1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Reference Renderer
3*35238bceSAndroid Build Coastguard Worker * -----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Multisampled pixel buffer access
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "rrMultisamplePixelBufferAccess.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "tcuTextureUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker
27*35238bceSAndroid Build Coastguard Worker namespace rr
28*35238bceSAndroid Build Coastguard Worker {
29*35238bceSAndroid Build Coastguard Worker
MultisamplePixelBufferAccess(const tcu::PixelBufferAccess & rawAccess)30*35238bceSAndroid Build Coastguard Worker MultisamplePixelBufferAccess::MultisamplePixelBufferAccess(const tcu::PixelBufferAccess &rawAccess)
31*35238bceSAndroid Build Coastguard Worker : m_access(rawAccess)
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker }
34*35238bceSAndroid Build Coastguard Worker
MultisamplePixelBufferAccess(void)35*35238bceSAndroid Build Coastguard Worker MultisamplePixelBufferAccess::MultisamplePixelBufferAccess(void) : m_access(tcu::PixelBufferAccess())
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker }
38*35238bceSAndroid Build Coastguard Worker
toSinglesampleAccess(void) const39*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess MultisamplePixelBufferAccess::toSinglesampleAccess(void) const
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker DE_ASSERT(getNumSamples() == 1);
42*35238bceSAndroid Build Coastguard Worker
43*35238bceSAndroid Build Coastguard Worker return tcu::PixelBufferAccess(
44*35238bceSAndroid Build Coastguard Worker m_access.getFormat(), tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1),
45*35238bceSAndroid Build Coastguard Worker tcu::IVec3(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()),
46*35238bceSAndroid Build Coastguard Worker m_access.getDataPtr());
47*35238bceSAndroid Build Coastguard Worker }
48*35238bceSAndroid Build Coastguard Worker
fromSinglesampleAccess(const tcu::PixelBufferAccess & original)49*35238bceSAndroid Build Coastguard Worker MultisamplePixelBufferAccess MultisamplePixelBufferAccess::fromSinglesampleAccess(
50*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &original)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker return MultisamplePixelBufferAccess(tcu::PixelBufferAccess(
53*35238bceSAndroid Build Coastguard Worker original.getFormat(), tcu::IVec3(1, original.getWidth(), original.getHeight()),
54*35238bceSAndroid Build Coastguard Worker tcu::IVec3(original.getPixelPitch(), original.getPixelPitch(), original.getRowPitch()), original.getDataPtr()));
55*35238bceSAndroid Build Coastguard Worker }
56*35238bceSAndroid Build Coastguard Worker
fromMultisampleAccess(const tcu::PixelBufferAccess & multisampledAccess)57*35238bceSAndroid Build Coastguard Worker MultisamplePixelBufferAccess MultisamplePixelBufferAccess::fromMultisampleAccess(
58*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &multisampledAccess)
59*35238bceSAndroid Build Coastguard Worker {
60*35238bceSAndroid Build Coastguard Worker return MultisamplePixelBufferAccess(multisampledAccess);
61*35238bceSAndroid Build Coastguard Worker }
62*35238bceSAndroid Build Coastguard Worker
MultisampleConstPixelBufferAccess(void)63*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess::MultisampleConstPixelBufferAccess(void) : m_access(tcu::ConstPixelBufferAccess())
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker }
66*35238bceSAndroid Build Coastguard Worker
MultisampleConstPixelBufferAccess(const tcu::ConstPixelBufferAccess & rawAccess)67*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess::MultisampleConstPixelBufferAccess(const tcu::ConstPixelBufferAccess &rawAccess)
68*35238bceSAndroid Build Coastguard Worker : m_access(rawAccess)
69*35238bceSAndroid Build Coastguard Worker {
70*35238bceSAndroid Build Coastguard Worker }
71*35238bceSAndroid Build Coastguard Worker
MultisampleConstPixelBufferAccess(const rr::MultisamplePixelBufferAccess & msAccess)72*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess::MultisampleConstPixelBufferAccess(const rr::MultisamplePixelBufferAccess &msAccess)
73*35238bceSAndroid Build Coastguard Worker : m_access(msAccess.raw())
74*35238bceSAndroid Build Coastguard Worker {
75*35238bceSAndroid Build Coastguard Worker }
76*35238bceSAndroid Build Coastguard Worker
