1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2015 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Negative Atomic Counter Tests
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es31fNegativeAtomicCounterTests.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
30*35238bceSAndroid Build Coastguard Worker
31*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker namespace deqp
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker namespace gles31
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace Functional
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker namespace NegativeTestShared
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker namespace
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker
44*35238bceSAndroid Build Coastguard Worker enum TestCase
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker TESTCASE_LAYOUT_LARGE_BINDING = 0,
47*35238bceSAndroid Build Coastguard Worker TESTCASE_LAYOUT_MEDIUMP_PRECISION,
48*35238bceSAndroid Build Coastguard Worker TESTCASE_LAYOUT_LOWP_PRECISION,
49*35238bceSAndroid Build Coastguard Worker TESTCASE_LAYOUT_BINDING_OFFSET_OVERLAP,
50*35238bceSAndroid Build Coastguard Worker TESTCASE_LAYOUT_BINDING_OMITTED,
51*35238bceSAndroid Build Coastguard Worker TESTCASE_STRUCT,
52*35238bceSAndroid Build Coastguard Worker TESTCASE_BODY_WRITE,
53*35238bceSAndroid Build Coastguard Worker TESTCASE_BODY_DECLARE,
54*35238bceSAndroid Build Coastguard Worker
55*35238bceSAndroid Build Coastguard Worker TESTCASE_LAST
56*35238bceSAndroid Build Coastguard Worker };
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard Worker static const glu::ShaderType s_shaders[] = {glu::SHADERTYPE_VERTEX,
59*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_FRAGMENT,
60*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_GEOMETRY,
61*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_TESSELLATION_CONTROL,
62*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_TESSELLATION_EVALUATION,
63*35238bceSAndroid Build Coastguard Worker glu::SHADERTYPE_COMPUTE};
64*35238bceSAndroid Build Coastguard Worker
genShaderSource(NegativeTestContext & ctx,TestCase test,glu::ShaderType type)65*35238bceSAndroid Build Coastguard Worker std::string genShaderSource(NegativeTestContext &ctx, TestCase test, glu::ShaderType type)
66*35238bceSAndroid Build Coastguard Worker {
67*35238bceSAndroid Build Coastguard Worker DE_ASSERT(test < TESTCASE_LAST && type < glu::SHADERTYPE_LAST);
68*35238bceSAndroid Build Coastguard Worker
69*35238bceSAndroid Build Coastguard Worker glw::GLint maxBuffers = -1;
70*35238bceSAndroid Build Coastguard Worker std::ostringstream shader;
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxBuffers);
73*35238bceSAndroid Build Coastguard Worker
74*35238bceSAndroid Build Coastguard Worker shader << getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n";
75*35238bceSAndroid Build Coastguard Worker
76*35238bceSAndroid Build Coastguard Worker switch (type)
77*35238bceSAndroid Build Coastguard Worker {
78*35238bceSAndroid Build Coastguard Worker case glu::SHADERTYPE_GEOMETRY:
79*35238bceSAndroid Build Coastguard Worker shader << "#extension GL_EXT_geometry_shader : enable\n";
80*35238bceSAndroid Build Coastguard Worker shader << "layout(max_vertices = 3) out;\n";
81*35238bceSAndroid Build Coastguard Worker break;
82*35238bceSAndroid Build Coastguard Worker
83*35238bceSAndroid Build Coastguard Worker case glu::SHADERTYPE_TESSELLATION_CONTROL:
84*35238bceSAndroid Build Coastguard Worker case glu::SHADERTYPE_TESSELLATION_EVALUATION:
85*35238bceSAndroid Build Coastguard Worker shader << "#extension GL_EXT_tessellation_shader : enable\n";
86*35238bceSAndroid Build Coastguard Worker break;
87*35238bceSAndroid Build Coastguard Worker
88*35238bceSAndroid Build Coastguard Worker default:
89*35238bceSAndroid Build Coastguard Worker break;
90*35238bceSAndroid Build Coastguard Worker }
