xref: /aosp_15_r20/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _ES3FASTCDECOMPRESSIONCASES_HPP
2*35238bceSAndroid Build Coastguard Worker #define _ES3FASTCDECOMPRESSIONCASES_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.0 Module
5*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief ASTC decompression tests
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "deDefs.h"
27*35238bceSAndroid Build Coastguard Worker #include "tes3TestCase.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuCompressedTexture.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuAstcUtil.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker #include <vector>
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker namespace deqp
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace gles3
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace Functional
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker 
41*35238bceSAndroid Build Coastguard Worker namespace ASTCDecompressionCaseInternal
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker 
44*35238bceSAndroid Build Coastguard Worker class ASTCRenderer2D;
45*35238bceSAndroid Build Coastguard Worker 
46*35238bceSAndroid Build Coastguard Worker }
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker // General ASTC block test class.
49*35238bceSAndroid Build Coastguard Worker class ASTCBlockCase2D : public TestCase
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker public:
52*35238bceSAndroid Build Coastguard Worker     ASTCBlockCase2D(Context &context, const char *name, const char *description, tcu::astc::BlockTestType testType,
53*35238bceSAndroid Build Coastguard Worker                     tcu::CompressedTexFormat format);
54*35238bceSAndroid Build Coastguard Worker     ~ASTCBlockCase2D(void);
55*35238bceSAndroid Build Coastguard Worker 
56*35238bceSAndroid Build Coastguard Worker     void init(void);
57*35238bceSAndroid Build Coastguard Worker     void deinit(void);
58*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
59*35238bceSAndroid Build Coastguard Worker 
60*35238bceSAndroid Build Coastguard Worker private:
61*35238bceSAndroid Build Coastguard Worker     ASTCBlockCase2D(const ASTCBlockCase2D &other);
62*35238bceSAndroid Build Coastguard Worker     ASTCBlockCase2D &operator=(const ASTCBlockCase2D &other);
63*35238bceSAndroid Build Coastguard Worker 
64*35238bceSAndroid Build Coastguard Worker     const tcu::astc::BlockTestType m_testType;
65*35238bceSAndroid Build Coastguard Worker     const tcu::CompressedTexFormat m_format;
66*35238bceSAndroid Build Coastguard Worker     std::vector<uint8_t> m_blockData;
67*35238bceSAndroid Build Coastguard Worker 
68*35238bceSAndroid Build Coastguard Worker     int m_numBlocksTested;
69*35238bceSAndroid Build Coastguard Worker     int m_currentIteration;
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker     de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer;
72*35238bceSAndroid Build Coastguard Worker };
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker // For a format with block size (W, H), test with texture sizes {(k*W + a, k*H + b) | 0 <= a < W, 0 <= b < H } .
75*35238bceSAndroid Build Coastguard Worker class ASTCBlockSizeRemainderCase2D : public TestCase
76*35238bceSAndroid Build Coastguard Worker {
77*35238bceSAndroid Build Coastguard Worker public:
78*35238bceSAndroid Build Coastguard Worker     ASTCBlockSizeRemainderCase2D(Context &context, const char *name, const char *description,
79*35238bceSAndroid Build Coastguard Worker                                  tcu::CompressedTexFormat format);
80*35238bceSAndroid Build Coastguard Worker     ~ASTCBlockSizeRemainderCase2D(void);
81*35238bceSAndroid Build Coastguard Worker 
82*35238bceSAndroid Build Coastguard Worker     void init(void);
83*35238bceSAndroid Build Coastguard Worker     void deinit(void);
84*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
85*35238bceSAndroid Build Coastguard Worker 
86*35238bceSAndroid Build Coastguard Worker private:
87*35238bceSAndroid Build Coastguard Worker     enum
88*35238bceSAndroid Build Coastguard Worker     {
89*35238bceSAndroid Build Coastguard Worker         MAX_NUM_BLOCKS_X = 5,
90*35238bceSAndroid Build Coastguard Worker         MAX_NUM_BLOCKS_Y = 5
91*35238bceSAndroid Build Coastguard Worker     };
92*35238bceSAndroid Build Coastguard Worker 
93*35238bceSAndroid Build Coastguard Worker     ASTCBlockSizeRemainderCase2D(const ASTCBlockSizeRemainderCase2D &other);
94*35238bceSAndroid Build Coastguard Worker     ASTCBlockSizeRemainderCase2D &operator=(const ASTCBlockSizeRemainderCase2D &other);
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker     const tcu::CompressedTexFormat m_format;
97*35238bceSAndroid Build Coastguard Worker 
98*35238bceSAndroid Build Coastguard Worker     int m_currentIteration;
99*35238bceSAndroid Build Coastguard Worker 
100*35238bceSAndroid Build Coastguard Worker     de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer;
101*35238bceSAndroid Build Coastguard Worker };
102*35238bceSAndroid Build Coastguard Worker 
103*35238bceSAndroid Build Coastguard Worker } // namespace Functional
104*35238bceSAndroid Build Coastguard Worker } // namespace gles3
105*35238bceSAndroid Build Coastguard Worker } // namespace deqp
106*35238bceSAndroid Build Coastguard Worker 
107*35238bceSAndroid Build Coastguard Worker #endif // _ES3FASTCDECOMPRESSIONCASES_HPP
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