1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Instanced rendering tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es3fInstancedRenderingTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "gluPixelTransfer.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluShaderUtil.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuSurface.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "tcuImageCompare.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "deString.h"
36*35238bceSAndroid Build Coastguard Worker
37*35238bceSAndroid Build Coastguard Worker #include "glw.h"
38*35238bceSAndroid Build Coastguard Worker
39*35238bceSAndroid Build Coastguard Worker using std::string;
40*35238bceSAndroid Build Coastguard Worker using std::vector;
41*35238bceSAndroid Build Coastguard Worker
42*35238bceSAndroid Build Coastguard Worker namespace deqp
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker namespace gles3
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker namespace Functional
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard Worker static const int MAX_RENDER_WIDTH = 128;
50*35238bceSAndroid Build Coastguard Worker static const int MAX_RENDER_HEIGHT = 128;
51*35238bceSAndroid Build Coastguard Worker
52*35238bceSAndroid Build Coastguard Worker static const int QUAD_GRID_SIZE = 127;
53*35238bceSAndroid Build Coastguard Worker
54*35238bceSAndroid Build Coastguard Worker // Attribute divisors for the attributes defining the color's RGB components.
55*35238bceSAndroid Build Coastguard Worker static const int ATTRIB_DIVISOR_R = 3;
56*35238bceSAndroid Build Coastguard Worker static const int ATTRIB_DIVISOR_G = 2;
57*35238bceSAndroid Build Coastguard Worker static const int ATTRIB_DIVISOR_B = 1;
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard Worker static const int OFFSET_COMPONENTS =
60*35238bceSAndroid Build Coastguard Worker 3; // \note Affects whether a float or a vecN is used in shader, but only first component is non-zero.
61*35238bceSAndroid Build Coastguard Worker
62*35238bceSAndroid Build Coastguard Worker // Scale and bias values when converting float to integer, when attribute is of integer type.
63*35238bceSAndroid Build Coastguard Worker static const float FLOAT_INT_SCALE = 100.0f;
64*35238bceSAndroid Build Coastguard Worker static const float FLOAT_INT_BIAS = -50.0f;
65*35238bceSAndroid Build Coastguard Worker static const float FLOAT_UINT_SCALE = 100.0f;
66*35238bceSAndroid Build Coastguard Worker static const float FLOAT_UINT_BIAS = 0.0f;
67*35238bceSAndroid Build Coastguard Worker
68*35238bceSAndroid Build Coastguard Worker // \note Non-anonymous namespace needed; VarComp is used as a template parameter.
69*35238bceSAndroid Build Coastguard Worker namespace vcns
70*35238bceSAndroid Build Coastguard Worker {
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker union VarComp
73*35238bceSAndroid Build Coastguard Worker {
74*35238bceSAndroid Build Coastguard Worker float f32;
75*35238bceSAndroid Build Coastguard Worker uint32_t u32;
76*35238bceSAndroid Build Coastguard Worker int32_t i32;
77*35238bceSAndroid Build Coastguard Worker
VarComp(float v)78*35238bceSAndroid Build Coastguard Worker VarComp(float v) : f32(v)
79*35238bceSAndroid Build Coastguard Worker {
80*35238bceSAndroid Build Coastguard Worker }
VarComp(uint32_t v)81*35238bceSAndroid Build Coastguard Worker VarComp(uint32_t v) : u32(v)
82*35238bceSAndroid Build Coastguard Worker {
83*35238bceSAndroid Build Coastguard Worker }
VarComp(int32_t v)84*35238bceSAndroid Build Coastguard Worker VarComp(int32_t v) : i32(v)
85*35238bceSAndroid Build Coastguard Worker {
86*35238bceSAndroid Build Coastguard Worker }
87*35238bceSAndroid Build Coastguard Worker };
88*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(VarComp) == sizeof(uint32_t));
89*35238bceSAndroid Build Coastguard Worker
90*35238bceSAndroid Build Coastguard Worker } // namespace vcns
91*35238bceSAndroid Build Coastguard Worker
92*35238bceSAndroid Build Coastguard Worker using namespace vcns;
93*35238bceSAndroid Build Coastguard Worker
94*35238bceSAndroid Build Coastguard Worker class InstancedRenderingCase : public TestCase
95*35238bceSAndroid Build Coastguard Worker {
96*35238bceSAndroid Build Coastguard Worker public:
97*35238bceSAndroid Build Coastguard Worker enum DrawFunction
98*35238bceSAndroid Build Coastguard Worker {
99*35238bceSAndroid Build Coastguard Worker FUNCTION_DRAW_ARRAYS_INSTANCED = 0,
100*35238bceSAndroid Build Coastguard Worker FUNCTION_DRAW_ELEMENTS_INSTANCED,
101*35238bceSAndroid Build Coastguard Worker
102*35238bceSAndroid Build Coastguard Worker FUNCTION_LAST
103*35238bceSAndroid Build Coastguard Worker };
104*35238bceSAndroid Build Coastguard Worker
105*35238bceSAndroid Build Coastguard Worker enum InstancingType
106*35238bceSAndroid Build Coastguard Worker {
107*35238bceSAndroid Build Coastguard Worker TYPE_INSTANCE_ID = 0,
108*35238bceSAndroid Build Coastguard Worker TYPE_ATTRIB_DIVISOR,
109*35238bceSAndroid Build Coastguard Worker TYPE_MIXED,
110*35238bceSAndroid Build Coastguard Worker
111*35238bceSAndroid Build Coastguard Worker TYPE_LAST
112*35238bceSAndroid Build Coastguard Worker };
113*35238bceSAndroid Build Coastguard Worker
114*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase(Context &context, const char *name, const char *description, DrawFunction function,
115*35238bceSAndroid Build Coastguard Worker InstancingType instancingType, glu::DataType rgbAttrType, int numInstances);
116*35238bceSAndroid Build Coastguard Worker ~InstancedRenderingCase(void);
117*35238bceSAndroid Build Coastguard Worker
118*35238bceSAndroid Build Coastguard Worker void init(void);
119*35238bceSAndroid Build Coastguard Worker void deinit(void);
120*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
121*35238bceSAndroid Build Coastguard Worker
122*35238bceSAndroid Build Coastguard Worker private:
123*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase(const InstancedRenderingCase &other);
124*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase &operator=(const InstancedRenderingCase &other);
125*35238bceSAndroid Build Coastguard Worker
126*35238bceSAndroid Build Coastguard Worker void pushVarCompAttrib(vector<VarComp> &vec, float val);
127*35238bceSAndroid Build Coastguard Worker
128*35238bceSAndroid Build Coastguard Worker void setupVarAttribPointer(const void *attrPtr, int startLocation, int divisor);
129*35238bceSAndroid Build Coastguard Worker void setupAndRender(void);
130*35238bceSAndroid Build Coastguard Worker void computeReference(tcu::Surface &dst);
131*35238bceSAndroid Build Coastguard Worker
132*35238bceSAndroid Build Coastguard Worker DrawFunction m_function;
133*35238bceSAndroid Build Coastguard Worker InstancingType m_instancingType;
134*35238bceSAndroid Build Coastguard Worker glu::DataType
135*35238bceSAndroid Build Coastguard Worker m_rgbAttrType; // \note Instance attribute types, color components only. Position offset attribute is always float/vecN.
