1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Fbo state query tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es2fFboStateQueryTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glsStateQueryUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "es2fApiCase.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "deMath.h"
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker using namespace glw; // GLint and other GL types
34*35238bceSAndroid Build Coastguard Worker using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
35*35238bceSAndroid Build Coastguard Worker
36*35238bceSAndroid Build Coastguard Worker namespace deqp
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace gles2
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker namespace Functional
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker namespace
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker
checkIntEquals(tcu::TestContext & testCtx,GLint got,GLint expected)45*35238bceSAndroid Build Coastguard Worker void checkIntEquals(tcu::TestContext &testCtx, GLint got, GLint expected)
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard Worker if (got != expected)
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got
52*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
53*35238bceSAndroid Build Coastguard Worker if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
54*35238bceSAndroid Build Coastguard Worker testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
55*35238bceSAndroid Build Coastguard Worker }
56*35238bceSAndroid Build Coastguard Worker }
57*35238bceSAndroid Build Coastguard Worker
checkAttachmentParam(tcu::TestContext & testCtx,glu::CallLogWrapper & gl,GLenum target,GLenum attachment,GLenum pname,GLenum reference)58*35238bceSAndroid Build Coastguard Worker void checkAttachmentParam(tcu::TestContext &testCtx, glu::CallLogWrapper &gl, GLenum target, GLenum attachment,
59*35238bceSAndroid Build Coastguard Worker GLenum pname, GLenum reference)
60*35238bceSAndroid Build Coastguard Worker {
61*35238bceSAndroid Build Coastguard Worker StateQueryMemoryWriteGuard<GLint> state;
62*35238bceSAndroid Build Coastguard Worker gl.glGetFramebufferAttachmentParameteriv(target, attachment, pname, &state);
63*35238bceSAndroid Build Coastguard Worker
64*35238bceSAndroid Build Coastguard Worker if (state.verifyValidity(testCtx))
65*35238bceSAndroid Build Coastguard Worker checkIntEquals(testCtx, state, reference);
66*35238bceSAndroid Build Coastguard Worker }
67*35238bceSAndroid Build Coastguard Worker
checkColorAttachmentParam(tcu::TestContext & testCtx,glu::CallLogWrapper & gl,GLenum target,GLenum pname,GLenum reference)68*35238bceSAndroid Build Coastguard Worker void checkColorAttachmentParam(tcu::TestContext &testCtx, glu::CallLogWrapper &gl, GLenum target, GLenum pname,
69*35238bceSAndroid Build Coastguard Worker GLenum reference)
70*35238bceSAndroid Build Coastguard Worker {
71*35238bceSAndroid Build Coastguard Worker checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference);
72*35238bceSAndroid Build Coastguard Worker }
73*35238bceSAndroid Build Coastguard Worker
74*35238bceSAndroid Build Coastguard Worker class AttachmentObjectCase : public ApiCase
75*35238bceSAndroid Build Coastguard Worker {
76*35238bceSAndroid Build Coastguard Worker public:
AttachmentObjectCase(Context & context,const char * name,const char * description)77*35238bceSAndroid Build Coastguard Worker AttachmentObjectCase(Context &context, const char *name, const char *description)
78*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
79*35238bceSAndroid Build Coastguard Worker {
80*35238bceSAndroid Build Coastguard Worker }
81*35238bceSAndroid Build Coastguard Worker
test(void)82*35238bceSAndroid Build Coastguard Worker void test(void)
83*35238bceSAndroid Build Coastguard Worker {
84*35238bceSAndroid Build Coastguard Worker GLuint framebufferID = 0;
85*35238bceSAndroid Build Coastguard Worker glGenFramebuffers(1, &framebufferID);
86*35238bceSAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
87*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
88*35238bceSAndroid Build Coastguard Worker
89*35238bceSAndroid Build Coastguard Worker // texture
90*35238bceSAndroid Build Coastguard Worker {
91*35238bceSAndroid Build Coastguard Worker GLuint textureID = 0;
92*35238bceSAndroid Build Coastguard Worker glGenTextures(1, &textureID);
93*35238bceSAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, textureID);
94*35238bceSAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
95*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
96*35238bceSAndroid Build Coastguard Worker
