1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Random Shader Generator
3*35238bceSAndroid Build Coastguard Worker * ----------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Program generator.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "rsgProgramGenerator.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "rsgShaderGenerator.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "rsgGeneratorState.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker using std::vector;
29*35238bceSAndroid Build Coastguard Worker
30*35238bceSAndroid Build Coastguard Worker namespace rsg
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker
ProgramGenerator(void)33*35238bceSAndroid Build Coastguard Worker ProgramGenerator::ProgramGenerator(void)
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker }
36*35238bceSAndroid Build Coastguard Worker
~ProgramGenerator(void)37*35238bceSAndroid Build Coastguard Worker ProgramGenerator::~ProgramGenerator(void)
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker }
40*35238bceSAndroid Build Coastguard Worker
generate(const ProgramParameters & programParams,Shader & vertexShader,Shader & fragmentShader)41*35238bceSAndroid Build Coastguard Worker void ProgramGenerator::generate(const ProgramParameters &programParams, Shader &vertexShader, Shader &fragmentShader)
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker // Random number generator
44*35238bceSAndroid Build Coastguard Worker de::Random rnd(programParams.seed);
45*35238bceSAndroid Build Coastguard Worker
46*35238bceSAndroid Build Coastguard Worker GeneratorState state(programParams, rnd);
47*35238bceSAndroid Build Coastguard Worker
48*35238bceSAndroid Build Coastguard Worker // Fragment shader
49*35238bceSAndroid Build Coastguard Worker {
50*35238bceSAndroid Build Coastguard Worker ShaderGenerator shaderGen(state);
51*35238bceSAndroid Build Coastguard Worker vector<ShaderInput *> emptyOutputs; // \note [pyry] gl_FragColor is added in ShaderGenerator
52*35238bceSAndroid Build Coastguard Worker shaderGen.generate(programParams.fragmentParameters, fragmentShader, emptyOutputs);
53*35238bceSAndroid Build Coastguard Worker }
54*35238bceSAndroid Build Coastguard Worker
55*35238bceSAndroid Build Coastguard Worker // Vertex shader
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker ShaderGenerator shaderGen(state);
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard Worker // Initialize outputs from fragment shader inputs
60*35238bceSAndroid Build Coastguard Worker const vector<ShaderInput *> &fragmentInputs =
61*35238bceSAndroid Build Coastguard Worker fragmentShader.getInputs(); // \note gl_Position and dEQP_Position are handled in ShaderGenerator
62*35238bceSAndroid Build Coastguard Worker
63*35238bceSAndroid Build Coastguard Worker shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs);
64*35238bceSAndroid Build Coastguard Worker }
65*35238bceSAndroid Build Coastguard Worker
66*35238bceSAndroid Build Coastguard Worker // Allocate samplers \todo [pyry] Randomize allocation.
67*35238bceSAndroid Build Coastguard Worker {
68*35238bceSAndroid Build Coastguard Worker const vector<ShaderInput *> &vertexUniforms = vertexShader.getUniforms();
69*35238bceSAndroid Build Coastguard Worker const vector<ShaderInput *> &fragmentUniforms = fragmentShader.getUniforms();
70*35238bceSAndroid Build Coastguard Worker vector<ShaderInput *> unifiedSamplers;
71*35238bceSAndroid Build Coastguard Worker int curSamplerNdx = 0;
72*35238bceSAndroid Build Coastguard Worker
73*35238bceSAndroid Build Coastguard Worker // Build unified sampler list.
74*35238bceSAndroid Build Coastguard Worker for (vector<ShaderInput *>::const_iterator i = vertexUniforms.begin(); i != vertexUniforms.end(); i++)
75*35238bceSAndroid Build Coastguard Worker {
76*35238bceSAndroid Build Coastguard Worker if ((*i)->getVariable()->getType().isSampler())
77*35238bceSAndroid Build Coastguard Worker unifiedSamplers.push_back(*i);
78*35238bceSAndroid Build Coastguard Worker }
79*35238bceSAndroid Build Coastguard Worker
80*35238bceSAndroid Build Coastguard Worker for (vector<ShaderInput *>::const_iterator i = fragmentUniforms.begin(); i != fragmentUniforms.end(); i++)
81*35238bceSAndroid Build Coastguard Worker {
82*35238bceSAndroid Build Coastguard Worker if ((*i)->getVariable()->getType().isSampler())
83*35238bceSAndroid Build Coastguard Worker unifiedSamplers.push_back(*i);
84*35238bceSAndroid Build Coastguard Worker }
85*35238bceSAndroid Build Coastguard Worker
86*35238bceSAndroid Build Coastguard Worker // Assign sampler indices.
87*35238bceSAndroid Build Coastguard Worker for (vector<ShaderInput *>::const_iterator i = unifiedSamplers.begin(); i != unifiedSamplers.end(); i++)
88*35238bceSAndroid Build Coastguard Worker {
89*35238bceSAndroid Build Coastguard Worker ShaderInput *input = *i;
90*35238bceSAndroid Build Coastguard Worker if (input->getVariable()->getType().isSampler())
91*35238bceSAndroid Build Coastguard Worker {
92*35238bceSAndroid Build Coastguard Worker input->getValueRange().getMin() = curSamplerNdx;
93*35238bceSAndroid Build Coastguard Worker input->getValueRange().getMax() = curSamplerNdx;
94*35238bceSAndroid Build Coastguard Worker curSamplerNdx += 1;
95*35238bceSAndroid Build Coastguard Worker }
96*35238bceSAndroid Build Coastguard Worker }
97*35238bceSAndroid Build Coastguard Worker }
98*35238bceSAndroid Build Coastguard Worker }
99*35238bceSAndroid Build Coastguard Worker
100*35238bceSAndroid Build Coastguard Worker } // namespace rsg
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