136*35238bceSAndroid Build Coastguard Worker int m_numInstances;
137*35238bceSAndroid Build Coastguard Worker
138*35238bceSAndroid Build Coastguard Worker vector<float> m_gridVertexPositions; // X and Y components per vertex.
139*35238bceSAndroid Build Coastguard Worker vector<uint16_t> m_gridIndices; // \note Only used if m_function is FUNCTION_DRAW_ELEMENTS_INSTANCED.
140*35238bceSAndroid Build Coastguard Worker
141*35238bceSAndroid Build Coastguard Worker // \note Some or all of the following instance attribute parameters may be unused with TYPE_INSTANCE_ID or TYPE_MIXED.
142*35238bceSAndroid Build Coastguard Worker vector<float> m_instanceOffsets; // Position offsets. OFFSET_COMPONENTS components per offset.
143*35238bceSAndroid Build Coastguard Worker // Attribute data for float, int or uint (or respective vector types) color components.
144*35238bceSAndroid Build Coastguard Worker vector<VarComp> m_instanceColorR;
145*35238bceSAndroid Build Coastguard Worker vector<VarComp> m_instanceColorG;
146*35238bceSAndroid Build Coastguard Worker vector<VarComp> m_instanceColorB;
147*35238bceSAndroid Build Coastguard Worker
148*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_program;
149*35238bceSAndroid Build Coastguard Worker };
150*35238bceSAndroid Build Coastguard Worker
InstancedRenderingCase(Context & context,const char * name,const char * description,DrawFunction function,InstancingType instancingType,glu::DataType rgbAttrType,int numInstances)151*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase::InstancedRenderingCase(Context &context, const char *name, const char *description,
152*35238bceSAndroid Build Coastguard Worker DrawFunction function, InstancingType instancingType,
153*35238bceSAndroid Build Coastguard Worker glu::DataType rgbAttrType, int numInstances)
154*35238bceSAndroid Build Coastguard Worker : TestCase(context, name, description)
155*35238bceSAndroid Build Coastguard Worker , m_function(function)
156*35238bceSAndroid Build Coastguard Worker , m_instancingType(instancingType)
157*35238bceSAndroid Build Coastguard Worker , m_rgbAttrType(rgbAttrType)
158*35238bceSAndroid Build Coastguard Worker , m_numInstances(numInstances)
159*35238bceSAndroid Build Coastguard Worker , m_program(DE_NULL)
160*35238bceSAndroid Build Coastguard Worker {
161*35238bceSAndroid Build Coastguard Worker }
162*35238bceSAndroid Build Coastguard Worker
~InstancedRenderingCase(void)163*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase::~InstancedRenderingCase(void)
164*35238bceSAndroid Build Coastguard Worker {
165*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase::deinit();
166*35238bceSAndroid Build Coastguard Worker }
167*35238bceSAndroid Build Coastguard Worker
168*35238bceSAndroid Build Coastguard Worker // Helper function that does biasing and scaling when converting float to integer.
pushVarCompAttrib(vector<VarComp> & vec,float val)169*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::pushVarCompAttrib(vector<VarComp> &vec, float val)
170*35238bceSAndroid Build Coastguard Worker {
171*35238bceSAndroid Build Coastguard Worker bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType);
172*35238bceSAndroid Build Coastguard Worker bool isIntCase = glu::isDataTypeIntOrIVec(m_rgbAttrType);
173*35238bceSAndroid Build Coastguard Worker bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType);
174*35238bceSAndroid Build Coastguard Worker bool isMatCase = glu::isDataTypeMatrix(m_rgbAttrType);
175*35238bceSAndroid Build Coastguard Worker
176*35238bceSAndroid Build Coastguard Worker if (isFloatCase || isMatCase)
177*35238bceSAndroid Build Coastguard Worker vec.push_back(VarComp(val));
178*35238bceSAndroid Build Coastguard Worker else if (isIntCase)
179*35238bceSAndroid Build Coastguard Worker vec.push_back(VarComp((int32_t)(val * FLOAT_INT_SCALE + FLOAT_INT_BIAS)));
180*35238bceSAndroid Build Coastguard Worker else if (isUintCase)
181*35238bceSAndroid Build Coastguard Worker vec.push_back(VarComp((uint32_t)(val * FLOAT_UINT_SCALE + FLOAT_UINT_BIAS)));
182*35238bceSAndroid Build Coastguard Worker else
183*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
184*35238bceSAndroid Build Coastguard Worker }
185*35238bceSAndroid Build Coastguard Worker
init(void)186*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::init(void)
187*35238bceSAndroid Build Coastguard Worker {
188*35238bceSAndroid Build Coastguard Worker bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType);
189*35238bceSAndroid Build Coastguard Worker bool isIntCase = glu::isDataTypeIntOrIVec(m_rgbAttrType);
190*35238bceSAndroid Build Coastguard Worker bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType);
191*35238bceSAndroid Build Coastguard Worker bool isMatCase = glu::isDataTypeMatrix(m_rgbAttrType);
192*35238bceSAndroid Build Coastguard Worker int typeSize = glu::getDataTypeScalarSize(m_rgbAttrType);
193*35238bceSAndroid Build Coastguard Worker bool isScalarCase = typeSize == 1;
194*35238bceSAndroid Build Coastguard Worker string swizzleFirst = isScalarCase ? "" : ".x";
195*35238bceSAndroid Build Coastguard Worker string typeName = glu::getDataTypeName(m_rgbAttrType);
196*35238bceSAndroid Build Coastguard Worker
197*35238bceSAndroid Build Coastguard Worker string floatIntScaleStr = "(" + de::floatToString(FLOAT_INT_SCALE, 3) + ")";
198*35238bceSAndroid Build Coastguard Worker string floatIntBiasStr = "(" + de::floatToString(FLOAT_INT_BIAS, 3) + ")";
199*35238bceSAndroid Build Coastguard Worker string floatUintScaleStr = "(" + de::floatToString(FLOAT_UINT_SCALE, 3) + ")";
200*35238bceSAndroid Build Coastguard Worker string floatUintBiasStr = "(" + de::floatToString(FLOAT_UINT_BIAS, 3) + ")";
201*35238bceSAndroid Build Coastguard Worker
202*35238bceSAndroid Build Coastguard Worker DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase);
203*35238bceSAndroid Build Coastguard Worker
204*35238bceSAndroid Build Coastguard Worker // Generate shader.
205*35238bceSAndroid Build Coastguard Worker // \note For case TYPE_MIXED, vertex position offset and color red component get their values from instance id, while green and blue get their values from instanced attributes.
