1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Texture State Query tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es3fTextureStateQueryTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glsStateQueryUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "glsTextureStateQueryTests.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
30*35238bceSAndroid Build Coastguard Worker
31*35238bceSAndroid Build Coastguard Worker using namespace deqp::gls::StateQueryUtil;
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker namespace deqp
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker namespace gles3
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace Functional
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker
getVerifierSuffix(QueryType type)40*35238bceSAndroid Build Coastguard Worker static const char *getVerifierSuffix(QueryType type)
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker switch (type)
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker case QUERY_TEXTURE_PARAM_INTEGER:
45*35238bceSAndroid Build Coastguard Worker return "_gettexparameteri";
46*35238bceSAndroid Build Coastguard Worker case QUERY_TEXTURE_PARAM_FLOAT:
47*35238bceSAndroid Build Coastguard Worker return "_gettexparameterf";
48*35238bceSAndroid Build Coastguard Worker default:
49*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
50*35238bceSAndroid Build Coastguard Worker return DE_NULL;
51*35238bceSAndroid Build Coastguard Worker }
52*35238bceSAndroid Build Coastguard Worker }
53*35238bceSAndroid Build Coastguard Worker
54*35238bceSAndroid Build Coastguard Worker #define FOR_EACH_VERIFIER(VERIFIERS, CODE_BLOCK) \
55*35238bceSAndroid Build Coastguard Worker for (int _verifierNdx = 0; _verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); _verifierNdx++) \
56*35238bceSAndroid Build Coastguard Worker { \
57*35238bceSAndroid Build Coastguard Worker QueryType verifier = (VERIFIERS)[_verifierNdx]; \
58*35238bceSAndroid Build Coastguard Worker CODE_BLOCK; \
59*35238bceSAndroid Build Coastguard Worker }
60*35238bceSAndroid Build Coastguard Worker
TextureStateQueryTests(Context & context)61*35238bceSAndroid Build Coastguard Worker TextureStateQueryTests::TextureStateQueryTests(Context &context)
62*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(context, "texture", "Texture State Query tests")
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker }
65*35238bceSAndroid Build Coastguard Worker
init(void)66*35238bceSAndroid Build Coastguard Worker void TextureStateQueryTests::init(void)
67*35238bceSAndroid Build Coastguard Worker {
68*35238bceSAndroid Build Coastguard Worker using namespace gls::TextureStateQueryTests;
69*35238bceSAndroid Build Coastguard Worker
70*35238bceSAndroid Build Coastguard Worker static const QueryType verifiers[] = {QUERY_TEXTURE_PARAM_INTEGER, QUERY_TEXTURE_PARAM_FLOAT};
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker static const struct
73*35238bceSAndroid Build Coastguard Worker {
74*35238bceSAndroid Build Coastguard Worker const char *name;
75*35238bceSAndroid Build Coastguard Worker glw::GLenum target;
76*35238bceSAndroid Build Coastguard Worker } textureTargets[] = {{"texture_2d", GL_TEXTURE_2D},
77*35238bceSAndroid Build Coastguard Worker {"texture_3d", GL_TEXTURE_3D},
78*35238bceSAndroid Build Coastguard Worker {"texture_2d_array", GL_TEXTURE_2D_ARRAY},
79*35238bceSAndroid Build Coastguard Worker {"texture_cube_map", GL_TEXTURE_CUBE_MAP}};
80*35238bceSAndroid Build Coastguard Worker static const struct
81*35238bceSAndroid Build Coastguard Worker {
82*35238bceSAndroid Build Coastguard Worker const char *name;
83*35238bceSAndroid Build Coastguard Worker const char *desc;
84*35238bceSAndroid Build Coastguard Worker TesterType tester;
85*35238bceSAndroid Build Coastguard Worker } states[] = {
86*35238bceSAndroid Build Coastguard Worker {"texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R},
87*35238bceSAndroid Build Coastguard Worker {"texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G},
88*35238bceSAndroid Build Coastguard Worker {"texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B},
89*35238bceSAndroid Build Coastguard Worker {"texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A},
90*35238bceSAndroid Build Coastguard Worker {"texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S},
91*35238bceSAndroid Build Coastguard Worker {"texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T},
92*35238bceSAndroid Build Coastguard Worker {"texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R},
93*35238bceSAndroid Build Coastguard Worker {"texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER},
94*35238bceSAndroid Build Coastguard Worker {"texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER},
95*35238bceSAndroid Build Coastguard Worker {"texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD},
96*35238bceSAndroid Build Coastguard Worker {"texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD},
97*35238bceSAndroid Build Coastguard Worker {"texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL},
98*35238bceSAndroid Build Coastguard Worker {"texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL},
99*35238bceSAndroid Build Coastguard Worker {"texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE},
100*35238bceSAndroid Build Coastguard Worker {"texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC},
101*35238bceSAndroid Build Coastguard Worker {"texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS},
102*35238bceSAndroid Build Coastguard Worker {"texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT},
103*35238bceSAndroid Build Coastguard Worker };
104*35238bceSAndroid Build Coastguard Worker
105*35238bceSAndroid Build Coastguard Worker for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx)
106*35238bceSAndroid Build Coastguard Worker {
107*35238bceSAndroid Build Coastguard Worker addChild(createIsTextureTest(m_testCtx, m_context.getRenderContext(),
108*35238bceSAndroid Build Coastguard Worker std::string() + textureTargets[targetNdx].name + "_is_texture", "IsTexture",
109*35238bceSAndroid Build Coastguard Worker textureTargets[targetNdx].target));
110*35238bceSAndroid Build Coastguard Worker
111*35238bceSAndroid Build Coastguard Worker for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx)
112*35238bceSAndroid Build Coastguard Worker {
113*35238bceSAndroid Build Coastguard Worker if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester))
114*35238bceSAndroid Build Coastguard Worker continue;
115*35238bceSAndroid Build Coastguard Worker
116*35238bceSAndroid Build Coastguard Worker FOR_EACH_VERIFIER(verifiers,
117*35238bceSAndroid Build Coastguard Worker addChild(createTexParamTest(m_testCtx, m_context.getRenderContext(),
118*35238bceSAndroid Build Coastguard Worker std::string() + textureTargets[targetNdx].name + "_" +
119*35238bceSAndroid Build Coastguard Worker states[stateNdx].name + getVerifierSuffix(verifier),
120*35238bceSAndroid Build Coastguard Worker states[stateNdx].desc, verifier,
121*35238bceSAndroid Build Coastguard Worker textureTargets[targetNdx].target, states[stateNdx].tester)))
122*35238bceSAndroid Build Coastguard Worker }
123*35238bceSAndroid Build Coastguard Worker }
124*35238bceSAndroid Build Coastguard Worker }
125*35238bceSAndroid Build Coastguard Worker
126*35238bceSAndroid Build Coastguard Worker } // namespace Functional
127*35238bceSAndroid Build Coastguard Worker } // namespace gles3
128*35238bceSAndroid Build Coastguard Worker } // namespace deqp
129