97*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
98*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
99*35238bceSAndroid Build Coastguard Worker
100*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
101*35238bceSAndroid Build Coastguard Worker GL_TEXTURE);
102*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
103*35238bceSAndroid Build Coastguard Worker textureID);
104*35238bceSAndroid Build Coastguard Worker
105*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
106*35238bceSAndroid Build Coastguard Worker glDeleteTextures(1, &textureID);
107*35238bceSAndroid Build Coastguard Worker }
108*35238bceSAndroid Build Coastguard Worker
109*35238bceSAndroid Build Coastguard Worker // rb
110*35238bceSAndroid Build Coastguard Worker {
111*35238bceSAndroid Build Coastguard Worker GLuint renderbufferID = 0;
112*35238bceSAndroid Build Coastguard Worker glGenRenderbuffers(1, &renderbufferID);
113*35238bceSAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
114*35238bceSAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128);
115*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
116*35238bceSAndroid Build Coastguard Worker
117*35238bceSAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
118*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
119*35238bceSAndroid Build Coastguard Worker
120*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
121*35238bceSAndroid Build Coastguard Worker GL_RENDERBUFFER);
122*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
123*35238bceSAndroid Build Coastguard Worker renderbufferID);
124*35238bceSAndroid Build Coastguard Worker
125*35238bceSAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
126*35238bceSAndroid Build Coastguard Worker glDeleteRenderbuffers(1, &renderbufferID);
127*35238bceSAndroid Build Coastguard Worker }
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker glDeleteFramebuffers(1, &framebufferID);
130*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
131*35238bceSAndroid Build Coastguard Worker }
132*35238bceSAndroid Build Coastguard Worker };
133*35238bceSAndroid Build Coastguard Worker
134*35238bceSAndroid Build Coastguard Worker class AttachmentTextureLevelCase : public ApiCase
135*35238bceSAndroid Build Coastguard Worker {
136*35238bceSAndroid Build Coastguard Worker public:
AttachmentTextureLevelCase(Context & context,const char * name,const char * description)137*35238bceSAndroid Build Coastguard Worker AttachmentTextureLevelCase(Context &context, const char *name, const char *description)
138*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
139*35238bceSAndroid Build Coastguard Worker {
140*35238bceSAndroid Build Coastguard Worker }
141*35238bceSAndroid Build Coastguard Worker
test(void)142*35238bceSAndroid Build Coastguard Worker void test(void)
143*35238bceSAndroid Build Coastguard Worker {
144*35238bceSAndroid Build Coastguard Worker GLuint framebufferID = 0;
145*35238bceSAndroid Build Coastguard Worker glGenFramebuffers(1, &framebufferID);
146*35238bceSAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
147*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
148*35238bceSAndroid Build Coastguard Worker
149*35238bceSAndroid Build Coastguard Worker // GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL can only be 0
150*35238bceSAndroid Build Coastguard Worker {
151*35238bceSAndroid Build Coastguard Worker GLuint textureID = 0;
152*35238bceSAndroid Build Coastguard Worker
153*35238bceSAndroid Build Coastguard Worker glGenTextures(1, &textureID);
154*35238bceSAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, textureID);
155*35238bceSAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL);
156*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
157*35238bceSAndroid Build Coastguard Worker
158*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
159*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
160*35238bceSAndroid Build Coastguard Worker
161*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0);
162*35238bceSAndroid Build Coastguard Worker
163*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
164*35238bceSAndroid Build Coastguard Worker glDeleteTextures(1, &textureID);
165*35238bceSAndroid Build Coastguard Worker }
166*35238bceSAndroid Build Coastguard Worker
167*35238bceSAndroid Build Coastguard Worker glDeleteFramebuffers(1, &framebufferID);
168*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
169*35238bceSAndroid Build Coastguard Worker }
170*35238bceSAndroid Build Coastguard Worker };
171*35238bceSAndroid Build Coastguard Worker
172*35238bceSAndroid Build Coastguard Worker class AttachmentTextureCubeMapFaceCase : public ApiCase