206*35238bceSAndroid Build Coastguard Worker
207*35238bceSAndroid Build Coastguard Worker string numInstancesStr = de::toString(m_numInstances) + ".0";
208*35238bceSAndroid Build Coastguard Worker
209*35238bceSAndroid Build Coastguard Worker string instanceAttribs;
210*35238bceSAndroid Build Coastguard Worker string posExpression;
211*35238bceSAndroid Build Coastguard Worker string colorRExpression;
212*35238bceSAndroid Build Coastguard Worker string colorGExpression;
213*35238bceSAndroid Build Coastguard Worker string colorBExpression;
214*35238bceSAndroid Build Coastguard Worker
215*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_INSTANCE_ID || m_instancingType == TYPE_MIXED)
216*35238bceSAndroid Build Coastguard Worker {
217*35238bceSAndroid Build Coastguard Worker posExpression = "a_position + vec4(float(gl_InstanceID) * 2.0 / " + numInstancesStr + ", 0.0, 0.0, 0.0)";
218*35238bceSAndroid Build Coastguard Worker colorRExpression = "float(gl_InstanceID)/" + numInstancesStr;
219*35238bceSAndroid Build Coastguard Worker
220*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_INSTANCE_ID)
221*35238bceSAndroid Build Coastguard Worker {
222*35238bceSAndroid Build Coastguard Worker colorGExpression = "float(gl_InstanceID)*2.0/" + numInstancesStr;
223*35238bceSAndroid Build Coastguard Worker colorBExpression = "1.0 - float(gl_InstanceID)/" + numInstancesStr;
224*35238bceSAndroid Build Coastguard Worker }
225*35238bceSAndroid Build Coastguard Worker }
226*35238bceSAndroid Build Coastguard Worker
227*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED)
228*35238bceSAndroid Build Coastguard Worker {
229*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR)
230*35238bceSAndroid Build Coastguard Worker {
231*35238bceSAndroid Build Coastguard Worker posExpression = "a_position + vec4(a_instanceOffset";
232*35238bceSAndroid Build Coastguard Worker
233*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(OFFSET_COMPONENTS >= 1 && OFFSET_COMPONENTS <= 4);
234*35238bceSAndroid Build Coastguard Worker
235*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < 4 - OFFSET_COMPONENTS; i++)
236*35238bceSAndroid Build Coastguard Worker posExpression += ", 0.0";
237*35238bceSAndroid Build Coastguard Worker posExpression += ")";
238*35238bceSAndroid Build Coastguard Worker
239*35238bceSAndroid Build Coastguard Worker if (isFloatCase)
240*35238bceSAndroid Build Coastguard Worker colorRExpression = "a_instanceR" + swizzleFirst;
241*35238bceSAndroid Build Coastguard Worker else if (isIntCase)
242*35238bceSAndroid Build Coastguard Worker colorRExpression =
243*35238bceSAndroid Build Coastguard Worker "(float(a_instanceR" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + floatIntScaleStr;
244*35238bceSAndroid Build Coastguard Worker else if (isUintCase)
245*35238bceSAndroid Build Coastguard Worker colorRExpression =
246*35238bceSAndroid Build Coastguard Worker "(float(a_instanceR" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floatUintScaleStr;
247*35238bceSAndroid Build Coastguard Worker else if (isMatCase)
248*35238bceSAndroid Build Coastguard Worker colorRExpression = "a_instanceR[0][0]";
249*35238bceSAndroid Build Coastguard Worker else
250*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
251*35238bceSAndroid Build Coastguard Worker
252*35238bceSAndroid Build Coastguard Worker instanceAttribs += "in highp " +
253*35238bceSAndroid Build Coastguard Worker (OFFSET_COMPONENTS == 1 ? string("float") : "vec" + de::toString(OFFSET_COMPONENTS)) +
254*35238bceSAndroid Build Coastguard Worker " a_instanceOffset;\n";
255*35238bceSAndroid Build Coastguard Worker instanceAttribs += "in mediump " + typeName + " a_instanceR;\n";
256*35238bceSAndroid Build Coastguard Worker }
257*35238bceSAndroid Build Coastguard Worker
258*35238bceSAndroid Build Coastguard Worker if (isFloatCase)
259*35238bceSAndroid Build Coastguard Worker {
260*35238bceSAndroid Build Coastguard Worker colorGExpression = "a_instanceG" + swizzleFirst;
261*35238bceSAndroid Build Coastguard Worker colorBExpression = "a_instanceB" + swizzleFirst;
262*35238bceSAndroid Build Coastguard Worker }
263*35238bceSAndroid Build Coastguard Worker else if (isIntCase)
264*35238bceSAndroid Build Coastguard Worker {
265*35238bceSAndroid Build Coastguard Worker colorGExpression =
266*35238bceSAndroid Build Coastguard Worker "(float(a_instanceG" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + floatIntScaleStr;
267*35238bceSAndroid Build Coastguard Worker colorBExpression =
268*35238bceSAndroid Build Coastguard Worker "(float(a_instanceB" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + floatIntScaleStr;
269*35238bceSAndroid Build Coastguard Worker }
270*35238bceSAndroid Build Coastguard Worker else if (isUintCase)
271*35238bceSAndroid Build Coastguard Worker {
272*35238bceSAndroid Build Coastguard Worker colorGExpression =
273*35238bceSAndroid Build Coastguard Worker "(float(a_instanceG" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floatUintScaleStr;
274*35238bceSAndroid Build Coastguard Worker colorBExpression =
275*35238bceSAndroid Build Coastguard Worker "(float(a_instanceB" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floatUintScaleStr;
276*35238bceSAndroid Build Coastguard Worker }
277*35238bceSAndroid Build Coastguard Worker else if (isMatCase)
278*35238bceSAndroid Build Coastguard Worker {
279*35238bceSAndroid Build Coastguard Worker colorGExpression = "a_instanceG[0][0]";
280*35238bceSAndroid Build Coastguard Worker colorBExpression = "a_instanceB[0][0]";
281*35238bceSAndroid Build Coastguard Worker }
282*35238bceSAndroid Build Coastguard Worker else
283*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
284*35238bceSAndroid Build Coastguard Worker
285*35238bceSAndroid Build Coastguard Worker instanceAttribs += "in mediump " + typeName + " a_instanceG;\n";
286*35238bceSAndroid Build Coastguard Worker instanceAttribs += "in mediump " + typeName + " a_instanceB;\n";
287*35238bceSAndroid Build Coastguard Worker }
288*35238bceSAndroid Build Coastguard Worker
289*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!posExpression.empty());
290*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!colorRExpression.empty());
291*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!colorGExpression.empty());
292*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!colorBExpression.empty());
293*35238bceSAndroid Build Coastguard Worker
294*35238bceSAndroid Build Coastguard Worker std::string vertShaderSourceStr = "#version 300 es\n"
295*35238bceSAndroid Build Coastguard Worker "in highp vec4 a_position;\n" +
296*35238bceSAndroid Build Coastguard Worker instanceAttribs +
297*35238bceSAndroid Build Coastguard Worker "out mediump vec4 v_color;\n"
298*35238bceSAndroid Build Coastguard Worker "\n"
299*35238bceSAndroid Build Coastguard Worker "void main()\n"
300*35238bceSAndroid Build Coastguard Worker "{\n"
301*35238bceSAndroid Build Coastguard Worker " gl_Position = " +
302*35238bceSAndroid Build Coastguard Worker posExpression +
303*35238bceSAndroid Build Coastguard Worker ";\n"
304*35238bceSAndroid Build Coastguard Worker " v_color.r = " +
305*35238bceSAndroid Build Coastguard Worker colorRExpression +
306*35238bceSAndroid Build Coastguard Worker ";\n"
307*35238bceSAndroid Build Coastguard Worker " v_color.g = " +
308*35238bceSAndroid Build Coastguard Worker colorGExpression +
309*35238bceSAndroid Build Coastguard Worker ";\n"
310*35238bceSAndroid Build Coastguard Worker " v_color.b = " +
311*35238bceSAndroid Build Coastguard Worker colorBExpression +
312*35238bceSAndroid Build Coastguard Worker ";\n"
313*35238bceSAndroid Build Coastguard Worker " v_color.a = 1.0;\n"
314*35238bceSAndroid Build Coastguard Worker "}\n";
315*35238bceSAndroid Build Coastguard Worker
316*35238bceSAndroid Build Coastguard Worker static const char *fragShaderSource = "#version 300 es\n"
317*35238bceSAndroid Build Coastguard Worker "layout(location = 0) out mediump vec4 o_color;\n"
318*35238bceSAndroid Build Coastguard Worker "in mediump vec4 v_color;\n"
319*35238bceSAndroid Build Coastguard Worker "\n"
320*35238bceSAndroid Build Coastguard Worker "void main()\n"
321*35238bceSAndroid Build Coastguard Worker "{\n"
322*35238bceSAndroid Build Coastguard Worker " o_color = v_color;\n"
323*35238bceSAndroid Build Coastguard Worker "}\n";
324*35238bceSAndroid Build Coastguard Worker
325*35238bceSAndroid Build Coastguard Worker // Create shader program and log it.
