1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7*35238bceSAndroid Build Coastguard Workergl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8*35238bceSAndroid Build Coastguard Workergl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9*35238bceSAndroid Build Coastguard Workergl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10*35238bceSAndroid Build Coastguard Workergl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11*35238bceSAndroid Build Coastguard Workergl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14*35238bceSAndroid Build Coastguard Workergl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15*35238bceSAndroid Build Coastguard Workergl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 16*35238bceSAndroid Build Coastguard Workergl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 17*35238bceSAndroid Build Coastguard Workergl->bindBuffersBase = (glBindBuffersBaseFunc) loader->get("glBindBuffersBase"); 18*35238bceSAndroid Build Coastguard Workergl->bindBuffersRange = (glBindBuffersRangeFunc) loader->get("glBindBuffersRange"); 19*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); 20*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed"); 21*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 22*35238bceSAndroid Build Coastguard Workergl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); 23*35238bceSAndroid Build Coastguard Workergl->bindImageTextures = (glBindImageTexturesFunc) loader->get("glBindImageTextures"); 24*35238bceSAndroid Build Coastguard Workergl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); 25*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 26*35238bceSAndroid Build Coastguard Workergl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 27*35238bceSAndroid Build Coastguard Workergl->bindSamplers = (glBindSamplersFunc) loader->get("glBindSamplers"); 28*35238bceSAndroid Build Coastguard Workergl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 29*35238bceSAndroid Build Coastguard Workergl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit"); 30*35238bceSAndroid Build Coastguard Workergl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures"); 31*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 32*35238bceSAndroid Build Coastguard Workergl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 33*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); 34*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffers = (glBindVertexBuffersFunc) loader->get("glBindVertexBuffers"); 35*35238bceSAndroid Build Coastguard Workergl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 36*35238bceSAndroid Build Coastguard Workergl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 37*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 38*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei"); 39*35238bceSAndroid Build Coastguard Workergl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi"); 40*35238bceSAndroid Build Coastguard Workergl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 41*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 42*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei"); 43*35238bceSAndroid Build Coastguard Workergl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci"); 44*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 45*35238bceSAndroid Build Coastguard Workergl->blitNamedFramebuffer = (glBlitNamedFramebufferFunc) loader->get("glBlitNamedFramebuffer"); 46*35238bceSAndroid Build Coastguard Workergl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 47*35238bceSAndroid Build Coastguard Workergl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage"); 48*35238bceSAndroid Build Coastguard Workergl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 49*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 50*35238bceSAndroid Build Coastguard Workergl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatus"); 51*35238bceSAndroid Build Coastguard Workergl->clampColor = (glClampColorFunc) loader->get("glClampColor"); 52*35238bceSAndroid Build Coastguard Workergl->clear = (glClearFunc) loader->get("glClear"); 53*35238bceSAndroid Build Coastguard Workergl->clearBufferData = (glClearBufferDataFunc) loader->get("glClearBufferData"); 54*35238bceSAndroid Build Coastguard Workergl->clearBufferSubData = (glClearBufferSubDataFunc) loader->get("glClearBufferSubData"); 55*35238bceSAndroid Build Coastguard Workergl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 56*35238bceSAndroid Build Coastguard Workergl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 57*35238bceSAndroid Build Coastguard Workergl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 58*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 59*35238bceSAndroid Build Coastguard Workergl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 60*35238bceSAndroid Build Coastguard Workergl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); 61*35238bceSAndroid Build Coastguard Workergl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 62*35238bceSAndroid Build Coastguard Workergl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferData"); 63*35238bceSAndroid Build Coastguard Workergl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubData"); 64*35238bceSAndroid Build Coastguard Workergl->clearNamedFramebufferfi = (glClearNamedFramebufferfiFunc) loader->get("glClearNamedFramebufferfi"); 65*35238bceSAndroid Build Coastguard Workergl->clearNamedFramebufferfv = (glClearNamedFramebufferfvFunc) loader->get("glClearNamedFramebufferfv"); 66*35238bceSAndroid Build Coastguard Workergl->clearNamedFramebufferiv = (glClearNamedFramebufferivFunc) loader->get("glClearNamedFramebufferiv"); 67*35238bceSAndroid Build Coastguard Workergl->clearNamedFramebufferuiv = (glClearNamedFramebufferuivFunc) loader->get("glClearNamedFramebufferuiv"); 68*35238bceSAndroid Build Coastguard Workergl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 69*35238bceSAndroid Build Coastguard Workergl->clearTexImage = (glClearTexImageFunc) loader->get("glClearTexImage"); 70*35238bceSAndroid Build Coastguard Workergl->clearTexSubImage = (glClearTexSubImageFunc) loader->get("glClearTexSubImage"); 71*35238bceSAndroid Build Coastguard Workergl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 72*35238bceSAndroid Build Coastguard Workergl->clipControl = (glClipControlFunc) loader->get("glClipControl"); 73*35238bceSAndroid Build Coastguard Workergl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 74*35238bceSAndroid Build Coastguard Workergl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); 75*35238bceSAndroid Build Coastguard Workergl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 76*35238bceSAndroid Build Coastguard Workergl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); 77*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 78*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 79*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); 80*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 81*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 82*35238bceSAndroid Build Coastguard Workergl->compressedTextureSubImage1D = (glCompressedTextureSubImage1DFunc) loader->get("glCompressedTextureSubImage1D"); 83*35238bceSAndroid Build Coastguard Workergl->compressedTextureSubImage2D = (glCompressedTextureSubImage2DFunc) loader->get("glCompressedTextureSubImage2D"); 84*35238bceSAndroid Build Coastguard Workergl->compressedTextureSubImage3D = (glCompressedTextureSubImage3DFunc) loader->get("glCompressedTextureSubImage3D"); 