xref: /aosp_15_r20/external/deqp/modules/gles2/performance/es2pStateChangeTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief State change performance tests.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es2pStateChangeTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glsStateChangePerfTestCases.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace deqp
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker namespace gles2
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker namespace Performance
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker 
37*35238bceSAndroid Build Coastguard Worker using namespace glw; // GL types
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker namespace
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker 
42*35238bceSAndroid Build Coastguard Worker enum
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker     VIEWPORT_WIDTH  = 24,
45*35238bceSAndroid Build Coastguard Worker     VIEWPORT_HEIGHT = 24
46*35238bceSAndroid Build Coastguard Worker };
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker class StateChangeCase : public gls::StateChangePerformanceCase
49*35238bceSAndroid Build Coastguard Worker {
50*35238bceSAndroid Build Coastguard Worker public:
51*35238bceSAndroid Build Coastguard Worker     StateChangeCase(Context &context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer,
52*35238bceSAndroid Build Coastguard Worker                     const char *name, const char *description);
53*35238bceSAndroid Build Coastguard Worker     ~StateChangeCase(void);
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker protected:
56*35238bceSAndroid Build Coastguard Worker     virtual void renderTest(const glw::Functions &gl);
57*35238bceSAndroid Build Coastguard Worker     virtual void renderReference(const glw::Functions &gl);
58*35238bceSAndroid Build Coastguard Worker 
59*35238bceSAndroid Build Coastguard Worker     virtual void changeState(const glw::Functions &gl, int stateId) = 0;
60*35238bceSAndroid Build Coastguard Worker };
61*35238bceSAndroid Build Coastguard Worker 
StateChangeCase(Context & context,int drawCallCount,int triangleCount,bool drawArrays,bool useIndexBuffer,const char * name,const char * description)62*35238bceSAndroid Build Coastguard Worker StateChangeCase::StateChangeCase(Context &context, int drawCallCount, int triangleCount, bool drawArrays,
63*35238bceSAndroid Build Coastguard Worker                                  bool useIndexBuffer, const char *name, const char *description)
64*35238bceSAndroid Build Coastguard Worker     : gls::StateChangePerformanceCase(context.getTestContext(), context.getRenderContext(), name, description,
65*35238bceSAndroid Build Coastguard Worker                                       (useIndexBuffer ? DRAWTYPE_INDEXED_BUFFER :
66*35238bceSAndroid Build Coastguard Worker                                        drawArrays     ? DRAWTYPE_NOT_INDEXED :
67*35238bceSAndroid Build Coastguard Worker                                                         DRAWTYPE_INDEXED_USER_PTR),
68*35238bceSAndroid Build Coastguard Worker                                       drawCallCount, triangleCount)
69*35238bceSAndroid Build Coastguard Worker {
70*35238bceSAndroid Build Coastguard Worker     DE_ASSERT(!useIndexBuffer || !drawArrays);
71*35238bceSAndroid Build Coastguard Worker }
72*35238bceSAndroid Build Coastguard Worker 
~StateChangeCase(void)73*35238bceSAndroid Build Coastguard Worker StateChangeCase::~StateChangeCase(void)
74*35238bceSAndroid Build Coastguard Worker {
75*35238bceSAndroid Build Coastguard Worker }
76*35238bceSAndroid Build Coastguard Worker 
renderTest(const glw::Functions & gl)77*35238bceSAndroid Build Coastguard Worker void StateChangeCase::renderTest(const glw::Functions &gl)
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker     for (int callNdx = 0; callNdx < m_callCount; callNdx++)
80*35238bceSAndroid Build Coastguard Worker     {
81*35238bceSAndroid Build Coastguard Worker         changeState(gl, 0);
82*35238bceSAndroid Build Coastguard Worker         callDraw(gl);
83*35238bceSAndroid Build Coastguard Worker 
84*35238bceSAndroid Build Coastguard Worker         changeState(gl, 1);
85*35238bceSAndroid Build Coastguard Worker         callDraw(gl);
86*35238bceSAndroid Build Coastguard Worker     }
87*35238bceSAndroid Build Coastguard Worker }
88*35238bceSAndroid Build Coastguard Worker 
renderReference(const glw::Functions & gl)89*35238bceSAndroid Build Coastguard Worker void StateChangeCase::renderReference(const glw::Functions &gl)
90*35238bceSAndroid Build Coastguard Worker {
91*35238bceSAndroid Build Coastguard Worker     changeState(gl, 0);
92*35238bceSAndroid Build Coastguard Worker 
93*35238bceSAndroid Build Coastguard Worker     for (int callNdx = 0; callNdx < m_callCount; callNdx++)
94*35238bceSAndroid Build Coastguard Worker         callDraw(gl);
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker     changeState(gl, 1);
97*35238bceSAndroid Build Coastguard Worker 
98*35238bceSAndroid Build Coastguard Worker     for (int callNdx = 0; callNdx < m_callCount; callNdx++)
99*35238bceSAndroid Build Coastguard Worker         callDraw(gl);
100*35238bceSAndroid Build Coastguard Worker }
101*35238bceSAndroid Build Coastguard Worker 
102*35238bceSAndroid Build Coastguard Worker } // namespace
103*35238bceSAndroid Build Coastguard Worker 
StateChangeTests(Context & context)104*35238bceSAndroid Build Coastguard Worker StateChangeTests::StateChangeTests(Context &context)
105*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.")
