1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Rbo state query tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es2fRboStateQueryTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glsStateQueryUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "es2fApiCase.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "deMath.h"
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker using namespace glw; // GLint and other GL types
34*35238bceSAndroid Build Coastguard Worker using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
35*35238bceSAndroid Build Coastguard Worker
36*35238bceSAndroid Build Coastguard Worker namespace deqp
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace gles2
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker namespace Functional
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker namespace
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker
checkRenderbufferComponentSize(tcu::TestContext & testCtx,glu::CallLogWrapper & gl,int r,int g,int b,int a,int d,int s)45*35238bceSAndroid Build Coastguard Worker void checkRenderbufferComponentSize(tcu::TestContext &testCtx, glu::CallLogWrapper &gl, int r, int g, int b, int a,
46*35238bceSAndroid Build Coastguard Worker int d, int s)
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
49*35238bceSAndroid Build Coastguard Worker
50*35238bceSAndroid Build Coastguard Worker const int referenceSizes[] = {r, g, b, a, d, s};
51*35238bceSAndroid Build Coastguard Worker const GLenum paramNames[] = {GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_BLUE_SIZE,
52*35238bceSAndroid Build Coastguard Worker GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE};
53*35238bceSAndroid Build Coastguard Worker
54*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(referenceSizes) == DE_LENGTH_OF_ARRAY(paramNames));
55*35238bceSAndroid Build Coastguard Worker
56*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(referenceSizes); ++ndx)
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker if (referenceSizes[ndx] == -1)
59*35238bceSAndroid Build Coastguard Worker continue;
60*35238bceSAndroid Build Coastguard Worker
61*35238bceSAndroid Build Coastguard Worker StateQueryMemoryWriteGuard<GLint> state;
62*35238bceSAndroid Build Coastguard Worker gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state);
63*35238bceSAndroid Build Coastguard Worker
64*35238bceSAndroid Build Coastguard Worker if (!state.verifyValidity(testCtx))
65*35238bceSAndroid Build Coastguard Worker return;
66*35238bceSAndroid Build Coastguard Worker
67*35238bceSAndroid Build Coastguard Worker if (state < referenceSizes[ndx])
68*35238bceSAndroid Build Coastguard Worker {
69*35238bceSAndroid Build Coastguard Worker testCtx.getLog() << TestLog::Message << "// ERROR: Expected greater or equal to " << referenceSizes[ndx]
70*35238bceSAndroid Build Coastguard Worker << "; got " << state << TestLog::EndMessage;
71*35238bceSAndroid Build Coastguard Worker if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
72*35238bceSAndroid Build Coastguard Worker testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
73*35238bceSAndroid Build Coastguard Worker }
74*35238bceSAndroid Build Coastguard Worker }
75*35238bceSAndroid Build Coastguard Worker }
76*35238bceSAndroid Build Coastguard Worker
checkIntEquals(tcu::TestContext & testCtx,GLint got,GLint expected)77*35238bceSAndroid Build Coastguard Worker void checkIntEquals(tcu::TestContext &testCtx, GLint got, GLint expected)
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
80*35238bceSAndroid Build Coastguard Worker
81*35238bceSAndroid Build Coastguard Worker if (got != expected)
82*35238bceSAndroid Build Coastguard Worker {
83*35238bceSAndroid Build Coastguard Worker testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got
84*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
85*35238bceSAndroid Build Coastguard Worker if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
86*35238bceSAndroid Build Coastguard Worker testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
87*35238bceSAndroid Build Coastguard Worker }
88*35238bceSAndroid Build Coastguard Worker }
89*35238bceSAndroid Build Coastguard Worker
checkRenderbufferParam(tcu::TestContext & testCtx,glu::CallLogWrapper & gl,GLenum pname,GLenum reference)90*35238bceSAndroid Build Coastguard Worker void checkRenderbufferParam(tcu::TestContext &testCtx, glu::CallLogWrapper &gl, GLenum pname, GLenum reference)