toSinglesampleAccess(void) const77*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess MultisampleConstPixelBufferAccess::toSinglesampleAccess(void) const
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker DE_ASSERT(getNumSamples() == 1);
80*35238bceSAndroid Build Coastguard Worker
81*35238bceSAndroid Build Coastguard Worker return tcu::ConstPixelBufferAccess(
82*35238bceSAndroid Build Coastguard Worker m_access.getFormat(), tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1),
83*35238bceSAndroid Build Coastguard Worker tcu::IVec3(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()),
84*35238bceSAndroid Build Coastguard Worker m_access.getDataPtr());
85*35238bceSAndroid Build Coastguard Worker }
86*35238bceSAndroid Build Coastguard Worker
fromSinglesampleAccess(const tcu::ConstPixelBufferAccess & original)87*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess MultisampleConstPixelBufferAccess::fromSinglesampleAccess(
88*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &original)
89*35238bceSAndroid Build Coastguard Worker {
90*35238bceSAndroid Build Coastguard Worker return MultisampleConstPixelBufferAccess(tcu::ConstPixelBufferAccess(
91*35238bceSAndroid Build Coastguard Worker original.getFormat(), tcu::IVec3(1, original.getWidth(), original.getHeight()),
92*35238bceSAndroid Build Coastguard Worker tcu::IVec3(original.getPixelPitch(), original.getPixelPitch(), original.getRowPitch()), original.getDataPtr()));
93*35238bceSAndroid Build Coastguard Worker }
94*35238bceSAndroid Build Coastguard Worker
fromMultisampleAccess(const tcu::ConstPixelBufferAccess & multisampledAccess)95*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess MultisampleConstPixelBufferAccess::fromMultisampleAccess(
96*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &multisampledAccess)
97*35238bceSAndroid Build Coastguard Worker {
98*35238bceSAndroid Build Coastguard Worker return MultisampleConstPixelBufferAccess(multisampledAccess);
99*35238bceSAndroid Build Coastguard Worker }
100*35238bceSAndroid Build Coastguard Worker
getSubregion(const MultisamplePixelBufferAccess & access,int x,int y,int width,int height)101*35238bceSAndroid Build Coastguard Worker MultisamplePixelBufferAccess getSubregion(const MultisamplePixelBufferAccess &access, int x, int y, int width,
102*35238bceSAndroid Build Coastguard Worker int height)
103*35238bceSAndroid Build Coastguard Worker {
104*35238bceSAndroid Build Coastguard Worker return MultisamplePixelBufferAccess::fromMultisampleAccess(
105*35238bceSAndroid Build Coastguard Worker tcu::getSubregion(access.raw(), 0, x, y, access.getNumSamples(), width, height));
106*35238bceSAndroid Build Coastguard Worker }
107*35238bceSAndroid Build Coastguard Worker
getSubregion(const MultisampleConstPixelBufferAccess & access,int x,int y,int width,int height)108*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess getSubregion(const MultisampleConstPixelBufferAccess &access, int x, int y, int width,
109*35238bceSAndroid Build Coastguard Worker int height)
110*35238bceSAndroid Build Coastguard Worker {
111*35238bceSAndroid Build Coastguard Worker return MultisampleConstPixelBufferAccess::fromMultisampleAccess(
112*35238bceSAndroid Build Coastguard Worker tcu::getSubregion(access.raw(), 0, x, y, access.getNumSamples(), width, height));
113*35238bceSAndroid Build Coastguard Worker }
114*35238bceSAndroid Build Coastguard Worker
resolveMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const MultisampleConstPixelBufferAccess & src)115*35238bceSAndroid Build Coastguard Worker void resolveMultisampleColorBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src)
116*35238bceSAndroid Build Coastguard Worker {
117*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getWidth() == src.raw().getHeight());
118*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getHeight() == src.raw().getDepth());
119*35238bceSAndroid Build Coastguard Worker
120*35238bceSAndroid Build Coastguard Worker if (src.getNumSamples() == 1)
121*35238bceSAndroid Build Coastguard Worker {
122*35238bceSAndroid Build Coastguard Worker // fast-path for non-multisampled cases
123*35238bceSAndroid Build Coastguard Worker tcu::copy(dst, src.toSinglesampleAccess());
124*35238bceSAndroid Build Coastguard Worker }
125*35238bceSAndroid Build Coastguard Worker else
126*35238bceSAndroid Build Coastguard Worker {
127*35238bceSAndroid Build Coastguard Worker const float numSamplesInv = 1.0f / (float)src.getNumSamples();