106*35238bceSAndroid Build Coastguard Worker {
107*35238bceSAndroid Build Coastguard Worker }
108*35238bceSAndroid Build Coastguard Worker 
~StateChangeTests(void)109*35238bceSAndroid Build Coastguard Worker StateChangeTests::~StateChangeTests(void)
110*35238bceSAndroid Build Coastguard Worker {
111*35238bceSAndroid Build Coastguard Worker }
112*35238bceSAndroid Build Coastguard Worker 
113*35238bceSAndroid Build Coastguard Worker #define MACRO_BLOCK(...) __VA_ARGS__
114*35238bceSAndroid Build Coastguard Worker 
115*35238bceSAndroid Build Coastguard Worker #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)                            \
116*35238bceSAndroid Build Coastguard Worker     do                                                                                                       \
117*35238bceSAndroid Build Coastguard Worker     {                                                                                                        \
118*35238bceSAndroid Build Coastguard Worker         class StateChangeCase_##NAME : public StateChangeCase                                                \
119*35238bceSAndroid Build Coastguard Worker         {                                                                                                    \
120*35238bceSAndroid Build Coastguard Worker         public:                                                                                              \
121*35238bceSAndroid Build Coastguard Worker             StateChangeCase_##NAME(Context &context, int drawCallCount, int triangleCount, const char *name, \
122*35238bceSAndroid Build Coastguard Worker                                    const char *description)                                                  \
123*35238bceSAndroid Build Coastguard Worker                 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name,  \
124*35238bceSAndroid Build Coastguard Worker                                   description)                                                               \
125*35238bceSAndroid Build Coastguard Worker             {                                                                                                \
126*35238bceSAndroid Build Coastguard Worker             }                                                                                                \
127*35238bceSAndroid Build Coastguard Worker             virtual void setupInitialState(const glw::Functions &gl)                                         \
128*35238bceSAndroid Build Coastguard Worker             {                                                                                                \
129*35238bceSAndroid Build Coastguard Worker                 INIT_FUNC                                                                                    \
130*35238bceSAndroid Build Coastguard Worker             }                                                                                                \
131*35238bceSAndroid Build Coastguard Worker             virtual void changeState(const glw::Functions &gl, int stateId)                                  \
132*35238bceSAndroid Build Coastguard Worker             {                                                                                                \
133*35238bceSAndroid Build Coastguard Worker                 CHANGE_FUNC                                                                                  \
134*35238bceSAndroid Build Coastguard Worker             }                                                                                                \
135*35238bceSAndroid Build Coastguard Worker         };                                                                                                   \
136*35238bceSAndroid Build Coastguard Worker         manySmallCallsGroup->addChild(new StateChangeCase_##NAME(m_context, 1000, 2, #NAME, (DESC)));        \
137*35238bceSAndroid Build Coastguard Worker         fewBigCallsGroup->addChild(new StateChangeCase_##NAME(m_context, 10, 200, #NAME, (DESC)));           \
138*35238bceSAndroid Build Coastguard Worker     } while (0);
139*35238bceSAndroid Build Coastguard Worker 
init(void)140*35238bceSAndroid Build Coastguard Worker void StateChangeTests::init(void)
141*35238bceSAndroid Build Coastguard Worker {
142*35238bceSAndroid Build Coastguard Worker     tcu::TestCaseGroup *const manySmallCallsGroup =
143*35238bceSAndroid Build Coastguard Worker         new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
144*35238bceSAndroid Build Coastguard Worker     tcu::TestCaseGroup *const fewBigCallsGroup =
145*35238bceSAndroid Build Coastguard Worker         new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
146*35238bceSAndroid Build Coastguard Worker 
147*35238bceSAndroid Build Coastguard Worker     addChild(manySmallCallsGroup);
148*35238bceSAndroid Build Coastguard Worker     addChild(fewBigCallsGroup);
149*35238bceSAndroid Build Coastguard Worker 
150*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(blend, "Enable/Disable blending.", true, false, MACRO_BLOCK({
151*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
152*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
153*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
154*35238bceSAndroid Build Coastguard Worker 
155*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
156*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
157*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
158*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
159*35238bceSAndroid Build Coastguard Worker 
160*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
161*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
162*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
163*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
164*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
165*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
166*35238bceSAndroid Build Coastguard Worker 
167*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
168*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
169*35238bceSAndroid Build Coastguard Worker 
170*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
171*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
172*35238bceSAndroid Build Coastguard Worker 
173*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
174*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
175*35238bceSAndroid Build Coastguard Worker 
176*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
177*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
178*35238bceSAndroid Build Coastguard Worker                  }),
179*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
180*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
181*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_BLEND);
182*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
183*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_BLEND);
184*35238bceSAndroid Build Coastguard Worker                      else
185*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
186*35238bceSAndroid Build Coastguard Worker                  }))
187*35238bceSAndroid Build Coastguard Worker 
188*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(depth_test, "Enable/Disable depth test.", true, false, MACRO_BLOCK({
189*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
190*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
191*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
192*35238bceSAndroid Build Coastguard Worker 
193*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
194*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
195*35238bceSAndroid Build Coastguard Worker 
196*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
197*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
198*35238bceSAndroid Build Coastguard Worker 
199*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
200*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
201*35238bceSAndroid Build Coastguard Worker 
202*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
203*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
204*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
205*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
206*35238bceSAndroid Build Coastguard Worker 
207*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
208*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
209*35238bceSAndroid Build Coastguard Worker 
210*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
211*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
212*35238bceSAndroid Build Coastguard Worker 
213*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
214*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
215*35238bceSAndroid Build Coastguard Worker 
216*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
217*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
218*35238bceSAndroid Build Coastguard Worker 
219*35238bceSAndroid Build Coastguard Worker                      gl.depthFunc(GL_LEQUAL);
220*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
221*35238bceSAndroid Build Coastguard Worker                  }),
222*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
223*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
224*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_DEPTH_TEST);
225*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
226*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_DEPTH_TEST);
227*35238bceSAndroid Build Coastguard Worker                      else
228*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
229*35238bceSAndroid Build Coastguard Worker                  }))
230*35238bceSAndroid Build Coastguard Worker 
231*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(stencil_test, "Enable/Disable stencil test.", true, false, MACRO_BLOCK({
232*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
233*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
234*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
235*35238bceSAndroid Build Coastguard Worker 
236*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
237*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
238*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
239*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
240*35238bceSAndroid Build Coastguard Worker 
241*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
242*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
243*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
244*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
245*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
246*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
247*35238bceSAndroid Build Coastguard Worker 
248*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
249*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
250*35238bceSAndroid Build Coastguard Worker 
251*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
252*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
253*35238bceSAndroid Build Coastguard Worker 
254*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
255*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
256*35238bceSAndroid Build Coastguard Worker 
257*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
258*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
259*35238bceSAndroid Build Coastguard Worker 
260*35238bceSAndroid Build Coastguard Worker                      gl.stencilFunc(GL_LEQUAL, 0, 0);
261*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
262*35238bceSAndroid Build Coastguard Worker 
263*35238bceSAndroid Build Coastguard Worker                      gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
264*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
265*35238bceSAndroid Build Coastguard Worker 
266*35238bceSAndroid Build Coastguard Worker                      gl.clearStencil(0);
267*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
