xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgShader.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGSHADER_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RSGSHADER_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Shader Class.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "rsgVariable.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "rsgStatement.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "rsgVariableManager.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "rsgToken.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "rsgExecutionContext.hpp"
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker #include <vector>
34*35238bceSAndroid Build Coastguard Worker #include <string>
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker namespace rsg
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker class Function
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker public:
42*35238bceSAndroid Build Coastguard Worker     Function(void);
43*35238bceSAndroid Build Coastguard Worker     Function(const char *name);
44*35238bceSAndroid Build Coastguard Worker     ~Function(void);
45*35238bceSAndroid Build Coastguard Worker 
getReturnType(void) const46*35238bceSAndroid Build Coastguard Worker     const VariableType &getReturnType(void) const
47*35238bceSAndroid Build Coastguard Worker     {
48*35238bceSAndroid Build Coastguard Worker         return m_returnType;
49*35238bceSAndroid Build Coastguard Worker     }
setReturnType(const VariableType & type)50*35238bceSAndroid Build Coastguard Worker     void setReturnType(const VariableType &type)
51*35238bceSAndroid Build Coastguard Worker     {
52*35238bceSAndroid Build Coastguard Worker         m_returnType = type;
53*35238bceSAndroid Build Coastguard Worker     }
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker     void addParameter(Variable *variable);
56*35238bceSAndroid Build Coastguard Worker 
getBody(void)57*35238bceSAndroid Build Coastguard Worker     BlockStatement &getBody(void)
58*35238bceSAndroid Build Coastguard Worker     {
59*35238bceSAndroid Build Coastguard Worker         return m_functionBlock;
60*35238bceSAndroid Build Coastguard Worker     }
getBody(void) const61*35238bceSAndroid Build Coastguard Worker     const BlockStatement &getBody(void) const
62*35238bceSAndroid Build Coastguard Worker     {
63*35238bceSAndroid Build Coastguard Worker         return m_functionBlock;
64*35238bceSAndroid Build Coastguard Worker     }
65*35238bceSAndroid Build Coastguard Worker 
66*35238bceSAndroid Build Coastguard Worker     void tokenize(GeneratorState &state, TokenStream &stream) const;
67*35238bceSAndroid Build Coastguard Worker 
68*35238bceSAndroid Build Coastguard Worker private:
69*35238bceSAndroid Build Coastguard Worker     std::string m_name;
70*35238bceSAndroid Build Coastguard Worker     std::vector<Variable *> m_parameters;
71*35238bceSAndroid Build Coastguard Worker     VariableType m_returnType;
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker     BlockStatement m_functionBlock;
74*35238bceSAndroid Build Coastguard Worker };
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker class ShaderInput
77*35238bceSAndroid Build Coastguard Worker {
78*35238bceSAndroid Build Coastguard Worker public:
79*35238bceSAndroid Build Coastguard Worker     ShaderInput(const Variable *variable, ConstValueRangeAccess valueRange);
~ShaderInput(void)80*35238bceSAndroid Build Coastguard Worker     ~ShaderInput(void)
81*35238bceSAndroid Build Coastguard Worker     {
82*35238bceSAndroid Build Coastguard Worker     }
83*35238bceSAndroid Build Coastguard Worker 
getVariable(void) const84*35238bceSAndroid Build Coastguard Worker     const Variable *getVariable(void) const
85*35238bceSAndroid Build Coastguard Worker     {
86*35238bceSAndroid Build Coastguard Worker         return m_variable;
87*35238bceSAndroid Build Coastguard Worker     }
getValueRange(void) const88*35238bceSAndroid Build Coastguard Worker     ConstValueRangeAccess getValueRange(void) const
89*35238bceSAndroid Build Coastguard Worker     {
90*35238bceSAndroid Build Coastguard Worker         return ConstValueRangeAccess(m_variable->getType(), &m_min[0], &m_max[0]);
91*35238bceSAndroid Build Coastguard Worker     }
getValueRange(void)92*35238bceSAndroid Build Coastguard Worker     ValueRangeAccess getValueRange(void)
93*35238bceSAndroid Build Coastguard Worker     {
94*35238bceSAndroid Build Coastguard Worker         return ValueRangeAccess(m_variable->getType(), &m_min[0], &m_max[0]);
95*35238bceSAndroid Build Coastguard Worker     }
96*35238bceSAndroid Build Coastguard Worker 
97*35238bceSAndroid Build Coastguard Worker private:
98*35238bceSAndroid Build Coastguard Worker     const Variable *m_variable;
99*35238bceSAndroid Build Coastguard Worker     std::vector<Scalar> m_min;
100*35238bceSAndroid Build Coastguard Worker     std::vector<Scalar> m_max;
101*35238bceSAndroid Build Coastguard Worker };
102*35238bceSAndroid Build Coastguard Worker 
103*35238bceSAndroid Build Coastguard Worker class Shader
104*35238bceSAndroid Build Coastguard Worker {
105*35238bceSAndroid Build Coastguard Worker public:
106*35238bceSAndroid Build Coastguard Worker     enum Type
107*35238bceSAndroid Build Coastguard Worker     {
108*35238bceSAndroid Build Coastguard Worker         TYPE_VERTEX = 0,