91*35238bceSAndroid Build Coastguard Worker
92*35238bceSAndroid Build Coastguard Worker switch (test)
93*35238bceSAndroid Build Coastguard Worker {
94*35238bceSAndroid Build Coastguard Worker case TESTCASE_LAYOUT_LARGE_BINDING:
95*35238bceSAndroid Build Coastguard Worker shader << "layout (binding = " << maxBuffers << ", offset = 0) uniform atomic_uint counter0;\n";
96*35238bceSAndroid Build Coastguard Worker break;
97*35238bceSAndroid Build Coastguard Worker
98*35238bceSAndroid Build Coastguard Worker case TESTCASE_LAYOUT_MEDIUMP_PRECISION:
99*35238bceSAndroid Build Coastguard Worker shader << "layout (binding = 1, offset = 0) " << glu::getPrecisionName(glu::PRECISION_MEDIUMP)
100*35238bceSAndroid Build Coastguard Worker << " uniform atomic_uint counter0;\n";
101*35238bceSAndroid Build Coastguard Worker break;
102*35238bceSAndroid Build Coastguard Worker
103*35238bceSAndroid Build Coastguard Worker case TESTCASE_LAYOUT_LOWP_PRECISION:
104*35238bceSAndroid Build Coastguard Worker shader << "layout (binding = 1, offset = 0) " << glu::getPrecisionName(glu::PRECISION_LOWP)
105*35238bceSAndroid Build Coastguard Worker << " uniform atomic_uint counter0;\n";
106*35238bceSAndroid Build Coastguard Worker break;
107*35238bceSAndroid Build Coastguard Worker
108*35238bceSAndroid Build Coastguard Worker case TESTCASE_LAYOUT_BINDING_OFFSET_OVERLAP:
109*35238bceSAndroid Build Coastguard Worker shader << "layout (binding = 1, offset = 0) uniform atomic_uint counter0;\n"
110*35238bceSAndroid Build Coastguard Worker << "layout (binding = 1, offset = 2) uniform atomic_uint counter1;\n";
111*35238bceSAndroid Build Coastguard Worker break;
112*35238bceSAndroid Build Coastguard Worker
113*35238bceSAndroid Build Coastguard Worker case TESTCASE_LAYOUT_BINDING_OMITTED:
114*35238bceSAndroid Build Coastguard Worker shader << "layout (offset = 0) uniform atomic_uint counter0;\n";
115*35238bceSAndroid Build Coastguard Worker break;
116*35238bceSAndroid Build Coastguard Worker
117*35238bceSAndroid Build Coastguard Worker case TESTCASE_STRUCT:
118*35238bceSAndroid Build Coastguard Worker shader << "struct\n"
119*35238bceSAndroid Build Coastguard Worker << "{\n"
120*35238bceSAndroid Build Coastguard Worker << " int a;\n"
121*35238bceSAndroid Build Coastguard Worker << " atomic_uint counter;\n"
122*35238bceSAndroid Build Coastguard Worker << "} S;\n";
123*35238bceSAndroid Build Coastguard Worker break;
124*35238bceSAndroid Build Coastguard Worker
125*35238bceSAndroid Build Coastguard Worker case TESTCASE_BODY_WRITE:
126*35238bceSAndroid Build Coastguard Worker shader << "layout (binding = 1) uniform atomic_uint counter;\n";
127*35238bceSAndroid Build Coastguard Worker break;
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker default:
130*35238bceSAndroid Build Coastguard Worker break;
131*35238bceSAndroid Build Coastguard Worker }
132*35238bceSAndroid Build Coastguard Worker
133*35238bceSAndroid Build Coastguard Worker shader << "void main (void)\n"
134*35238bceSAndroid Build Coastguard Worker << "{\n";
135*35238bceSAndroid Build Coastguard Worker
136*35238bceSAndroid Build Coastguard Worker switch (test)
137*35238bceSAndroid Build Coastguard Worker {
138*35238bceSAndroid Build Coastguard Worker case TESTCASE_BODY_WRITE:
139*35238bceSAndroid Build Coastguard Worker shader << "counter = 1;\n";
140*35238bceSAndroid Build Coastguard Worker break;
141*35238bceSAndroid Build Coastguard Worker
142*35238bceSAndroid Build Coastguard Worker case TESTCASE_BODY_DECLARE:
143*35238bceSAndroid Build Coastguard Worker shader << "atomic_uint counter;\n";
144*35238bceSAndroid Build Coastguard Worker break;
145*35238bceSAndroid Build Coastguard Worker
146*35238bceSAndroid Build Coastguard Worker default:
147*35238bceSAndroid Build Coastguard Worker break;
148*35238bceSAndroid Build Coastguard Worker }
149*35238bceSAndroid Build Coastguard Worker
150*35238bceSAndroid Build Coastguard Worker shader << "}\n";