268*35238bceSAndroid Build Coastguard Worker                      gl.clear(GL_STENCIL_BUFFER_BIT);
269*35238bceSAndroid Build Coastguard Worker 
270*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
271*35238bceSAndroid Build Coastguard Worker                  }),
272*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
273*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
274*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_STENCIL_TEST);
275*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
276*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_STENCIL_TEST);
277*35238bceSAndroid Build Coastguard Worker                      else
278*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
279*35238bceSAndroid Build Coastguard Worker                  }))
280*35238bceSAndroid Build Coastguard Worker 
281*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(scissor_test, "Enable/Disable scissor test.", true, false, MACRO_BLOCK({
282*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
283*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
284*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
285*35238bceSAndroid Build Coastguard Worker 
286*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
287*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
288*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
289*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
290*35238bceSAndroid Build Coastguard Worker 
291*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
292*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
293*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
294*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
295*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
296*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
297*35238bceSAndroid Build Coastguard Worker 
298*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
299*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
300*35238bceSAndroid Build Coastguard Worker 
301*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
302*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
303*35238bceSAndroid Build Coastguard Worker 
304*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
305*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
306*35238bceSAndroid Build Coastguard Worker 
307*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
308*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
309*35238bceSAndroid Build Coastguard Worker 
310*35238bceSAndroid Build Coastguard Worker                      gl.scissor(2, 3, 12, 13);
311*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glScissor()");
312*35238bceSAndroid Build Coastguard Worker                  }),
313*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
314*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
315*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_SCISSOR_TEST);
316*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
317*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_SCISSOR_TEST);
318*35238bceSAndroid Build Coastguard Worker                      else
319*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
320*35238bceSAndroid Build Coastguard Worker                  }))
321*35238bceSAndroid Build Coastguard Worker 
322*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(dither, "Enable/Disable dithering.", true, false, MACRO_BLOCK({
323*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
324*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
325*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
326*35238bceSAndroid Build Coastguard Worker 
327*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
328*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
329*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
330*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
331*35238bceSAndroid Build Coastguard Worker 
332*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
333*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
334*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
335*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
336*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
337*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
338*35238bceSAndroid Build Coastguard Worker 
339*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
340*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
341*35238bceSAndroid Build Coastguard Worker 
342*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
343*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
344*35238bceSAndroid Build Coastguard Worker 
345*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
346*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
347*35238bceSAndroid Build Coastguard Worker 
348*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
349*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
350*35238bceSAndroid Build Coastguard Worker                  }),
351*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
352*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
353*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_DITHER);
354*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
355*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_DITHER);
356*35238bceSAndroid Build Coastguard Worker                      else
357*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
358*35238bceSAndroid Build Coastguard Worker                  }))
359*35238bceSAndroid Build Coastguard Worker 
360*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(culling, "Enable/Disable culling.", true, false, MACRO_BLOCK({
361*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
362*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
363*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
364*35238bceSAndroid Build Coastguard Worker 
365*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
366*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
367*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
368*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
369*35238bceSAndroid Build Coastguard Worker 
370*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
371*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
372*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
373*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
374*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
375*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
376*35238bceSAndroid Build Coastguard Worker 
377*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
378*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
379*35238bceSAndroid Build Coastguard Worker 
380*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
381*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
382*35238bceSAndroid Build Coastguard Worker 
383*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
384*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
385*35238bceSAndroid Build Coastguard Worker 
386*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
387*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
388*35238bceSAndroid Build Coastguard Worker 
389*35238bceSAndroid Build Coastguard Worker                      gl.frontFace(GL_CW);
390*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glFrontFace()");
391*35238bceSAndroid Build Coastguard Worker 
392*35238bceSAndroid Build Coastguard Worker                      gl.cullFace(GL_FRONT);
393*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glCullFace()");
394*35238bceSAndroid Build Coastguard Worker                  }),
395*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
396*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
397*35238bceSAndroid Build Coastguard Worker                          gl.enable(GL_CULL_FACE);
398*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
399*35238bceSAndroid Build Coastguard Worker                          gl.disable(GL_CULL_FACE);
400*35238bceSAndroid Build Coastguard Worker                      else
401*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
402*35238bceSAndroid Build Coastguard Worker                  }))
403*35238bceSAndroid Build Coastguard Worker 
404*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(depth_func, "Change depth func.", true, false, MACRO_BLOCK({
405*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
406*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
407*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
408*35238bceSAndroid Build Coastguard Worker 
409*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
410*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
411*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
412*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
413*35238bceSAndroid Build Coastguard Worker 
414*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
415*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
416*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
417*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
418*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
419*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
420*35238bceSAndroid Build Coastguard Worker 
421*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
422*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
423*35238bceSAndroid Build Coastguard Worker 
424*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
425*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
426*35238bceSAndroid Build Coastguard Worker 
427*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
428*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
429*35238bceSAndroid Build Coastguard Worker 
430*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
431*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
432*35238bceSAndroid Build Coastguard Worker 
433*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_DEPTH_TEST);
434*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
435*35238bceSAndroid Build Coastguard Worker                  }),
436*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
437*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
438*35238bceSAndroid Build Coastguard Worker                          gl.depthFunc(GL_GEQUAL);
439*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
440*35238bceSAndroid Build Coastguard Worker                          gl.depthFunc(GL_LEQUAL);
441*35238bceSAndroid Build Coastguard Worker                      else
442*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
443*35238bceSAndroid Build Coastguard Worker                  }))
444*35238bceSAndroid Build Coastguard Worker 
445*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(depth_mask, "Toggle depth mask.", true, false, MACRO_BLOCK({
446*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
447*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
448*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
449*35238bceSAndroid Build Coastguard Worker 
450*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
451*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
452*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
453*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
454*35238bceSAndroid Build Coastguard Worker 
455*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
456*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
457*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
458*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
459*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
460*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
461*35238bceSAndroid Build Coastguard Worker 
462*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
463*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
464*35238bceSAndroid Build Coastguard Worker 
465*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
466*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