91*35238bceSAndroid Build Coastguard Worker {
92*35238bceSAndroid Build Coastguard Worker StateQueryMemoryWriteGuard<GLint> state;
93*35238bceSAndroid Build Coastguard Worker gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
94*35238bceSAndroid Build Coastguard Worker
95*35238bceSAndroid Build Coastguard Worker if (state.verifyValidity(testCtx))
96*35238bceSAndroid Build Coastguard Worker checkIntEquals(testCtx, state, reference);
97*35238bceSAndroid Build Coastguard Worker }
98*35238bceSAndroid Build Coastguard Worker
99*35238bceSAndroid Build Coastguard Worker class RboSizeCase : public ApiCase
100*35238bceSAndroid Build Coastguard Worker {
101*35238bceSAndroid Build Coastguard Worker public:
RboSizeCase(Context & context,const char * name,const char * description)102*35238bceSAndroid Build Coastguard Worker RboSizeCase(Context &context, const char *name, const char *description) : ApiCase(context, name, description)
103*35238bceSAndroid Build Coastguard Worker {
104*35238bceSAndroid Build Coastguard Worker }
105*35238bceSAndroid Build Coastguard Worker
test(void)106*35238bceSAndroid Build Coastguard Worker void test(void)
107*35238bceSAndroid Build Coastguard Worker {
108*35238bceSAndroid Build Coastguard Worker de::Random rnd(0xabcdef);
109*35238bceSAndroid Build Coastguard Worker
110*35238bceSAndroid Build Coastguard Worker GLuint renderbufferID = 0;
111*35238bceSAndroid Build Coastguard Worker glGenRenderbuffers(1, &renderbufferID);
112*35238bceSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
113*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
114*35238bceSAndroid Build Coastguard Worker
115*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_WIDTH, 0);
116*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_HEIGHT, 0);
117*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
118*35238bceSAndroid Build Coastguard Worker
119*35238bceSAndroid Build Coastguard Worker const int numIterations = 30;
120*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numIterations; ++i)
121*35238bceSAndroid Build Coastguard Worker {
122*35238bceSAndroid Build Coastguard Worker const GLint w = rnd.getInt(0, 128);
123*35238bceSAndroid Build Coastguard Worker const GLint h = rnd.getInt(0, 128);
124*35238bceSAndroid Build Coastguard Worker
125*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h);
126*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
127*35238bceSAndroid Build Coastguard Worker
128*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_WIDTH, w);
129*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_HEIGHT, h);
130*35238bceSAndroid Build Coastguard Worker }
131*35238bceSAndroid Build Coastguard Worker
132*35238bceSAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
133*35238bceSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &renderbufferID);
134*35238bceSAndroid Build Coastguard Worker }
135*35238bceSAndroid Build Coastguard Worker };
136*35238bceSAndroid Build Coastguard Worker
137*35238bceSAndroid Build Coastguard Worker class RboInternalFormatCase : public ApiCase
138*35238bceSAndroid Build Coastguard Worker {
139*35238bceSAndroid Build Coastguard Worker public:
RboInternalFormatCase(Context & context,const char * name,const char * description)140*35238bceSAndroid Build Coastguard Worker RboInternalFormatCase(Context &context, const char *name, const char *description)
141*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
142*35238bceSAndroid Build Coastguard Worker {
143*35238bceSAndroid Build Coastguard Worker }
144*35238bceSAndroid Build Coastguard Worker
test(void)145*35238bceSAndroid Build Coastguard Worker void test(void)
146*35238bceSAndroid Build Coastguard Worker {
147*35238bceSAndroid Build Coastguard Worker GLuint renderbufferID = 0;
148*35238bceSAndroid Build Coastguard Worker glGenRenderbuffers(1, &renderbufferID);
149*35238bceSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
150*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
151*35238bceSAndroid Build Coastguard Worker
152*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RGBA4);
153*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
154*35238bceSAndroid Build Coastguard Worker
155*35238bceSAndroid Build Coastguard Worker const GLenum requiredColorformats[] = {GL_RGBA4, GL_RGB5_A1, GL_RGB565};
156*35238bceSAndroid Build Coastguard Worker