85*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 86*35238bceSAndroid Build Coastguard Workergl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubData"); 87*35238bceSAndroid Build Coastguard Workergl->copyNamedBufferSubData = (glCopyNamedBufferSubDataFunc) loader->get("glCopyNamedBufferSubData"); 88*35238bceSAndroid Build Coastguard Workergl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); 89*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 90*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); 91*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 92*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 93*35238bceSAndroid Build Coastguard Workergl->copyTextureSubImage1D = (glCopyTextureSubImage1DFunc) loader->get("glCopyTextureSubImage1D"); 94*35238bceSAndroid Build Coastguard Workergl->copyTextureSubImage2D = (glCopyTextureSubImage2DFunc) loader->get("glCopyTextureSubImage2D"); 95*35238bceSAndroid Build Coastguard Workergl->copyTextureSubImage3D = (glCopyTextureSubImage3DFunc) loader->get("glCopyTextureSubImage3D"); 96*35238bceSAndroid Build Coastguard Workergl->createBuffers = (glCreateBuffersFunc) loader->get("glCreateBuffers"); 97*35238bceSAndroid Build Coastguard Workergl->createFramebuffers = (glCreateFramebuffersFunc) loader->get("glCreateFramebuffers"); 98*35238bceSAndroid Build Coastguard Workergl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 99*35238bceSAndroid Build Coastguard Workergl->createProgramPipelines = (glCreateProgramPipelinesFunc) loader->get("glCreateProgramPipelines"); 100*35238bceSAndroid Build Coastguard Workergl->createQueries = (glCreateQueriesFunc) loader->get("glCreateQueries"); 101*35238bceSAndroid Build Coastguard Workergl->createRenderbuffers = (glCreateRenderbuffersFunc) loader->get("glCreateRenderbuffers"); 102*35238bceSAndroid Build Coastguard Workergl->createSamplers = (glCreateSamplersFunc) loader->get("glCreateSamplers"); 103*35238bceSAndroid Build Coastguard Workergl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 104*35238bceSAndroid Build Coastguard Workergl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); 105*35238bceSAndroid Build Coastguard Workergl->createTextures = (glCreateTexturesFunc) loader->get("glCreateTextures"); 106*35238bceSAndroid Build Coastguard Workergl->createTransformFeedbacks = (glCreateTransformFeedbacksFunc) loader->get("glCreateTransformFeedbacks"); 107*35238bceSAndroid Build Coastguard Workergl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays"); 108*35238bceSAndroid Build Coastguard Workergl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 109*35238bceSAndroid Build Coastguard Workergl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback"); 110*35238bceSAndroid Build Coastguard Workergl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl"); 111*35238bceSAndroid Build Coastguard Workergl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert"); 112*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 113*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 114*35238bceSAndroid Build Coastguard Workergl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 115*35238bceSAndroid Build Coastguard Workergl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); 116*35238bceSAndroid Build Coastguard Workergl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 117*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 118*35238bceSAndroid Build Coastguard Workergl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 119*35238bceSAndroid Build Coastguard Workergl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 120*35238bceSAndroid Build Coastguard Workergl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 121*35238bceSAndroid Build Coastguard Workergl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 122*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 123*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 124*35238bceSAndroid Build Coastguard Workergl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 125*35238bceSAndroid Build Coastguard Workergl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 126*35238bceSAndroid Build Coastguard Workergl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); 127*35238bceSAndroid Build Coastguard Workergl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv"); 128*35238bceSAndroid Build Coastguard Workergl->depthRangeIndexed = (glDepthRangeIndexedFunc) loader->get("glDepthRangeIndexed"); 129*35238bceSAndroid Build Coastguard Workergl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 130*35238bceSAndroid Build Coastguard Workergl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 131*35238bceSAndroid Build Coastguard Workergl->disable = (glDisableFunc) loader->get("glDisable"); 132*35238bceSAndroid Build Coastguard Workergl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttrib"); 133*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 134*35238bceSAndroid Build Coastguard Workergl->disablei = (glDisableiFunc) loader->get("glDisablei"); 135*35238bceSAndroid Build Coastguard Workergl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); 136*35238bceSAndroid Build Coastguard Workergl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); 137*35238bceSAndroid Build Coastguard Workergl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 138*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); 139*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 140*35238bceSAndroid Build Coastguard Workergl->drawArraysInstancedBaseInstance = (glDrawArraysInstancedBaseInstanceFunc) loader->get("glDrawArraysInstancedBaseInstance"); 141*35238bceSAndroid Build Coastguard Workergl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); 142*35238bceSAndroid Build Coastguard Workergl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 143*35238bceSAndroid Build Coastguard Workergl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 144*35238bceSAndroid Build Coastguard Workergl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); 145*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); 146*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 147*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseInstance = (glDrawElementsInstancedBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseInstance"); 148*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); 149*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertexBaseInstance = (glDrawElementsInstancedBaseVertexBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseVertexBaseInstance"); 150*35238bceSAndroid Build Coastguard Workergl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 151*35238bceSAndroid Build Coastguard Workergl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); 152*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback"); 153*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced"); 154*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream"); 155*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced"); 156*35238bceSAndroid Build Coastguard Workergl->enable = (glEnableFunc) loader->get("glEnable"); 157*35238bceSAndroid Build Coastguard Workergl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttrib"); 158*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 159*35238bceSAndroid Build Coastguard Workergl->enablei = (glEnableiFunc) loader->get("glEnablei"); 160*35238bceSAndroid Build Coastguard Workergl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); 161*35238bceSAndroid Build Coastguard