467*35238bceSAndroid Build Coastguard Worker 
468*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
469*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
470*35238bceSAndroid Build Coastguard Worker 
471*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
472*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
473*35238bceSAndroid Build Coastguard Worker 
474*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_DEPTH_TEST);
475*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
476*35238bceSAndroid Build Coastguard Worker 
477*35238bceSAndroid Build Coastguard Worker                      gl.depthFunc(GL_LEQUAL);
478*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
479*35238bceSAndroid Build Coastguard Worker                  }),
480*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
481*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
482*35238bceSAndroid Build Coastguard Worker                          gl.depthMask(GL_FALSE);
483*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
484*35238bceSAndroid Build Coastguard Worker                          gl.depthMask(GL_TRUE);
485*35238bceSAndroid Build Coastguard Worker                      else
486*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
487*35238bceSAndroid Build Coastguard Worker                  }))
488*35238bceSAndroid Build Coastguard Worker 
489*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(depth_rangef, "Change depth range.", true, false, MACRO_BLOCK({
490*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
491*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
492*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
493*35238bceSAndroid Build Coastguard Worker 
494*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
495*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
496*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
497*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
498*35238bceSAndroid Build Coastguard Worker 
499*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
500*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
501*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
502*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
503*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
504*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
505*35238bceSAndroid Build Coastguard Worker 
506*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
507*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
508*35238bceSAndroid Build Coastguard Worker 
509*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
510*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
511*35238bceSAndroid Build Coastguard Worker 
512*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
513*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
514*35238bceSAndroid Build Coastguard Worker 
515*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
516*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
517*35238bceSAndroid Build Coastguard Worker                  }),
518*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
519*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
520*35238bceSAndroid Build Coastguard Worker                          gl.depthRangef(0.0f, 1.0f);
521*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
522*35238bceSAndroid Build Coastguard Worker                          gl.depthRangef(0.25f, 0.75f);
523*35238bceSAndroid Build Coastguard Worker                      else
524*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
525*35238bceSAndroid Build Coastguard Worker                  }))
526*35238bceSAndroid Build Coastguard Worker 
527*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(blend_equation, "Change blend equation.", true, false, MACRO_BLOCK({
528*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
529*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
530*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
531*35238bceSAndroid Build Coastguard Worker 
532*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
533*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
534*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
535*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
536*35238bceSAndroid Build Coastguard Worker 
537*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
538*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
539*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
540*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
541*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
542*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
543*35238bceSAndroid Build Coastguard Worker 
544*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
545*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
546*35238bceSAndroid Build Coastguard Worker 
547*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
548*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
549*35238bceSAndroid Build Coastguard Worker 
550*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
551*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
552*35238bceSAndroid Build Coastguard Worker 
553*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
554*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
555*35238bceSAndroid Build Coastguard Worker 
556*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_BLEND);
557*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
558*35238bceSAndroid Build Coastguard Worker                  }),
559*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
560*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
561*35238bceSAndroid Build Coastguard Worker                          gl.blendEquation(GL_FUNC_SUBTRACT);
562*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
563*35238bceSAndroid Build Coastguard Worker                          gl.blendEquation(GL_FUNC_ADD);
564*35238bceSAndroid Build Coastguard Worker                      else
565*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
566*35238bceSAndroid Build Coastguard Worker                  }))
567*35238bceSAndroid Build Coastguard Worker 
568*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(blend_func, "Change blend function.", true, false, MACRO_BLOCK({
569*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
570*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
571*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
572*35238bceSAndroid Build Coastguard Worker 
573*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
574*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
575*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
576*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
577*35238bceSAndroid Build Coastguard Worker 
578*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
579*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
580*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
581*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
582*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
583*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
584*35238bceSAndroid Build Coastguard Worker 
585*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
586*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
587*35238bceSAndroid Build Coastguard Worker 
588*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
589*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
590*35238bceSAndroid Build Coastguard Worker 
591*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
592*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
593*35238bceSAndroid Build Coastguard Worker 
594*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
595*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
596*35238bceSAndroid Build Coastguard Worker 
597*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_BLEND);
598*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
599*35238bceSAndroid Build Coastguard Worker                  }),
600*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
601*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
602*35238bceSAndroid Build Coastguard Worker                          gl.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
603*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
604*35238bceSAndroid Build Coastguard Worker                          gl.blendFunc(GL_ONE, GL_ONE);
605*35238bceSAndroid Build Coastguard Worker                      else
606*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
607*35238bceSAndroid Build Coastguard Worker                  }))
608*35238bceSAndroid Build Coastguard Worker 
609*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(polygon_offset, "Change polygon offset.", true, false, MACRO_BLOCK({
610*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
611*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
612*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
613*35238bceSAndroid Build Coastguard Worker 
614*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
615*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
616*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
617*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
618*35238bceSAndroid Build Coastguard Worker 
619*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
620*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
621*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
622*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
623*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
624*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
625*35238bceSAndroid Build Coastguard Worker 
626*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
627*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
628*35238bceSAndroid Build Coastguard Worker 
629*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
630*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
631*35238bceSAndroid Build Coastguard Worker 
632*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
633*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
634*35238bceSAndroid Build Coastguard Worker 
635*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
636*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
637*35238bceSAndroid Build Coastguard Worker 
638*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_POLYGON_OFFSET_FILL);
639*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
640*35238bceSAndroid Build Coastguard Worker                  }),
641*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
642*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
643*35238bceSAndroid Build Coastguard Worker                          gl.polygonOffset(0.0f, 0.0f);
644*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
645*35238bceSAndroid Build Coastguard Worker                          gl.polygonOffset(0.1f, 0.1f);
646*35238bceSAndroid Build Coastguard Worker                      else
647*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
648*35238bceSAndroid Build Coastguard Worker                  }))
649*35238bceSAndroid Build Coastguard Worker 
650*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(sample_coverage, "Sample coverage.", true, false, MACRO_BLOCK({
651*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
652*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
653*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
654*35238bceSAndroid Build Coastguard Worker 
655*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
656*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
657*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
658*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
659*35238bceSAndroid Build Coastguard Worker 
660*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
661*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
662*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
663*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