173*35238bceSAndroid Build Coastguard Worker {
174*35238bceSAndroid Build Coastguard Worker public:
AttachmentTextureCubeMapFaceCase(Context & context,const char * name,const char * description)175*35238bceSAndroid Build Coastguard Worker AttachmentTextureCubeMapFaceCase(Context &context, const char *name, const char *description)
176*35238bceSAndroid Build Coastguard Worker : ApiCase(context, name, description)
177*35238bceSAndroid Build Coastguard Worker {
178*35238bceSAndroid Build Coastguard Worker }
179*35238bceSAndroid Build Coastguard Worker
test(void)180*35238bceSAndroid Build Coastguard Worker void test(void)
181*35238bceSAndroid Build Coastguard Worker {
182*35238bceSAndroid Build Coastguard Worker GLuint framebufferID = 0;
183*35238bceSAndroid Build Coastguard Worker glGenFramebuffers(1, &framebufferID);
184*35238bceSAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
185*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
186*35238bceSAndroid Build Coastguard Worker
187*35238bceSAndroid Build Coastguard Worker {
188*35238bceSAndroid Build Coastguard Worker GLuint textureID = 0;
189*35238bceSAndroid Build Coastguard Worker glGenTextures(1, &textureID);
190*35238bceSAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
191*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
192*35238bceSAndroid Build Coastguard Worker
193*35238bceSAndroid Build Coastguard Worker const GLenum faces[] = {GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
194*35238bceSAndroid Build Coastguard Worker GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
195*35238bceSAndroid Build Coastguard Worker GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z};
196*35238bceSAndroid Build Coastguard Worker
197*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx)
198*35238bceSAndroid Build Coastguard Worker glTexImage2D(faces[ndx], 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL);
199*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
200*35238bceSAndroid Build Coastguard Worker
201*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx)
202*35238bceSAndroid Build Coastguard Worker {
203*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0);
204*35238bceSAndroid Build Coastguard Worker checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER,
205*35238bceSAndroid Build Coastguard Worker GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, faces[ndx]);
206*35238bceSAndroid Build Coastguard Worker }
207*35238bceSAndroid Build Coastguard Worker
208*35238bceSAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
209*35238bceSAndroid Build Coastguard Worker glDeleteTextures(1, &textureID);
210*35238bceSAndroid Build Coastguard Worker }
211*35238bceSAndroid Build Coastguard Worker
212*35238bceSAndroid Build Coastguard Worker glDeleteFramebuffers(1, &framebufferID);
213*35238bceSAndroid Build Coastguard Worker expectError(GL_NO_ERROR);
214*35238bceSAndroid Build Coastguard Worker }
215*35238bceSAndroid Build Coastguard Worker };
216*35238bceSAndroid Build Coastguard Worker
217*35238bceSAndroid Build Coastguard Worker } // namespace
218*35238bceSAndroid Build Coastguard Worker
FboStateQueryTests(Context & context)219*35238bceSAndroid Build Coastguard Worker FboStateQueryTests::FboStateQueryTests(Context &context) : TestCaseGroup(context, "fbo", "Fbo State Query tests")
220*35238bceSAndroid Build Coastguard Worker {
221*35238bceSAndroid Build Coastguard Worker }
222*35238bceSAndroid Build Coastguard Worker
init(void)223*35238bceSAndroid Build Coastguard Worker void FboStateQueryTests::init(void)
224*35238bceSAndroid Build Coastguard Worker {
225*35238bceSAndroid Build Coastguard Worker addChild(new AttachmentObjectCase(m_context, "framebuffer_attachment_object",
226*35238bceSAndroid Build Coastguard Worker "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE and FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"));
227*35238bceSAndroid Build Coastguard Worker addChild(new AttachmentTextureLevelCase(m_context, "framebuffer_attachment_texture_level",
228*35238bceSAndroid Build Coastguard Worker "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"));
229*35238bceSAndroid Build Coastguard Worker addChild(new AttachmentTextureCubeMapFaceCase(m_context, "framebuffer_attachment_texture_cube_map_face",
230*35238bceSAndroid Build Coastguard Worker "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"));
231*35238bceSAndroid Build Coastguard Worker }
232*35238bceSAndroid Build Coastguard Worker
233*35238bceSAndroid Build Coastguard Worker } // namespace Functional
234*35238bceSAndroid Build Coastguard Worker } // namespace gles2
235*35238bceSAndroid Build Coastguard Worker } // namespace deqp
236