1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program EGL Module
3*35238bceSAndroid Build Coastguard Worker * ---------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief GLES1 render utils.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "teglGLES1RenderUtil.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #if defined(DEQP_SUPPORT_GLES1)
27*35238bceSAndroid Build Coastguard Worker #include <GLES/gl.h>
28*35238bceSAndroid Build Coastguard Worker #endif
29*35238bceSAndroid Build Coastguard Worker
30*35238bceSAndroid Build Coastguard Worker using std::vector;
31*35238bceSAndroid Build Coastguard Worker
32*35238bceSAndroid Build Coastguard Worker namespace deqp
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker namespace egl
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace gles1
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker
39*35238bceSAndroid Build Coastguard Worker #if defined(DEQP_SUPPORT_GLES1)
40*35238bceSAndroid Build Coastguard Worker
clear(int x,int y,int width,int height,const tcu::Vec4 & color)41*35238bceSAndroid Build Coastguard Worker void clear(int x, int y, int width, int height, const tcu::Vec4 &color)
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker glEnable(GL_SCISSOR_TEST);
44*35238bceSAndroid Build Coastguard Worker glScissor(x, y, width, height);
45*35238bceSAndroid Build Coastguard Worker glClearColor(color.x(), color.y(), color.z(), color.w());
46*35238bceSAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
47*35238bceSAndroid Build Coastguard Worker glDisable(GL_SCISSOR_TEST);
48*35238bceSAndroid Build Coastguard Worker }
49*35238bceSAndroid Build Coastguard Worker
readPixels(tcu::Surface & dst,int x,int y,int width,int height)50*35238bceSAndroid Build Coastguard Worker void readPixels(tcu::Surface &dst, int x, int y, int width, int height)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker dst.setSize(width, height);
53*35238bceSAndroid Build Coastguard Worker glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, dst.getAccess().getDataPtr());
54*35238bceSAndroid Build Coastguard Worker }
55*35238bceSAndroid Build Coastguard Worker
finish(void)56*35238bceSAndroid Build Coastguard Worker void finish(void)
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker glFinish();
59*35238bceSAndroid Build Coastguard Worker }
60*35238bceSAndroid Build Coastguard Worker
61*35238bceSAndroid Build Coastguard Worker #else // DEQP_SUPPORT_GLES1
62*35238bceSAndroid Build Coastguard Worker
63*35238bceSAndroid Build Coastguard Worker void clear(int x, int y, int width, int height, const tcu::Vec4 &color)
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker DE_UNREF(x && y && width && height);
66*35238bceSAndroid Build Coastguard Worker DE_UNREF(color);
67*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "OpenGL ES 1.x is not supported");
68*35238bceSAndroid Build Coastguard Worker }
69*35238bceSAndroid Build Coastguard Worker
70*35238bceSAndroid Build Coastguard Worker void readPixels(tcu::Surface &dst, int x, int y, int width, int height)
71*35238bceSAndroid Build Coastguard Worker {
72*35238bceSAndroid Build Coastguard Worker DE_UNREF(x && y && width && height);
73*35238bceSAndroid Build Coastguard Worker DE_UNREF(dst);
74*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "OpenGL ES 1.x is not supported");
75*35238bceSAndroid Build Coastguard Worker }
76*35238bceSAndroid Build Coastguard Worker
77*35238bceSAndroid Build Coastguard Worker void finish(void)
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "OpenGL ES 1.x is not supported");
80*35238bceSAndroid Build Coastguard Worker }
81*35238bceSAndroid Build Coastguard Worker
82*35238bceSAndroid Build Coastguard Worker #endif // DEQP_SUPPORT_GLES1
83*35238bceSAndroid Build Coastguard Worker
84*35238bceSAndroid Build Coastguard Worker } // namespace gles1
85*35238bceSAndroid Build Coastguard Worker } // namespace egl
86*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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