xref: /aosp_15_r20/external/deqp/modules/gles3/accuracy/es3aVaryingInterpolationTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Varying interpolation accuracy tests.
22*35238bceSAndroid Build Coastguard Worker  *
23*35238bceSAndroid Build Coastguard Worker  * \todo [2012-07-03 pyry] On GLES3 we could use floating-point render target
24*35238bceSAndroid Build Coastguard Worker  *                           for better accuracy evaluation.
25*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
26*35238bceSAndroid Build Coastguard Worker 
27*35238bceSAndroid Build Coastguard Worker #include "es3aVaryingInterpolationTests.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluPixelTransfer.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluShaderUtil.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "tcuStringTemplate.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "gluContextInfo.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "glsTextureTestUtil.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "tcuVectorUtil.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
37*35238bceSAndroid Build Coastguard Worker #include "tcuFloat.hpp"
38*35238bceSAndroid Build Coastguard Worker #include "tcuImageCompare.hpp"
39*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
40*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
41*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
42*35238bceSAndroid Build Coastguard Worker #include "deString.h"
43*35238bceSAndroid Build Coastguard Worker 
44*35238bceSAndroid Build Coastguard Worker #include "glw.h"
45*35238bceSAndroid Build Coastguard Worker 
46*35238bceSAndroid Build Coastguard Worker using std::map;
47*35238bceSAndroid Build Coastguard Worker using std::string;
48*35238bceSAndroid Build Coastguard Worker using std::vector;
49*35238bceSAndroid Build Coastguard Worker using tcu::SurfaceAccess;
50*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
51*35238bceSAndroid Build Coastguard Worker using tcu::Vec3;
52*35238bceSAndroid Build Coastguard Worker using tcu::Vec4;
53*35238bceSAndroid Build Coastguard Worker 
54*35238bceSAndroid Build Coastguard Worker namespace deqp
55*35238bceSAndroid Build Coastguard Worker {
56*35238bceSAndroid Build Coastguard Worker namespace gles3
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker namespace Accuracy
59*35238bceSAndroid Build Coastguard Worker {
60*35238bceSAndroid Build Coastguard Worker 
projectedTriInterpolate(const tcu::Vec3 & s,const tcu::Vec3 & w,float nx,float ny)61*35238bceSAndroid Build Coastguard Worker static inline float projectedTriInterpolate(const tcu::Vec3 &s, const tcu::Vec3 &w, float nx, float ny)
62*35238bceSAndroid Build Coastguard Worker {
63*35238bceSAndroid Build Coastguard Worker     return (s[0] * (1.0f - nx - ny) / w[0] + s[1] * ny / w[1] + s[2] * nx / w[2]) /
64*35238bceSAndroid Build Coastguard Worker            ((1.0f - nx - ny) / w[0] + ny / w[1] + nx / w[2]);
65*35238bceSAndroid Build Coastguard Worker }
66*35238bceSAndroid Build Coastguard Worker 
renderReference(const SurfaceAccess & dst,const float coords[4* 3],const Vec4 & wCoord,const Vec3 & scale,const Vec3 & bias)67*35238bceSAndroid Build Coastguard Worker static void renderReference(const SurfaceAccess &dst, const float coords[4 * 3], const Vec4 &wCoord, const Vec3 &scale,
68*35238bceSAndroid Build Coastguard Worker                             const Vec3 &bias)
69*35238bceSAndroid Build Coastguard Worker {
70*35238bceSAndroid Build Coastguard Worker     float dstW = (float)dst.getWidth();
71*35238bceSAndroid Build Coastguard Worker     float dstH = (float)dst.getHeight();
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker     Vec3 triR[2]      = {Vec3(coords[0 * 3 + 0], coords[1 * 3 + 0], coords[2 * 3 + 0]),
74*35238bceSAndroid Build Coastguard Worker                          Vec3(coords[3 * 3 + 0], coords[2 * 3 + 0], coords[1 * 3 + 0])};