326*35238bceSAndroid Build Coastguard Worker
327*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!m_program);
328*35238bceSAndroid Build Coastguard Worker m_program = new glu::ShaderProgram(m_context.getRenderContext(),
329*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
330*35238bceSAndroid Build Coastguard Worker
331*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
332*35238bceSAndroid Build Coastguard Worker
333*35238bceSAndroid Build Coastguard Worker log << *m_program;
334*35238bceSAndroid Build Coastguard Worker
335*35238bceSAndroid Build Coastguard Worker if (!m_program->isOk())
336*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Failed to compile shader");
337*35238bceSAndroid Build Coastguard Worker
338*35238bceSAndroid Build Coastguard Worker // Vertex shader attributes.
339*35238bceSAndroid Build Coastguard Worker
340*35238bceSAndroid Build Coastguard Worker if (m_function == FUNCTION_DRAW_ELEMENTS_INSTANCED)
341*35238bceSAndroid Build Coastguard Worker {
342*35238bceSAndroid Build Coastguard Worker // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
343*35238bceSAndroid Build Coastguard Worker
344*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < QUAD_GRID_SIZE + 1; y++)
345*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < QUAD_GRID_SIZE + 1; x++)
346*35238bceSAndroid Build Coastguard Worker {
347*35238bceSAndroid Build Coastguard Worker float fx = -1.0f + (float)x / (float)QUAD_GRID_SIZE * 2.0f / (float)m_numInstances;
348*35238bceSAndroid Build Coastguard Worker float fy = -1.0f + (float)y / (float)QUAD_GRID_SIZE * 2.0f;
349*35238bceSAndroid Build Coastguard Worker
350*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx);
351*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy);
352*35238bceSAndroid Build Coastguard Worker }
353*35238bceSAndroid Build Coastguard Worker
354*35238bceSAndroid Build Coastguard Worker // Indices.
355*35238bceSAndroid Build Coastguard Worker
356*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < QUAD_GRID_SIZE; y++)
357*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < QUAD_GRID_SIZE; x++)
358*35238bceSAndroid Build Coastguard Worker {
359*35238bceSAndroid Build Coastguard Worker int ndx00 = y * (QUAD_GRID_SIZE + 1) + x;
360*35238bceSAndroid Build Coastguard Worker int ndx10 = y * (QUAD_GRID_SIZE + 1) + x + 1;
361*35238bceSAndroid Build Coastguard Worker int ndx01 = (y + 1) * (QUAD_GRID_SIZE + 1) + x;
362*35238bceSAndroid Build Coastguard Worker int ndx11 = (y + 1) * (QUAD_GRID_SIZE + 1) + x + 1;
363*35238bceSAndroid Build Coastguard Worker
364*35238bceSAndroid Build Coastguard Worker // Lower-left triangle of a quad.
365*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx00);
366*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx10);
367*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx01);
368*35238bceSAndroid Build Coastguard Worker
369*35238bceSAndroid Build Coastguard Worker // Upper-right triangle of a quad.
370*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx11);
371*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx01);
372*35238bceSAndroid Build Coastguard Worker m_gridIndices.push_back((uint16_t)ndx10);
373*35238bceSAndroid Build Coastguard Worker }
374*35238bceSAndroid Build Coastguard Worker }
375*35238bceSAndroid Build Coastguard Worker else
376*35238bceSAndroid Build Coastguard Worker {
377*35238bceSAndroid Build Coastguard Worker DE_ASSERT(m_function == FUNCTION_DRAW_ARRAYS_INSTANCED);
378*35238bceSAndroid Build Coastguard Worker
379*35238bceSAndroid Build Coastguard Worker // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
380*35238bceSAndroid Build Coastguard Worker
381*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < QUAD_GRID_SIZE; y++)
382*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < QUAD_GRID_SIZE; x++)
383*35238bceSAndroid Build Coastguard Worker {
384*35238bceSAndroid Build Coastguard Worker float fx0 = -1.0f + (float)(x + 0) / (float)QUAD_GRID_SIZE * 2.0f / (float)m_numInstances;
385*35238bceSAndroid Build Coastguard Worker float fx1 = -1.0f + (float)(x + 1) / (float)QUAD_GRID_SIZE * 2.0f / (float)m_numInstances;
386*35238bceSAndroid Build Coastguard Worker float fy0 = -1.0f + (float)(y + 0) / (float)QUAD_GRID_SIZE * 2.0f;
387*35238bceSAndroid Build Coastguard Worker float fy1 = -1.0f + (float)(y + 1) / (float)QUAD_GRID_SIZE * 2.0f;
388*35238bceSAndroid Build Coastguard Worker
389*35238bceSAndroid Build Coastguard Worker // Vertices of a quad's lower-left triangle: (fx0, fy0), (fx1, fy0) and (fx0, fy1)
390*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx0);
391*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy0);
392*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx1);
393*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy0);
394*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx0);
395*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy1);
396*35238bceSAndroid Build Coastguard Worker
397*35238bceSAndroid Build Coastguard Worker // Vertices of a quad's upper-right triangle: (fx1, fy1), (fx0, fy1) and (fx1, fy0)
398*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx1);
399*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy1);
400*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx0);
401*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy1);
402*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fx1);
403*35238bceSAndroid Build Coastguard Worker m_gridVertexPositions.push_back(fy0);
404*35238bceSAndroid Build Coastguard Worker }
405*35238bceSAndroid Build Coastguard Worker }
406*35238bceSAndroid Build Coastguard Worker
407*35238bceSAndroid Build Coastguard Worker // Instanced attributes: position offset and color RGB components.
408*35238bceSAndroid Build Coastguard Worker
409*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED)
410*35238bceSAndroid Build Coastguard Worker {
411*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR)
412*35238bceSAndroid Build Coastguard Worker {
413*35238bceSAndroid Build Coastguard Worker // Offsets are such that the vertical bars are drawn next to each other.