157*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorformats); ++ndx)
158*35238bceSAndroid Build Coastguard Worker {
159*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1);
160*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
161*35238bceSAndroid Build Coastguard Worker
162*35238bceSAndroid Build Coastguard Worker checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, requiredColorformats[ndx]);
163*35238bceSAndroid Build Coastguard Worker }
164*35238bceSAndroid Build Coastguard Worker
165*35238bceSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &renderbufferID);
166*35238bceSAndroid Build Coastguard Worker }
167*35238bceSAndroid Build Coastguard Worker };
168*35238bceSAndroid Build Coastguard Worker
169*35238bceSAndroid Build Coastguard Worker class RboComponentSizeColorCase : public ApiCase
170*35238bceSAndroid Build Coastguard Worker {
171*35238bceSAndroid Build Coastguard Worker public:
RboComponentSizeColorCase(Context & context,const char * name,const char * description)172*35238bceSAndroid Build Coastguard Worker RboComponentSizeColorCase(Context &context, const char *name, const char *description)
173*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
174*35238bceSAndroid Build Coastguard Worker {
175*35238bceSAndroid Build Coastguard Worker }
176*35238bceSAndroid Build Coastguard Worker
test(void)177*35238bceSAndroid Build Coastguard Worker void test(void)
178*35238bceSAndroid Build Coastguard Worker {
179*35238bceSAndroid Build Coastguard Worker GLuint renderbufferID = 0;
180*35238bceSAndroid Build Coastguard Worker glGenRenderbuffers(1, &renderbufferID);
181*35238bceSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
182*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
183*35238bceSAndroid Build Coastguard Worker
184*35238bceSAndroid Build Coastguard Worker checkRenderbufferComponentSize(m_testCtx, *this, 0, 0, 0, 0, 0, 0);
185*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
186*35238bceSAndroid Build Coastguard Worker
187*35238bceSAndroid Build Coastguard Worker const struct ColorFormat
188*35238bceSAndroid Build Coastguard Worker {
189*35238bceSAndroid Build Coastguard Worker GLenum internalFormat;
190*35238bceSAndroid Build Coastguard Worker int bitsR, bitsG, bitsB, bitsA;
191*35238bceSAndroid Build Coastguard Worker } requiredColorFormats[] = {
192*35238bceSAndroid Build Coastguard Worker {GL_RGBA4, 4, 4, 4, 4},
193*35238bceSAndroid Build Coastguard Worker {GL_RGB5_A1, 5, 5, 5, 1},
194*35238bceSAndroid Build Coastguard Worker {GL_RGB565, 5, 6, 5, 0},
195*35238bceSAndroid Build Coastguard Worker };
196*35238bceSAndroid Build Coastguard Worker
197*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorFormats); ++ndx)
198*35238bceSAndroid Build Coastguard Worker {
199*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1);
200*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
201*35238bceSAndroid Build Coastguard Worker
202*35238bceSAndroid Build Coastguard Worker checkRenderbufferComponentSize(m_testCtx, *this, requiredColorFormats[ndx].bitsR,
203*35238bceSAndroid Build Coastguard Worker requiredColorFormats[ndx].bitsG, requiredColorFormats[ndx].bitsB,
204*35238bceSAndroid Build Coastguard Worker requiredColorFormats[ndx].bitsA, -1, -1);
205*35238bceSAndroid Build Coastguard Worker }
206*35238bceSAndroid Build Coastguard Worker
207*35238bceSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &renderbufferID);
208*35238bceSAndroid Build Coastguard Worker }
209*35238bceSAndroid Build Coastguard Worker };
210*35238bceSAndroid Build Coastguard Worker
211*35238bceSAndroid Build Coastguard Worker class RboComponentSizeDepthCase : public ApiCase
212*35238bceSAndroid Build Coastguard Worker {
213*35238bceSAndroid Build Coastguard Worker public:
RboComponentSizeDepthCase(Context & context,const char * name,const char * description)214*35238bceSAndroid Build Coastguard Worker RboComponentSizeDepthCase(Context &context, const char *name, const char *description)
215*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
216*35238bceSAndroid Build Coastguard Worker {
217*35238bceSAndroid Build Coastguard Worker }
218*35238bceSAndroid Build Coastguard Worker
test(void)219*35238bceSAndroid Build Coastguard Worker void test(void)
220*35238bceSAndroid Build Coastguard Worker {
221*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
222*35238bceSAndroid Build Coastguard Worker