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < dst.getHeight(); y++)
130*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < dst.getWidth(); x++)
131*35238bceSAndroid Build Coastguard Worker {
132*35238bceSAndroid Build Coastguard Worker tcu::Vec4 sum;
133*35238bceSAndroid Build Coastguard Worker for (int s = 0; s < src.raw().getWidth(); s++)
134*35238bceSAndroid Build Coastguard Worker sum += src.raw().getPixel(s, x, y);
135*35238bceSAndroid Build Coastguard Worker
136*35238bceSAndroid Build Coastguard Worker dst.setPixel(sum * numSamplesInv, x, y);
137*35238bceSAndroid Build Coastguard Worker }
138*35238bceSAndroid Build Coastguard Worker }
139*35238bceSAndroid Build Coastguard Worker }
140*35238bceSAndroid Build Coastguard Worker
resolveMultisampleDepthBuffer(const tcu::PixelBufferAccess & dst,const MultisampleConstPixelBufferAccess & src)141*35238bceSAndroid Build Coastguard Worker void resolveMultisampleDepthBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src)
142*35238bceSAndroid Build Coastguard Worker {
143*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getWidth() == src.raw().getHeight());
144*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getHeight() == src.raw().getDepth());
145*35238bceSAndroid Build Coastguard Worker
146*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess effectiveSrc =
147*35238bceSAndroid Build Coastguard Worker tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH);
148*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
149*35238bceSAndroid Build Coastguard Worker
150*35238bceSAndroid Build Coastguard Worker if (src.getNumSamples() == 1)
151*35238bceSAndroid Build Coastguard Worker {
152*35238bceSAndroid Build Coastguard Worker // fast-path for non-multisampled cases
153*35238bceSAndroid Build Coastguard Worker tcu::copy(effectiveDst,
154*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess::fromMultisampleAccess(effectiveSrc).toSinglesampleAccess());
155*35238bceSAndroid Build Coastguard Worker }
156*35238bceSAndroid Build Coastguard Worker else
157*35238bceSAndroid Build Coastguard Worker {
158*35238bceSAndroid Build Coastguard Worker const float numSamplesInv = 1.0f / (float)src.getNumSamples();
159*35238bceSAndroid Build Coastguard Worker
160*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < dst.getHeight(); y++)
161*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < dst.getWidth(); x++)
162*35238bceSAndroid Build Coastguard Worker {
163*35238bceSAndroid Build Coastguard Worker float sum = 0.0f;
164*35238bceSAndroid Build Coastguard Worker for (int s = 0; s < src.getNumSamples(); s++)
165*35238bceSAndroid Build Coastguard Worker sum += effectiveSrc.getPixDepth(s, x, y);
166*35238bceSAndroid Build Coastguard Worker
167*35238bceSAndroid Build Coastguard Worker effectiveDst.setPixDepth(sum * numSamplesInv, x, y);
168*35238bceSAndroid Build Coastguard Worker }
169*35238bceSAndroid Build Coastguard Worker }
170*35238bceSAndroid Build Coastguard Worker }
171*35238bceSAndroid Build Coastguard Worker
resolveMultisampleStencilBuffer(const tcu::PixelBufferAccess & dst,const MultisampleConstPixelBufferAccess & src)172*35238bceSAndroid Build Coastguard Worker void resolveMultisampleStencilBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src)
173*35238bceSAndroid Build Coastguard Worker {
174*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getWidth() == src.raw().getHeight());
175*35238bceSAndroid Build Coastguard Worker DE_ASSERT(dst.getHeight() == src.raw().getDepth());
176*35238bceSAndroid Build Coastguard Worker
177*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess effectiveSrc =
178*35238bceSAndroid Build Coastguard Worker tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_STENCIL);
179*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL);
180*35238bceSAndroid Build Coastguard Worker
181*35238bceSAndroid Build Coastguard Worker if (src.getNumSamples() == 1)
182*35238bceSAndroid Build Coastguard Worker {
183*35238bceSAndroid Build Coastguard Worker // fast-path for non-multisampled cases
184*35238bceSAndroid Build Coastguard Worker tcu::copy(effectiveDst,
185*35238bceSAndroid Build Coastguard Worker MultisampleConstPixelBufferAccess::fromMultisampleAccess(effectiveSrc).toSinglesampleAccess());
186*35238bceSAndroid Build Coastguard Worker }
187*35238bceSAndroid Build Coastguard Worker else
188*35238bceSAndroid Build Coastguard Worker {
189*35238bceSAndroid Build Coastguard Worker // Resolve by selecting one