109*35238bceSAndroid Build Coastguard Worker         TYPE_FRAGMENT,
110*35238bceSAndroid Build Coastguard Worker 
111*35238bceSAndroid Build Coastguard Worker         TYPE_LAST
112*35238bceSAndroid Build Coastguard Worker     };
113*35238bceSAndroid Build Coastguard Worker 
114*35238bceSAndroid Build Coastguard Worker     Shader(Type type);
115*35238bceSAndroid Build Coastguard Worker     ~Shader(void);
116*35238bceSAndroid Build Coastguard Worker 
getType(void) const117*35238bceSAndroid Build Coastguard Worker     Type getType(void) const
118*35238bceSAndroid Build Coastguard Worker     {
119*35238bceSAndroid Build Coastguard Worker         return m_type;
120*35238bceSAndroid Build Coastguard Worker     }
getSource(void) const121*35238bceSAndroid Build Coastguard Worker     const char *getSource(void) const
122*35238bceSAndroid Build Coastguard Worker     {
123*35238bceSAndroid Build Coastguard Worker         return m_source.c_str();
124*35238bceSAndroid Build Coastguard Worker     }
125*35238bceSAndroid Build Coastguard Worker 
126*35238bceSAndroid Build Coastguard Worker     void execute(ExecutionContext &execCtx) const;
127*35238bceSAndroid Build Coastguard Worker 
128*35238bceSAndroid Build Coastguard Worker     // For generator implementation only
getMain(void)129*35238bceSAndroid Build Coastguard Worker     Function &getMain(void)
130*35238bceSAndroid Build Coastguard Worker     {
131*35238bceSAndroid Build Coastguard Worker         return m_mainFunction;
132*35238bceSAndroid Build Coastguard Worker     }
133*35238bceSAndroid Build Coastguard Worker     Function &allocateFunction(void);
134*35238bceSAndroid Build Coastguard Worker 
getGlobalScope(void)135*35238bceSAndroid Build Coastguard Worker     VariableScope &getGlobalScope(void)
136*35238bceSAndroid Build Coastguard Worker     {
137*35238bceSAndroid Build Coastguard Worker         return m_globalScope;
138*35238bceSAndroid Build Coastguard Worker     }
getGlobalStatements(void)139*35238bceSAndroid Build Coastguard Worker     std::vector<Statement *> &getGlobalStatements(void)
140*35238bceSAndroid Build Coastguard Worker     {
141*35238bceSAndroid Build Coastguard Worker         return m_globalStatements;
142*35238bceSAndroid Build Coastguard Worker     }
143*35238bceSAndroid Build Coastguard Worker 
144*35238bceSAndroid Build Coastguard Worker     void tokenize(GeneratorState &state, TokenStream &str) const;
setSource(const char * source)145*35238bceSAndroid Build Coastguard Worker     void setSource(const char *source)
146*35238bceSAndroid Build Coastguard Worker     {
147*35238bceSAndroid Build Coastguard Worker         m_source = source;
148*35238bceSAndroid Build Coastguard Worker     }
149*35238bceSAndroid Build Coastguard Worker 
getInputs(void)150*35238bceSAndroid Build Coastguard Worker     std::vector<ShaderInput *> &getInputs(void)
151*35238bceSAndroid Build Coastguard Worker     {
152*35238bceSAndroid Build Coastguard Worker         return m_inputs;
153*35238bceSAndroid Build Coastguard Worker     }
getUniforms(void)154*35238bceSAndroid Build Coastguard Worker     std::vector<ShaderInput *> &getUniforms(void)
155*35238bceSAndroid Build Coastguard Worker     {
156*35238bceSAndroid Build Coastguard Worker         return m_uniforms;
157*35238bceSAndroid Build Coastguard Worker     }
158*35238bceSAndroid Build Coastguard Worker 
159*35238bceSAndroid Build Coastguard Worker     // For executor
getInputs(void) const160*35238bceSAndroid Build Coastguard Worker     const std::vector<ShaderInput *> &getInputs(void) const
161*35238bceSAndroid Build Coastguard Worker     {
162*35238bceSAndroid Build Coastguard Worker         return m_inputs;
163*35238bceSAndroid Build Coastguard Worker     }
getUniforms(void) const164*35238bceSAndroid Build Coastguard Worker     const std::vector<ShaderInput *> &getUniforms(void) const
165*35238bceSAndroid Build Coastguard Worker     {
166*35238bceSAndroid Build Coastguard Worker         return m_uniforms;
167*35238bceSAndroid Build Coastguard Worker     }
168*35238bceSAndroid Build Coastguard Worker     void getOutputs(std::vector<const Variable *> &outputs) const;
169*35238bceSAndroid Build Coastguard Worker 
170*35238bceSAndroid Build Coastguard Worker private:
171*35238bceSAndroid Build Coastguard Worker     Type m_type;
172*35238bceSAndroid Build Coastguard Worker 
173*35238bceSAndroid Build Coastguard Worker     VariableScope m_globalScope;
174*35238bceSAndroid Build Coastguard Worker     std::vector<Statement *> m_globalStatements;
175*35238bceSAndroid Build Coastguard Worker 
176*35238bceSAndroid Build Coastguard Worker     std::vector<ShaderInput *> m_inputs;
177*35238bceSAndroid Build Coastguard Worker     std::vector<ShaderInput *> m_uniforms;
178*35238bceSAndroid Build Coastguard Worker 
179*35238bceSAndroid Build Coastguard Worker     std::vector<Function *> m_functions;
180*35238bceSAndroid Build Coastguard Worker     Function m_mainFunction;
181*35238bceSAndroid Build Coastguard Worker 
182*35238bceSAndroid Build Coastguard Worker     std::string m_source;
183*35238bceSAndroid Build Coastguard Worker };
184*35238bceSAndroid Build Coastguard Worker 
185*35238bceSAndroid Build Coastguard Worker } // namespace rsg
186*35238bceSAndroid Build Coastguard Worker 
187*35238bceSAndroid Build Coastguard Worker #endif // _RSGSHADER_HPP
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