1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Texture count performance tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es3pTextureCountTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "es3pTextureCases.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluStrUtil.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
29*35238bceSAndroid Build Coastguard Worker
30*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
31*35238bceSAndroid Build Coastguard Worker
32*35238bceSAndroid Build Coastguard Worker using std::string;
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker namespace deqp
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace gles3
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace Performance
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker
TextureCountTests(Context & context)41*35238bceSAndroid Build Coastguard Worker TextureCountTests::TextureCountTests(Context &context)
42*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(context, "count", "Texture Count Performance Tests")
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker }
45*35238bceSAndroid Build Coastguard Worker
~TextureCountTests(void)46*35238bceSAndroid Build Coastguard Worker TextureCountTests::~TextureCountTests(void)
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker }
49*35238bceSAndroid Build Coastguard Worker
init(void)50*35238bceSAndroid Build Coastguard Worker void TextureCountTests::init(void)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker static const struct
53*35238bceSAndroid Build Coastguard Worker {
54*35238bceSAndroid Build Coastguard Worker const char *name;
55*35238bceSAndroid Build Coastguard Worker uint32_t internalFormat;
56*35238bceSAndroid Build Coastguard Worker } texFormats[] = {{"rgb565", GL_RGB565}, {"rgb8", GL_RGB8}, {"rgba8", GL_RGBA8}, {"rgba8ui", GL_RGBA8UI},
57*35238bceSAndroid Build Coastguard Worker {"rg16f", GL_RG16F}, {"rgba16f", GL_RGBA16F}, {"rgba32f", GL_RGBA32F}};
58*35238bceSAndroid Build Coastguard Worker static const int texCounts[] = {1, 2, 4, 8};
59*35238bceSAndroid Build Coastguard Worker
60*35238bceSAndroid Build Coastguard Worker for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker uint32_t format = texFormats[formatNdx].internalFormat;
65*35238bceSAndroid Build Coastguard Worker uint32_t wrapS = GL_CLAMP_TO_EDGE;
66*35238bceSAndroid Build Coastguard Worker uint32_t wrapT = GL_CLAMP_TO_EDGE;
67*35238bceSAndroid Build Coastguard Worker uint32_t minFilter = GL_NEAREST;
68*35238bceSAndroid Build Coastguard Worker uint32_t magFilter = GL_NEAREST;
69*35238bceSAndroid Build Coastguard Worker int numTextures = texCounts[cntNdx];
70*35238bceSAndroid Build Coastguard Worker string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
71*35238bceSAndroid Build Coastguard Worker string description = glu::getTextureFormatName(format);
72*35238bceSAndroid Build Coastguard Worker
73*35238bceSAndroid Build Coastguard Worker addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT,
74*35238bceSAndroid Build Coastguard Worker minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
75*35238bceSAndroid Build Coastguard Worker }
76*35238bceSAndroid Build Coastguard Worker }
77*35238bceSAndroid Build Coastguard Worker }
78*35238bceSAndroid Build Coastguard Worker
79*35238bceSAndroid Build Coastguard Worker } // namespace Performance
80*35238bceSAndroid Build Coastguard Worker } // namespace gles3
81*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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