAndroid Build Coastguard Worker params["GEOMETRY_SHADER_LAYOUT"] =
412*35238bceSAndroid Build Coastguard Worker getGLShaderType(shaderType) == GL_GEOMETRY_SHADER ? "layout(max_vertices = 3) out;" : "";
413*35238bceSAndroid Build Coastguard Worker params["LAYOUT_FORMAT"] = getShaderImageLayoutQualifier(format);
414*35238bceSAndroid Build Coastguard Worker params["MEMORY_QUALIFIER"] = getMemoryQualifier(memory);
415*35238bceSAndroid Build Coastguard Worker params["IMAGE_TYPE"] = getShaderImageTypeDeclaration(format, imageType);
416*35238bceSAndroid Build Coastguard Worker params["FUNCTION_NAME"] = getFunctionName(function);
417*35238bceSAndroid Build Coastguard Worker params["IMAGE_PARAM_P"] = getShaderImageParamP(imageType);
418*35238bceSAndroid Build Coastguard Worker params["FUNCTION_ARGUMENTS"] = getOtherFunctionArguments(format, function);
419*35238bceSAndroid Build Coastguard Worker
420*35238bceSAndroid Build Coastguard Worker return tcu::StringTemplate(shaderTemplate).specialize(params);
421*35238bceSAndroid Build Coastguard Worker }
422*35238bceSAndroid Build Coastguard Worker
testShader(NegativeTestContext & ctx,ImageOperation function,MemoryQualifier memory,glu::TextureTestUtil::TextureType imageType,const tcu::TextureFormat & format)423*35238bceSAndroid Build Coastguard Worker void testShader(NegativeTestContext &ctx, ImageOperation function, MemoryQualifier memory,
424*35238bceSAndroid Build Coastguard Worker glu::TextureTestUtil::TextureType imageType, const tcu::TextureFormat &format)
425*35238bceSAndroid Build Coastguard Worker {
426*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = ctx.getLog();
427*35238bceSAndroid Build Coastguard Worker ctx.beginSection(getFunctionName(function) + " " + getMemoryQualifier(memory) + " " +
428*35238bceSAndroid Build Coastguard Worker getShaderImageLayoutQualifier(format));
429*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++)
430*35238bceSAndroid Build Coastguard Worker {
431*35238bceSAndroid Build Coastguard Worker if (ctx.isShaderSupported(s_shaders[ndx]))
432*35238bceSAndroid Build Coastguard Worker {
433*35238bceSAndroid Build Coastguard Worker ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx]));
434*35238bceSAndroid Build Coastguard Worker std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx]));
435*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(ctx.getRenderContext(),
436*35238bceSAndroid Build Coastguard Worker glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
437*35238bceSAndroid Build Coastguard Worker if (program.getShaderInfo(s_shaders[ndx]).compileOk)
438*35238bceSAndroid Build Coastguard Worker {
439*35238bceSAndroid Build Coastguard Worker log << program;
440*35238bceSAndroid Build Coastguard Worker log << tcu::TestLog::Message << "Expected program to fail, but compilation passed."
441*35238bceSAndroid Build Coastguard Worker << tcu::TestLog::EndMessage;
442*35238bceSAndroid Build Coastguard Worker ctx.fail("Shader was not expected to compile.");
443*35238bceSAndroid Build Coastguard Worker }
444*35238bceSAndroid Build Coastguard Worker ctx.endSection();
445*35238bceSAndroid Build Coastguard Worker }
446*35238bceSAndroid Build Coastguard Worker }
447*35238bceSAndroid Build Coastguard Worker ctx.endSection();
448*35238bceSAndroid Build Coastguard Worker }
449*35238bceSAndroid Build Coastguard Worker
image_store(NegativeTestContext & ctx,glu::TextureTestUtil::TextureType imageType)450*35238bceSAndroid Build Coastguard Worker void image_store(NegativeTestContext &ctx, glu::TextureTestUtil::TextureType imageType)
451*35238bceSAndroid Build Coastguard Worker {
452*35238bceSAndroid Build Coastguard Worker const tcu::TextureFormat formats[] = {
453*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
454*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT),
455*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::FLOAT),
456*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
457*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SNORM_INT8),
458*35238bceSAndroid Build Coastguard Worker
459*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32),
460*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT16),
461*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
462*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::SIGNED_INT32),
463*35238bceSAndroid Build Coastguard Worker
464*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32),