75*35238bceSAndroid Build Coastguard Worker     Vec3 triG[2]      = {Vec3(coords[0 * 3 + 1], coords[1 * 3 + 1], coords[2 * 3 + 1]),
76*35238bceSAndroid Build Coastguard Worker                          Vec3(coords[3 * 3 + 1], coords[2 * 3 + 1], coords[1 * 3 + 1])};
77*35238bceSAndroid Build Coastguard Worker     Vec3 triB[2]      = {Vec3(coords[0 * 3 + 2], coords[1 * 3 + 2], coords[2 * 3 + 2]),
78*35238bceSAndroid Build Coastguard Worker                          Vec3(coords[3 * 3 + 2], coords[2 * 3 + 2], coords[1 * 3 + 2])};
79*35238bceSAndroid Build Coastguard Worker     tcu::Vec3 triW[2] = {wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1)};
80*35238bceSAndroid Build Coastguard Worker 
81*35238bceSAndroid Build Coastguard Worker     for (int py = 0; py < dst.getHeight(); py++)
82*35238bceSAndroid Build Coastguard Worker     {
83*35238bceSAndroid Build Coastguard Worker         for (int px = 0; px < dst.getWidth(); px++)
84*35238bceSAndroid Build Coastguard Worker         {
85*35238bceSAndroid Build Coastguard Worker             float wx = (float)px + 0.5f;
86*35238bceSAndroid Build Coastguard Worker             float wy = (float)py + 0.5f;
87*35238bceSAndroid Build Coastguard Worker             float nx = wx / dstW;
88*35238bceSAndroid Build Coastguard Worker             float ny = wy / dstH;
89*35238bceSAndroid Build Coastguard Worker 
90*35238bceSAndroid Build Coastguard Worker             int triNdx  = nx + ny >= 1.0f ? 1 : 0;
91*35238bceSAndroid Build Coastguard Worker             float triNx = triNdx ? 1.0f - nx : nx;
92*35238bceSAndroid Build Coastguard Worker             float triNy = triNdx ? 1.0f - ny : ny;
93*35238bceSAndroid Build Coastguard Worker 
94*35238bceSAndroid Build Coastguard Worker             float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
95*35238bceSAndroid Build Coastguard Worker             float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
96*35238bceSAndroid Build Coastguard Worker             float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
97*35238bceSAndroid Build Coastguard Worker 
98*35238bceSAndroid Build Coastguard Worker             Vec4 color = Vec4(r, g, b, 1.0f);
99*35238bceSAndroid Build Coastguard Worker 
100*35238bceSAndroid Build Coastguard Worker             dst.setPixel(color, px, py);
101*35238bceSAndroid Build Coastguard Worker         }
102*35238bceSAndroid Build Coastguard Worker     }
103*35238bceSAndroid Build Coastguard Worker }
104*35238bceSAndroid Build Coastguard Worker 
105*35238bceSAndroid Build Coastguard Worker class InterpolationCase : public TestCase
106*35238bceSAndroid Build Coastguard Worker {
107*35238bceSAndroid Build Coastguard Worker public:
108*35238bceSAndroid Build Coastguard Worker     InterpolationCase(Context &context, const char *name, const char *desc, glu::Precision precision,
109*35238bceSAndroid Build Coastguard Worker                       const tcu::Vec3 &minVal, const tcu::Vec3 &maxVal, bool projective);
110*35238bceSAndroid Build Coastguard Worker     ~InterpolationCase(void);
111*35238bceSAndroid Build Coastguard Worker 
112*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
113*35238bceSAndroid Build Coastguard Worker 
114*35238bceSAndroid Build Coastguard Worker private:
115*35238bceSAndroid Build Coastguard Worker     glu::Precision m_precision;
116*35238bceSAndroid Build Coastguard Worker     tcu::Vec3 m_min;
117*35238bceSAndroid Build Coastguard Worker     tcu::Vec3 m_max;
118*35238bceSAndroid Build Coastguard Worker     bool m_projective;
119*35238bceSAndroid Build Coastguard Worker };
120*35238bceSAndroid Build Coastguard Worker 
InterpolationCase(Context & context,const char * name,const char * desc,glu::Precision precision,const tcu::Vec3 & minVal,const tcu::Vec3 & maxVal,bool projective)121*35238bceSAndroid Build Coastguard Worker InterpolationCase::InterpolationCase(Context &context, const char *name, const char *desc, glu::Precision precision,
