xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitGL43.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeShaderProgram							= (glActiveShaderProgramFunc)							loader->get("glActiveShaderProgram");
7*35238bceSAndroid Build Coastguard Workergl->activeTexture								= (glActiveTextureFunc)									loader->get("glActiveTexture");
8*35238bceSAndroid Build Coastguard Workergl->attachShader								= (glAttachShaderFunc)									loader->get("glAttachShader");
9*35238bceSAndroid Build Coastguard Workergl->beginConditionalRender						= (glBeginConditionalRenderFunc)						loader->get("glBeginConditionalRender");
10*35238bceSAndroid Build Coastguard Workergl->beginQuery									= (glBeginQueryFunc)									loader->get("glBeginQuery");
11*35238bceSAndroid Build Coastguard Workergl->beginQueryIndexed							= (glBeginQueryIndexedFunc)								loader->get("glBeginQueryIndexed");
12*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback						= (glBeginTransformFeedbackFunc)						loader->get("glBeginTransformFeedback");
13*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation							= (glBindAttribLocationFunc)							loader->get("glBindAttribLocation");
14*35238bceSAndroid Build Coastguard Workergl->bindBuffer									= (glBindBufferFunc)									loader->get("glBindBuffer");
15*35238bceSAndroid Build Coastguard Workergl->bindBufferBase								= (glBindBufferBaseFunc)								loader->get("glBindBufferBase");
16*35238bceSAndroid Build Coastguard Workergl->bindBufferRange								= (glBindBufferRangeFunc)								loader->get("glBindBufferRange");
17*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocation						= (glBindFragDataLocationFunc)							loader->get("glBindFragDataLocation");
18*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocationIndexed					= (glBindFragDataLocationIndexedFunc)					loader->get("glBindFragDataLocationIndexed");
19*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer								= (glBindFramebufferFunc)								loader->get("glBindFramebuffer");
20*35238bceSAndroid Build Coastguard Workergl->bindImageTexture							= (glBindImageTextureFunc)								loader->get("glBindImageTexture");
21*35238bceSAndroid Build Coastguard Workergl->bindProgramPipeline							= (glBindProgramPipelineFunc)							loader->get("glBindProgramPipeline");
22*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer							= (glBindRenderbufferFunc)								loader->get("glBindRenderbuffer");
23*35238bceSAndroid Build Coastguard Workergl->bindSampler									= (glBindSamplerFunc)									loader->get("glBindSampler");
24*35238bceSAndroid Build Coastguard Workergl->bindTexture									= (glBindTextureFunc)									loader->get("glBindTexture");
25*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback						= (glBindTransformFeedbackFunc)							loader->get("glBindTransformFeedback");
26*35238bceSAndroid Build Coastguard Workergl->bindVertexArray								= (glBindVertexArrayFunc)								loader->get("glBindVertexArray");
27*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffer							= (glBindVertexBufferFunc)								loader->get("glBindVertexBuffer");
28*35238bceSAndroid Build Coastguard Workergl->blendColor									= (glBlendColorFunc)									loader->get("glBlendColor");
29*35238bceSAndroid Build Coastguard Workergl->blendEquation								= (glBlendEquationFunc)									loader->get("glBlendEquation");
30*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate						= (glBlendEquationSeparateFunc)							loader->get("glBlendEquationSeparate");
31*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparatei						= (glBlendEquationSeparateiFunc)						loader->get("glBlendEquationSeparatei");
32*35238bceSAndroid Build Coastguard Workergl->blendEquationi								= (glBlendEquationiFunc)								loader->get("glBlendEquationi");
33*35238bceSAndroid Build Coastguard Workergl->blendFunc									= (glBlendFuncFunc)										loader->get("glBlendFunc");
34*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate							= (glBlendFuncSeparateFunc)								loader->get("glBlendFuncSeparate");
35*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparatei							= (glBlendFuncSeparateiFunc)							loader->get("glBlendFuncSeparatei");
36*35238bceSAndroid Build Coastguard Workergl->blendFunci									= (glBlendFunciFunc)									loader->get("glBlendFunci");
37*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer								= (glBlitFramebufferFunc)								loader->get("glBlitFramebuffer");
38*35238bceSAndroid Build Coastguard Workergl->bufferData									= (glBufferDataFunc)									loader->get("glBufferData");
39*35238bceSAndroid Build Coastguard Workergl->bufferSubData								= (glBufferSubDataFunc)									loader->get("glBufferSubData");
40*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus						= (glCheckFramebufferStatusFunc)						loader->get("glCheckFramebufferStatus");
41*35238bceSAndroid Build Coastguard Workergl->clampColor									= (glClampColorFunc)									loader->get("glClampColor");
42*35238bceSAndroid Build Coastguard Workergl->clear										= (glClearFunc)											loader->get("glClear");
43*35238bceSAndroid Build Coastguard Workergl->clearBufferData								= (glClearBufferDataFunc)								loader->get("glClearBufferData");