465*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT16),
466*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
467*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT32)};
468*35238bceSAndroid Build Coastguard Worker
469*35238bceSAndroid Build Coastguard Worker const MemoryQualifier memoryOptions[] = {MEMORY_READONLY, MEMORY_BOTH};
470*35238bceSAndroid Build Coastguard Worker
471*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is an error to pass a readonly image to imageStore.");
472*35238bceSAndroid Build Coastguard Worker for (int memoryNdx = 0; memoryNdx < DE_LENGTH_OF_ARRAY(memoryOptions); ++memoryNdx)
473*35238bceSAndroid Build Coastguard Worker {
474*35238bceSAndroid Build Coastguard Worker for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); ++fmtNdx)
475*35238bceSAndroid Build Coastguard Worker {
476*35238bceSAndroid Build Coastguard Worker testShader(ctx, IMAGE_OPERATION_STORE, memoryOptions[memoryNdx], imageType, formats[fmtNdx]);
477*35238bceSAndroid Build Coastguard Worker }
478*35238bceSAndroid Build Coastguard Worker }
479*35238bceSAndroid Build Coastguard Worker ctx.endSection();
480*35238bceSAndroid Build Coastguard Worker }
481*35238bceSAndroid Build Coastguard Worker
image_load(NegativeTestContext & ctx,glu::TextureTestUtil::TextureType imageType)482*35238bceSAndroid Build Coastguard Worker void image_load(NegativeTestContext &ctx, glu::TextureTestUtil::TextureType imageType)
483*35238bceSAndroid Build Coastguard Worker {
484*35238bceSAndroid Build Coastguard Worker const tcu::TextureFormat formats[] = {
485*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
486*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT),
487*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::FLOAT),
488*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
489*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SNORM_INT8),
490*35238bceSAndroid Build Coastguard Worker
491*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32),
492*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT16),
493*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
494*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::SIGNED_INT32),
495*35238bceSAndroid Build Coastguard Worker
496*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32),
497*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT16),
498*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
499*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT32)};
500*35238bceSAndroid Build Coastguard Worker
501*35238bceSAndroid Build Coastguard Worker const MemoryQualifier memoryOptions[] = {MEMORY_WRITEONLY, MEMORY_BOTH};
502*35238bceSAndroid Build Coastguard Worker
503*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is an error to pass a writeonly image to imageLoad.");
504*35238bceSAndroid Build Coastguard Worker for (int memoryNdx = 0; memoryNdx < DE_LENGTH_OF_ARRAY(memoryOptions); ++memoryNdx)
505*35238bceSAndroid Build Coastguard Worker {
506*35238bceSAndroid Build Coastguard Worker for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); ++fmtNdx)
507*35238bceSAndroid Build Coastguard Worker {
508*35238bceSAndroid Build Coastguard Worker testShader(ctx, IMAGE_OPERATION_LOAD, memoryOptions[memoryNdx], imageType, formats[fmtNdx]);
509*35238bceSAndroid Build Coastguard Worker }
510*35238bceSAndroid Build Coastguard Worker }
511*35238bceSAndroid Build Coastguard Worker ctx.endSection();
512*35238bceSAndroid Build Coastguard Worker }
513*35238bceSAndroid Build Coastguard Worker
image_atomic(NegativeTestContext & ctx,glu::TextureTestUtil::TextureType imageType)514*35238bceSAndroid Build Coastguard Worker void image_atomic(NegativeTestContext &ctx, glu::TextureTestUtil::TextureType imageType)
515*35238bceSAndroid Build Coastguard Worker {
516*35238bceSAndroid Build Coastguard Worker const tcu::TextureFormat formats[] = {
517*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32),
518*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT16),
519*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
520*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::SIGNED_INT32),
521*35238bceSAndroid Build Coastguard Worker
522*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32),
523*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT16),
524*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