122*35238bceSAndroid Build Coastguard Worker                                      const tcu::Vec3 &minVal, const tcu::Vec3 &maxVal, bool projective)
123*35238bceSAndroid Build Coastguard Worker     : TestCase(context, tcu::NODETYPE_ACCURACY, name, desc)
124*35238bceSAndroid Build Coastguard Worker     , m_precision(precision)
125*35238bceSAndroid Build Coastguard Worker     , m_min(minVal)
126*35238bceSAndroid Build Coastguard Worker     , m_max(maxVal)
127*35238bceSAndroid Build Coastguard Worker     , m_projective(projective)
128*35238bceSAndroid Build Coastguard Worker {
129*35238bceSAndroid Build Coastguard Worker }
130*35238bceSAndroid Build Coastguard Worker 
~InterpolationCase(void)131*35238bceSAndroid Build Coastguard Worker InterpolationCase::~InterpolationCase(void)
132*35238bceSAndroid Build Coastguard Worker {
133*35238bceSAndroid Build Coastguard Worker }
134*35238bceSAndroid Build Coastguard Worker 
isValidFloat(glu::Precision precision,float val)135*35238bceSAndroid Build Coastguard Worker static bool isValidFloat(glu::Precision precision, float val)
136*35238bceSAndroid Build Coastguard Worker {
137*35238bceSAndroid Build Coastguard Worker     if (precision == glu::PRECISION_MEDIUMP)
138*35238bceSAndroid Build Coastguard Worker     {
139*35238bceSAndroid Build Coastguard Worker         tcu::Float16 fp16(val);
140*35238bceSAndroid Build Coastguard Worker         return !fp16.isDenorm() && !fp16.isInf() && !fp16.isNaN();
141*35238bceSAndroid Build Coastguard Worker     }
142*35238bceSAndroid Build Coastguard Worker     else
143*35238bceSAndroid Build Coastguard Worker     {
144*35238bceSAndroid Build Coastguard Worker         tcu::Float32 fp32(val);
145*35238bceSAndroid Build Coastguard Worker         return !fp32.isDenorm() && !fp32.isInf() && !fp32.isNaN();
146*35238bceSAndroid Build Coastguard Worker     }
147*35238bceSAndroid Build Coastguard Worker }
148*35238bceSAndroid Build Coastguard Worker 
149*35238bceSAndroid Build Coastguard Worker template <int Size>
isValidFloatVec(glu::Precision precision,const tcu::Vector<float,Size> & vec)150*35238bceSAndroid Build Coastguard Worker static bool isValidFloatVec(glu::Precision precision, const tcu::Vector<float, Size> &vec)
151*35238bceSAndroid Build Coastguard Worker {
152*35238bceSAndroid Build Coastguard Worker     for (int ndx = 0; ndx < Size; ndx++)
153*35238bceSAndroid Build Coastguard Worker     {
154*35238bceSAndroid Build Coastguard Worker         if (!isValidFloat(precision, vec[ndx]))
155*35238bceSAndroid Build Coastguard Worker             return false;
156*35238bceSAndroid Build Coastguard Worker     }
157*35238bceSAndroid Build Coastguard Worker     return true;
158*35238bceSAndroid Build Coastguard Worker }
159*35238bceSAndroid Build Coastguard Worker 
iterate(void)160*35238bceSAndroid Build Coastguard Worker InterpolationCase::IterateResult InterpolationCase::iterate(void)
161*35238bceSAndroid Build Coastguard Worker {
162*35238bceSAndroid Build Coastguard Worker     TestLog &log = m_testCtx.getLog();
163*35238bceSAndroid Build Coastguard Worker     de::Random rnd(deStringHash(getName()));
164*35238bceSAndroid Build Coastguard Worker     const tcu::RenderTarget &renderTarget = m_context.getRenderTarget();
165*35238bceSAndroid Build Coastguard Worker     int viewportWidth                     = 128;
166*35238bceSAndroid Build Coastguard Worker     int viewportHeight                    = 128;
167*35238bceSAndroid Build Coastguard Worker 
168*35238bceSAndroid Build Coastguard Worker     if (renderTarget.getWidth() < viewportWidth || renderTarget.getHeight() < viewportHeight)
169*35238bceSAndroid Build Coastguard Worker         throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
170*35238bceSAndroid Build Coastguard Worker 
171*35238bceSAndroid Build Coastguard Worker     int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportWidth);
172*35238bceSAndroid Build Coastguard Worker     int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight);