44*35238bceSAndroid Build Coastguard Workergl->clearBufferSubData							= (glClearBufferSubDataFunc)							loader->get("glClearBufferSubData");
45*35238bceSAndroid Build Coastguard Workergl->clearBufferfi								= (glClearBufferfiFunc)									loader->get("glClearBufferfi");
46*35238bceSAndroid Build Coastguard Workergl->clearBufferfv								= (glClearBufferfvFunc)									loader->get("glClearBufferfv");
47*35238bceSAndroid Build Coastguard Workergl->clearBufferiv								= (glClearBufferivFunc)									loader->get("glClearBufferiv");
48*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv								= (glClearBufferuivFunc)								loader->get("glClearBufferuiv");
49*35238bceSAndroid Build Coastguard Workergl->clearColor									= (glClearColorFunc)									loader->get("glClearColor");
50*35238bceSAndroid Build Coastguard Workergl->clearDepth									= (glClearDepthFunc)									loader->get("glClearDepth");
51*35238bceSAndroid Build Coastguard Workergl->clearDepthf									= (glClearDepthfFunc)									loader->get("glClearDepthf");
52*35238bceSAndroid Build Coastguard Workergl->clearStencil								= (glClearStencilFunc)									loader->get("glClearStencil");
53*35238bceSAndroid Build Coastguard Workergl->clientWaitSync								= (glClientWaitSyncFunc)								loader->get("glClientWaitSync");
54*35238bceSAndroid Build Coastguard Workergl->colorMask									= (glColorMaskFunc)										loader->get("glColorMask");
55*35238bceSAndroid Build Coastguard Workergl->colorMaski									= (glColorMaskiFunc)									loader->get("glColorMaski");
56*35238bceSAndroid Build Coastguard Workergl->compileShader								= (glCompileShaderFunc)									loader->get("glCompileShader");
57*35238bceSAndroid Build Coastguard Workergl->compressedTexImage1D						= (glCompressedTexImage1DFunc)							loader->get("glCompressedTexImage1D");
58*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D						= (glCompressedTexImage2DFunc)							loader->get("glCompressedTexImage2D");
59*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D						= (glCompressedTexImage3DFunc)							loader->get("glCompressedTexImage3D");
60*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage1D						= (glCompressedTexSubImage1DFunc)						loader->get("glCompressedTexSubImage1D");
61*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D						= (glCompressedTexSubImage2DFunc)						loader->get("glCompressedTexSubImage2D");
62*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D						= (glCompressedTexSubImage3DFunc)						loader->get("glCompressedTexSubImage3D");
63*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData							= (glCopyBufferSubDataFunc)								loader->get("glCopyBufferSubData");
64*35238bceSAndroid Build Coastguard Workergl->copyImageSubData							= (glCopyImageSubDataFunc)								loader->get("glCopyImageSubData");
65*35238bceSAndroid Build Coastguard Workergl->copyTexImage1D								= (glCopyTexImage1DFunc)								loader->get("glCopyTexImage1D");
66*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D								= (glCopyTexImage2DFunc)								loader->get("glCopyTexImage2D");
67*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage1D							= (glCopyTexSubImage1DFunc)								loader->get("glCopyTexSubImage1D");
68*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D							= (glCopyTexSubImage2DFunc)								loader->get("glCopyTexSubImage2D");
69*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D							= (glCopyTexSubImage3DFunc)								loader->get("glCopyTexSubImage3D");
70*35238bceSAndroid Build Coastguard Workergl->createProgram								= (glCreateProgramFunc)									loader->get("glCreateProgram");
71*35238bceSAndroid Build Coastguard Workergl->createShader								= (glCreateShaderFunc)									loader->get("glCreateShader");
72*35238bceSAndroid Build Coastguard Workergl->createShaderProgramv						= (glCreateShaderProgramvFunc)							loader->get("glCreateShaderProgramv");
73*35238bceSAndroid Build Coastguard Workergl->cullFace									= (glCullFaceFunc)										loader->get("glCullFace");
74*35238bceSAndroid Build Coastguard Workergl->debugMessageCallback						= (glDebugMessageCallbackFunc)							loader->get("glDebugMessageCallback");
75*35238bceSAndroid Build Coastguard Workergl->debugMessageControl							= (glDebugMessageControlFunc)							loader->get("glDebugMessageControl");
76*35238bceSAndroid Build Coastguard Workergl->debugMessageInsert							= (glDebugMessageInsertFunc)							loader->get("glDebugMessageInsert");
77*35238bceSAndroid Build Coastguard Workergl->deleteBuffers								= (glDeleteBuffersFunc)									loader->get("glDeleteBuffers");
78*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers							= (glDeleteFramebuffersFunc)							loader->get("glDeleteFramebuffers");
79*35238bceSAndroid Build Coastguard Workergl->deleteProgram								= (glDeleteProgramFunc)									loader->get("glDeleteProgram");
80*35238bceSAndroid Build Coastguard Workergl->deleteProgramPipelines						= (glDeleteProgramPipelinesFunc)						loader->get("glDeleteProgramPipelines");
81*35238bceSAndroid Build Coastguard Workergl->deleteQueries								= (glDeleteQueriesFunc)									loader->get("glDeleteQueries");