Workergl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 162*35238bceSAndroid Build Coastguard Workergl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed"); 163*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 164*35238bceSAndroid Build Coastguard Workergl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 165*35238bceSAndroid Build Coastguard Workergl->finish = (glFinishFunc) loader->get("glFinish"); 166*35238bceSAndroid Build Coastguard Workergl->flush = (glFlushFunc) loader->get("glFlush"); 167*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 168*35238bceSAndroid Build Coastguard Workergl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRange"); 169*35238bceSAndroid Build Coastguard Workergl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); 170*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 171*35238bceSAndroid Build Coastguard Workergl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture"); 172*35238bceSAndroid Build Coastguard Workergl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); 173*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 174*35238bceSAndroid Build Coastguard Workergl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); 175*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 176*35238bceSAndroid Build Coastguard Workergl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 177*35238bceSAndroid Build Coastguard Workergl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 178*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 179*35238bceSAndroid Build Coastguard Workergl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); 180*35238bceSAndroid Build Coastguard Workergl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 181*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 182*35238bceSAndroid Build Coastguard Workergl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 183*35238bceSAndroid Build Coastguard Workergl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 184*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 185*35238bceSAndroid Build Coastguard Workergl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 186*35238bceSAndroid Build Coastguard Workergl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 187*35238bceSAndroid Build Coastguard Workergl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmap"); 188*35238bceSAndroid Build Coastguard Workergl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv"); 189*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 190*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName"); 191*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName"); 192*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv"); 193*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 194*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 195*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 196*35238bceSAndroid Build Coastguard Workergl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"); 197*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 198*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 199*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 200*35238bceSAndroid Build Coastguard Workergl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); 201*35238bceSAndroid Build Coastguard Workergl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 202*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 203*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 204*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 205*35238bceSAndroid Build Coastguard Workergl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); 206*35238bceSAndroid Build Coastguard Workergl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); 207*35238bceSAndroid Build Coastguard Workergl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImage"); 208*35238bceSAndroid Build Coastguard Workergl->getCompressedTextureSubImage = (glGetCompressedTextureSubImageFunc) loader->get("glGetCompressedTextureSubImage"); 209*35238bceSAndroid Build Coastguard Workergl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog"); 210*35238bceSAndroid Build Coastguard Workergl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_v"); 211*35238bceSAndroid Build Coastguard Workergl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); 212*35238bceSAndroid Build Coastguard Workergl->getError = (glGetErrorFunc) loader->get("glGetError"); 213*35238bceSAndroid Build Coastguard Workergl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_v"); 214*35238bceSAndroid Build Coastguard Workergl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 215*35238bceSAndroid Build Coastguard Workergl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex"); 216*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 217*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 218*35238bceSAndroid Build Coastguard Workergl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); 219*35238bceSAndroid Build Coastguard Workergl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus"); 220*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 221*35238bceSAndroid Build Coastguard Workergl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 222*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 223*35238bceSAndroid Build Coastguard Workergl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 224*35238bceSAndroid Build Coastguard Workergl->getInternalformati64v = (glGetInternalformati64vFunc) loader->get("glGetInternalformati64v"); 225*35238bceSAndroid Build Coastguard Workergl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); 226*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 227*35238bceSAndroid Build Coastguard Workergl->getNamedBufferParameteri64v = (glGetNamedBufferParameteri64vFunc) loader->get("glGetNamedBufferParameteri64v"); 228*35238bceSAndroid Build Coastguard Workergl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameteriv"); 229*35238bceSAndroid Build Coastguard Workergl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointerv"); 230*35238bceSAndroid Build Coastguard Workergl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubData"); 231*35238bceSAndroid Build Coastguard Workergl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameteriv"); 232*35238bceSAndroid Build Coastguard Workergl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameteriv"); 233*35238bceSAndroid Build Coastguard Workergl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameteriv"); 234*35238bceSAndroid Build Coastguard Workergl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel"); 235*35238bceSAndroid Build Coastguard Workergl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel"); 236*35238bceSAndroid Build Coastguard Workergl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv"); 237*35238bceSAndroid Build Coastguard Workergl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); 238*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 239*35238bceSAndroid Build Coastguard Workergl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); 240*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); 241*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); 242*35238bceSAndroid Build Coastguard Workergl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); 243*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); 244*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex"); 245*35238bceSAndroid Build Coastguard Workergl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); 246*35238bceSAndroid Build Coastguard