664*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
665*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
666*35238bceSAndroid Build Coastguard Worker 
667*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
668*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
669*35238bceSAndroid Build Coastguard Worker 
670*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
671*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
672*35238bceSAndroid Build Coastguard Worker 
673*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
674*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
675*35238bceSAndroid Build Coastguard Worker 
676*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
677*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
678*35238bceSAndroid Build Coastguard Worker                  }),
679*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
680*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
681*35238bceSAndroid Build Coastguard Worker                          gl.sampleCoverage(0.25f, GL_TRUE);
682*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
683*35238bceSAndroid Build Coastguard Worker                          gl.sampleCoverage(0.75f, GL_FALSE);
684*35238bceSAndroid Build Coastguard Worker                      else
685*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
686*35238bceSAndroid Build Coastguard Worker                  }))
687*35238bceSAndroid Build Coastguard Worker 
688*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(viewport, "Change viewport.", true, false, MACRO_BLOCK({
689*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
690*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
691*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
692*35238bceSAndroid Build Coastguard Worker 
693*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
694*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
695*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
696*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
697*35238bceSAndroid Build Coastguard Worker 
698*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
699*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
700*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
701*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
702*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
703*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
704*35238bceSAndroid Build Coastguard Worker 
705*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
706*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
707*35238bceSAndroid Build Coastguard Worker 
708*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
709*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
710*35238bceSAndroid Build Coastguard Worker 
711*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
712*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
713*35238bceSAndroid Build Coastguard Worker 
714*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
715*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
716*35238bceSAndroid Build Coastguard Worker                  }),
717*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
718*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
719*35238bceSAndroid Build Coastguard Worker                          gl.viewport(10, 11, 5, 6);
720*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
721*35238bceSAndroid Build Coastguard Worker                          gl.viewport(2, 3, 17, 14);
722*35238bceSAndroid Build Coastguard Worker                      else
723*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
724*35238bceSAndroid Build Coastguard Worker                  }))
725*35238bceSAndroid Build Coastguard Worker 
726*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(scissor, "Change scissor box.", true, false, MACRO_BLOCK({
727*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
728*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
729*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
730*35238bceSAndroid Build Coastguard Worker 
731*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
732*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
733*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
734*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
735*35238bceSAndroid Build Coastguard Worker 
736*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
737*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
738*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
739*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
740*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
741*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
742*35238bceSAndroid Build Coastguard Worker 
743*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
744*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
745*35238bceSAndroid Build Coastguard Worker 
746*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
747*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
748*35238bceSAndroid Build Coastguard Worker 
749*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
750*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
751*35238bceSAndroid Build Coastguard Worker 
752*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
753*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
754*35238bceSAndroid Build Coastguard Worker 
755*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_SCISSOR_TEST);
756*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
757*35238bceSAndroid Build Coastguard Worker                  }),
758*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
759*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
760*35238bceSAndroid Build Coastguard Worker                          gl.scissor(17, 13, 5, 8);
761*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
762*35238bceSAndroid Build Coastguard Worker                          gl.scissor(7, 3, 13, 13);
763*35238bceSAndroid Build Coastguard Worker                      else
764*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
765*35238bceSAndroid Build Coastguard Worker                  }))
766*35238bceSAndroid Build Coastguard Worker 
767*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(color_mask, "Change color mask.", true, false, MACRO_BLOCK({
768*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
769*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
770*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
771*35238bceSAndroid Build Coastguard Worker 
772*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
773*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
774*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
775*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
776*35238bceSAndroid Build Coastguard Worker 
777*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
778*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
779*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
780*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
781*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
782*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
783*35238bceSAndroid Build Coastguard Worker 
784*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
785*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
786*35238bceSAndroid Build Coastguard Worker 
787*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
788*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
789*35238bceSAndroid Build Coastguard Worker 
790*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
791*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
792*35238bceSAndroid Build Coastguard Worker 
793*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
794*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
795*35238bceSAndroid Build Coastguard Worker                  }),
796*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
797*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
798*35238bceSAndroid Build Coastguard Worker                          gl.colorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
799*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
800*35238bceSAndroid Build Coastguard Worker                          gl.colorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE);
801*35238bceSAndroid Build Coastguard Worker                      else
802*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
803*35238bceSAndroid Build Coastguard Worker                  }))
804*35238bceSAndroid Build Coastguard Worker 
805*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(cull_face, "Change culling mode.", true, false, MACRO_BLOCK({
806*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
807*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
808*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
809*35238bceSAndroid Build Coastguard Worker 
810*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
811*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
812*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
813*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
814*35238bceSAndroid Build Coastguard Worker 
815*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
816*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
817*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
818*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
819*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
820*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
821*35238bceSAndroid Build Coastguard Worker 
822*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
823*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
824*35238bceSAndroid Build Coastguard Worker 
825*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
826*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
827*35238bceSAndroid Build Coastguard Worker 
828*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
829*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
830*35238bceSAndroid Build Coastguard Worker 
831*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
832*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
833*35238bceSAndroid Build Coastguard Worker 
834*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_CULL_FACE);
835*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
836*35238bceSAndroid Build Coastguard Worker                  }),
837*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
838*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
839*35238bceSAndroid Build Coastguard Worker                          gl.cullFace(GL_FRONT);
840*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
841*35238bceSAndroid Build Coastguard Worker                          gl.cullFace(GL_BACK);
842*35238bceSAndroid Build Coastguard Worker                      else
843*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
844*35238bceSAndroid Build Coastguard Worker                  }))
845*35238bceSAndroid Build Coastguard Worker 
846*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(front_face, "Change front face.", true, false, MACRO_BLOCK({
847*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
848*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
849*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
850*35238bceSAndroid Build Coastguard Worker 
851*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
852*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
853*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
854*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
855*35238bceSAndroid Build Coastguard Worker 
856*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
857*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
858*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
859*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
860*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
861*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