173*35238bceSAndroid Build Coastguard Worker 
174*35238bceSAndroid Build Coastguard Worker     static const char *s_vertShaderTemplate = "#version 300 es\n"
175*35238bceSAndroid Build Coastguard Worker                                               "in highp vec4 a_position;\n"
176*35238bceSAndroid Build Coastguard Worker                                               "in ${PRECISION} vec3 a_coords;\n"
177*35238bceSAndroid Build Coastguard Worker                                               "out ${PRECISION} vec3 v_coords;\n"
178*35238bceSAndroid Build Coastguard Worker                                               "\n"
179*35238bceSAndroid Build Coastguard Worker                                               "void main (void)\n"
180*35238bceSAndroid Build Coastguard Worker                                               "{\n"
181*35238bceSAndroid Build Coastguard Worker                                               "    gl_Position = a_position;\n"
182*35238bceSAndroid Build Coastguard Worker                                               "    v_coords = a_coords;\n"
183*35238bceSAndroid Build Coastguard Worker                                               "}\n";
184*35238bceSAndroid Build Coastguard Worker     static const char *s_fragShaderTemplate = "#version 300 es\n"
185*35238bceSAndroid Build Coastguard Worker                                               "in ${PRECISION} vec3 v_coords;\n"
186*35238bceSAndroid Build Coastguard Worker                                               "uniform ${PRECISION} vec3 u_scale;\n"
187*35238bceSAndroid Build Coastguard Worker                                               "uniform ${PRECISION} vec3 u_bias;\n"
188*35238bceSAndroid Build Coastguard Worker                                               "layout(location = 0) out ${PRECISION} vec4 o_color;\n"
189*35238bceSAndroid Build Coastguard Worker                                               "\n"
190*35238bceSAndroid Build Coastguard Worker                                               "void main (void)\n"
191*35238bceSAndroid Build Coastguard Worker                                               "{\n"
192*35238bceSAndroid Build Coastguard Worker                                               "    o_color = vec4(v_coords * u_scale + u_bias, 1.0);\n"
193*35238bceSAndroid Build Coastguard Worker                                               "}\n";
194*35238bceSAndroid Build Coastguard Worker 
195*35238bceSAndroid Build Coastguard Worker     map<string, string> templateParams;
196*35238bceSAndroid Build Coastguard Worker     templateParams["PRECISION"] = glu::getPrecisionName(m_precision);
197*35238bceSAndroid Build Coastguard Worker 
198*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram program(
199*35238bceSAndroid Build Coastguard Worker         m_context.getRenderContext(),
200*35238bceSAndroid Build Coastguard Worker         glu::makeVtxFragSources(tcu::StringTemplate(s_vertShaderTemplate).specialize(templateParams),
201*35238bceSAndroid Build Coastguard Worker                                 tcu::StringTemplate(s_fragShaderTemplate).specialize(templateParams)));
202*35238bceSAndroid Build Coastguard Worker     log << program;
203*35238bceSAndroid Build Coastguard Worker     if (!program.isOk())
204*35238bceSAndroid Build Coastguard Worker     {
205*35238bceSAndroid Build Coastguard Worker         if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
206*35238bceSAndroid Build Coastguard Worker             m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Fragment highp not supported");
207*35238bceSAndroid Build Coastguard Worker         else
208*35238bceSAndroid Build Coastguard Worker             m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
209*35238bceSAndroid Build Coastguard Worker         return STOP;
210*35238bceSAndroid Build Coastguard Worker     }
211*35238bceSAndroid Build Coastguard Worker 
212*35238bceSAndroid Build Coastguard Worker     // Position coordinates.