Workergl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); 247*35238bceSAndroid Build Coastguard Workergl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv"); 248*35238bceSAndroid Build Coastguard Workergl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 249*35238bceSAndroid Build Coastguard Workergl->getQueryBufferObjecti64v = (glGetQueryBufferObjecti64vFunc) loader->get("glGetQueryBufferObjecti64v"); 250*35238bceSAndroid Build Coastguard Workergl->getQueryBufferObjectiv = (glGetQueryBufferObjectivFunc) loader->get("glGetQueryBufferObjectiv"); 251*35238bceSAndroid Build Coastguard Workergl->getQueryBufferObjectui64v = (glGetQueryBufferObjectui64vFunc) loader->get("glGetQueryBufferObjectui64v"); 252*35238bceSAndroid Build Coastguard Workergl->getQueryBufferObjectuiv = (glGetQueryBufferObjectuivFunc) loader->get("glGetQueryBufferObjectuiv"); 253*35238bceSAndroid Build Coastguard Workergl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv"); 254*35238bceSAndroid Build Coastguard Workergl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v"); 255*35238bceSAndroid Build Coastguard Workergl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); 256*35238bceSAndroid Build Coastguard Workergl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v"); 257*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 258*35238bceSAndroid Build Coastguard Workergl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 259*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 260*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv"); 261*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv"); 262*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 263*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 264*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 265*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 266*35238bceSAndroid Build Coastguard Workergl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 267*35238bceSAndroid Build Coastguard Workergl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 268*35238bceSAndroid Build Coastguard Workergl->getString = (glGetStringFunc) loader->get("glGetString"); 269*35238bceSAndroid Build Coastguard Workergl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 270*35238bceSAndroid Build Coastguard Workergl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex"); 271*35238bceSAndroid Build Coastguard Workergl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation"); 272*35238bceSAndroid Build Coastguard Workergl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 273*35238bceSAndroid Build Coastguard Workergl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); 274*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 275*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 276*35238bceSAndroid Build Coastguard Workergl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); 277*35238bceSAndroid Build Coastguard Workergl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); 278*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 279*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 280*35238bceSAndroid Build Coastguard Workergl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImage"); 281*35238bceSAndroid Build Coastguard Workergl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfv"); 282*35238bceSAndroid Build Coastguard Workergl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameteriv"); 283*35238bceSAndroid Build Coastguard Workergl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIiv"); 284*35238bceSAndroid Build Coastguard Workergl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuiv"); 285*35238bceSAndroid Build Coastguard Workergl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfv"); 286*35238bceSAndroid Build Coastguard Workergl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameteriv"); 287*35238bceSAndroid Build Coastguard Workergl->getTextureSubImage = (glGetTextureSubImageFunc) loader->get("glGetTextureSubImage"); 288*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 289*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbacki64_v = (glGetTransformFeedbacki64_vFunc) loader->get("glGetTransformFeedbacki64_v"); 290*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbacki_v = (glGetTransformFeedbacki_vFunc) loader->get("glGetTransformFeedbacki_v"); 291*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackiv = (glGetTransformFeedbackivFunc) loader->get("glGetTransformFeedbackiv"); 292*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 293*35238bceSAndroid Build Coastguard Workergl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 294*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 295*35238bceSAndroid Build Coastguard Workergl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv"); 296*35238bceSAndroid Build Coastguard Workergl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv"); 297*35238bceSAndroid Build Coastguard Workergl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 298*35238bceSAndroid Build Coastguard Workergl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 299*35238bceSAndroid Build Coastguard Workergl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 300*35238bceSAndroid Build Coastguard Workergl->getVertexArrayIndexed64iv = (glGetVertexArrayIndexed64ivFunc) loader->get("glGetVertexArrayIndexed64iv"); 301*35238bceSAndroid Build Coastguard Workergl->getVertexArrayIndexediv = (glGetVertexArrayIndexedivFunc) loader->get("glGetVertexArrayIndexediv"); 302*35238bceSAndroid Build Coastguard Workergl->getVertexArrayiv = (glGetVertexArrayivFunc) loader->get("glGetVertexArrayiv"); 303*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 304*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 305*35238bceSAndroid Build Coastguard Workergl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv"); 306*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 307*35238bceSAndroid Build Coastguard Workergl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); 308*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 309*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 310*35238bceSAndroid Build Coastguard Workergl->getnCompressedTexImage = (glGetnCompressedTexImageFunc) loader->get("glGetnCompressedTexImage"); 311*35238bceSAndroid Build Coastguard Workergl->getnTexImage = (glGetnTexImageFunc) loader->get("glGetnTexImage"); 312*35238bceSAndroid Build Coastguard Workergl->getnUniformdv = (glGetnUniformdvFunc) loader->get("glGetnUniformdv"); 313*35238bceSAndroid Build Coastguard Workergl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv"); 314*35238bceSAndroid Build Coastguard Workergl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv"); 315*35238bceSAndroid Build Coastguard Workergl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv"); 316*35238bceSAndroid Build Coastguard Workergl->hint = (glHintFunc) loader->get("glHint"); 317*35238bceSAndroid Build Coastguard Workergl->invalidateBufferData = (glInvalidateBufferDataFunc) loader->get("glInvalidateBufferData"); 318*35238bceSAndroid Build Coastguard Workergl->invalidateBufferSubData = (glInvalidateBufferSubDataFunc) loader->get("glInvalidateBufferSubData"); 319*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); 320*35238bceSAndroid Build Coastguard Workergl->invalidateNamedFramebufferData = (glInvalidateNamedFramebufferDataFunc) loader->get("glInvalidateNamedFramebufferData"); 321*35238bceSAndroid Build Coastguard Workergl->invalidateNamedFramebufferSubData = (glInvalidateNamedFramebufferSubDataFunc) loader->get("glInvalidateNamedFramebufferSubData"); 