862*35238bceSAndroid Build Coastguard Worker 
863*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
864*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
865*35238bceSAndroid Build Coastguard Worker 
866*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
867*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
868*35238bceSAndroid Build Coastguard Worker 
869*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
870*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
871*35238bceSAndroid Build Coastguard Worker 
872*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
873*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
874*35238bceSAndroid Build Coastguard Worker 
875*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_CULL_FACE);
876*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
877*35238bceSAndroid Build Coastguard Worker                  }),
878*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
879*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
880*35238bceSAndroid Build Coastguard Worker                          gl.frontFace(GL_CCW);
881*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
882*35238bceSAndroid Build Coastguard Worker                          gl.frontFace(GL_CW);
883*35238bceSAndroid Build Coastguard Worker                      else
884*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
885*35238bceSAndroid Build Coastguard Worker                  }))
886*35238bceSAndroid Build Coastguard Worker 
887*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(stencil_mask, "Change stencil mask.", true, false, MACRO_BLOCK({
888*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
889*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
890*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
891*35238bceSAndroid Build Coastguard Worker 
892*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
893*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
894*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
895*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
896*35238bceSAndroid Build Coastguard Worker 
897*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
898*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
899*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
900*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
901*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
902*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
903*35238bceSAndroid Build Coastguard Worker 
904*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
905*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
906*35238bceSAndroid Build Coastguard Worker 
907*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
908*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
909*35238bceSAndroid Build Coastguard Worker 
910*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
911*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
912*35238bceSAndroid Build Coastguard Worker 
913*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
914*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
915*35238bceSAndroid Build Coastguard Worker 
916*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_STENCIL_TEST);
917*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
918*35238bceSAndroid Build Coastguard Worker 
919*35238bceSAndroid Build Coastguard Worker                      gl.stencilFunc(GL_LEQUAL, 0, 0);
920*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
921*35238bceSAndroid Build Coastguard Worker 
922*35238bceSAndroid Build Coastguard Worker                      gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
923*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
924*35238bceSAndroid Build Coastguard Worker 
925*35238bceSAndroid Build Coastguard Worker                      gl.clearStencil(0);
926*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
927*35238bceSAndroid Build Coastguard Worker                      gl.clear(GL_STENCIL_BUFFER_BIT);
928*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
929*35238bceSAndroid Build Coastguard Worker                  }),
930*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
931*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
932*35238bceSAndroid Build Coastguard Worker                          gl.stencilMask(0xDD);
933*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
934*35238bceSAndroid Build Coastguard Worker                          gl.stencilMask(~0xDD);
935*35238bceSAndroid Build Coastguard Worker                      else
936*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
937*35238bceSAndroid Build Coastguard Worker                  }))
938*35238bceSAndroid Build Coastguard Worker 
939*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(stencil_func, "Change stencil func.", true, false, MACRO_BLOCK({
940*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
941*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
942*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
943*35238bceSAndroid Build Coastguard Worker 
944*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
945*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
946*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
947*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
948*35238bceSAndroid Build Coastguard Worker 
949*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
950*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
951*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
952*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
953*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
954*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
955*35238bceSAndroid Build Coastguard Worker 
956*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
957*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
958*35238bceSAndroid Build Coastguard Worker 
959*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
960*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
961*35238bceSAndroid Build Coastguard Worker 
962*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
963*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
964*35238bceSAndroid Build Coastguard Worker 
965*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
966*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
967*35238bceSAndroid Build Coastguard Worker 
968*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_STENCIL_TEST);
969*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
970*35238bceSAndroid Build Coastguard Worker 
971*35238bceSAndroid Build Coastguard Worker                      gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
972*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
973*35238bceSAndroid Build Coastguard Worker                      gl.clearStencil(0);
974*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
975*35238bceSAndroid Build Coastguard Worker                      gl.clear(GL_STENCIL_BUFFER_BIT);
976*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
977*35238bceSAndroid Build Coastguard Worker                  }),
978*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
979*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
980*35238bceSAndroid Build Coastguard Worker                          gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
981*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
982*35238bceSAndroid Build Coastguard Worker                          gl.stencilFunc(GL_GEQUAL, 0, 0x00);
983*35238bceSAndroid Build Coastguard Worker                      else
984*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
985*35238bceSAndroid Build Coastguard Worker                  }))
986*35238bceSAndroid Build Coastguard Worker 
987*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(stencil_op, "Change stencil op.", true, false, MACRO_BLOCK({
988*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
989*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
990*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
991*35238bceSAndroid Build Coastguard Worker 
992*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
993*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
994*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
995*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
996*35238bceSAndroid Build Coastguard Worker 
997*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
998*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
999*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1000*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1001*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1002*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1003*35238bceSAndroid Build Coastguard Worker 
1004*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1005*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1006*35238bceSAndroid Build Coastguard Worker 
1007*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1008*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1009*35238bceSAndroid Build Coastguard Worker 
1010*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1011*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1012*35238bceSAndroid Build Coastguard Worker 
1013*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1014*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1015*35238bceSAndroid Build Coastguard Worker 
1016*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_STENCIL_TEST);
1017*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
1018*35238bceSAndroid Build Coastguard Worker 
1019*35238bceSAndroid Build Coastguard Worker                      gl.stencilFunc(GL_LEQUAL, 0, 0);
1020*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
1021*35238bceSAndroid Build Coastguard Worker 
1022*35238bceSAndroid Build Coastguard Worker                      gl.clearStencil(0);
1023*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
1024*35238bceSAndroid Build Coastguard Worker 
1025*35238bceSAndroid Build Coastguard Worker                      gl.clear(GL_STENCIL_BUFFER_BIT);
1026*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
1027*35238bceSAndroid Build Coastguard Worker                  }),
1028*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1029*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1030*35238bceSAndroid Build Coastguard Worker                          gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
1031*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1032*35238bceSAndroid Build Coastguard Worker                          gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
1033*35238bceSAndroid Build Coastguard Worker                      else
1034*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1035*35238bceSAndroid Build Coastguard Worker                  }))
1036*35238bceSAndroid Build Coastguard Worker 
1037*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(bind_array_buffer, "Change array buffer and refresh vertex attrib pointer.", true, false, MACRO_BLOCK({
1038*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(2);
1039*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1040*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1041*35238bceSAndroid Build Coastguard Worker 
1042*35238bceSAndroid Build Coastguard Worker                      gl.bindAttribLocation(m_programs[0]->getProgram(), 0, "a_coord");
1043*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation()");
1044*35238bceSAndroid Build Coastguard Worker                      gl.linkProgram(m_programs[0]->getProgram());
1045*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()");
1046*35238bceSAndroid Build Coastguard Worker 
1047*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1048*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1049*35238bceSAndroid Build Coastguard Worker 
1050*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(0);
