1*35238bceSAndroid Build Coastguard Worker #ifndef _ES3FASTCDECOMPRESSIONCASES_HPP 2*35238bceSAndroid Build Coastguard Worker #define _ES3FASTCDECOMPRESSIONCASES_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief ASTC decompression tests 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "deDefs.h" 27*35238bceSAndroid Build Coastguard Worker #include "tes3TestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "tcuCompressedTexture.hpp" 29*35238bceSAndroid Build Coastguard Worker #include "tcuAstcUtil.hpp" 30*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp" 31*35238bceSAndroid Build Coastguard Worker 32*35238bceSAndroid Build Coastguard Worker #include <vector> 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard Worker namespace deqp 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker namespace gles3 37*35238bceSAndroid Build Coastguard Worker { 38*35238bceSAndroid Build Coastguard Worker namespace Functional 39*35238bceSAndroid Build Coastguard Worker { 40*35238bceSAndroid Build Coastguard Worker 41*35238bceSAndroid Build Coastguard Worker namespace ASTCDecompressionCaseInternal 42*35238bceSAndroid Build Coastguard Worker { 43*35238bceSAndroid Build Coastguard Worker 44*35238bceSAndroid Build Coastguard Worker class ASTCRenderer2D; 45*35238bceSAndroid Build Coastguard Worker 46*35238bceSAndroid Build Coastguard Worker } 47*35238bceSAndroid Build Coastguard Worker 48*35238bceSAndroid Build Coastguard Worker // General ASTC block test class. 49*35238bceSAndroid Build Coastguard Worker class ASTCBlockCase2D : public TestCase 50*35238bceSAndroid Build Coastguard Worker { 51*35238bceSAndroid Build Coastguard Worker public: 52*35238bceSAndroid Build Coastguard Worker ASTCBlockCase2D(Context &context, const char *name, const char *description, tcu::astc::BlockTestType testType, 53*35238bceSAndroid Build Coastguard Worker tcu::CompressedTexFormat format); 54*35238bceSAndroid Build Coastguard Worker ~ASTCBlockCase2D(void); 55*35238bceSAndroid Build Coastguard Worker 56*35238bceSAndroid Build Coastguard Worker void init(void); 57*35238bceSAndroid Build Coastguard Worker void deinit(void); 58*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 59*35238bceSAndroid Build Coastguard Worker 60*35238bceSAndroid Build Coastguard Worker private: 61*35238bceSAndroid Build Coastguard Worker ASTCBlockCase2D(const ASTCBlockCase2D &other); 62*35238bceSAndroid Build Coastguard Worker ASTCBlockCase2D &operator=(const ASTCBlockCase2D &other); 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard Worker const tcu::astc::BlockTestType m_testType; 65*35238bceSAndroid Build Coastguard Worker const tcu::CompressedTexFormat m_format; 66*35238bceSAndroid Build Coastguard Worker std::vector<uint8_t> m_blockData; 67*35238bceSAndroid Build Coastguard Worker 68*35238bceSAndroid Build Coastguard Worker int m_numBlocksTested; 69*35238bceSAndroid Build Coastguard Worker int m_currentIteration; 70*35238bceSAndroid Build Coastguard Worker 71*35238bceSAndroid Build Coastguard Worker de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer; 72*35238bceSAndroid Build Coastguard Worker }; 73*35238bceSAndroid Build Coastguard Worker 74*35238bceSAndroid Build Coastguard Worker // For a format with block size (W, H), test with texture sizes {(k*W + a, k*H + b) | 0 <= a < W, 0 <= b < H } . 75*35238bceSAndroid Build Coastguard Worker class ASTCBlockSizeRemainderCase2D : public TestCase 76*35238bceSAndroid Build Coastguard Worker { 77*35238bceSAndroid Build Coastguard Worker public: 78*35238bceSAndroid Build Coastguard Worker ASTCBlockSizeRemainderCase2D(Context &context, const char *name, const char *description, 79*35238bceSAndroid Build Coastguard Worker tcu::CompressedTexFormat format); 80*35238bceSAndroid Build Coastguard Worker ~ASTCBlockSizeRemainderCase2D(void); 81*35238bceSAndroid Build Coastguard Worker 82*35238bceSAndroid Build Coastguard Worker void init(void); 83*35238bceSAndroid Build Coastguard Worker void deinit(void); 84*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 85*35238bceSAndroid Build Coastguard Worker 86*35238bceSAndroid Build Coastguard Worker private: 87*35238bceSAndroid Build Coastguard Worker enum 88*35238bceSAndroid Build Coastguard Worker { 89*35238bceSAndroid Build Coastguard Worker MAX_NUM_BLOCKS_X = 5, 90*35238bceSAndroid Build Coastguard Worker MAX_NUM_BLOCKS_Y = 5 91*35238bceSAndroid Build Coastguard Worker }; 92*35238bceSAndroid Build Coastguard Worker 93*35238bceSAndroid Build Coastguard Worker ASTCBlockSizeRemainderCase2D(const ASTCBlockSizeRemainderCase2D &other); 94*35238bceSAndroid Build Coastguard Worker ASTCBlockSizeRemainderCase2D &operator=(const ASTCBlockSizeRemainderCase2D &other); 95*35238bceSAndroid Build Coastguard Worker 96*35238bceSAndroid Build Coastguard Worker const tcu::CompressedTexFormat m_format; 97*35238bceSAndroid Build Coastguard Worker 98*35238bceSAndroid Build Coastguard Worker int m_currentIteration; 99*35238bceSAndroid Build Coastguard Worker 100*35238bceSAndroid Build Coastguard Worker de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer; 101*35238bceSAndroid Build Coastguard Worker }; 102*35238bceSAndroid Build Coastguard Worker 103*35238bceSAndroid Build Coastguard Worker } // namespace Functional 104*35238bceSAndroid Build Coastguard Worker } // namespace gles3 105*35238bceSAndroid Build Coastguard Worker } // namespace deqp 106*35238bceSAndroid Build Coastguard Worker 107*35238bceSAndroid Build Coastguard Worker #endif // _ES3FASTCDECOMPRESSIONCASES_HPP 108