414*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < m_numInstances; i++)
415*35238bceSAndroid Build Coastguard Worker {
416*35238bceSAndroid Build Coastguard Worker m_instanceOffsets.push_back((float)i * 2.0f / (float)m_numInstances);
417*35238bceSAndroid Build Coastguard Worker
418*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(OFFSET_COMPONENTS >= 1 && OFFSET_COMPONENTS <= 4);
419*35238bceSAndroid Build Coastguard Worker
420*35238bceSAndroid Build Coastguard Worker for (int j = 0; j < OFFSET_COMPONENTS - 1; j++)
421*35238bceSAndroid Build Coastguard Worker m_instanceOffsets.push_back(0.0f);
422*35238bceSAndroid Build Coastguard Worker }
423*35238bceSAndroid Build Coastguard Worker
424*35238bceSAndroid Build Coastguard Worker int rInstances = m_numInstances / ATTRIB_DIVISOR_R + (m_numInstances % ATTRIB_DIVISOR_R == 0 ? 0 : 1);
425*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < rInstances; i++)
426*35238bceSAndroid Build Coastguard Worker {
427*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorR, (float)i / (float)rInstances);
428*35238bceSAndroid Build Coastguard Worker
429*35238bceSAndroid Build Coastguard Worker for (int j = 0; j < typeSize - 1; j++)
430*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorR, 0.0f);
431*35238bceSAndroid Build Coastguard Worker }
432*35238bceSAndroid Build Coastguard Worker }
433*35238bceSAndroid Build Coastguard Worker
434*35238bceSAndroid Build Coastguard Worker int gInstances = m_numInstances / ATTRIB_DIVISOR_G + (m_numInstances % ATTRIB_DIVISOR_G == 0 ? 0 : 1);
435*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < gInstances; i++)
436*35238bceSAndroid Build Coastguard Worker {
437*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorG, (float)i * 2.0f / (float)gInstances);
438*35238bceSAndroid Build Coastguard Worker
439*35238bceSAndroid Build Coastguard Worker for (int j = 0; j < typeSize - 1; j++)
440*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorG, 0.0f);
441*35238bceSAndroid Build Coastguard Worker }
442*35238bceSAndroid Build Coastguard Worker
443*35238bceSAndroid Build Coastguard Worker int bInstances = m_numInstances / ATTRIB_DIVISOR_B + (m_numInstances % ATTRIB_DIVISOR_B == 0 ? 0 : 1);
444*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < bInstances; i++)
445*35238bceSAndroid Build Coastguard Worker {
446*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorB, 1.0f - (float)i / (float)bInstances);
447*35238bceSAndroid Build Coastguard Worker
448*35238bceSAndroid Build Coastguard Worker for (int j = 0; j < typeSize - 1; j++)
449*35238bceSAndroid Build Coastguard Worker pushVarCompAttrib(m_instanceColorB, 0.0f);
450*35238bceSAndroid Build Coastguard Worker }
451*35238bceSAndroid Build Coastguard Worker }
452*35238bceSAndroid Build Coastguard Worker }
453*35238bceSAndroid Build Coastguard Worker
deinit(void)454*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::deinit(void)
455*35238bceSAndroid Build Coastguard Worker {
456*35238bceSAndroid Build Coastguard Worker delete m_program;
457*35238bceSAndroid Build Coastguard Worker m_program = DE_NULL;
458*35238bceSAndroid Build Coastguard Worker }
459*35238bceSAndroid Build Coastguard Worker
iterate(void)460*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase::IterateResult InstancedRenderingCase::iterate(void)
461*35238bceSAndroid Build Coastguard Worker {
462*35238bceSAndroid Build Coastguard Worker int width = deMin32(m_context.getRenderTarget().getWidth(), MAX_RENDER_WIDTH);
463*35238bceSAndroid Build Coastguard Worker int height = deMin32(m_context.getRenderTarget().getHeight(), MAX_RENDER_HEIGHT);
464*35238bceSAndroid Build Coastguard Worker
465*35238bceSAndroid Build Coastguard Worker int xOffsetMax = m_context.getRenderTarget().getWidth() - width;
466*35238bceSAndroid Build Coastguard Worker int yOffsetMax = m_context.getRenderTarget().getHeight() - height;
467*35238bceSAndroid Build Coastguard Worker
468*35238bceSAndroid Build Coastguard Worker de::Random rnd(deStringHash(getName()));
469*35238bceSAndroid Build Coastguard Worker
470*35238bceSAndroid Build Coastguard Worker int xOffset = rnd.getInt(0, xOffsetMax);
471*35238bceSAndroid Build Coastguard Worker int yOffset = rnd.getInt(0, yOffsetMax);
472*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImg(width, height);
473*35238bceSAndroid Build Coastguard Worker tcu::Surface resultImg(width, height);
474*35238bceSAndroid Build Coastguard Worker
475*35238bceSAndroid Build Coastguard Worker // Draw result.
476*35238bceSAndroid Build Coastguard Worker
477*35238bceSAndroid Build Coastguard Worker glViewport(xOffset, yOffset, width, height);
478*35238bceSAndroid Build Coastguard Worker
479*35238bceSAndroid Build Coastguard Worker setupAndRender();
480*35238bceSAndroid Build Coastguard Worker
481*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), xOffset, yOffset, resultImg.getAccess());
482*35238bceSAndroid Build Coastguard Worker
483*35238bceSAndroid Build Coastguard Worker // Compute reference.
484*35238bceSAndroid Build Coastguard Worker
485*35238bceSAndroid Build Coastguard Worker computeReference(referenceImg);
486*35238bceSAndroid Build Coastguard Worker
487*35238bceSAndroid Build Coastguard Worker // Compare.
488*35238bceSAndroid Build Coastguard Worker
489*35238bceSAndroid Build Coastguard Worker bool testOk = tcu::fuzzyCompare(m_testCtx.getLog(), "ComparisonResult", "Image comparison result", referenceImg,
490*35238bceSAndroid Build Coastguard Worker resultImg, 0.05f, tcu::COMPARE_LOG_RESULT);
491*35238bceSAndroid Build Coastguard Worker
492*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(testOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, testOk ? "Pass" : "Fail");
493*35238bceSAndroid Build Coastguard Worker
494*35238bceSAndroid Build Coastguard Worker return STOP;
495*35238bceSAndroid Build Coastguard Worker }
496*35238bceSAndroid Build Coastguard Worker
setupVarAttribPointer(const void * attrPtr,int location,int divisor)497*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::setupVarAttribPointer(const void *attrPtr, int location, int divisor)
498*35238bceSAndroid Build Coastguard Worker {
499*35238bceSAndroid Build Coastguard Worker bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType);
500*35238bceSAndroid Build Coastguard Worker bool isIntCase = glu::isDataTypeIntOrIVec(m_rgbAttrType);
501*35238bceSAndroid Build Coastguard Worker bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType);
502*35238bceSAndroid Build Coastguard Worker bool isMatCase = glu::isDataTypeMatrix(m_rgbAttrType);
503*35238bceSAndroid Build Coastguard Worker int typeSize = glu::getDataTypeScalarSize(m_rgbAttrType);
504*35238bceSAndroid Build Coastguard Worker int numSlots = isMatCase ? glu::getDataTypeMatrixNumColumns(m_rgbAttrType) :
505*35238bceSAndroid Build Coastguard Worker 1; // Matrix uses as many attribute slots as it has columns.