213*35238bceSAndroid Build Coastguard Worker     Vec4 wCoord       = m_projective ? Vec4(1.3f, 0.8f, 0.6f, 2.0f) : Vec4(1.0f, 1.0f, 1.0f, 1.0f);
214*35238bceSAndroid Build Coastguard Worker     float positions[] = {-1.0f * wCoord.x(), -1.0f * wCoord.x(), 0.0f, wCoord.x(),
215*35238bceSAndroid Build Coastguard Worker                          -1.0f * wCoord.y(), +1.0f * wCoord.y(), 0.0f, wCoord.y(),
216*35238bceSAndroid Build Coastguard Worker                          +1.0f * wCoord.z(), -1.0f * wCoord.z(), 0.0f, wCoord.z(),
217*35238bceSAndroid Build Coastguard Worker                          +1.0f * wCoord.w(), +1.0f * wCoord.w(), 0.0f, wCoord.w()};
218*35238bceSAndroid Build Coastguard Worker 
219*35238bceSAndroid Build Coastguard Worker     // Coordinates for interpolation.
220*35238bceSAndroid Build Coastguard Worker     tcu::Vec3 scale = 1.0f / (m_max - m_min);
221*35238bceSAndroid Build Coastguard Worker     tcu::Vec3 bias  = -1.0f * m_min * scale;
222*35238bceSAndroid Build Coastguard Worker     float coords[]  = {(0.0f - bias[0]) / scale[0], (0.5f - bias[1]) / scale[1], (1.0f - bias[2]) / scale[2],
223*35238bceSAndroid Build Coastguard Worker                        (0.5f - bias[0]) / scale[0], (1.0f - bias[1]) / scale[1], (0.5f - bias[2]) / scale[2],
224*35238bceSAndroid Build Coastguard Worker                        (0.5f - bias[0]) / scale[0], (0.0f - bias[1]) / scale[1], (0.5f - bias[2]) / scale[2],
225*35238bceSAndroid Build Coastguard Worker                        (1.0f - bias[0]) / scale[0], (0.5f - bias[1]) / scale[1], (0.0f - bias[2]) / scale[2]};
226*35238bceSAndroid Build Coastguard Worker 
227*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "a_coords = " << ((tcu::Vec3(0.0f) - bias) / scale) << " -> "
228*35238bceSAndroid Build Coastguard Worker         << ((tcu::Vec3(1.0f) - bias) / scale) << TestLog::EndMessage;
229*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "u_scale = " << scale << TestLog::EndMessage;
230*35238bceSAndroid Build Coastguard Worker     log << TestLog::Message << "u_bias = " << bias << TestLog::EndMessage;
231*35238bceSAndroid Build Coastguard Worker 
232*35238bceSAndroid Build Coastguard Worker     // Verify that none of the inputs are denormalized / inf / nan.
233*35238bceSAndroid Build Coastguard Worker     TCU_CHECK(isValidFloatVec(m_precision, scale));
234*35238bceSAndroid Build Coastguard Worker     TCU_CHECK(isValidFloatVec(m_precision, bias));
235*35238bceSAndroid Build Coastguard Worker     for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++)
236*35238bceSAndroid Build Coastguard Worker     {
237*35238bceSAndroid Build Coastguard Worker         TCU_CHECK(isValidFloat(m_precision, coords[ndx]));
238*35238bceSAndroid Build Coastguard Worker         TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3]));
239*35238bceSAndroid Build Coastguard Worker     }
240*35238bceSAndroid Build Coastguard Worker 
241*35238bceSAndroid Build Coastguard Worker     // Indices.
242*35238bceSAndroid Build Coastguard Worker     static const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
243*35238bceSAndroid Build Coastguard Worker 
244*35238bceSAndroid Build Coastguard Worker     {
245*35238bceSAndroid Build Coastguard Worker         const int posLoc   = glGetAttribLocation(program.getProgram(), "a_position");
246*35238bceSAndroid Build Coastguard Worker         const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords");
247*35238bceSAndroid Build Coastguard Worker 
248*35238bceSAndroid Build Coastguard Worker         glEnableVertexAttribArray(posLoc);
249*35238bceSAndroid Build Coastguard Worker         glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
250*35238bceSAndroid Build Coastguard Worker 
251*35238bceSAndroid Build Coastguard Worker         glEnableVertexAttribArray(coordLoc);
252*35238bceSAndroid Build Coastguard Worker         glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]);
253*35238bceSAndroid Build Coastguard Worker     }
254*35238bceSAndroid Build Coastguard Worker 
255*35238bceSAndroid Build Coastguard Worker     glUseProgram(program.getProgram());
256*35238bceSAndroid Build Coastguard Worker     glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
257*35238bceSAndroid Build Coastguard Worker     glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
258*35238bceSAndroid Build Coastguard Worker 
259*35238bceSAndroid Build Coastguard Worker     GLU_CHECK_MSG("After program setup");
260*35238bceSAndroid Build Coastguard Worker 
261*35238bceSAndroid Build Coastguard Worker     // Frames.