322*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); 323*35238bceSAndroid Build Coastguard Workergl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage"); 324*35238bceSAndroid Build Coastguard Workergl->invalidateTexSubImage = (glInvalidateTexSubImageFunc) loader->get("glInvalidateTexSubImage"); 325*35238bceSAndroid Build Coastguard Workergl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 326*35238bceSAndroid Build Coastguard Workergl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 327*35238bceSAndroid Build Coastguard Workergl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); 328*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 329*35238bceSAndroid Build Coastguard Workergl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 330*35238bceSAndroid Build Coastguard Workergl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); 331*35238bceSAndroid Build Coastguard Workergl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 332*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 333*35238bceSAndroid Build Coastguard Workergl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 334*35238bceSAndroid Build Coastguard Workergl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 335*35238bceSAndroid Build Coastguard Workergl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 336*35238bceSAndroid Build Coastguard Workergl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 337*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 338*35238bceSAndroid Build Coastguard Workergl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 339*35238bceSAndroid Build Coastguard Workergl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 340*35238bceSAndroid Build Coastguard Workergl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 341*35238bceSAndroid Build Coastguard Workergl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); 342*35238bceSAndroid Build Coastguard Workergl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); 343*35238bceSAndroid Build Coastguard Workergl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 344*35238bceSAndroid Build Coastguard Workergl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBuffer"); 345*35238bceSAndroid Build Coastguard Workergl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRange"); 346*35238bceSAndroid Build Coastguard Workergl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); 347*35238bceSAndroid Build Coastguard Workergl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion"); 348*35238bceSAndroid Build Coastguard Workergl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); 349*35238bceSAndroid Build Coastguard Workergl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); 350*35238bceSAndroid Build Coastguard Workergl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect"); 351*35238bceSAndroid Build Coastguard Workergl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); 352*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); 353*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect"); 354*35238bceSAndroid Build Coastguard Workergl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferData"); 355*35238bceSAndroid Build Coastguard Workergl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorage"); 356*35238bceSAndroid Build Coastguard Workergl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubData"); 357*35238bceSAndroid Build Coastguard Workergl->namedFramebufferDrawBuffer = (glNamedFramebufferDrawBufferFunc) loader->get("glNamedFramebufferDrawBuffer"); 358*35238bceSAndroid Build Coastguard Workergl->namedFramebufferDrawBuffers = (glNamedFramebufferDrawBuffersFunc) loader->get("glNamedFramebufferDrawBuffers"); 359*35238bceSAndroid Build Coastguard Workergl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteri"); 360*35238bceSAndroid Build Coastguard Workergl->namedFramebufferReadBuffer = (glNamedFramebufferReadBufferFunc) loader->get("glNamedFramebufferReadBuffer"); 361*35238bceSAndroid Build Coastguard Workergl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbuffer"); 362*35238bceSAndroid Build Coastguard Workergl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTexture"); 363*35238bceSAndroid Build Coastguard Workergl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayer"); 364*35238bceSAndroid Build Coastguard Workergl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorage"); 365*35238bceSAndroid Build Coastguard Workergl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisample"); 366*35238bceSAndroid Build Coastguard Workergl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel"); 367*35238bceSAndroid Build Coastguard Workergl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel"); 368*35238bceSAndroid Build Coastguard Workergl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv"); 369*35238bceSAndroid Build Coastguard Workergl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri"); 370*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 371*35238bceSAndroid Build Coastguard Workergl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); 372*35238bceSAndroid Build Coastguard Workergl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 373*35238bceSAndroid Build Coastguard Workergl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); 374*35238bceSAndroid Build Coastguard Workergl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); 375*35238bceSAndroid Build Coastguard Workergl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); 376*35238bceSAndroid Build Coastguard Workergl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); 377*35238bceSAndroid Build Coastguard Workergl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); 378*35238bceSAndroid Build Coastguard Workergl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); 379*35238bceSAndroid Build Coastguard Workergl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 380*35238bceSAndroid Build Coastguard Workergl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup"); 381*35238bceSAndroid Build Coastguard Workergl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex"); 382*35238bceSAndroid Build Coastguard Workergl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); 383*35238bceSAndroid Build Coastguard Workergl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); 384*35238bceSAndroid Build Coastguard Workergl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d"); 385*35238bceSAndroid Build Coastguard Workergl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv"); 386*35238bceSAndroid Build Coastguard Workergl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); 387*35238bceSAndroid Build Coastguard Workergl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); 388*35238bceSAndroid Build Coastguard Workergl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); 389*35238bceSAndroid Build Coastguard Workergl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); 390*35238bceSAndroid Build Coastguard Workergl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); 391*35238bceSAndroid Build Coastguard Workergl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); 392*35238bceSAndroid Build Coastguard Workergl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d"); 393*35238bceSAndroid Build Coastguard Workergl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv"); 394*35238bceSAndroid Build Coastguard Workergl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); 395*35238bceSAndroid Build Coastguard Workergl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); 