151*35238bceSAndroid Build Coastguard Worker
152*35238bceSAndroid Build Coastguard Worker return shader.str();
153*35238bceSAndroid Build Coastguard Worker }
154*35238bceSAndroid Build Coastguard Worker
iterateShaders(NegativeTestContext & ctx,TestCase testCase)155*35238bceSAndroid Build Coastguard Worker void iterateShaders(NegativeTestContext &ctx, TestCase testCase)
156*35238bceSAndroid Build Coastguard Worker {
157*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = ctx.getLog();
158*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++)
159*35238bceSAndroid Build Coastguard Worker {
160*35238bceSAndroid Build Coastguard Worker if (ctx.isShaderSupported(s_shaders[ndx]))
161*35238bceSAndroid Build Coastguard Worker {
162*35238bceSAndroid Build Coastguard Worker ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx]));
163*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(ctx.getRenderContext(),
164*35238bceSAndroid Build Coastguard Worker glu::ProgramSources() << glu::ShaderSource(
165*35238bceSAndroid Build Coastguard Worker s_shaders[ndx], genShaderSource(ctx, testCase, s_shaders[ndx])));
166*35238bceSAndroid Build Coastguard Worker if (program.getShaderInfo(s_shaders[ndx]).compileOk)
167*35238bceSAndroid Build Coastguard Worker {
168*35238bceSAndroid Build Coastguard Worker log << program;
169*35238bceSAndroid Build Coastguard Worker log << tcu::TestLog::Message << "Expected program to fail, but compilation passed."
170*35238bceSAndroid Build Coastguard Worker << tcu::TestLog::EndMessage;
171*35238bceSAndroid Build Coastguard Worker ctx.fail("Shader was not expected to compile.");
172*35238bceSAndroid Build Coastguard Worker }
173*35238bceSAndroid Build Coastguard Worker ctx.endSection();
174*35238bceSAndroid Build Coastguard Worker }
175*35238bceSAndroid Build Coastguard Worker }
176*35238bceSAndroid Build Coastguard Worker }
177*35238bceSAndroid Build Coastguard Worker
atomic_max_counter_bindings(NegativeTestContext & ctx)178*35238bceSAndroid Build Coastguard Worker void atomic_max_counter_bindings(NegativeTestContext &ctx)
179*35238bceSAndroid Build Coastguard Worker {
180*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is a compile-time error to bind an atomic counter with a binding value greater than or equal "
181*35238bceSAndroid Build Coastguard Worker "to gl_MaxAtomicCounterBindings.");
182*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_LAYOUT_LARGE_BINDING);
183*35238bceSAndroid Build Coastguard Worker ctx.endSection();
184*35238bceSAndroid Build Coastguard Worker }
185*35238bceSAndroid Build Coastguard Worker
atomic_precision(NegativeTestContext & ctx)186*35238bceSAndroid Build Coastguard Worker void atomic_precision(NegativeTestContext &ctx)
187*35238bceSAndroid Build Coastguard Worker {
188*35238bceSAndroid Build Coastguard Worker ctx.beginSection("It is an error to declare an atomic type with a lowp or mediump precision.");
189*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_LAYOUT_MEDIUMP_PRECISION);
190*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_LAYOUT_LOWP_PRECISION);
191*35238bceSAndroid Build Coastguard Worker ctx.endSection();
192*35238bceSAndroid Build Coastguard Worker }
193*35238bceSAndroid Build Coastguard Worker
atomic_binding_offset_overlap(NegativeTestContext & ctx)194*35238bceSAndroid Build Coastguard Worker void atomic_binding_offset_overlap(NegativeTestContext &ctx)
195*35238bceSAndroid Build Coastguard Worker {
196*35238bceSAndroid Build Coastguard Worker ctx.beginSection("Atomic counters may not have overlapping offsets in the same binding.");
197*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_LAYOUT_BINDING_OFFSET_OVERLAP);
198*35238bceSAndroid Build Coastguard Worker ctx.endSection();
199*35238bceSAndroid Build Coastguard Worker }
200*35238bceSAndroid Build Coastguard Worker