262*35238bceSAndroid Build Coastguard Worker     tcu::Surface rendered(viewportWidth, viewportHeight);
263*35238bceSAndroid Build Coastguard Worker     tcu::Surface reference(viewportWidth, viewportHeight);
264*35238bceSAndroid Build Coastguard Worker 
265*35238bceSAndroid Build Coastguard Worker     // Render with GL.
266*35238bceSAndroid Build Coastguard Worker     glViewport(viewportX, viewportY, viewportWidth, viewportHeight);
267*35238bceSAndroid Build Coastguard Worker     glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
268*35238bceSAndroid Build Coastguard Worker 
269*35238bceSAndroid Build Coastguard Worker     // Render reference \note While GPU is hopefully doing our draw call.
270*35238bceSAndroid Build Coastguard Worker     renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale,
271*35238bceSAndroid Build Coastguard Worker                     bias);
272*35238bceSAndroid Build Coastguard Worker 
273*35238bceSAndroid Build Coastguard Worker     glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, rendered.getAccess());
274*35238bceSAndroid Build Coastguard Worker 
275*35238bceSAndroid Build Coastguard Worker     // Compute difference.
276*35238bceSAndroid Build Coastguard Worker     const int bestScoreDiff  = 16;
277*35238bceSAndroid Build Coastguard Worker     const int worstScoreDiff = 300;
278*35238bceSAndroid Build Coastguard Worker     int score = tcu::measurePixelDiffAccuracy(log, "Result", "Image comparison result", reference, rendered,
279*35238bceSAndroid Build Coastguard Worker                                               bestScoreDiff, worstScoreDiff, tcu::COMPARE_LOG_EVERYTHING);
280*35238bceSAndroid Build Coastguard Worker 
281*35238bceSAndroid Build Coastguard Worker     m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
282*35238bceSAndroid Build Coastguard Worker     return STOP;
283*35238bceSAndroid Build Coastguard Worker }
284*35238bceSAndroid Build Coastguard Worker 
VaryingInterpolationTests(Context & context)285*35238bceSAndroid Build Coastguard Worker VaryingInterpolationTests::VaryingInterpolationTests(Context &context)
286*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
287*35238bceSAndroid Build Coastguard Worker {
288*35238bceSAndroid Build Coastguard Worker }
289*35238bceSAndroid Build Coastguard Worker 
~VaryingInterpolationTests(void)290*35238bceSAndroid Build Coastguard Worker VaryingInterpolationTests::~VaryingInterpolationTests(void)
291*35238bceSAndroid Build Coastguard Worker {
292*35238bceSAndroid Build Coastguard Worker }
293*35238bceSAndroid Build Coastguard Worker 
init(void)294*35238bceSAndroid Build Coastguard Worker void VaryingInterpolationTests::init(void)
295*35238bceSAndroid Build Coastguard Worker {
296*35238bceSAndroid Build Coastguard Worker     DE_STATIC_ASSERT(glu::PRECISION_LOWP + 1 == glu::PRECISION_MEDIUMP);
297*35238bceSAndroid Build Coastguard Worker     DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP + 1 == glu::PRECISION_HIGHP);
298*35238bceSAndroid Build Coastguard Worker 
299*35238bceSAndroid Build Coastguard Worker     // Exp = Emax-3, Mantissa = 0
300*35238bceSAndroid Build Coastguard Worker     float minF32 = tcu::Float32((0u << 31) | (0xfcu << 23) | 0x0u).asFloat();
301*35238bceSAndroid Build Coastguard Worker     float maxF32 = tcu::Float32((1u << 31) | (0xfcu << 23) | 0x0u).asFloat();
302*35238bceSAndroid Build Coastguard Worker     float minF16 = tcu::Float16((uint16_t)((0u << 15) | (0x1cu << 10) | 0x0u)).asFloat();