396*35238bceSAndroid Build Coastguard Workergl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); 397*35238bceSAndroid Build Coastguard Workergl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); 398*35238bceSAndroid Build Coastguard Workergl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); 399*35238bceSAndroid Build Coastguard Workergl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); 400*35238bceSAndroid Build Coastguard Workergl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d"); 401*35238bceSAndroid Build Coastguard Workergl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv"); 402*35238bceSAndroid Build Coastguard Workergl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); 403*35238bceSAndroid Build Coastguard Workergl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); 404*35238bceSAndroid Build Coastguard Workergl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); 405*35238bceSAndroid Build Coastguard Workergl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); 406*35238bceSAndroid Build Coastguard Workergl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); 407*35238bceSAndroid Build Coastguard Workergl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); 408*35238bceSAndroid Build Coastguard Workergl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d"); 409*35238bceSAndroid Build Coastguard Workergl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv"); 410*35238bceSAndroid Build Coastguard Workergl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); 411*35238bceSAndroid Build Coastguard Workergl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); 412*35238bceSAndroid Build Coastguard Workergl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); 413*35238bceSAndroid Build Coastguard Workergl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); 414*35238bceSAndroid Build Coastguard Workergl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); 415*35238bceSAndroid Build Coastguard Workergl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); 416*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv"); 417*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); 418*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv"); 419*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); 420*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dv"); 421*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); 422*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv"); 423*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); 424*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv"); 425*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); 426*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv"); 427*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); 428*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv"); 429*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); 430*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv"); 431*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); 432*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv"); 433*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); 434*35238bceSAndroid Build Coastguard Workergl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex"); 435*35238bceSAndroid Build Coastguard Workergl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup"); 436*35238bceSAndroid Build Coastguard Workergl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter"); 437*35238bceSAndroid Build Coastguard Workergl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 438*35238bceSAndroid Build Coastguard Workergl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 439*35238bceSAndroid Build Coastguard Workergl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels"); 440*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 441*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 442*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 443*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 444*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 445*35238bceSAndroid Build Coastguard Workergl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 446*35238bceSAndroid Build Coastguard Workergl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv"); 447*35238bceSAndroid Build Coastguard Workergl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv"); 448*35238bceSAndroid Build Coastguard Workergl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 449*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 450*35238bceSAndroid Build Coastguard Workergl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 451*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 452*35238bceSAndroid Build Coastguard Workergl->scissor = (glScissorFunc) loader->get("glScissor"); 453*35238bceSAndroid Build Coastguard Workergl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayv"); 454*35238bceSAndroid Build Coastguard Workergl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexed"); 455*35238bceSAndroid Build Coastguard Workergl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedv"); 456*35238bceSAndroid Build Coastguard Workergl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 457*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 458*35238bceSAndroid Build Coastguard Workergl->shaderStorageBlockBinding = (glShaderStorageBlockBindingFunc) loader->get("glShaderStorageBlockBinding"); 459*35238bceSAndroid Build Coastguard Workergl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 460*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 461*35238bceSAndroid Build Coastguard Workergl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 462*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 463*35238bceSAndroid Build Coastguard Workergl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 464*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 465*35238bceSAndroid Build Coastguard Workergl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer"); 466*35238bceSAndroid Build Coastguard Workergl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRange"); 467*35238bceSAndroid Build Coastguard Workergl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); 468*35238bceSAndroid Build Coastguard Workergl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 469*35238bceSAndroid Build Coastguard Workergl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); 470*35238bceSAndroid Build Coastguard Workergl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 471*35238bceSAndroid Build Coastguard Workergl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); 472*35238bceSAndroid Build Coastguard Workergl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); 473*35238bceSAndroid Build Coastguard Workergl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); 474*35238bceSAndroid Build Coastguard Workergl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 475*35238bceSAndroid Build Coastguard Workergl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 476*35238bceSAndroid Build Coastguard Workergl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 477*35238bceSAndroid Build Coastguard Workergl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 478*35238bceSAndroid Build Coastguard Workergl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D"); 479*35238bceSAndroid Build Coastguard Workergl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); 480*35238bceSAndroid Build Coastguard Workergl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); 