xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgParameters.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGPARAMETERS_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RSGPARAMETERS_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Shader generator parameters.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker 
28*35238bceSAndroid Build Coastguard Worker #include <set>
29*35238bceSAndroid Build Coastguard Worker #include <string>
30*35238bceSAndroid Build Coastguard Worker #include <vector>
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker namespace rsg
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker enum
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker     NUM_RESERVED_SHADER_INPUTS = 1 // Taken by dEQP_Position
38*35238bceSAndroid Build Coastguard Worker };
39*35238bceSAndroid Build Coastguard Worker 
40*35238bceSAndroid Build Coastguard Worker enum Version
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker     VERSION_100, //!< GLSL ES 1.0
43*35238bceSAndroid Build Coastguard Worker     VERSION_300, //!< GLSL ES 3.0
44*35238bceSAndroid Build Coastguard Worker 
45*35238bceSAndroid Build Coastguard Worker     VERSION_LAST
46*35238bceSAndroid Build Coastguard Worker };
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker class ShaderParameters
49*35238bceSAndroid Build Coastguard Worker {
50*35238bceSAndroid Build Coastguard Worker public:
ShaderParameters(void)51*35238bceSAndroid Build Coastguard Worker     ShaderParameters(void)
52*35238bceSAndroid Build Coastguard Worker         : randomize(false)
53*35238bceSAndroid Build Coastguard Worker         , maxStatementDepth(2)
54*35238bceSAndroid Build Coastguard Worker         , maxStatementsPerBlock(10)
55*35238bceSAndroid Build Coastguard Worker         , maxExpressionDepth(5)
56*35238bceSAndroid Build Coastguard Worker         , maxCombinedVariableScalars(32)
57*35238bceSAndroid Build Coastguard Worker         , maxUniformScalars(512)
58*35238bceSAndroid Build Coastguard Worker         , maxInputVariables(8)
59*35238bceSAndroid Build Coastguard Worker         , texLookupBaseWeight(0.0f)
60*35238bceSAndroid Build Coastguard Worker         , maxSamplers(8)
61*35238bceSAndroid Build Coastguard Worker         , useTexture2D(false)
62*35238bceSAndroid Build Coastguard Worker         , useTextureCube(false)
63*35238bceSAndroid Build Coastguard Worker     {
64*35238bceSAndroid Build Coastguard Worker     }
65*35238bceSAndroid Build Coastguard Worker 
66*35238bceSAndroid Build Coastguard Worker     bool randomize; //!< If not enabled, only simple passthrough will be generated
67*35238bceSAndroid Build Coastguard Worker     int maxStatementDepth;
68*35238bceSAndroid Build Coastguard Worker     int maxStatementsPerBlock;
69*35238bceSAndroid Build Coastguard Worker     int maxExpressionDepth;
70*35238bceSAndroid Build Coastguard Worker     int maxCombinedVariableScalars;
71*35238bceSAndroid Build Coastguard Worker     int maxUniformScalars;
72*35238bceSAndroid Build Coastguard Worker     int maxInputVariables;
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker     float texLookupBaseWeight;
75*35238bceSAndroid Build Coastguard Worker     int maxSamplers;
76*35238bceSAndroid Build Coastguard Worker     bool useTexture2D;
77*35238bceSAndroid Build Coastguard Worker     bool useTextureCube;
78*35238bceSAndroid Build Coastguard Worker };
79*35238bceSAndroid Build Coastguard Worker 
80*35238bceSAndroid Build Coastguard Worker class ProgramParameters
81*35238bceSAndroid Build Coastguard Worker {
82*35238bceSAndroid Build Coastguard Worker public:
ProgramParameters(void)83*35238bceSAndroid Build Coastguard Worker     ProgramParameters(void)
84*35238bceSAndroid Build Coastguard Worker         : seed(0)
85*35238bceSAndroid Build Coastguard Worker         , version(VERSION_100)
86*35238bceSAndroid Build Coastguard Worker         , declarationStatementBaseWeight(1.0f)
87*35238bceSAndroid Build Coastguard Worker         , useScalarConversions(false)
88*35238bceSAndroid Build Coastguard Worker         , useSwizzle(false)
89*35238bceSAndroid Build Coastguard Worker         , useComparisonOps(false)
90*35238bceSAndroid Build Coastguard Worker         , useConditionals(false)
91*35238bceSAndroid Build Coastguard Worker         , trigonometricBaseWeight(0.0f)
92*35238bceSAndroid Build Coastguard Worker         , exponentialBaseWeight(0.0f)
93*35238bceSAndroid Build Coastguard Worker     {
94*35238bceSAndroid Build Coastguard Worker     }
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker     uint32_t seed;
97*35238bceSAndroid Build Coastguard Worker     Version version;
98*35238bceSAndroid Build Coastguard Worker     ShaderParameters vertexParameters;
99*35238bceSAndroid Build Coastguard Worker     ShaderParameters fragmentParameters;
100*35238bceSAndroid Build Coastguard Worker 
101*35238bceSAndroid Build Coastguard Worker     bool declarationStatementBaseWeight;
102*35238bceSAndroid Build Coastguard Worker     bool useScalarConversions;
103*35238bceSAndroid Build Coastguard Worker     bool useSwizzle;
104*35238bceSAndroid Build Coastguard Worker     bool useComparisonOps;
105*35238bceSAndroid Build Coastguard Worker     bool useConditionals;
106*35238bceSAndroid Build Coastguard Worker 
107*35238bceSAndroid Build Coastguard Worker     float trigonometricBaseWeight;
108*35238bceSAndroid Build Coastguard Worker     float exponentialBaseWeight;
109*35238bceSAndroid Build Coastguard Worker };
110*35238bceSAndroid Build Coastguard Worker 
111*35238bceSAndroid Build Coastguard Worker } // namespace rsg
112*35238bceSAndroid Build Coastguard Worker 
113*35238bceSAndroid Build Coastguard Worker #endif // _RSGPARAMETERS_HPP
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