506*35238bceSAndroid Build Coastguard Worker
507*35238bceSAndroid Build Coastguard Worker for (int slotNdx = 0; slotNdx < numSlots; slotNdx++)
508*35238bceSAndroid Build Coastguard Worker {
509*35238bceSAndroid Build Coastguard Worker int curLoc = location + slotNdx;
510*35238bceSAndroid Build Coastguard Worker
511*35238bceSAndroid Build Coastguard Worker glEnableVertexAttribArray(curLoc);
512*35238bceSAndroid Build Coastguard Worker glVertexAttribDivisor(curLoc, divisor);
513*35238bceSAndroid Build Coastguard Worker
514*35238bceSAndroid Build Coastguard Worker if (isFloatCase)
515*35238bceSAndroid Build Coastguard Worker glVertexAttribPointer(curLoc, typeSize, GL_FLOAT, GL_FALSE, 0, attrPtr);
516*35238bceSAndroid Build Coastguard Worker else if (isIntCase)
517*35238bceSAndroid Build Coastguard Worker glVertexAttribIPointer(curLoc, typeSize, GL_INT, 0, attrPtr);
518*35238bceSAndroid Build Coastguard Worker else if (isUintCase)
519*35238bceSAndroid Build Coastguard Worker glVertexAttribIPointer(curLoc, typeSize, GL_UNSIGNED_INT, 0, attrPtr);
520*35238bceSAndroid Build Coastguard Worker else if (isMatCase)
521*35238bceSAndroid Build Coastguard Worker {
522*35238bceSAndroid Build Coastguard Worker int numRows = glu::getDataTypeMatrixNumRows(m_rgbAttrType);
523*35238bceSAndroid Build Coastguard Worker int numCols = glu::getDataTypeMatrixNumColumns(m_rgbAttrType);
524*35238bceSAndroid Build Coastguard Worker
525*35238bceSAndroid Build Coastguard Worker glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols * numRows * (int)sizeof(float), attrPtr);
526*35238bceSAndroid Build Coastguard Worker }
527*35238bceSAndroid Build Coastguard Worker else
528*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
529*35238bceSAndroid Build Coastguard Worker }
530*35238bceSAndroid Build Coastguard Worker }
531*35238bceSAndroid Build Coastguard Worker
setupAndRender(void)532*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::setupAndRender(void)
533*35238bceSAndroid Build Coastguard Worker {
534*35238bceSAndroid Build Coastguard Worker uint32_t program = m_program->getProgram();
535*35238bceSAndroid Build Coastguard Worker
536*35238bceSAndroid Build Coastguard Worker glUseProgram(program);
537*35238bceSAndroid Build Coastguard Worker
538*35238bceSAndroid Build Coastguard Worker {
539*35238bceSAndroid Build Coastguard Worker // Setup attributes.
540*35238bceSAndroid Build Coastguard Worker
541*35238bceSAndroid Build Coastguard Worker // Position attribute is non-instanced.
542*35238bceSAndroid Build Coastguard Worker int positionLoc = glGetAttribLocation(program, "a_position");
543*35238bceSAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLoc);
544*35238bceSAndroid Build Coastguard Worker glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]);
545*35238bceSAndroid Build Coastguard Worker
546*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED)
547*35238bceSAndroid Build Coastguard Worker {
548*35238bceSAndroid Build Coastguard Worker if (m_instancingType == TYPE_ATTRIB_DIVISOR)
549*35238bceSAndroid Build Coastguard Worker {
550*35238bceSAndroid Build Coastguard Worker // Position offset attribute is instanced with separate offset for every instance.
551*35238bceSAndroid Build Coastguard Worker int offsetLoc = glGetAttribLocation(program, "a_instanceOffset");
552*35238bceSAndroid Build Coastguard Worker glEnableVertexAttribArray(offsetLoc);
553*35238bceSAndroid Build Coastguard Worker glVertexAttribDivisor(offsetLoc, 1);
554*35238bceSAndroid Build Coastguard Worker glVertexAttribPointer(offsetLoc, OFFSET_COMPONENTS, GL_FLOAT, GL_FALSE, 0, &m_instanceOffsets[0]);
555*35238bceSAndroid Build Coastguard Worker
556*35238bceSAndroid Build Coastguard Worker int rLoc = glGetAttribLocation(program, "a_instanceR");
557*35238bceSAndroid Build Coastguard Worker setupVarAttribPointer((void *)&m_instanceColorR[0].u32, rLoc, ATTRIB_DIVISOR_R);
558*35238bceSAndroid Build Coastguard Worker }
559*35238bceSAndroid Build Coastguard Worker
560*35238bceSAndroid Build Coastguard Worker int gLoc = glGetAttribLocation(program, "a_instanceG");
561*35238bceSAndroid Build Coastguard Worker setupVarAttribPointer((void *)&m_instanceColorG[0].u32, gLoc, ATTRIB_DIVISOR_G);
562*35238bceSAndroid Build Coastguard Worker
563*35238bceSAndroid Build Coastguard Worker int bLoc = glGetAttribLocation(program, "a_instanceB");
564*35238bceSAndroid Build Coastguard Worker setupVarAttribPointer((void *)&m_instanceColorB[0].u32, bLoc, ATTRIB_DIVISOR_B);
565*35238bceSAndroid Build Coastguard Worker }
566*35238bceSAndroid Build Coastguard Worker }
567*35238bceSAndroid Build Coastguard Worker
568*35238bceSAndroid Build Coastguard Worker // Draw using appropriate function.
569*35238bceSAndroid Build Coastguard Worker
570*35238bceSAndroid Build Coastguard Worker if (m_function == FUNCTION_DRAW_ARRAYS_INSTANCED)
571*35238bceSAndroid Build Coastguard Worker {
572*35238bceSAndroid Build Coastguard Worker const int numPositionComponents = 2;
573*35238bceSAndroid Build Coastguard Worker glDrawArraysInstanced(GL_TRIANGLES, 0, ((int)m_gridVertexPositions.size() / numPositionComponents),
574*35238bceSAndroid Build Coastguard Worker m_numInstances);
575*35238bceSAndroid Build Coastguard Worker }
576*35238bceSAndroid Build Coastguard Worker else
577*35238bceSAndroid Build Coastguard Worker glDrawElementsInstanced(GL_TRIANGLES, (int)m_gridIndices.size(), GL_UNSIGNED_SHORT, &m_gridIndices[0],
578*35238bceSAndroid Build Coastguard Worker m_numInstances);
579*35238bceSAndroid Build Coastguard Worker
580*35238bceSAndroid Build Coastguard Worker glUseProgram(0);
581*35238bceSAndroid Build Coastguard Worker }
582*35238bceSAndroid Build Coastguard Worker
computeReference(tcu::Surface & dst)583*35238bceSAndroid Build Coastguard Worker void InstancedRenderingCase::computeReference(tcu::Surface &dst)
584*35238bceSAndroid Build Coastguard Worker {
585*35238bceSAndroid Build Coastguard Worker int wid = dst.getWidth();
586*35238bceSAndroid Build Coastguard Worker int hei = dst.getHeight();
587*35238bceSAndroid Build Coastguard Worker
588*35238bceSAndroid Build Coastguard Worker // Draw a rectangle (vertical bar) for each instance.
589*35238bceSAndroid Build Coastguard Worker
590*35238bceSAndroid Build Coastguard Worker for (int instanceNdx = 0; instanceNdx < m_numInstances; instanceNdx++)
591*35238bceSAndroid Build Coastguard Worker {
592*35238bceSAndroid Build Coastguard Worker int xStart = instanceNdx * wid / m_numInstances;
593*35238bceSAndroid Build Coastguard Worker int xEnd = (instanceNdx + 1) * wid / m_numInstances;
594*35238bceSAndroid Build Coastguard Worker
595*35238bceSAndroid Build Coastguard Worker // Emulate attribute divisors if that is the case.
596*35238bceSAndroid Build Coastguard Worker
597*35238bceSAndroid Build Coastguard Worker int clrNdxR = m_instancingType == TYPE_ATTRIB_DIVISOR ? instanceNdx / ATTRIB_DIVISOR_R : instanceNdx;
598*35238bceSAndroid Build Coastguard Worker int clrNdxG = m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED ?
