1*35238bceSAndroid Build Coastguard Worker #ifndef _TEGLIMAGEUTIL_HPP 2*35238bceSAndroid Build Coastguard Worker #define _TEGLIMAGEUTIL_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program EGL Module 5*35238bceSAndroid Build Coastguard Worker * --------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Common utilities for EGL images. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp" 30*35238bceSAndroid Build Coastguard Worker 31*35238bceSAndroid Build Coastguard Worker #include "teglTestCase.hpp" 32*35238bceSAndroid Build Coastguard Worker 33*35238bceSAndroid Build Coastguard Worker #include "egluUtil.hpp" 34*35238bceSAndroid Build Coastguard Worker #include "egluUnique.hpp" 35*35238bceSAndroid Build Coastguard Worker 36*35238bceSAndroid Build Coastguard Worker #include "glwDefs.hpp" 37*35238bceSAndroid Build Coastguard Worker 38*35238bceSAndroid Build Coastguard Worker namespace eglw 39*35238bceSAndroid Build Coastguard Worker { 40*35238bceSAndroid Build Coastguard Worker class Library; 41*35238bceSAndroid Build Coastguard Worker } 42*35238bceSAndroid Build Coastguard Worker 43*35238bceSAndroid Build Coastguard Worker namespace deqp 44*35238bceSAndroid Build Coastguard Worker { 45*35238bceSAndroid Build Coastguard Worker namespace egl 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker namespace Image 48*35238bceSAndroid Build Coastguard Worker { 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker class ManagedSurface 51*35238bceSAndroid Build Coastguard Worker { 52*35238bceSAndroid Build Coastguard Worker public: ManagedSurface(de::MovePtr<eglu::UniqueSurface> surface)53*35238bceSAndroid Build Coastguard Worker ManagedSurface(de::MovePtr<eglu::UniqueSurface> surface) : m_surface(surface) 54*35238bceSAndroid Build Coastguard Worker { 55*35238bceSAndroid Build Coastguard Worker } ~ManagedSurface(void)56*35238bceSAndroid Build Coastguard Worker virtual ~ManagedSurface(void) 57*35238bceSAndroid Build Coastguard Worker { 58*35238bceSAndroid Build Coastguard Worker } get(void) const59*35238bceSAndroid Build Coastguard Worker eglw::EGLSurface get(void) const 60*35238bceSAndroid Build Coastguard Worker { 61*35238bceSAndroid Build Coastguard Worker return **m_surface; 62*35238bceSAndroid Build Coastguard Worker } 63*35238bceSAndroid Build Coastguard Worker 64*35238bceSAndroid Build Coastguard Worker private: 65*35238bceSAndroid Build Coastguard Worker de::UniquePtr<eglu::UniqueSurface> m_surface; 66*35238bceSAndroid Build Coastguard Worker }; 67*35238bceSAndroid Build Coastguard Worker 68*35238bceSAndroid Build Coastguard Worker de::MovePtr<ManagedSurface> createSurface(EglTestContext &eglTestCtx, eglw::EGLDisplay display, eglw::EGLConfig config, 69*35238bceSAndroid Build Coastguard Worker int width, int height); 70*35238bceSAndroid Build Coastguard Worker 71*35238bceSAndroid Build Coastguard Worker class ClientBuffer 72*35238bceSAndroid Build Coastguard Worker { 73*35238bceSAndroid Build Coastguard Worker public: ~ClientBuffer(void)74*35238bceSAndroid Build Coastguard Worker virtual ~ClientBuffer(void) 75*35238bceSAndroid Build Coastguard Worker { 76*35238bceSAndroid Build Coastguard Worker } 77*35238bceSAndroid Build Coastguard Worker virtual eglw::EGLClientBuffer get(void) const = 0; 78*35238bceSAndroid Build Coastguard Worker }; 79*35238bceSAndroid Build Coastguard Worker 80*35238bceSAndroid Build Coastguard Worker class ImageSource 81*35238bceSAndroid Build Coastguard Worker { 82*35238bceSAndroid Build Coastguard Worker public: ~ImageSource(void)83*35238bceSAndroid Build Coastguard Worker virtual ~ImageSource(void) 84*35238bceSAndroid Build Coastguard Worker { 85*35238bceSAndroid Build Coastguard Worker } 86*35238bceSAndroid Build Coastguard Worker virtual std::string getRequiredExtension(void) const = 0; 87*35238bceSAndroid Build Coastguard Worker virtual de::MovePtr<ClientBuffer> createBuffer(const eglw::Library &egl, const glw::Functions &gl, 88*35238bceSAndroid Build Coastguard Worker tcu::Texture2D *reference = DE_NULL) const = 0; 89*35238bceSAndroid Build Coastguard Worker virtual eglw::EGLImageKHR createImage(const eglw::Library &egl, eglw::EGLDisplay dpy, eglw::EGLContext ctx, 90*35238bceSAndroid Build Coastguard Worker eglw::EGLClientBuffer clientBuffer) const = 0; 91*35238bceSAndroid Build Coastguard Worker virtual glw::GLenum getEffectiveFormat(void) const = 0; isYUVFormatImage(void) const92*35238bceSAndroid Build Coastguard Worker virtual bool isYUVFormatImage(void) const 93*35238bceSAndroid Build Coastguard Worker { 94*35238bceSAndroid Build Coastguard Worker return false; 95*35238bceSAndroid Build Coastguard Worker }; 96*35238bceSAndroid Build Coastguard Worker }; 97*35238bceSAndroid Build Coastguard Worker 98*35238bceSAndroid Build Coastguard Worker de::MovePtr<ImageSource> createTextureImageSource(eglw::EGLenum source, glw::GLenum internalFormat, glw::GLenum format, 99*35238bceSAndroid Build Coastguard Worker glw::GLenum type, bool useTexLevel0 = false); 100*35238bceSAndroid Build Coastguard Worker de::MovePtr<ImageSource> createRenderbufferImageSource(glw::GLenum format); 101*35238bceSAndroid Build Coastguard Worker de::MovePtr<ImageSource> createUnsupportedImageSource(const std::string &message, glw::GLenum format, bool isYUV); 102*35238bceSAndroid Build Coastguard Worker 103*35238bceSAndroid Build Coastguard Worker } // namespace Image 104*35238bceSAndroid Build Coastguard Worker } // namespace egl 105*35238bceSAndroid Build Coastguard Worker } // namespace deqp 106*35238bceSAndroid Build Coastguard Worker 107*35238bceSAndroid Build Coastguard Worker #endif // _TEGLIMAGEUTIL_HPP 108