82*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers							= (glDeleteRenderbuffersFunc)							loader->get("glDeleteRenderbuffers");
83*35238bceSAndroid Build Coastguard Workergl->deleteSamplers								= (glDeleteSamplersFunc)								loader->get("glDeleteSamplers");
84*35238bceSAndroid Build Coastguard Workergl->deleteShader								= (glDeleteShaderFunc)									loader->get("glDeleteShader");
85*35238bceSAndroid Build Coastguard Workergl->deleteSync									= (glDeleteSyncFunc)									loader->get("glDeleteSync");
86*35238bceSAndroid Build Coastguard Workergl->deleteTextures								= (glDeleteTexturesFunc)								loader->get("glDeleteTextures");
87*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks					= (glDeleteTransformFeedbacksFunc)						loader->get("glDeleteTransformFeedbacks");
88*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays							= (glDeleteVertexArraysFunc)							loader->get("glDeleteVertexArrays");
89*35238bceSAndroid Build Coastguard Workergl->depthFunc									= (glDepthFuncFunc)										loader->get("glDepthFunc");
90*35238bceSAndroid Build Coastguard Workergl->depthMask									= (glDepthMaskFunc)										loader->get("glDepthMask");
91*35238bceSAndroid Build Coastguard Workergl->depthRange									= (glDepthRangeFunc)									loader->get("glDepthRange");
92*35238bceSAndroid Build Coastguard Workergl->depthRangeArrayv							= (glDepthRangeArrayvFunc)								loader->get("glDepthRangeArrayv");
93*35238bceSAndroid Build Coastguard Workergl->depthRangeIndexed							= (glDepthRangeIndexedFunc)								loader->get("glDepthRangeIndexed");
94*35238bceSAndroid Build Coastguard Workergl->depthRangef									= (glDepthRangefFunc)									loader->get("glDepthRangef");
95*35238bceSAndroid Build Coastguard Workergl->detachShader								= (glDetachShaderFunc)									loader->get("glDetachShader");
96*35238bceSAndroid Build Coastguard Workergl->disable										= (glDisableFunc)										loader->get("glDisable");
97*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray					= (glDisableVertexAttribArrayFunc)						loader->get("glDisableVertexAttribArray");
98*35238bceSAndroid Build Coastguard Workergl->disablei									= (glDisableiFunc)										loader->get("glDisablei");
99*35238bceSAndroid Build Coastguard Workergl->dispatchCompute								= (glDispatchComputeFunc)								loader->get("glDispatchCompute");
100*35238bceSAndroid Build Coastguard Workergl->dispatchComputeIndirect						= (glDispatchComputeIndirectFunc)						loader->get("glDispatchComputeIndirect");
101*35238bceSAndroid Build Coastguard Workergl->drawArrays									= (glDrawArraysFunc)									loader->get("glDrawArrays");
102*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect							= (glDrawArraysIndirectFunc)							loader->get("glDrawArraysIndirect");
103*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced							= (glDrawArraysInstancedFunc)							loader->get("glDrawArraysInstanced");
104*35238bceSAndroid Build Coastguard Workergl->drawArraysInstancedBaseInstance				= (glDrawArraysInstancedBaseInstanceFunc)				loader->get("glDrawArraysInstancedBaseInstance");
105*35238bceSAndroid Build Coastguard Workergl->drawBuffer									= (glDrawBufferFunc)									loader->get("glDrawBuffer");
106*35238bceSAndroid Build Coastguard Workergl->drawBuffers									= (glDrawBuffersFunc)									loader->get("glDrawBuffers");
107*35238bceSAndroid Build Coastguard Workergl->drawElements								= (glDrawElementsFunc)									loader->get("glDrawElements");
108*35238bceSAndroid Build Coastguard Workergl->drawElementsBaseVertex						= (glDrawElementsBaseVertexFunc)						loader->get("glDrawElementsBaseVertex");
109*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect						= (glDrawElementsIndirectFunc)							loader->get("glDrawElementsIndirect");
110*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced						= (glDrawElementsInstancedFunc)							loader->get("glDrawElementsInstanced");
111*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseInstance			= (glDrawElementsInstancedBaseInstanceFunc)				loader->get("glDrawElementsInstancedBaseInstance");
112*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertex				= (glDrawElementsInstancedBaseVertexFunc)				loader->get("glDrawElementsInstancedBaseVertex");
113*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertexBaseInstance	= (glDrawElementsInstancedBaseVertexBaseInstanceFunc)	loader->get("glDrawElementsInstancedBaseVertexBaseInstance");
114*35238bceSAndroid Build Coastguard Workergl->drawRangeElements							= (glDrawRangeElementsFunc)								loader->get("glDrawRangeElements");
115*35238bceSAndroid Build Coastguard Workergl->drawRangeElementsBaseVertex					= (glDrawRangeElementsBaseVertexFunc)					loader->get("glDrawRangeElementsBaseVertex");
116*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedback						= (glDrawTransformFeedbackFunc)							loader->get("glDrawTransformFeedback");
117*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackInstanced				= (glDrawTransformFeedbackInstancedFunc)				loader->get("glDrawTransformFeedbackInstanced");
118*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStream					= (glDrawTransformFeedbackStreamFunc)					loader->get("glDrawTransformFeedbackStream");