599*35238bceSAndroid Build Coastguard Worker instanceNdx / ATTRIB_DIVISOR_G :
600*35238bceSAndroid Build Coastguard Worker instanceNdx;
601*35238bceSAndroid Build Coastguard Worker int clrNdxB = m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED ?
602*35238bceSAndroid Build Coastguard Worker instanceNdx / ATTRIB_DIVISOR_B :
603*35238bceSAndroid Build Coastguard Worker instanceNdx;
604*35238bceSAndroid Build Coastguard Worker
605*35238bceSAndroid Build Coastguard Worker int rInstances = m_instancingType == TYPE_ATTRIB_DIVISOR ?
606*35238bceSAndroid Build Coastguard Worker m_numInstances / ATTRIB_DIVISOR_R + (m_numInstances % ATTRIB_DIVISOR_R == 0 ? 0 : 1) :
607*35238bceSAndroid Build Coastguard Worker m_numInstances;
608*35238bceSAndroid Build Coastguard Worker int gInstances = m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED ?
609*35238bceSAndroid Build Coastguard Worker m_numInstances / ATTRIB_DIVISOR_G + (m_numInstances % ATTRIB_DIVISOR_G == 0 ? 0 : 1) :
610*35238bceSAndroid Build Coastguard Worker m_numInstances;
611*35238bceSAndroid Build Coastguard Worker int bInstances = m_instancingType == TYPE_ATTRIB_DIVISOR || m_instancingType == TYPE_MIXED ?
612*35238bceSAndroid Build Coastguard Worker m_numInstances / ATTRIB_DIVISOR_B + (m_numInstances % ATTRIB_DIVISOR_B == 0 ? 0 : 1) :
613*35238bceSAndroid Build Coastguard Worker m_numInstances;
614*35238bceSAndroid Build Coastguard Worker
615*35238bceSAndroid Build Coastguard Worker // Calculate colors.
616*35238bceSAndroid Build Coastguard Worker
617*35238bceSAndroid Build Coastguard Worker float r = (float)clrNdxR / (float)rInstances;
618*35238bceSAndroid Build Coastguard Worker float g = (float)clrNdxG * 2.0f / (float)gInstances;
619*35238bceSAndroid Build Coastguard Worker float b = 1.0f - (float)clrNdxB / (float)bInstances;
620*35238bceSAndroid Build Coastguard Worker
621*35238bceSAndroid Build Coastguard Worker // Convert to integer and back if shader inputs are integers.
622*35238bceSAndroid Build Coastguard Worker
623*35238bceSAndroid Build Coastguard Worker if (glu::isDataTypeIntOrIVec(m_rgbAttrType))
624*35238bceSAndroid Build Coastguard Worker {
625*35238bceSAndroid Build Coastguard Worker int32_t intR = (int32_t)(r * FLOAT_INT_SCALE + FLOAT_INT_BIAS);
626*35238bceSAndroid Build Coastguard Worker int32_t intG = (int32_t)(g * FLOAT_INT_SCALE + FLOAT_INT_BIAS);
627*35238bceSAndroid Build Coastguard Worker int32_t intB = (int32_t)(b * FLOAT_INT_SCALE + FLOAT_INT_BIAS);
628*35238bceSAndroid Build Coastguard Worker r = ((float)intR - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
629*35238bceSAndroid Build Coastguard Worker g = ((float)intG - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
630*35238bceSAndroid Build Coastguard Worker b = ((float)intB - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
631*35238bceSAndroid Build Coastguard Worker }
632*35238bceSAndroid Build Coastguard Worker else if (glu::isDataTypeUintOrUVec(m_rgbAttrType))
633*35238bceSAndroid Build Coastguard Worker {
634*35238bceSAndroid Build Coastguard Worker uint32_t uintR = (int32_t)(r * FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
635*35238bceSAndroid Build Coastguard Worker uint32_t uintG = (int32_t)(g * FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
636*35238bceSAndroid Build Coastguard Worker uint32_t uintB = (int32_t)(b * FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
637*35238bceSAndroid Build Coastguard Worker r = ((float)uintR - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
638*35238bceSAndroid Build Coastguard Worker g = ((float)uintG - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
639*35238bceSAndroid Build Coastguard Worker b = ((float)uintB - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
640*35238bceSAndroid Build Coastguard Worker }
641*35238bceSAndroid Build Coastguard Worker
642*35238bceSAndroid Build Coastguard Worker // Draw rectangle.
643*35238bceSAndroid Build Coastguard Worker
644*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < hei; y++)
645*35238bceSAndroid Build Coastguard Worker for (int x = xStart; x < xEnd; x++)
646*35238bceSAndroid Build Coastguard Worker dst.setPixel(x, y, tcu::RGBA(tcu::Vec4(r, g, b, 1.0f)));
647*35238bceSAndroid Build Coastguard Worker }
648*35238bceSAndroid Build Coastguard Worker }
649*35238bceSAndroid Build Coastguard Worker
InstancedRenderingTests(Context & context)650*35238bceSAndroid Build Coastguard Worker InstancedRenderingTests::InstancedRenderingTests(Context &context)
651*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(context, "instanced", "Instanced rendering tests")
652*35238bceSAndroid Build Coastguard Worker {
653*35238bceSAndroid Build Coastguard Worker }
654*35238bceSAndroid Build Coastguard Worker
~InstancedRenderingTests(void)655*35238bceSAndroid Build Coastguard Worker InstancedRenderingTests::~InstancedRenderingTests(void)
656*35238bceSAndroid Build Coastguard Worker {
657*35238bceSAndroid Build Coastguard Worker }
658*35238bceSAndroid Build Coastguard Worker
init(void)659*35238bceSAndroid Build Coastguard Worker void InstancedRenderingTests::init(void)
660*35238bceSAndroid Build Coastguard Worker {
661*35238bceSAndroid Build Coastguard Worker // Cases testing function, instancing method and instance count.
662*35238bceSAndroid Build Coastguard Worker
663*35238bceSAndroid Build Coastguard Worker static const int instanceCounts[] = {1, 2, 4, 20};
664*35238bceSAndroid Build Coastguard Worker
665*35238bceSAndroid Build Coastguard Worker for (int function = 0; function < (int)InstancedRenderingCase::FUNCTION_LAST; function++)
666*35238bceSAndroid Build Coastguard Worker {
667*35238bceSAndroid Build Coastguard Worker const char *functionName =
668*35238bceSAndroid Build Coastguard Worker function == (int)InstancedRenderingCase::FUNCTION_DRAW_ARRAYS_INSTANCED ? "draw_arrays_instanced" :
669*35238bceSAndroid Build Coastguard Worker function == (int)InstancedRenderingCase::FUNCTION_DRAW_ELEMENTS_INSTANCED ? "draw_elements_instanced" :
670*35238bceSAndroid Build Coastguard Worker DE_NULL;
671*35238bceSAndroid Build Coastguard Worker
672*35238bceSAndroid Build Coastguard Worker const char *functionDesc = function == (int)InstancedRenderingCase::FUNCTION_DRAW_ARRAYS_INSTANCED ?
673*35238bceSAndroid Build Coastguard Worker "Use glDrawArraysInstanced()" :
674*35238bceSAndroid Build Coastguard Worker function == (int)InstancedRenderingCase::FUNCTION_DRAW_ELEMENTS_INSTANCED ?