190*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < dst.getHeight(); y++)
191*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < dst.getWidth(); x++)
192*35238bceSAndroid Build Coastguard Worker effectiveDst.setPixStencil(effectiveSrc.getPixStencil(0, x, y), x, y);
193*35238bceSAndroid Build Coastguard Worker }
194*35238bceSAndroid Build Coastguard Worker }
195*35238bceSAndroid Build Coastguard Worker
resolveMultisampleBuffer(const tcu::PixelBufferAccess & dst,const MultisampleConstPixelBufferAccess & src)196*35238bceSAndroid Build Coastguard Worker void resolveMultisampleBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src)
197*35238bceSAndroid Build Coastguard Worker {
198*35238bceSAndroid Build Coastguard Worker switch (src.raw().getFormat().order)
199*35238bceSAndroid Build Coastguard Worker {
200*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::D:
201*35238bceSAndroid Build Coastguard Worker resolveMultisampleDepthBuffer(dst, src);
202*35238bceSAndroid Build Coastguard Worker return;
203*35238bceSAndroid Build Coastguard Worker
204*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::S:
205*35238bceSAndroid Build Coastguard Worker resolveMultisampleStencilBuffer(dst, src);
206*35238bceSAndroid Build Coastguard Worker return;
207*35238bceSAndroid Build Coastguard Worker
208*35238bceSAndroid Build Coastguard Worker case tcu::TextureFormat::DS:
209*35238bceSAndroid Build Coastguard Worker resolveMultisampleDepthBuffer(dst, src);
210*35238bceSAndroid Build Coastguard Worker resolveMultisampleStencilBuffer(dst, src);
211*35238bceSAndroid Build Coastguard Worker return;
212*35238bceSAndroid Build Coastguard Worker
213*35238bceSAndroid Build Coastguard Worker default:
214*35238bceSAndroid Build Coastguard Worker resolveMultisampleColorBuffer(dst, src);
215*35238bceSAndroid Build Coastguard Worker return;
216*35238bceSAndroid Build Coastguard Worker }
217*35238bceSAndroid Build Coastguard Worker }
218*35238bceSAndroid Build Coastguard Worker
resolveMultisamplePixel(const MultisampleConstPixelBufferAccess & access,int x,int y)219*35238bceSAndroid Build Coastguard Worker tcu::Vec4 resolveMultisamplePixel(const MultisampleConstPixelBufferAccess &access, int x, int y)
220*35238bceSAndroid Build Coastguard Worker {
221*35238bceSAndroid Build Coastguard Worker tcu::Vec4 sum;
222*35238bceSAndroid Build Coastguard Worker for (int s = 0; s < access.getNumSamples(); s++)
223*35238bceSAndroid Build Coastguard Worker sum += access.raw().getPixel(s, x, y);
224*35238bceSAndroid Build Coastguard Worker
225*35238bceSAndroid Build Coastguard Worker return sum / (float)access.getNumSamples();
226*35238bceSAndroid Build Coastguard Worker }
227*35238bceSAndroid Build Coastguard Worker
clear(const MultisamplePixelBufferAccess & access,const tcu::Vec4 & color)228*35238bceSAndroid Build Coastguard Worker void clear(const MultisamplePixelBufferAccess &access, const tcu::Vec4 &color)
229*35238bceSAndroid Build Coastguard Worker {
230*35238bceSAndroid Build Coastguard Worker tcu::clear(access.raw(), color);
231*35238bceSAndroid Build Coastguard Worker }
232*35238bceSAndroid Build Coastguard Worker
clear(const MultisamplePixelBufferAccess & access,const tcu::IVec4 & color)233*35238bceSAndroid Build Coastguard Worker void clear(const MultisamplePixelBufferAccess &access, const tcu::IVec4 &color)
234*35238bceSAndroid Build Coastguard Worker {
235*35238bceSAndroid Build Coastguard Worker tcu::clear(access.raw(), color);
236*35238bceSAndroid Build Coastguard Worker }
237*35238bceSAndroid Build Coastguard Worker
clearDepth(const MultisamplePixelBufferAccess & access,float depth)238*35238bceSAndroid Build Coastguard Worker void clearDepth(const MultisamplePixelBufferAccess &access, float depth)
239*35238bceSAndroid Build Coastguard Worker {
240*35238bceSAndroid Build Coastguard Worker tcu::clearDepth(access.raw(), depth);
241*35238bceSAndroid Build Coastguard Worker }
242*35238bceSAndroid Build Coastguard Worker
clearStencil(const MultisamplePixelBufferAccess & access,int stencil)243*35238bceSAndroid Build Coastguard Worker void clearStencil(const MultisamplePixelBufferAccess &access, int stencil)
244*35238bceSAndroid Build Coastguard Worker {
245*35238bceSAndroid Build Coastguard Worker tcu::clearStencil(access.raw(), stencil);
246*35238bceSAndroid Build Coastguard Worker }
247*35238bceSAndroid Build Coastguard Worker
248*35238bceSAndroid Build Coastguard Worker } // namespace rr
249