481*35238bceSAndroid Build Coastguard Workergl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); 482*35238bceSAndroid Build Coastguard Workergl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample"); 483*35238bceSAndroid Build Coastguard Workergl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); 484*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 485*35238bceSAndroid Build Coastguard Workergl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 486*35238bceSAndroid Build Coastguard Workergl->textureBarrier = (glTextureBarrierFunc) loader->get("glTextureBarrier"); 487*35238bceSAndroid Build Coastguard Workergl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBuffer"); 488*35238bceSAndroid Build Coastguard Workergl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRange"); 489*35238bceSAndroid Build Coastguard Workergl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIiv"); 490*35238bceSAndroid Build Coastguard Workergl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuiv"); 491*35238bceSAndroid Build Coastguard Workergl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterf"); 492*35238bceSAndroid Build Coastguard Workergl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfv"); 493*35238bceSAndroid Build Coastguard Workergl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteri"); 494*35238bceSAndroid Build Coastguard Workergl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameteriv"); 495*35238bceSAndroid Build Coastguard Workergl->textureStorage1D = (glTextureStorage1DFunc) loader->get("glTextureStorage1D"); 496*35238bceSAndroid Build Coastguard Workergl->textureStorage2D = (glTextureStorage2DFunc) loader->get("glTextureStorage2D"); 497*35238bceSAndroid Build Coastguard Workergl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisample"); 498*35238bceSAndroid Build Coastguard Workergl->textureStorage3D = (glTextureStorage3DFunc) loader->get("glTextureStorage3D"); 499*35238bceSAndroid Build Coastguard Workergl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisample"); 500*35238bceSAndroid Build Coastguard Workergl->textureSubImage1D = (glTextureSubImage1DFunc) loader->get("glTextureSubImage1D"); 501*35238bceSAndroid Build Coastguard Workergl->textureSubImage2D = (glTextureSubImage2DFunc) loader->get("glTextureSubImage2D"); 502*35238bceSAndroid Build Coastguard Workergl->textureSubImage3D = (glTextureSubImage3DFunc) loader->get("glTextureSubImage3D"); 503*35238bceSAndroid Build Coastguard Workergl->textureView = (glTextureViewFunc) loader->get("glTextureView"); 504*35238bceSAndroid Build Coastguard Workergl->transformFeedbackBufferBase = (glTransformFeedbackBufferBaseFunc) loader->get("glTransformFeedbackBufferBase"); 505*35238bceSAndroid Build Coastguard Workergl->transformFeedbackBufferRange = (glTransformFeedbackBufferRangeFunc) loader->get("glTransformFeedbackBufferRange"); 506*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 507*35238bceSAndroid Build Coastguard Workergl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d"); 508*35238bceSAndroid Build Coastguard Workergl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv"); 509*35238bceSAndroid Build Coastguard Workergl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 510*35238bceSAndroid Build Coastguard Workergl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 511*35238bceSAndroid Build Coastguard Workergl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 512*35238bceSAndroid Build Coastguard Workergl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 513*35238bceSAndroid Build Coastguard Workergl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 514*35238bceSAndroid Build Coastguard Workergl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 515*35238bceSAndroid Build Coastguard Workergl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d"); 516*35238bceSAndroid Build Coastguard Workergl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv"); 517*35238bceSAndroid Build Coastguard Workergl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 518*35238bceSAndroid Build Coastguard Workergl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 519*35238bceSAndroid Build Coastguard Workergl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 520*35238bceSAndroid Build Coastguard Workergl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 521*35238bceSAndroid Build Coastguard Workergl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 522*35238bceSAndroid Build Coastguard Workergl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 523*35238bceSAndroid Build Coastguard Workergl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d"); 524*35238bceSAndroid Build Coastguard Workergl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv"); 525*35238bceSAndroid Build Coastguard Workergl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 526*35238bceSAndroid Build Coastguard Workergl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 527*35238bceSAndroid Build Coastguard Workergl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 528*35238bceSAndroid Build Coastguard Workergl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 529*35238bceSAndroid Build Coastguard Workergl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 530*35238bceSAndroid Build Coastguard Workergl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 531*35238bceSAndroid Build Coastguard Workergl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d"); 532*35238bceSAndroid Build Coastguard Workergl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv"); 533*35238bceSAndroid Build Coastguard Workergl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 534*35238bceSAndroid Build Coastguard Workergl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 535*35238bceSAndroid Build Coastguard Workergl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 536*35238bceSAndroid Build Coastguard Workergl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 537*35238bceSAndroid Build Coastguard Workergl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 538*35238bceSAndroid Build Coastguard Workergl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 539*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 540*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv"); 541*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 542*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv"); 543*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 544*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv"); 545*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 546*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv"); 547*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 548*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv"); 549*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 550*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv"); 551*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 552*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv"); 553*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 554*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv"); 555*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 556*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv"); 557*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 558*35238bceSAndroid Build Coastguard Workergl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv"); 559*35238bceSAndroid Build Coastguard Workergl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 560*35238bceSAndroid Build Coastguard