1051*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1052*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1053*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1054*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1055*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1056*35238bceSAndroid Build Coastguard Worker 
1057*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1058*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1059*35238bceSAndroid Build Coastguard Worker 
1060*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1061*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1062*35238bceSAndroid Build Coastguard Worker 
1063*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1064*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1065*35238bceSAndroid Build Coastguard Worker 
1066*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1067*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1068*35238bceSAndroid Build Coastguard Worker                  }),
1069*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1070*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1071*35238bceSAndroid Build Coastguard Worker                      {
1072*35238bceSAndroid Build Coastguard Worker                          gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1073*35238bceSAndroid Build Coastguard Worker                          gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1074*35238bceSAndroid Build Coastguard Worker                      }
1075*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1076*35238bceSAndroid Build Coastguard Worker                      {
1077*35238bceSAndroid Build Coastguard Worker                          gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[1]);
1078*35238bceSAndroid Build Coastguard Worker                          gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1079*35238bceSAndroid Build Coastguard Worker                      }
1080*35238bceSAndroid Build Coastguard Worker                      else
1081*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1082*35238bceSAndroid Build Coastguard Worker                  }))
1083*35238bceSAndroid Build Coastguard Worker 
1084*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(element_array_buffer, "Change element array buffer.", false, true, MACRO_BLOCK({
1085*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1086*35238bceSAndroid Build Coastguard Worker                      requireIndexBuffers(2);
1087*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1088*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1089*35238bceSAndroid Build Coastguard Worker 
1090*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1091*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1092*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1093*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1094*35238bceSAndroid Build Coastguard Worker 
1095*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1096*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1097*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1098*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1099*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1100*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1101*35238bceSAndroid Build Coastguard Worker 
1102*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1103*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1104*35238bceSAndroid Build Coastguard Worker 
1105*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1106*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1107*35238bceSAndroid Build Coastguard Worker 
1108*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1109*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1110*35238bceSAndroid Build Coastguard Worker 
1111*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1112*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1113*35238bceSAndroid Build Coastguard Worker 
1114*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
1115*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1116*35238bceSAndroid Build Coastguard Worker                  }),
1117*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1118*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1119*35238bceSAndroid Build Coastguard Worker                          gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
1120*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1121*35238bceSAndroid Build Coastguard Worker                          gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[1]);
1122*35238bceSAndroid Build Coastguard Worker                      else
1123*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1124*35238bceSAndroid Build Coastguard Worker                  }))
1125*35238bceSAndroid Build Coastguard Worker 
1126*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(bind_texture, "Change texture binding.", true, false, MACRO_BLOCK({
1127*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1128*35238bceSAndroid Build Coastguard Worker                      requireTextures(2);
1129*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1130*35238bceSAndroid Build Coastguard Worker 
1131*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1132*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1133*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1134*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1135*35238bceSAndroid Build Coastguard Worker 
1136*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1137*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1138*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1139*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1140*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1141*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1142*35238bceSAndroid Build Coastguard Worker 
1143*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1144*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1145*35238bceSAndroid Build Coastguard Worker 
1146*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1147*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1148*35238bceSAndroid Build Coastguard Worker 
1149*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1150*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1151*35238bceSAndroid Build Coastguard Worker 
1152*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1153*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1154*35238bceSAndroid Build Coastguard Worker                  }),
1155*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1156*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1157*35238bceSAndroid Build Coastguard Worker                          gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1158*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1159*35238bceSAndroid Build Coastguard Worker                          gl.bindTexture(GL_TEXTURE_2D, m_textures[1]);
1160*35238bceSAndroid Build Coastguard Worker                      else
1161*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1162*35238bceSAndroid Build Coastguard Worker                  }))
1163*35238bceSAndroid Build Coastguard Worker 
1164*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(use_program, "Change used program.", true, false, MACRO_BLOCK({
1165*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1166*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1167*35238bceSAndroid Build Coastguard Worker                      requirePrograms(2);
1168*35238bceSAndroid Build Coastguard Worker 
1169*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1170*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1171*35238bceSAndroid Build Coastguard Worker 
1172*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1173*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1174*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1175*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1176*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1177*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1178*35238bceSAndroid Build Coastguard Worker 
1179*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1180*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1181*35238bceSAndroid Build Coastguard Worker 
1182*35238bceSAndroid Build Coastguard Worker                      {
1183*35238bceSAndroid Build Coastguard Worker                          GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1184*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1185*35238bceSAndroid Build Coastguard Worker                          gl.useProgram(m_programs[0]->getProgram());
1186*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1187*35238bceSAndroid Build Coastguard Worker                          gl.uniform1i(samplerLoc, 0);
1188*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1189*35238bceSAndroid Build Coastguard Worker                      }
1190*35238bceSAndroid Build Coastguard Worker 
1191*35238bceSAndroid Build Coastguard Worker                      {
1192*35238bceSAndroid Build Coastguard Worker                          GLint samplerLoc = gl.getUniformLocation(m_programs[1]->getProgram(), "u_sampler");
1193*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1194*35238bceSAndroid Build Coastguard Worker                          gl.useProgram(m_programs[1]->getProgram());
1195*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1196*35238bceSAndroid Build Coastguard Worker                          gl.uniform1i(samplerLoc, 0);
1197*35238bceSAndroid Build Coastguard Worker                          GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1198*35238bceSAndroid Build Coastguard Worker                      }
1199*35238bceSAndroid Build Coastguard Worker 
1200*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1201*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1202*35238bceSAndroid Build Coastguard Worker                  }),
1203*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1204*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1205*35238bceSAndroid Build Coastguard Worker                          gl.useProgram(m_programs[0]->getProgram());
1206*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1207*35238bceSAndroid Build Coastguard Worker                          gl.useProgram(m_programs[1]->getProgram());
1208*35238bceSAndroid Build Coastguard Worker                      else
1209*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1210*35238bceSAndroid Build Coastguard Worker                  }))
1211*35238bceSAndroid Build Coastguard Worker 
1212*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(tex_parameter_min_filter, "Change texture parameter min filter.", true, false, MACRO_BLOCK({
1213*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1214*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1215*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1216*35238bceSAndroid Build Coastguard Worker 
1217*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1218*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1219*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1220*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1221*35238bceSAndroid Build Coastguard Worker 
1222*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1223*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1224*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1225*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1226*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1227*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1228*35238bceSAndroid Build Coastguard Worker 
1229*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1230*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1231*35238bceSAndroid Build Coastguard Worker 
1232*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1233*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1234*35238bceSAndroid Build Coastguard Worker 