675*35238bceSAndroid Build Coastguard Worker "Use glDrawElementsInstanced()" :
676*35238bceSAndroid Build Coastguard Worker DE_NULL;
677*35238bceSAndroid Build Coastguard Worker
678*35238bceSAndroid Build Coastguard Worker DE_ASSERT(functionName != DE_NULL);
679*35238bceSAndroid Build Coastguard Worker DE_ASSERT(functionDesc != DE_NULL);
680*35238bceSAndroid Build Coastguard Worker
681*35238bceSAndroid Build Coastguard Worker TestCaseGroup *functionGroup = new TestCaseGroup(m_context, functionName, functionDesc);
682*35238bceSAndroid Build Coastguard Worker addChild(functionGroup);
683*35238bceSAndroid Build Coastguard Worker
684*35238bceSAndroid Build Coastguard Worker for (int instancingType = 0; instancingType < (int)InstancedRenderingCase::TYPE_LAST; instancingType++)
685*35238bceSAndroid Build Coastguard Worker {
686*35238bceSAndroid Build Coastguard Worker const char *instancingTypeName =
687*35238bceSAndroid Build Coastguard Worker instancingType == (int)InstancedRenderingCase::TYPE_INSTANCE_ID ? "instance_id" :
688*35238bceSAndroid Build Coastguard Worker instancingType == (int)InstancedRenderingCase::TYPE_ATTRIB_DIVISOR ? "attribute_divisor" :
689*35238bceSAndroid Build Coastguard Worker instancingType == (int)InstancedRenderingCase::TYPE_MIXED ? "mixed" :
690*35238bceSAndroid Build Coastguard Worker DE_NULL;
691*35238bceSAndroid Build Coastguard Worker
692*35238bceSAndroid Build Coastguard Worker const char *instancingTypeDesc = instancingType == (int)InstancedRenderingCase::TYPE_INSTANCE_ID ?
693*35238bceSAndroid Build Coastguard Worker "Use gl_InstanceID for instancing" :
694*35238bceSAndroid Build Coastguard Worker instancingType == (int)InstancedRenderingCase::TYPE_ATTRIB_DIVISOR ?
695*35238bceSAndroid Build Coastguard Worker "Use vertex attribute divisors for instancing" :
696*35238bceSAndroid Build Coastguard Worker instancingType == (int)InstancedRenderingCase::TYPE_MIXED ?
697*35238bceSAndroid Build Coastguard Worker "Use both gl_InstanceID and vertex attribute divisors for instancing" :
698*35238bceSAndroid Build Coastguard Worker DE_NULL;
699*35238bceSAndroid Build Coastguard Worker
700*35238bceSAndroid Build Coastguard Worker DE_ASSERT(instancingTypeName != DE_NULL);
701*35238bceSAndroid Build Coastguard Worker DE_ASSERT(instancingTypeDesc != DE_NULL);
702*35238bceSAndroid Build Coastguard Worker
703*35238bceSAndroid Build Coastguard Worker TestCaseGroup *instancingTypeGroup = new TestCaseGroup(m_context, instancingTypeName, instancingTypeDesc);
704*35238bceSAndroid Build Coastguard Worker functionGroup->addChild(instancingTypeGroup);
705*35238bceSAndroid Build Coastguard Worker
706*35238bceSAndroid Build Coastguard Worker for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(instanceCounts); countNdx++)
707*35238bceSAndroid Build Coastguard Worker {
708*35238bceSAndroid Build Coastguard Worker std::string countName = de::toString(instanceCounts[countNdx]) + "_instances";
709*35238bceSAndroid Build Coastguard Worker
710*35238bceSAndroid Build Coastguard Worker instancingTypeGroup->addChild(new InstancedRenderingCase(
711*35238bceSAndroid Build Coastguard Worker m_context, countName.c_str(), "", (InstancedRenderingCase::DrawFunction)function,
712*35238bceSAndroid Build Coastguard Worker (InstancedRenderingCase::InstancingType)instancingType, glu::TYPE_FLOAT, instanceCounts[countNdx]));
713*35238bceSAndroid Build Coastguard Worker }
714*35238bceSAndroid Build Coastguard Worker }
715*35238bceSAndroid Build Coastguard Worker }
716*35238bceSAndroid Build Coastguard Worker
717*35238bceSAndroid Build Coastguard Worker // Data type specific cases.
718*35238bceSAndroid Build Coastguard Worker
719*35238bceSAndroid Build Coastguard Worker static const glu::DataType s_testTypes[] = {
720*35238bceSAndroid Build Coastguard Worker glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC4,
721*35238bceSAndroid Build Coastguard Worker glu::TYPE_FLOAT_MAT2, glu::TYPE_FLOAT_MAT2X3, glu::TYPE_FLOAT_MAT2X4, glu::TYPE_FLOAT_MAT3X2,
722*35238bceSAndroid Build Coastguard Worker glu::TYPE_FLOAT_MAT3, glu::TYPE_FLOAT_MAT3X4, glu::TYPE_FLOAT_MAT4X2, glu::TYPE_FLOAT_MAT4X3,
723*35238bceSAndroid Build Coastguard Worker glu::TYPE_FLOAT_MAT4,
724*35238bceSAndroid Build Coastguard Worker
725*35238bceSAndroid Build Coastguard Worker glu::TYPE_INT, glu::TYPE_INT_VEC2, glu::TYPE_INT_VEC3, glu::TYPE_INT_VEC4,
726*35238bceSAndroid Build Coastguard Worker
727*35238bceSAndroid Build Coastguard Worker glu::TYPE_UINT, glu::TYPE_UINT_VEC2, glu::TYPE_UINT_VEC3, glu::TYPE_UINT_VEC4};
728*35238bceSAndroid Build Coastguard Worker
729*35238bceSAndroid Build Coastguard Worker const int typeTestNumInstances = 4;
730*35238bceSAndroid Build Coastguard Worker
731*35238bceSAndroid Build Coastguard Worker TestCaseGroup *typesGroup =
732*35238bceSAndroid Build Coastguard Worker new TestCaseGroup(m_context, "types", "Tests for instanced attributes of particular data types");
733*35238bceSAndroid Build Coastguard Worker addChild(typesGroup);
734*35238bceSAndroid Build Coastguard Worker
735*35238bceSAndroid Build Coastguard Worker for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_testTypes); typeNdx++)
736*35238bceSAndroid Build Coastguard Worker {
737*35238bceSAndroid Build Coastguard Worker glu::DataType type = s_testTypes[typeNdx];
738*35238bceSAndroid Build Coastguard Worker
739*35238bceSAndroid Build Coastguard Worker typesGroup->addChild(new InstancedRenderingCase(
740*35238bceSAndroid Build Coastguard Worker m_context, glu::getDataTypeName(type), "", InstancedRenderingCase::FUNCTION_DRAW_ARRAYS_INSTANCED,
741*35238bceSAndroid Build Coastguard Worker InstancedRenderingCase::TYPE_ATTRIB_DIVISOR, type, typeTestNumInstances));
742*35238bceSAndroid Build Coastguard Worker }
743*35238bceSAndroid Build Coastguard Worker }
744*35238bceSAndroid Build Coastguard Worker
745*35238bceSAndroid Build Coastguard Worker } // namespace Functional
746*35238bceSAndroid Build Coastguard Worker } // namespace gles3
747*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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