119*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStreamInstanced		= (glDrawTransformFeedbackStreamInstancedFunc)			loader->get("glDrawTransformFeedbackStreamInstanced");
120*35238bceSAndroid Build Coastguard Workergl->enable										= (glEnableFunc)										loader->get("glEnable");
121*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray						= (glEnableVertexAttribArrayFunc)						loader->get("glEnableVertexAttribArray");
122*35238bceSAndroid Build Coastguard Workergl->enablei										= (glEnableiFunc)										loader->get("glEnablei");
123*35238bceSAndroid Build Coastguard Workergl->endConditionalRender						= (glEndConditionalRenderFunc)							loader->get("glEndConditionalRender");
124*35238bceSAndroid Build Coastguard Workergl->endQuery									= (glEndQueryFunc)										loader->get("glEndQuery");
125*35238bceSAndroid Build Coastguard Workergl->endQueryIndexed								= (glEndQueryIndexedFunc)								loader->get("glEndQueryIndexed");
126*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback						= (glEndTransformFeedbackFunc)							loader->get("glEndTransformFeedback");
127*35238bceSAndroid Build Coastguard Workergl->fenceSync									= (glFenceSyncFunc)										loader->get("glFenceSync");
128*35238bceSAndroid Build Coastguard Workergl->finish										= (glFinishFunc)										loader->get("glFinish");
129*35238bceSAndroid Build Coastguard Workergl->flush										= (glFlushFunc)											loader->get("glFlush");
130*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange						= (glFlushMappedBufferRangeFunc)						loader->get("glFlushMappedBufferRange");
131*35238bceSAndroid Build Coastguard Workergl->framebufferParameteri						= (glFramebufferParameteriFunc)							loader->get("glFramebufferParameteri");
132*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer						= (glFramebufferRenderbufferFunc)						loader->get("glFramebufferRenderbuffer");
133*35238bceSAndroid Build Coastguard Workergl->framebufferTexture							= (glFramebufferTextureFunc)							loader->get("glFramebufferTexture");
134*35238bceSAndroid Build Coastguard Workergl->framebufferTexture1D						= (glFramebufferTexture1DFunc)							loader->get("glFramebufferTexture1D");
135*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D						= (glFramebufferTexture2DFunc)							loader->get("glFramebufferTexture2D");
136*35238bceSAndroid Build Coastguard Workergl->framebufferTexture3D						= (glFramebufferTexture3DFunc)							loader->get("glFramebufferTexture3D");
137*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer						= (glFramebufferTextureLayerFunc)						loader->get("glFramebufferTextureLayer");
138*35238bceSAndroid Build Coastguard Workergl->frontFace									= (glFrontFaceFunc)										loader->get("glFrontFace");
139*35238bceSAndroid Build Coastguard Workergl->genBuffers									= (glGenBuffersFunc)									loader->get("glGenBuffers");
140*35238bceSAndroid Build Coastguard Workergl->genFramebuffers								= (glGenFramebuffersFunc)								loader->get("glGenFramebuffers");
141*35238bceSAndroid Build Coastguard Workergl->genProgramPipelines							= (glGenProgramPipelinesFunc)							loader->get("glGenProgramPipelines");
142*35238bceSAndroid Build Coastguard Workergl->genQueries									= (glGenQueriesFunc)									loader->get("glGenQueries");
143*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers							= (glGenRenderbuffersFunc)								loader->get("glGenRenderbuffers");
144*35238bceSAndroid Build Coastguard Workergl->genSamplers									= (glGenSamplersFunc)									loader->get("glGenSamplers");
145*35238bceSAndroid Build Coastguard Workergl->genTextures									= (glGenTexturesFunc)									loader->get("glGenTextures");
146*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks						= (glGenTransformFeedbacksFunc)							loader->get("glGenTransformFeedbacks");
147*35238bceSAndroid Build Coastguard Workergl->genVertexArrays								= (glGenVertexArraysFunc)								loader->get("glGenVertexArrays");
148*35238bceSAndroid Build Coastguard Workergl->generateMipmap								= (glGenerateMipmapFunc)								loader->get("glGenerateMipmap");
149*35238bceSAndroid Build Coastguard Workergl->getActiveAtomicCounterBufferiv				= (glGetActiveAtomicCounterBufferivFunc)				loader->get("glGetActiveAtomicCounterBufferiv");
150*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib								= (glGetActiveAttribFunc)								loader->get("glGetActiveAttrib");
151*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineName						= (glGetActiveSubroutineNameFunc)						loader->get("glGetActiveSubroutineName");
152*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformName				= (glGetActiveSubroutineUniformNameFunc)				loader->get("glGetActiveSubroutineUniformName");
153*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformiv				= (glGetActiveSubroutineUniformivFunc)					loader->get("glGetActiveSubroutineUniformiv");
154*35238bceSAndroid Build Coastguard Workergl->getActiveUniform							= (glGetActiveUniformFunc)								loader->get("glGetActiveUniform");
155*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName					= (glGetActiveUniformBlockNameFunc)						loader->get("glGetActiveUniformBlockName");