303*35238bceSAndroid Build Coastguard Worker     float maxF16 = tcu::Float16((uint16_t)((1u << 15) | (0x1cu << 10) | 0x0u)).asFloat();
304*35238bceSAndroid Build Coastguard Worker 
305*35238bceSAndroid Build Coastguard Worker     static const struct
306*35238bceSAndroid Build Coastguard Worker     {
307*35238bceSAndroid Build Coastguard Worker         const char *name;
308*35238bceSAndroid Build Coastguard Worker         Vec3 minVal;
309*35238bceSAndroid Build Coastguard Worker         Vec3 maxVal;
310*35238bceSAndroid Build Coastguard Worker         glu::Precision minPrecision;
311*35238bceSAndroid Build Coastguard Worker     } coordRanges[] = {
312*35238bceSAndroid Build Coastguard Worker         {"zero_to_one", Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP},
313*35238bceSAndroid Build Coastguard Worker         {"zero_to_minus_one", Vec3(0.0f, 0.0f, 0.0f), Vec3(-1.0f, -1.0f, -1.0f), glu::PRECISION_LOWP},
314*35238bceSAndroid Build Coastguard Worker         {"minus_one_to_one", Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP},
315*35238bceSAndroid Build Coastguard Worker         {"minus_ten_to_ten", Vec3(-10.0f, -10.0f, -10.0f), Vec3(10.0f, 10.0f, 10.0f), glu::PRECISION_MEDIUMP},
316*35238bceSAndroid Build Coastguard Worker         {"thousands", Vec3(-5e3f, 1e3f, 1e3f), Vec3(3e3f, -1e3f, 7e3f), glu::PRECISION_MEDIUMP},
317*35238bceSAndroid Build Coastguard Worker         {"full_mediump", Vec3(minF16, minF16, minF16), Vec3(maxF16, maxF16, maxF16), glu::PRECISION_MEDIUMP},
318*35238bceSAndroid Build Coastguard Worker         {"full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP},
319*35238bceSAndroid Build Coastguard Worker     };
320*35238bceSAndroid Build Coastguard Worker 
321*35238bceSAndroid Build Coastguard Worker     for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
322*35238bceSAndroid Build Coastguard Worker     {
323*35238bceSAndroid Build Coastguard Worker         for (int coordNdx = 0; coordNdx < DE_LENGTH_OF_ARRAY(coordRanges); coordNdx++)
324*35238bceSAndroid Build Coastguard Worker         {
325*35238bceSAndroid Build Coastguard Worker             if (precision < (int)coordRanges[coordNdx].minPrecision)
326*35238bceSAndroid Build Coastguard Worker                 continue;
327*35238bceSAndroid Build Coastguard Worker 
328*35238bceSAndroid Build Coastguard Worker             string baseName =
329*35238bceSAndroid Build Coastguard Worker                 string(glu::getPrecisionName((glu::Precision)precision)) + "_" + coordRanges[coordNdx].name;
330*35238bceSAndroid Build Coastguard Worker 
331*35238bceSAndroid Build Coastguard Worker             addChild(new InterpolationCase(m_context, baseName.c_str(), "", (glu::Precision)precision,
332*35238bceSAndroid Build Coastguard Worker                                            coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, false));
333*35238bceSAndroid Build Coastguard Worker             addChild(new InterpolationCase(m_context, (baseName + "_proj").c_str(), "", (glu::Precision)precision,
334*35238bceSAndroid Build Coastguard Worker                                            coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, true));
335*35238bceSAndroid Build Coastguard Worker         }
336*35238bceSAndroid Build Coastguard Worker     }
337*35238bceSAndroid Build Coastguard Worker }
338*35238bceSAndroid Build Coastguard Worker 
339*35238bceSAndroid Build Coastguard Worker } // namespace Accuracy
340*35238bceSAndroid Build Coastguard Worker } // namespace gles3
341*35238bceSAndroid Build Coastguard Worker } // namespace deqp
342