223*35238bceSAndroid Build Coastguard Worker GLuint renderbufferID = 0;
224*35238bceSAndroid Build Coastguard Worker glGenRenderbuffers(1, &renderbufferID);
225*35238bceSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
226*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
227*35238bceSAndroid Build Coastguard Worker
228*35238bceSAndroid Build Coastguard Worker const struct DepthFormat
229*35238bceSAndroid Build Coastguard Worker {
230*35238bceSAndroid Build Coastguard Worker GLenum internalFormat;
231*35238bceSAndroid Build Coastguard Worker int dbits;
232*35238bceSAndroid Build Coastguard Worker int sbits;
233*35238bceSAndroid Build Coastguard Worker } requiredDepthFormats[] = {
234*35238bceSAndroid Build Coastguard Worker {GL_DEPTH_COMPONENT16, 16, 0},
235*35238bceSAndroid Build Coastguard Worker };
236*35238bceSAndroid Build Coastguard Worker
237*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredDepthFormats); ++ndx)
238*35238bceSAndroid Build Coastguard Worker {
239*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1);
240*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
241*35238bceSAndroid Build Coastguard Worker
242*35238bceSAndroid Build Coastguard Worker checkRenderbufferComponentSize(m_testCtx, *this, -1, -1, -1, -1, requiredDepthFormats[ndx].dbits,
243*35238bceSAndroid Build Coastguard Worker requiredDepthFormats[ndx].sbits);
244*35238bceSAndroid Build Coastguard Worker }
245*35238bceSAndroid Build Coastguard Worker
246*35238bceSAndroid Build Coastguard Worker // STENCIL_INDEX8 is required, in that case sBits >= 8
247*35238bceSAndroid Build Coastguard Worker {
248*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1);
249*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
250*35238bceSAndroid Build Coastguard Worker
251*35238bceSAndroid Build Coastguard Worker StateQueryMemoryWriteGuard<GLint> state;
252*35238bceSAndroid Build Coastguard Worker glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_STENCIL_SIZE, &state);
253*35238bceSAndroid Build Coastguard Worker
254*35238bceSAndroid Build Coastguard Worker if (state.verifyValidity(m_testCtx) && state < 8)
255*35238bceSAndroid Build Coastguard Worker {
256*35238bceSAndroid Build Coastguard Worker m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected greater or equal to 8; got " << state
257*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
258*35238bceSAndroid Build Coastguard Worker if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
259*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
260*35238bceSAndroid Build Coastguard Worker }
261*35238bceSAndroid Build Coastguard Worker }
262*35238bceSAndroid Build Coastguard Worker
263*35238bceSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &renderbufferID);
264*35238bceSAndroid Build Coastguard Worker }
265*35238bceSAndroid Build Coastguard Worker };
266*35238bceSAndroid Build Coastguard Worker
267*35238bceSAndroid Build Coastguard Worker } // namespace
268*35238bceSAndroid Build Coastguard Worker
RboStateQueryTests(Context & context)269*35238bceSAndroid Build Coastguard Worker RboStateQueryTests::RboStateQueryTests(Context &context) : TestCaseGroup(context, "rbo", "Rbo State Query tests")
270*35238bceSAndroid Build Coastguard Worker {
271*35238bceSAndroid Build Coastguard Worker }
272*35238bceSAndroid Build Coastguard Worker
init(void)273*35238bceSAndroid Build Coastguard Worker void RboStateQueryTests::init(void)
274*35238bceSAndroid Build Coastguard Worker {
275*35238bceSAndroid Build Coastguard Worker addChild(new RboSizeCase(m_context, "renderbuffer_size", "RENDERBUFFER_WIDTH and RENDERBUFFER_HEIGHT"));
276*35238bceSAndroid Build Coastguard Worker addChild(new RboInternalFormatCase(m_context, "renderbuffer_internal_format", "RENDERBUFFER_INTERNAL_FORMAT"));
277*35238bceSAndroid Build Coastguard Worker addChild(new RboComponentSizeColorCase(m_context, "renderbuffer_component_size_color", "RENDERBUFFER_x_SIZE"));
278*35238bceSAndroid Build Coastguard Worker addChild(new RboComponentSizeDepthCase(m_context, "renderbuffer_component_size_depth", "RENDERBUFFER_x_SIZE"));
279*35238bceSAndroid Build Coastguard Worker }
280*35238bceSAndroid Build Coastguard Worker
281*35238bceSAndroid Build Coastguard Worker } // namespace Functional
282*35238bceSAndroid Build Coastguard Worker } // namespace gles2
283*35238bceSAndroid Build Coastguard Worker } // namespace deqp
284