156*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv						= (glGetActiveUniformBlockivFunc)						loader->get("glGetActiveUniformBlockiv");
157*35238bceSAndroid Build Coastguard Workergl->getActiveUniformName						= (glGetActiveUniformNameFunc)							loader->get("glGetActiveUniformName");
158*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv							= (glGetActiveUniformsivFunc)							loader->get("glGetActiveUniformsiv");
159*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders							= (glGetAttachedShadersFunc)							loader->get("glGetAttachedShaders");
160*35238bceSAndroid Build Coastguard Workergl->getAttribLocation							= (glGetAttribLocationFunc)								loader->get("glGetAttribLocation");
161*35238bceSAndroid Build Coastguard Workergl->getBooleani_v								= (glGetBooleani_vFunc)									loader->get("glGetBooleani_v");
162*35238bceSAndroid Build Coastguard Workergl->getBooleanv									= (glGetBooleanvFunc)									loader->get("glGetBooleanv");
163*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v						= (glGetBufferParameteri64vFunc)						loader->get("glGetBufferParameteri64v");
164*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv						= (glGetBufferParameterivFunc)							loader->get("glGetBufferParameteriv");
165*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv							= (glGetBufferPointervFunc)								loader->get("glGetBufferPointerv");
166*35238bceSAndroid Build Coastguard Workergl->getBufferSubData							= (glGetBufferSubDataFunc)								loader->get("glGetBufferSubData");
167*35238bceSAndroid Build Coastguard Workergl->getCompressedTexImage						= (glGetCompressedTexImageFunc)							loader->get("glGetCompressedTexImage");
168*35238bceSAndroid Build Coastguard Workergl->getDebugMessageLog							= (glGetDebugMessageLogFunc)							loader->get("glGetDebugMessageLog");
169*35238bceSAndroid Build Coastguard Workergl->getDoublei_v								= (glGetDoublei_vFunc)									loader->get("glGetDoublei_v");
170*35238bceSAndroid Build Coastguard Workergl->getDoublev									= (glGetDoublevFunc)									loader->get("glGetDoublev");
171*35238bceSAndroid Build Coastguard Workergl->getError									= (glGetErrorFunc)										loader->get("glGetError");
172*35238bceSAndroid Build Coastguard Workergl->getFloati_v									= (glGetFloati_vFunc)									loader->get("glGetFloati_v");
173*35238bceSAndroid Build Coastguard Workergl->getFloatv									= (glGetFloatvFunc)										loader->get("glGetFloatv");
174*35238bceSAndroid Build Coastguard Workergl->getFragDataIndex							= (glGetFragDataIndexFunc)								loader->get("glGetFragDataIndex");
175*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation							= (glGetFragDataLocationFunc)							loader->get("glGetFragDataLocation");
176*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv			= (glGetFramebufferAttachmentParameterivFunc)			loader->get("glGetFramebufferAttachmentParameteriv");
177*35238bceSAndroid Build Coastguard Workergl->getFramebufferParameteriv					= (glGetFramebufferParameterivFunc)						loader->get("glGetFramebufferParameteriv");
178*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v								= (glGetInteger64i_vFunc)								loader->get("glGetInteger64i_v");
179*35238bceSAndroid Build Coastguard Workergl->getInteger64v								= (glGetInteger64vFunc)									loader->get("glGetInteger64v");
180*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v								= (glGetIntegeri_vFunc)									loader->get("glGetIntegeri_v");
181*35238bceSAndroid Build Coastguard Workergl->getIntegerv									= (glGetIntegervFunc)									loader->get("glGetIntegerv");
182*35238bceSAndroid Build Coastguard Workergl->getInternalformati64v						= (glGetInternalformati64vFunc)							loader->get("glGetInternalformati64v");
183*35238bceSAndroid Build Coastguard Workergl->getInternalformativ							= (glGetInternalformativFunc)							loader->get("glGetInternalformativ");
184*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv							= (glGetMultisamplefvFunc)								loader->get("glGetMultisamplefv");
185*35238bceSAndroid Build Coastguard Workergl->getObjectLabel								= (glGetObjectLabelFunc)								loader->get("glGetObjectLabel");
186*35238bceSAndroid Build Coastguard Workergl->getObjectPtrLabel							= (glGetObjectPtrLabelFunc)								loader->get("glGetObjectPtrLabel");
187*35238bceSAndroid Build Coastguard Workergl->getPointerv									= (glGetPointervFunc)									loader->get("glGetPointerv");
188*35238bceSAndroid Build Coastguard Workergl->getProgramBinary							= (glGetProgramBinaryFunc)								loader->get("glGetProgramBinary");
189*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog							= (glGetProgramInfoLogFunc)								loader->get("glGetProgramInfoLog");
190*35238bceSAndroid Build Coastguard Workergl->getProgramInterfaceiv						= (glGetProgramInterfaceivFunc)							loader->get("glGetProgramInterfaceiv");
191*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineInfoLog					= (glGetProgramPipelineInfoLogFunc)						loader->get("glGetProgramPipelineInfoLog");
192*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineiv						= (glGetProgramPipelineivFunc)							loader->get("glGetProgramPipelineiv");
193*35238bceSAndroid Build Coastguard Workergl->getProgramResourceIndex						= (glGetProgramResourceIndexFunc)						loader->get("glGetProgramResourceIndex");