Workergl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBuffer"); 561*35238bceSAndroid Build Coastguard Workergl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 562*35238bceSAndroid Build Coastguard Workergl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); 563*35238bceSAndroid Build Coastguard Workergl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 564*35238bceSAndroid Build Coastguard Workergl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); 565*35238bceSAndroid Build Coastguard Workergl->vertexArrayAttribBinding = (glVertexArrayAttribBindingFunc) loader->get("glVertexArrayAttribBinding"); 566*35238bceSAndroid Build Coastguard Workergl->vertexArrayAttribFormat = (glVertexArrayAttribFormatFunc) loader->get("glVertexArrayAttribFormat"); 567*35238bceSAndroid Build Coastguard Workergl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArrayAttribIFormat"); 568*35238bceSAndroid Build Coastguard Workergl->vertexArrayAttribLFormat = (glVertexArrayAttribLFormatFunc) loader->get("glVertexArrayAttribLFormat"); 569*35238bceSAndroid Build Coastguard Workergl->vertexArrayBindingDivisor = (glVertexArrayBindingDivisorFunc) loader->get("glVertexArrayBindingDivisor"); 570*35238bceSAndroid Build Coastguard Workergl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArrayElementBuffer"); 571*35238bceSAndroid Build Coastguard Workergl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayVertexBuffer"); 572*35238bceSAndroid Build Coastguard Workergl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArrayVertexBuffers"); 573*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); 574*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); 575*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 576*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 577*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); 578*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); 579*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); 580*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); 581*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 582*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 583*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); 584*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); 585*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); 586*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); 587*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 588*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 589*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); 590*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); 591*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); 592*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); 593*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); 594*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); 595*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); 596*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); 597*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); 598*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); 599*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); 600*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); 601*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 602*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 603*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); 604*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); 605*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); 606*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); 607*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); 608*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); 609*35238bceSAndroid Build Coastguard Workergl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); 610*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 611*35238bceSAndroid Build Coastguard Workergl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); 612*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); 613*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); 614*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); 615*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); 616*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); 617*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); 618*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); 619*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); 620*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); 621*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); 622*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); 623*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); 624*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); 625*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 626*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 627*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); 628*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); 629*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 630*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 631*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); 632*35238bceSAndroid Build Coastguard Workergl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); 633*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 634*35238bceSAndroid Build Coastguard Workergl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d"); 635*35238bceSAndroid Build Coastguard Workergl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv"); 636*35238bceSAndroid Build Coastguard Workergl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d"); 637*35238bceSAndroid Build Coastguard Workergl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv"); 638*35238bceSAndroid Build Coastguard Workergl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d"); 639*35238bceSAndroid Build Coastguard Workergl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv"); 640*35238bceSAndroid Build Coastguard Workergl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d"); 641*35238bceSAndroid Build Coastguard Workergl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv"); 642*35238bceSAndroid Build Coastguard Workergl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat"); 643*35238bceSAndroid Build Coastguard Workergl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer"); 644*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui"); 645*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv"); 646*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui"); 647*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv"); 648*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui"); 649*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv"); 650*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui"); 651*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv"); 652*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 653*35238bceSAndroid Build Coastguard Workergl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); 654*35238bceSAndroid Build Coastguard Workergl->viewport = (glViewportFunc) loader->get("glViewport"); 655*35238bceSAndroid Build Coastguard Workergl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayv"); 656*35238bceSAndroid Build Coastguard Workergl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedf"); 657*35238bceSAndroid Build Coastguard Workergl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfv"); 658*35238bceSAndroid Build Coastguard Workergl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 659