xref: /aosp_15_r20/external/deqp/modules/gles2/performance/es2pTextureCountTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Texture count performance tests.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es2pTextureCountTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "es2pTextureCases.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluStrUtil.hpp"
27*35238bceSAndroid Build Coastguard Worker 
28*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker using std::string;
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker namespace deqp
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace gles2
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace Performance
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker 
TextureCountTests(Context & context)41*35238bceSAndroid Build Coastguard Worker TextureCountTests::TextureCountTests(Context &context)
42*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "count", "Texture Count Performance Tests")
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker }
45*35238bceSAndroid Build Coastguard Worker 
~TextureCountTests(void)46*35238bceSAndroid Build Coastguard Worker TextureCountTests::~TextureCountTests(void)
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker }
49*35238bceSAndroid Build Coastguard Worker 
init(void)50*35238bceSAndroid Build Coastguard Worker void TextureCountTests::init(void)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker     static const struct
53*35238bceSAndroid Build Coastguard Worker     {
54*35238bceSAndroid Build Coastguard Worker         const char *name;
55*35238bceSAndroid Build Coastguard Worker         uint32_t format;
56*35238bceSAndroid Build Coastguard Worker         uint32_t dataType;
57*35238bceSAndroid Build Coastguard Worker     } texFormats[]               = {{"a8", GL_ALPHA, GL_UNSIGNED_BYTE},
58*35238bceSAndroid Build Coastguard Worker                                     {"rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
59*35238bceSAndroid Build Coastguard Worker                                     {"rgb888", GL_RGB, GL_UNSIGNED_BYTE},
60*35238bceSAndroid Build Coastguard Worker                                     {"rgba8888", GL_RGBA, GL_UNSIGNED_BYTE}};
61*35238bceSAndroid Build Coastguard Worker     static const int texCounts[] = {1, 2, 4, 8};
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker     for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
64*35238bceSAndroid Build Coastguard Worker     {
65*35238bceSAndroid Build Coastguard Worker         for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
66*35238bceSAndroid Build Coastguard Worker         {
67*35238bceSAndroid Build Coastguard Worker             uint32_t format    = texFormats[formatNdx].format;
68*35238bceSAndroid Build Coastguard Worker             uint32_t dataType  = texFormats[formatNdx].dataType;
69*35238bceSAndroid Build Coastguard Worker             uint32_t wrapS     = GL_CLAMP_TO_EDGE;
70*35238bceSAndroid Build Coastguard Worker             uint32_t wrapT     = GL_CLAMP_TO_EDGE;
71*35238bceSAndroid Build Coastguard Worker             uint32_t minFilter = GL_NEAREST;
72*35238bceSAndroid Build Coastguard Worker             uint32_t magFilter = GL_NEAREST;
73*35238bceSAndroid Build Coastguard Worker             int numTextures    = texCounts[cntNdx];
74*35238bceSAndroid Build Coastguard Worker             string name        = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
75*35238bceSAndroid Build Coastguard Worker             string description = string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker             addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS,
78*35238bceSAndroid Build Coastguard Worker                                              wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
79*35238bceSAndroid Build Coastguard Worker         }
80*35238bceSAndroid Build Coastguard Worker     }
81*35238bceSAndroid Build Coastguard Worker }
82*35238bceSAndroid Build Coastguard Worker 
83*35238bceSAndroid Build Coastguard Worker } // namespace Performance
84*35238bceSAndroid Build Coastguard Worker } // namespace gles2
85*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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