525*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT32)};
526*35238bceSAndroid Build Coastguard Worker
527*35238bceSAndroid Build Coastguard Worker const MemoryQualifier memoryOptions[] = {MEMORY_READONLY, MEMORY_WRITEONLY, MEMORY_BOTH};
528*35238bceSAndroid Build Coastguard Worker
529*35238bceSAndroid Build Coastguard Worker const ImageOperation imageOperations[] = {IMAGE_OPERATION_ATOMIC_ADD, IMAGE_OPERATION_ATOMIC_MIN,
530*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_MAX, IMAGE_OPERATION_ATOMIC_AND,
531*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_OR, IMAGE_OPERATION_ATOMIC_XOR,
532*35238bceSAndroid Build Coastguard Worker IMAGE_OPERATION_ATOMIC_COMP_SWAP};
533*35238bceSAndroid Build Coastguard Worker
534*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is an error to pass a writeonly and/or readonly image to imageAtomic*.");
535*35238bceSAndroid Build Coastguard Worker for (int memoryNdx = 0; memoryNdx < DE_LENGTH_OF_ARRAY(memoryOptions); ++memoryNdx)
536*35238bceSAndroid Build Coastguard Worker {
537*35238bceSAndroid Build Coastguard Worker for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); ++fmtNdx)
538*35238bceSAndroid Build Coastguard Worker {
539*35238bceSAndroid Build Coastguard Worker for (int functionNdx = 0; functionNdx < DE_LENGTH_OF_ARRAY(imageOperations); ++functionNdx)
540*35238bceSAndroid Build Coastguard Worker {
541*35238bceSAndroid Build Coastguard Worker testShader(ctx, imageOperations[functionNdx], memoryOptions[memoryNdx], imageType, formats[fmtNdx]);
542*35238bceSAndroid Build Coastguard Worker }
543*35238bceSAndroid Build Coastguard Worker }
544*35238bceSAndroid Build Coastguard Worker }
545*35238bceSAndroid Build Coastguard Worker ctx.endSection();
546*35238bceSAndroid Build Coastguard Worker }
547*35238bceSAndroid Build Coastguard Worker
image_atomic_exchange(NegativeTestContext & ctx,glu::TextureTestUtil::TextureType imageType)548*35238bceSAndroid Build Coastguard Worker void image_atomic_exchange(NegativeTestContext &ctx, glu::TextureTestUtil::TextureType imageType)
549*35238bceSAndroid Build Coastguard Worker {
550*35238bceSAndroid Build Coastguard Worker const tcu::TextureFormat formats[] = {
551*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
552*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT),
553*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::FLOAT),
554*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
555*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SNORM_INT8),
556*35238bceSAndroid Build Coastguard Worker
557*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32),
558*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT16),
559*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
560*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::SIGNED_INT32),
561*35238bceSAndroid Build Coastguard Worker
562*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32),
563*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT16),
564*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
565*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT32)};
566*35238bceSAndroid Build Coastguard Worker
567*35238bceSAndroid Build Coastguard Worker const MemoryQualifier memoryOptions[] = {MEMORY_READONLY, MEMORY_WRITEONLY, MEMORY_BOTH};
568*35238bceSAndroid Build Coastguard Worker
569*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is an error to pass a writeonly and/or readonly image to imageAtomic*.");
570*35238bceSAndroid Build Coastguard Worker for (int memoryNdx = 0; memoryNdx < DE_LENGTH_OF_ARRAY(memoryOptions); ++memoryNdx)
571*35238bceSAndroid Build Coastguard Worker {
572*35238bceSAndroid Build Coastguard Worker for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); ++fmtNdx)
573*35238bceSAndroid Build Coastguard Worker {
574*35238bceSAndroid Build Coastguard Worker testShader(ctx, IMAGE_OPERATION_ATOMIC_EXCHANGE, memoryOptions[memoryNdx], imageType, formats[fmtNdx]);
575*35238bceSAndroid Build Coastguard Worker }
576*35238bceSAndroid Build Coastguard Worker }
577*35238bceSAndroid Build Coastguard Worker ctx.endSection();
578*35238bceSAndroid Build Coastguard Worker }
579*35238bceSAndroid Build Coastguard Worker
580*35238bceSAndroid Build Coastguard Worker // Re-routing function template for generating the standard negative
581*35238bceSAndroid Build Coastguard Worker // test function signature with texture type added.
