xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgSamplers.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGSAMPLERS_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RSGSAMPLERS_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Samplers.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker #include <map>
30*35238bceSAndroid Build Coastguard Worker 
31*35238bceSAndroid Build Coastguard Worker namespace rsg
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker class Sampler2D
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker public:
Sampler2D(void)37*35238bceSAndroid Build Coastguard Worker     Sampler2D(void) : m_texture(DE_NULL), m_sampler()
38*35238bceSAndroid Build Coastguard Worker     {
39*35238bceSAndroid Build Coastguard Worker     }
40*35238bceSAndroid Build Coastguard Worker 
Sampler2D(const tcu::Texture2D * texture,const tcu::Sampler & sampler)41*35238bceSAndroid Build Coastguard Worker     Sampler2D(const tcu::Texture2D *texture, const tcu::Sampler &sampler) : m_texture(texture), m_sampler(sampler)
42*35238bceSAndroid Build Coastguard Worker     {
43*35238bceSAndroid Build Coastguard Worker     }
44*35238bceSAndroid Build Coastguard Worker 
sample(float s,float t,float lod) const45*35238bceSAndroid Build Coastguard Worker     inline tcu::Vec4 sample(float s, float t, float lod) const
46*35238bceSAndroid Build Coastguard Worker     {
47*35238bceSAndroid Build Coastguard Worker         return m_texture->sample(m_sampler, s, t, lod);
48*35238bceSAndroid Build Coastguard Worker     }
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker private:
51*35238bceSAndroid Build Coastguard Worker     const tcu::Texture2D *m_texture;
52*35238bceSAndroid Build Coastguard Worker     tcu::Sampler m_sampler;
53*35238bceSAndroid Build Coastguard Worker };
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker class SamplerCube
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker public:
SamplerCube(void)58*35238bceSAndroid Build Coastguard Worker     SamplerCube(void) : m_texture(DE_NULL), m_sampler()
59*35238bceSAndroid Build Coastguard Worker     {
60*35238bceSAndroid Build Coastguard Worker     }
61*35238bceSAndroid Build Coastguard Worker 
SamplerCube(const tcu::TextureCube * texture,const tcu::Sampler & sampler)62*35238bceSAndroid Build Coastguard Worker     SamplerCube(const tcu::TextureCube *texture, const tcu::Sampler &sampler) : m_texture(texture), m_sampler(sampler)
63*35238bceSAndroid Build Coastguard Worker     {
64*35238bceSAndroid Build Coastguard Worker     }
65*35238bceSAndroid Build Coastguard Worker 
sample(float s,float t,float r,float lod) const66*35238bceSAndroid Build Coastguard Worker     inline tcu::Vec4 sample(float s, float t, float r, float lod) const
67*35238bceSAndroid Build Coastguard Worker     {
68*35238bceSAndroid Build Coastguard Worker         return m_texture->sample(m_sampler, s, t, r, lod);
69*35238bceSAndroid Build Coastguard Worker     }
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker private:
72*35238bceSAndroid Build Coastguard Worker     const tcu::TextureCube *m_texture;
73*35238bceSAndroid Build Coastguard Worker     tcu::Sampler m_sampler;
74*35238bceSAndroid Build Coastguard Worker };
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker typedef std::map<int, Sampler2D> Sampler2DMap;
77*35238bceSAndroid Build Coastguard Worker typedef std::map<int, SamplerCube> SamplerCubeMap;
78*35238bceSAndroid Build Coastguard Worker 
79*35238bceSAndroid Build Coastguard Worker } // namespace rsg
80*35238bceSAndroid Build Coastguard Worker 
81*35238bceSAndroid Build Coastguard Worker #endif // _RSGSAMPLERS_HPP
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