1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGSAMPLERS_HPP 2*35238bceSAndroid Build Coastguard Worker #define _RSGSAMPLERS_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Random Shader Generator 5*35238bceSAndroid Build Coastguard Worker * ---------------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Samplers. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker #include <map> 30*35238bceSAndroid Build Coastguard Worker 31*35238bceSAndroid Build Coastguard Worker namespace rsg 32*35238bceSAndroid Build Coastguard Worker { 33*35238bceSAndroid Build Coastguard Worker 34*35238bceSAndroid Build Coastguard Worker class Sampler2D 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker public: Sampler2D(void)37*35238bceSAndroid Build Coastguard Worker Sampler2D(void) : m_texture(DE_NULL), m_sampler() 38*35238bceSAndroid Build Coastguard Worker { 39*35238bceSAndroid Build Coastguard Worker } 40*35238bceSAndroid Build Coastguard Worker Sampler2D(const tcu::Texture2D * texture,const tcu::Sampler & sampler)41*35238bceSAndroid Build Coastguard Worker Sampler2D(const tcu::Texture2D *texture, const tcu::Sampler &sampler) : m_texture(texture), m_sampler(sampler) 42*35238bceSAndroid Build Coastguard Worker { 43*35238bceSAndroid Build Coastguard Worker } 44*35238bceSAndroid Build Coastguard Worker sample(float s,float t,float lod) const45*35238bceSAndroid Build Coastguard Worker inline tcu::Vec4 sample(float s, float t, float lod) const 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker return m_texture->sample(m_sampler, s, t, lod); 48*35238bceSAndroid Build Coastguard Worker } 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker private: 51*35238bceSAndroid Build Coastguard Worker const tcu::Texture2D *m_texture; 52*35238bceSAndroid Build Coastguard Worker tcu::Sampler m_sampler; 53*35238bceSAndroid Build Coastguard Worker }; 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard Worker class SamplerCube 56*35238bceSAndroid Build Coastguard Worker { 57*35238bceSAndroid Build Coastguard Worker public: SamplerCube(void)58*35238bceSAndroid Build Coastguard Worker SamplerCube(void) : m_texture(DE_NULL), m_sampler() 59*35238bceSAndroid Build Coastguard Worker { 60*35238bceSAndroid Build Coastguard Worker } 61*35238bceSAndroid Build Coastguard Worker SamplerCube(const tcu::TextureCube * texture,const tcu::Sampler & sampler)62*35238bceSAndroid Build Coastguard Worker SamplerCube(const tcu::TextureCube *texture, const tcu::Sampler &sampler) : m_texture(texture), m_sampler(sampler) 63*35238bceSAndroid Build Coastguard Worker { 64*35238bceSAndroid Build Coastguard Worker } 65*35238bceSAndroid Build Coastguard Worker sample(float s,float t,float r,float lod) const66*35238bceSAndroid Build Coastguard Worker inline tcu::Vec4 sample(float s, float t, float r, float lod) const 67*35238bceSAndroid Build Coastguard Worker { 68*35238bceSAndroid Build Coastguard Worker return m_texture->sample(m_sampler, s, t, r, lod); 69*35238bceSAndroid Build Coastguard Worker } 70*35238bceSAndroid Build Coastguard Worker 71*35238bceSAndroid Build Coastguard Worker private: 72*35238bceSAndroid Build Coastguard Worker const tcu::TextureCube *m_texture; 73*35238bceSAndroid Build Coastguard Worker tcu::Sampler m_sampler; 74*35238bceSAndroid Build Coastguard Worker }; 75*35238bceSAndroid Build Coastguard Worker 76*35238bceSAndroid Build Coastguard Worker typedef std::map<int, Sampler2D> Sampler2DMap; 77*35238bceSAndroid Build Coastguard Worker typedef std::map<int, SamplerCube> SamplerCubeMap; 78*35238bceSAndroid Build Coastguard Worker 79*35238bceSAndroid Build Coastguard Worker } // namespace rsg 80*35238bceSAndroid Build Coastguard Worker 81*35238bceSAndroid Build Coastguard Worker #endif // _RSGSAMPLERS_HPP 82