194*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocation					= (glGetProgramResourceLocationFunc)					loader->get("glGetProgramResourceLocation");
195*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocationIndex				= (glGetProgramResourceLocationIndexFunc)				loader->get("glGetProgramResourceLocationIndex");
196*35238bceSAndroid Build Coastguard Workergl->getProgramResourceName						= (glGetProgramResourceNameFunc)						loader->get("glGetProgramResourceName");
197*35238bceSAndroid Build Coastguard Workergl->getProgramResourceiv						= (glGetProgramResourceivFunc)							loader->get("glGetProgramResourceiv");
198*35238bceSAndroid Build Coastguard Workergl->getProgramStageiv							= (glGetProgramStageivFunc)								loader->get("glGetProgramStageiv");
199*35238bceSAndroid Build Coastguard Workergl->getProgramiv								= (glGetProgramivFunc)									loader->get("glGetProgramiv");
200*35238bceSAndroid Build Coastguard Workergl->getQueryIndexediv							= (glGetQueryIndexedivFunc)								loader->get("glGetQueryIndexediv");
201*35238bceSAndroid Build Coastguard Workergl->getQueryObjecti64v							= (glGetQueryObjecti64vFunc)							loader->get("glGetQueryObjecti64v");
202*35238bceSAndroid Build Coastguard Workergl->getQueryObjectiv							= (glGetQueryObjectivFunc)								loader->get("glGetQueryObjectiv");
203*35238bceSAndroid Build Coastguard Workergl->getQueryObjectui64v							= (glGetQueryObjectui64vFunc)							loader->get("glGetQueryObjectui64v");
204*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv							= (glGetQueryObjectuivFunc)								loader->get("glGetQueryObjectuiv");
205*35238bceSAndroid Build Coastguard Workergl->getQueryiv									= (glGetQueryivFunc)									loader->get("glGetQueryiv");
206*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv					= (glGetRenderbufferParameterivFunc)					loader->get("glGetRenderbufferParameteriv");
207*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIiv						= (glGetSamplerParameterIivFunc)						loader->get("glGetSamplerParameterIiv");
208*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIuiv						= (glGetSamplerParameterIuivFunc)						loader->get("glGetSamplerParameterIuiv");
209*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv						= (glGetSamplerParameterfvFunc)							loader->get("glGetSamplerParameterfv");
210*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv						= (glGetSamplerParameterivFunc)							loader->get("glGetSamplerParameteriv");
211*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog							= (glGetShaderInfoLogFunc)								loader->get("glGetShaderInfoLog");
212*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat					= (glGetShaderPrecisionFormatFunc)						loader->get("glGetShaderPrecisionFormat");
213*35238bceSAndroid Build Coastguard Workergl->getShaderSource								= (glGetShaderSourceFunc)								loader->get("glGetShaderSource");
214*35238bceSAndroid Build Coastguard Workergl->getShaderiv									= (glGetShaderivFunc)									loader->get("glGetShaderiv");
215*35238bceSAndroid Build Coastguard Workergl->getString									= (glGetStringFunc)										loader->get("glGetString");
216*35238bceSAndroid Build Coastguard Workergl->getStringi									= (glGetStringiFunc)									loader->get("glGetStringi");
217*35238bceSAndroid Build Coastguard Workergl->getSubroutineIndex							= (glGetSubroutineIndexFunc)							loader->get("glGetSubroutineIndex");
218*35238bceSAndroid Build Coastguard Workergl->getSubroutineUniformLocation				= (glGetSubroutineUniformLocationFunc)					loader->get("glGetSubroutineUniformLocation");
219*35238bceSAndroid Build Coastguard Workergl->getSynciv									= (glGetSyncivFunc)										loader->get("glGetSynciv");
220*35238bceSAndroid Build Coastguard Workergl->getTexImage									= (glGetTexImageFunc)									loader->get("glGetTexImage");
221*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv						= (glGetTexLevelParameterfvFunc)						loader->get("glGetTexLevelParameterfv");
222*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv						= (glGetTexLevelParameterivFunc)						loader->get("glGetTexLevelParameteriv");
223*35238bceSAndroid Build Coastguard Workergl->getTexParameterIiv							= (glGetTexParameterIivFunc)							loader->get("glGetTexParameterIiv");
224*35238bceSAndroid Build Coastguard Workergl->getTexParameterIuiv							= (glGetTexParameterIuivFunc)							loader->get("glGetTexParameterIuiv");
225*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv							= (glGetTexParameterfvFunc)								loader->get("glGetTexParameterfv");
226*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv							= (glGetTexParameterivFunc)								loader->get("glGetTexParameteriv");
227*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying					= (glGetTransformFeedbackVaryingFunc)					loader->get("glGetTransformFeedbackVarying");
228*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex						= (glGetUniformBlockIndexFunc)							loader->get("glGetUniformBlockIndex");
229*35238bceSAndroid Build Coastguard Workergl->getUniformIndices							= (glGetUniformIndicesFunc)								loader->get("glGetUniformIndices");