1235*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1236*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1237*35238bceSAndroid Build Coastguard Worker 
1238*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1239*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1240*35238bceSAndroid Build Coastguard Worker                  }),
1241*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1242*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1243*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1244*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1245*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1246*35238bceSAndroid Build Coastguard Worker                      else
1247*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1248*35238bceSAndroid Build Coastguard Worker                  }))
1249*35238bceSAndroid Build Coastguard Worker 
1250*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(tex_parameter_mag_filter, "Change texture parameter mag filter.", true, false, MACRO_BLOCK({
1251*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1252*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1253*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1254*35238bceSAndroid Build Coastguard Worker 
1255*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1256*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1257*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1258*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1259*35238bceSAndroid Build Coastguard Worker 
1260*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1261*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1262*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1263*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1264*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1265*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1266*35238bceSAndroid Build Coastguard Worker 
1267*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1268*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1269*35238bceSAndroid Build Coastguard Worker 
1270*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1271*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1272*35238bceSAndroid Build Coastguard Worker 
1273*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1274*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1275*35238bceSAndroid Build Coastguard Worker 
1276*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1277*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1278*35238bceSAndroid Build Coastguard Worker                  }),
1279*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1280*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1281*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1282*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1283*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1284*35238bceSAndroid Build Coastguard Worker                      else
1285*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1286*35238bceSAndroid Build Coastguard Worker                  }))
1287*35238bceSAndroid Build Coastguard Worker 
1288*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(tex_parameter_wrap, "Change texture parameter wrap filter.", true, false, MACRO_BLOCK({
1289*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1290*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1291*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1292*35238bceSAndroid Build Coastguard Worker 
1293*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1294*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1295*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1296*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1297*35238bceSAndroid Build Coastguard Worker 
1298*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1299*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1300*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1301*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1302*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1303*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1304*35238bceSAndroid Build Coastguard Worker 
1305*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1306*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1307*35238bceSAndroid Build Coastguard Worker 
1308*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1309*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1310*35238bceSAndroid Build Coastguard Worker 
1311*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1312*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1313*35238bceSAndroid Build Coastguard Worker 
1314*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1315*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1316*35238bceSAndroid Build Coastguard Worker                  }),
1317*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1318*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1319*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1320*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1321*35238bceSAndroid Build Coastguard Worker                          gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1322*35238bceSAndroid Build Coastguard Worker                      else
1323*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1324*35238bceSAndroid Build Coastguard Worker                  }))
1325*35238bceSAndroid Build Coastguard Worker 
1326*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(bind_framebuffer, "Change framebuffer.", true, false, MACRO_BLOCK({
1327*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1328*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1329*35238bceSAndroid Build Coastguard Worker                      requireFramebuffers(2);
1330*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1331*35238bceSAndroid Build Coastguard Worker 
1332*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1333*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1334*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1335*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1336*35238bceSAndroid Build Coastguard Worker 
1337*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1338*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1339*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1340*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1341*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1342*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1343*35238bceSAndroid Build Coastguard Worker 
1344*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1345*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1346*35238bceSAndroid Build Coastguard Worker 
1347*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1348*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1349*35238bceSAndroid Build Coastguard Worker 
1350*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1351*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1352*35238bceSAndroid Build Coastguard Worker 
1353*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1354*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1355*35238bceSAndroid Build Coastguard Worker 
1356*35238bceSAndroid Build Coastguard Worker                      gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
1357*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer()");
1358*35238bceSAndroid Build Coastguard Worker                  }),
1359*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1360*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1361*35238bceSAndroid Build Coastguard Worker                          gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
1362*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1363*35238bceSAndroid Build Coastguard Worker                          gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[1]);
1364*35238bceSAndroid Build Coastguard Worker                      else
1365*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1366*35238bceSAndroid Build Coastguard Worker                  }))
1367*35238bceSAndroid Build Coastguard Worker 
1368*35238bceSAndroid Build Coastguard Worker     ADD_TESTCASE(blend_color, "Change blend color.", true, false, MACRO_BLOCK({
1369*35238bceSAndroid Build Coastguard Worker                      requireCoordBuffers(1);
1370*35238bceSAndroid Build Coastguard Worker                      requireTextures(1);
1371*35238bceSAndroid Build Coastguard Worker                      requirePrograms(1);
1372*35238bceSAndroid Build Coastguard Worker 
1373*35238bceSAndroid Build Coastguard Worker                      gl.useProgram(m_programs[0]->getProgram());
1374*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
1375*35238bceSAndroid Build Coastguard Worker                      GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
1376*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
1377*35238bceSAndroid Build Coastguard Worker 
1378*35238bceSAndroid Build Coastguard Worker                      gl.enableVertexAttribArray(coordLoc);
1379*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
1380*35238bceSAndroid Build Coastguard Worker                      gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
1381*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
1382*35238bceSAndroid Build Coastguard Worker                      gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
1383*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
1384*35238bceSAndroid Build Coastguard Worker 
1385*35238bceSAndroid Build Coastguard Worker                      GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
1386*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
1387*35238bceSAndroid Build Coastguard Worker 
1388*35238bceSAndroid Build Coastguard Worker                      gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
1389*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
1390*35238bceSAndroid Build Coastguard Worker 
1391*35238bceSAndroid Build Coastguard Worker                      gl.uniform1i(samplerLoc, 0);
1392*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
1393*35238bceSAndroid Build Coastguard Worker 
1394*35238bceSAndroid Build Coastguard Worker                      gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1395*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
1396*35238bceSAndroid Build Coastguard Worker 
1397*35238bceSAndroid Build Coastguard Worker                      gl.enable(GL_BLEND);
1398*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
1399*35238bceSAndroid Build Coastguard Worker 
1400*35238bceSAndroid Build Coastguard Worker                      gl.blendFunc(GL_CONSTANT_COLOR, GL_CONSTANT_COLOR);
1401*35238bceSAndroid Build Coastguard Worker                      GLU_EXPECT_NO_ERROR(gl.getError(), "glBlendFunc()");
1402*35238bceSAndroid Build Coastguard Worker                  }),
1403*35238bceSAndroid Build Coastguard Worker                  MACRO_BLOCK({
1404*35238bceSAndroid Build Coastguard Worker                      if (stateId == 0)
1405*35238bceSAndroid Build Coastguard Worker                          gl.blendColor(0.25f, 0.25f, 0.25f, 0.25f);
1406*35238bceSAndroid Build Coastguard Worker                      else if (stateId == 1)
1407*35238bceSAndroid Build Coastguard Worker                          gl.blendColor(0.75f, 0.75f, 0.75f, 0.75f);
1408*35238bceSAndroid Build Coastguard Worker                      else
1409*35238bceSAndroid Build Coastguard Worker                          DE_ASSERT(false);
1410*35238bceSAndroid Build Coastguard Worker                  }))
1411*35238bceSAndroid Build Coastguard Worker }
1412*35238bceSAndroid Build Coastguard Worker 
1413*35238bceSAndroid Build Coastguard Worker } // namespace Performance
1414*35238bceSAndroid Build Coastguard Worker } // namespace gles2
1415*35238bceSAndroid Build Coastguard Worker } // namespace deqp
1416