atomic_binding_omitted(NegativeTestContext & ctx)201*35238bceSAndroid Build Coastguard Worker void atomic_binding_omitted(NegativeTestContext &ctx)
202*35238bceSAndroid Build Coastguard Worker {
203*35238bceSAndroid Build Coastguard Worker ctx.beginSection("Atomic counters must specify a binding point");
204*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_LAYOUT_BINDING_OMITTED);
205*35238bceSAndroid Build Coastguard Worker ctx.endSection();
206*35238bceSAndroid Build Coastguard Worker }
207*35238bceSAndroid Build Coastguard Worker
atomic_struct(NegativeTestContext & ctx)208*35238bceSAndroid Build Coastguard Worker void atomic_struct(NegativeTestContext &ctx)
209*35238bceSAndroid Build Coastguard Worker {
210*35238bceSAndroid Build Coastguard Worker ctx.beginSection("Structures may not have an atomic_uint variable.");
211*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_STRUCT);
212*35238bceSAndroid Build Coastguard Worker ctx.endSection();
213*35238bceSAndroid Build Coastguard Worker }
214*35238bceSAndroid Build Coastguard Worker
atomic_body_write(NegativeTestContext & ctx)215*35238bceSAndroid Build Coastguard Worker void atomic_body_write(NegativeTestContext &ctx)
216*35238bceSAndroid Build Coastguard Worker {
217*35238bceSAndroid Build Coastguard Worker ctx.beginSection("An atomic_uint variable cannot be directly written to.");
218*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_BODY_WRITE);
219*35238bceSAndroid Build Coastguard Worker ctx.endSection();
220*35238bceSAndroid Build Coastguard Worker }
221*35238bceSAndroid Build Coastguard Worker
atomic_body_declare(NegativeTestContext & ctx)222*35238bceSAndroid Build Coastguard Worker void atomic_body_declare(NegativeTestContext &ctx)
223*35238bceSAndroid Build Coastguard Worker {
224*35238bceSAndroid Build Coastguard Worker ctx.beginSection("An atomic_uint variable cannot be declared in local scope");
225*35238bceSAndroid Build Coastguard Worker iterateShaders(ctx, TESTCASE_BODY_DECLARE);
226*35238bceSAndroid Build Coastguard Worker ctx.endSection();
227*35238bceSAndroid Build Coastguard Worker }
228*35238bceSAndroid Build Coastguard Worker
229*35238bceSAndroid Build Coastguard Worker } // namespace
230*35238bceSAndroid Build Coastguard Worker
getNegativeAtomicCounterTestFunctions()231*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativeAtomicCounterTestFunctions()
232*35238bceSAndroid Build Coastguard Worker {
233*35238bceSAndroid Build Coastguard Worker const FunctionContainer funcs[] = {
234*35238bceSAndroid Build Coastguard Worker {atomic_max_counter_bindings, "atomic_max_counter_bindings", "Invalid atomic counter buffer binding."},
235*35238bceSAndroid Build Coastguard Worker {atomic_precision, "atomic_precision", "Invalid precision qualifier."},
236*35238bceSAndroid Build Coastguard Worker {atomic_binding_offset_overlap, "atomic_binding_offset_overlap", "Invalid offset."},
237*35238bceSAndroid Build Coastguard Worker {atomic_binding_omitted, "atomic_binding_omitted", "Binding not specified."},
238*35238bceSAndroid Build Coastguard Worker {atomic_struct, "atomic_struct", "Invalid atomic_uint usage in struct."},
239*35238bceSAndroid Build Coastguard Worker {atomic_body_write, "atomic_body_write", "Invalid write access to atomic_uint."},
240*35238bceSAndroid Build Coastguard Worker {atomic_body_declare, "atomic_body_declare", "Invalid precision qualifier."},
241*35238bceSAndroid Build Coastguard Worker };
242*35238bceSAndroid Build Coastguard Worker
243*35238bceSAndroid Build Coastguard Worker return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
244*35238bceSAndroid Build Coastguard Worker }
245*35238bceSAndroid Build Coastguard Worker
246*35238bceSAndroid Build Coastguard Worker } // namespace NegativeTestShared
247*35238bceSAndroid Build Coastguard Worker } // namespace Functional
248*35238bceSAndroid Build Coastguard Worker } // namespace gles31
249*35238bceSAndroid Build Coastguard Worker } // namespace deqp
250