230*35238bceSAndroid Build Coastguard Workergl->getUniformLocation							= (glGetUniformLocationFunc)							loader->get("glGetUniformLocation");
231*35238bceSAndroid Build Coastguard Workergl->getUniformSubroutineuiv						= (glGetUniformSubroutineuivFunc)						loader->get("glGetUniformSubroutineuiv");
232*35238bceSAndroid Build Coastguard Workergl->getUniformdv								= (glGetUniformdvFunc)									loader->get("glGetUniformdv");
233*35238bceSAndroid Build Coastguard Workergl->getUniformfv								= (glGetUniformfvFunc)									loader->get("glGetUniformfv");
234*35238bceSAndroid Build Coastguard Workergl->getUniformiv								= (glGetUniformivFunc)									loader->get("glGetUniformiv");
235*35238bceSAndroid Build Coastguard Workergl->getUniformuiv								= (glGetUniformuivFunc)									loader->get("glGetUniformuiv");
236*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv							= (glGetVertexAttribIivFunc)							loader->get("glGetVertexAttribIiv");
237*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv							= (glGetVertexAttribIuivFunc)							loader->get("glGetVertexAttribIuiv");
238*35238bceSAndroid Build Coastguard Workergl->getVertexAttribLdv							= (glGetVertexAttribLdvFunc)							loader->get("glGetVertexAttribLdv");
239*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv						= (glGetVertexAttribPointervFunc)						loader->get("glGetVertexAttribPointerv");
240*35238bceSAndroid Build Coastguard Workergl->getVertexAttribdv							= (glGetVertexAttribdvFunc)								loader->get("glGetVertexAttribdv");
241*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv							= (glGetVertexAttribfvFunc)								loader->get("glGetVertexAttribfv");
242*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv							= (glGetVertexAttribivFunc)								loader->get("glGetVertexAttribiv");
243*35238bceSAndroid Build Coastguard Workergl->hint										= (glHintFunc)											loader->get("glHint");
244*35238bceSAndroid Build Coastguard Workergl->invalidateBufferData						= (glInvalidateBufferDataFunc)							loader->get("glInvalidateBufferData");
245*35238bceSAndroid Build Coastguard Workergl->invalidateBufferSubData						= (glInvalidateBufferSubDataFunc)						loader->get("glInvalidateBufferSubData");
246*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer						= (glInvalidateFramebufferFunc)							loader->get("glInvalidateFramebuffer");
247*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer					= (glInvalidateSubFramebufferFunc)						loader->get("glInvalidateSubFramebuffer");
248*35238bceSAndroid Build Coastguard Workergl->invalidateTexImage							= (glInvalidateTexImageFunc)							loader->get("glInvalidateTexImage");
249*35238bceSAndroid Build Coastguard Workergl->invalidateTexSubImage						= (glInvalidateTexSubImageFunc)							loader->get("glInvalidateTexSubImage");
250*35238bceSAndroid Build Coastguard Workergl->isBuffer									= (glIsBufferFunc)										loader->get("glIsBuffer");
251*35238bceSAndroid Build Coastguard Workergl->isEnabled									= (glIsEnabledFunc)										loader->get("glIsEnabled");
252*35238bceSAndroid Build Coastguard Workergl->isEnabledi									= (glIsEnablediFunc)									loader->get("glIsEnabledi");
253*35238bceSAndroid Build Coastguard Workergl->isFramebuffer								= (glIsFramebufferFunc)									loader->get("glIsFramebuffer");
254*35238bceSAndroid Build Coastguard Workergl->isProgram									= (glIsProgramFunc)										loader->get("glIsProgram");
255*35238bceSAndroid Build Coastguard Workergl->isProgramPipeline							= (glIsProgramPipelineFunc)								loader->get("glIsProgramPipeline");
256*35238bceSAndroid Build Coastguard Workergl->isQuery										= (glIsQueryFunc)										loader->get("glIsQuery");
257*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer								= (glIsRenderbufferFunc)								loader->get("glIsRenderbuffer");
258*35238bceSAndroid Build Coastguard Workergl->isSampler									= (glIsSamplerFunc)										loader->get("glIsSampler");
259*35238bceSAndroid Build Coastguard Workergl->isShader									= (glIsShaderFunc)										loader->get("glIsShader");
260*35238bceSAndroid Build Coastguard Workergl->isSync										= (glIsSyncFunc)										loader->get("glIsSync");
261*35238bceSAndroid Build Coastguard Workergl->isTexture									= (glIsTextureFunc)										loader->get("glIsTexture");
262*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback							= (glIsTransformFeedbackFunc)							loader->get("glIsTransformFeedback");
263*35238bceSAndroid Build Coastguard Workergl->isVertexArray								= (glIsVertexArrayFunc)									loader->get("glIsVertexArray");
264*35238bceSAndroid Build Coastguard Workergl->lineWidth									= (glLineWidthFunc)										loader->get("glLineWidth");
265*35238bceSAndroid Build Coastguard Workergl->linkProgram									= (glLinkProgramFunc)									loader->get("glLinkProgram");
266*35238bceSAndroid Build Coastguard Workergl->logicOp										= (glLogicOpFunc)										loader->get("glLogicOp");
267*35238bceSAndroid Build Coastguard Workergl->mapBuffer									= (glMapBufferFunc)										loader->get("glMapBuffer");
268*35238bceSAndroid Build Coastguard Workergl->mapBufferRange								= (glMapBufferRangeFunc)								loader->get("glMapBufferRange");