582*35238bceSAndroid Build Coastguard Worker
583*35238bceSAndroid Build Coastguard Worker template <int Type>
loadFuncWrapper(NegativeTestContext & ctx)584*35238bceSAndroid Build Coastguard Worker void loadFuncWrapper(NegativeTestContext &ctx)
585*35238bceSAndroid Build Coastguard Worker {
586*35238bceSAndroid Build Coastguard Worker image_load(ctx, (glu::TextureTestUtil::TextureType)Type);
587*35238bceSAndroid Build Coastguard Worker }
588*35238bceSAndroid Build Coastguard Worker
589*35238bceSAndroid Build Coastguard Worker template <int Type>
storeFuncWrapper(NegativeTestContext & ctx)590*35238bceSAndroid Build Coastguard Worker void storeFuncWrapper(NegativeTestContext &ctx)
591*35238bceSAndroid Build Coastguard Worker {
592*35238bceSAndroid Build Coastguard Worker image_store(ctx, (glu::TextureTestUtil::TextureType)Type);
593*35238bceSAndroid Build Coastguard Worker }
594*35238bceSAndroid Build Coastguard Worker
595*35238bceSAndroid Build Coastguard Worker template <int Type>
atomicFuncWrapper(NegativeTestContext & ctx)596*35238bceSAndroid Build Coastguard Worker void atomicFuncWrapper(NegativeTestContext &ctx)
597*35238bceSAndroid Build Coastguard Worker {
598*35238bceSAndroid Build Coastguard Worker image_atomic(ctx, (glu::TextureTestUtil::TextureType)Type);
599*35238bceSAndroid Build Coastguard Worker }
600*35238bceSAndroid Build Coastguard Worker
601*35238bceSAndroid Build Coastguard Worker template <int Type>
atomicExchangeFuncWrapper(NegativeTestContext & ctx)602*35238bceSAndroid Build Coastguard Worker void atomicExchangeFuncWrapper(NegativeTestContext &ctx)
603*35238bceSAndroid Build Coastguard Worker {
604*35238bceSAndroid Build Coastguard Worker image_atomic_exchange(ctx, (glu::TextureTestUtil::TextureType)Type);
605*35238bceSAndroid Build Coastguard Worker }
606*35238bceSAndroid Build Coastguard Worker
607*35238bceSAndroid Build Coastguard Worker } // namespace
608*35238bceSAndroid Build Coastguard Worker
609*35238bceSAndroid Build Coastguard Worker // Set of texture types to create tests for.
610*35238bceSAndroid Build Coastguard Worker #define CREATE_TEST_FUNC_PER_TEXTURE_TYPE(NAME, FUNC) \
611*35238bceSAndroid Build Coastguard Worker const FunctionContainer NAME[] = { \
612*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_2D>, "texture_2d", "Texture2D negative tests."}, \
613*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_3D>, "texture_3d", "Texture3D negative tests."}, \
614*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_CUBE>, "cube", "Cube texture negative tests."}, \
615*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_2D_ARRAY>, "2d_array", "2D array texture negative tests."}, \
616*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_BUFFER>, "buffer", "Buffer negative tests."}, \
617*35238bceSAndroid Build Coastguard Worker {FUNC<glu::TextureTestUtil::TEXTURETYPE_CUBE_ARRAY>, "cube_array", "Cube array texture negative tests."}}
618*35238bceSAndroid Build Coastguard Worker
getNegativeShaderImageLoadTestFunctions(void)619*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativeShaderImageLoadTestFunctions(void)
620*35238bceSAndroid Build Coastguard Worker {
621*35238bceSAndroid Build Coastguard Worker CREATE_TEST_FUNC_PER_TEXTURE_TYPE(funcs, loadFuncWrapper);
622*35238bceSAndroid Build Coastguard Worker return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
623*35238bceSAndroid Build Coastguard Worker }
624*35238bceSAndroid Build Coastguard Worker
getNegativeShaderImageStoreTestFunctions(void)625*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativeShaderImageStoreTestFunctions(void)
626*35238bceSAndroid Build Coastguard Worker {
627*35238bceSAndroid Build Coastguard Worker CREATE_TEST_FUNC_PER_TEXTURE_TYPE(funcs, storeFuncWrapper);
628*35238bceSAndroid Build Coastguard Worker return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
629*35238bceSAndroid Build Coastguard Worker }
630*35238bceSAndroid Build Coastguard Worker
getNegativeShaderImageAtomicTestFunctions(void)631*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativeShaderImageAtomicTestFunctions(void)
632*35238bceSAndroid Build Coastguard Worker {
633*35238bceSAndroid Build Coastguard Worker CREATE_TEST_FUNC_PER_TEXTURE_TYPE(funcs, atomicFuncWrapper);
634*35238bceSAndroid Build Coastguard Worker return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
635*35238bceSAndroid Build Coastguard Worker }
636*35238bceSAndroid Build Coastguard Worker
getNegativeShaderImageAtomicExchangeTestFunctions(void)637*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativeShaderImageAtomicExchangeTestFunctions(void)
638*35238bceSAndroid Build Coastguard Worker {
639*35238bceSAndroid Build Coastguard Worker CREATE_TEST_FUNC_PER_TEXTURE_TYPE(funcs, atomicExchangeFuncWrapper);
640*35238bceSAndroid Build Coastguard Worker return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
641*35238bceSAndroid Build Coastguard Worker }
642*35238bceSAndroid Build Coastguard Worker
643*35238bceSAndroid Build Coastguard Worker } // namespace NegativeTestShared
644*35238bceSAndroid Build Coastguard Worker } // namespace Functional
645*35238bceSAndroid Build Coastguard Worker } // namespace gles31
646*35238bceSAndroid Build Coastguard Worker } // namespace deqp
647