xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgUtils.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGUTILS_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RSGUTILS_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Utilities.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "rsgShader.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "rsgVariableValue.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "rsgGeneratorState.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "deMath.h"
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker #include <vector>
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker namespace rsg
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker 
38*35238bceSAndroid Build Coastguard Worker void computeUnifiedUniforms(const Shader &vertexShader, const Shader &fragmentShader,
39*35238bceSAndroid Build Coastguard Worker                             std::vector<const ShaderInput *> &uniforms);
40*35238bceSAndroid Build Coastguard Worker void computeUniformValues(de::Random &rnd, std::vector<VariableValue> &values,
41*35238bceSAndroid Build Coastguard Worker                           const std::vector<const ShaderInput *> &uniforms);
42*35238bceSAndroid Build Coastguard Worker 
43*35238bceSAndroid Build Coastguard Worker // \todo [2011-03-26 pyry] Move to ExpressionUtils!
44*35238bceSAndroid Build Coastguard Worker 
45*35238bceSAndroid Build Coastguard Worker bool isUndefinedValueRange(ConstValueRangeAccess valueRange);
46*35238bceSAndroid Build Coastguard Worker 
47*35238bceSAndroid Build Coastguard Worker int getConservativeValueExprDepth(const GeneratorState &state, ConstValueRangeAccess valueRange);
48*35238bceSAndroid Build Coastguard Worker int getTypeConstructorDepth(const VariableType &type);
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker VariableType computeRandomType(GeneratorState &state, int maxScalars);
51*35238bceSAndroid Build Coastguard Worker void computeRandomValueRange(GeneratorState &state, ValueRangeAccess valueRange);
52*35238bceSAndroid Build Coastguard Worker 
53*35238bceSAndroid Build Coastguard Worker float computeDynamicRangeWeight(ConstValueRangeAccess valueRange);
54*35238bceSAndroid Build Coastguard Worker 
getQuantizedFloat(de::Random & rnd,float min,float max,float step)55*35238bceSAndroid Build Coastguard Worker inline float getQuantizedFloat(de::Random &rnd, float min, float max, float step)
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker     int numSteps = (int)((max - min) / step);
58*35238bceSAndroid Build Coastguard Worker     return min + step * (float)rnd.getInt(0, numSteps);
59*35238bceSAndroid Build Coastguard Worker }
60*35238bceSAndroid Build Coastguard Worker 
quantizeFloatRange(float & min,float & max)61*35238bceSAndroid Build Coastguard Worker inline bool quantizeFloatRange(float &min, float &max)
62*35238bceSAndroid Build Coastguard Worker {
63*35238bceSAndroid Build Coastguard Worker     const float subdiv = 8;
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker     float newMin = deFloatCeil(min * subdiv) / subdiv;
66*35238bceSAndroid Build Coastguard Worker     if (newMin <= max)
67*35238bceSAndroid Build Coastguard Worker         min = newMin; // Minimum value quantized
68*35238bceSAndroid Build Coastguard Worker     else
69*35238bceSAndroid Build Coastguard Worker         return false;
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker     float newMax = deFloatFloor(max * subdiv) / subdiv;
72*35238bceSAndroid Build Coastguard Worker     if (min <= newMax)
73*35238bceSAndroid Build Coastguard Worker         max = newMax;
74*35238bceSAndroid Build Coastguard Worker     else
75*35238bceSAndroid Build Coastguard Worker         return false;
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker     return true;
78*35238bceSAndroid Build Coastguard Worker }
79*35238bceSAndroid Build Coastguard Worker 
80*35238bceSAndroid Build Coastguard Worker } // namespace rsg
81*35238bceSAndroid Build Coastguard Worker 
82*35238bceSAndroid Build Coastguard Worker #endif // _RSGUTILS_HPP
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