269*35238bceSAndroid Build Coastguard Workergl->memoryBarrier								= (glMemoryBarrierFunc)									loader->get("glMemoryBarrier");
270*35238bceSAndroid Build Coastguard Workergl->minSampleShading							= (glMinSampleShadingFunc)								loader->get("glMinSampleShading");
271*35238bceSAndroid Build Coastguard Workergl->multiDrawArrays								= (glMultiDrawArraysFunc)								loader->get("glMultiDrawArrays");
272*35238bceSAndroid Build Coastguard Workergl->multiDrawArraysIndirect						= (glMultiDrawArraysIndirectFunc)						loader->get("glMultiDrawArraysIndirect");
273*35238bceSAndroid Build Coastguard Workergl->multiDrawElements							= (glMultiDrawElementsFunc)								loader->get("glMultiDrawElements");
274*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsBaseVertex					= (glMultiDrawElementsBaseVertexFunc)					loader->get("glMultiDrawElementsBaseVertex");
275*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsIndirect					= (glMultiDrawElementsIndirectFunc)						loader->get("glMultiDrawElementsIndirect");
276*35238bceSAndroid Build Coastguard Workergl->objectLabel									= (glObjectLabelFunc)									loader->get("glObjectLabel");
277*35238bceSAndroid Build Coastguard Workergl->objectPtrLabel								= (glObjectPtrLabelFunc)								loader->get("glObjectPtrLabel");
278*35238bceSAndroid Build Coastguard Workergl->patchParameterfv							= (glPatchParameterfvFunc)								loader->get("glPatchParameterfv");
279*35238bceSAndroid Build Coastguard Workergl->patchParameteri								= (glPatchParameteriFunc)								loader->get("glPatchParameteri");
280*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback						= (glPauseTransformFeedbackFunc)						loader->get("glPauseTransformFeedback");
281*35238bceSAndroid Build Coastguard Workergl->pixelStoref									= (glPixelStorefFunc)									loader->get("glPixelStoref");
282*35238bceSAndroid Build Coastguard Workergl->pixelStorei									= (glPixelStoreiFunc)									loader->get("glPixelStorei");
283*35238bceSAndroid Build Coastguard Workergl->pointParameterf								= (glPointParameterfFunc)								loader->get("glPointParameterf");
284*35238bceSAndroid Build Coastguard Workergl->pointParameterfv							= (glPointParameterfvFunc)								loader->get("glPointParameterfv");
285*35238bceSAndroid Build Coastguard Workergl->pointParameteri								= (glPointParameteriFunc)								loader->get("glPointParameteri");
286*35238bceSAndroid Build Coastguard Workergl->pointParameteriv							= (glPointParameterivFunc)								loader->get("glPointParameteriv");
287*35238bceSAndroid Build Coastguard Workergl->pointSize									= (glPointSizeFunc)										loader->get("glPointSize");
288*35238bceSAndroid Build Coastguard Workergl->polygonMode									= (glPolygonModeFunc)									loader->get("glPolygonMode");
289*35238bceSAndroid Build Coastguard Workergl->polygonOffset								= (glPolygonOffsetFunc)									loader->get("glPolygonOffset");
290*35238bceSAndroid Build Coastguard Workergl->popDebugGroup								= (glPopDebugGroupFunc)									loader->get("glPopDebugGroup");
291*35238bceSAndroid Build Coastguard Workergl->primitiveRestartIndex						= (glPrimitiveRestartIndexFunc)							loader->get("glPrimitiveRestartIndex");
292*35238bceSAndroid Build Coastguard Workergl->programBinary								= (glProgramBinaryFunc)									loader->get("glProgramBinary");
293*35238bceSAndroid Build Coastguard Workergl->programParameteri							= (glProgramParameteriFunc)								loader->get("glProgramParameteri");
294*35238bceSAndroid Build Coastguard Workergl->programUniform1d							= (glProgramUniform1dFunc)								loader->get("glProgramUniform1d");
295*35238bceSAndroid Build Coastguard Workergl->programUniform1dv							= (glProgramUniform1dvFunc)								loader->get("glProgramUniform1dv");
296*35238bceSAndroid Build Coastguard Workergl->programUniform1f							= (glProgramUniform1fFunc)								loader->get("glProgramUniform1f");
297*35238bceSAndroid Build Coastguard Workergl->programUniform1fv							= (glProgramUniform1fvFunc)								loader->get("glProgramUniform1fv");
298*35238bceSAndroid Build Coastguard Workergl->programUniform1i							= (glProgramUniform1iFunc)								loader->get("glProgramUniform1i");
299*35238bceSAndroid Build Coastguard Workergl->programUniform1iv							= (glProgramUniform1ivFunc)								loader->get("glProgramUniform1iv");
300*35238bceSAndroid Build Coastguard Workergl->programUniform1ui							= (glProgramUniform1uiFunc)								loader->get("glProgramUniform1ui");
301*35238bceSAndroid Build Coastguard Workergl->programUniform1uiv							= (glProgramUniform1uivFunc)							loader->get("glProgramUniform1uiv");
302*35238bceSAndroid Build Coastguard Workergl->programUniform2d							= (glProgramUniform2dFunc)								loader->get("glProgramUniform2d");
303*35238bceSAndroid Build Coastguard Workergl->programUniform2dv							= (glProgramUniform2dvFunc)								loader->get("glProgramUniform2dv");
304*35238bceSAndroid Build Coastguard Workergl->programUniform2f							= (glProgramUniform2fFunc)								loader->get("glProgramUniform2f");
305*35238bceSAndroid Build Coastguard Workergl->programUniform2fv							= (glProgramUniform2fvFunc)								loader->get("glProgramUniform2fv");
306*35238bceSAndroid Build Coastguard Workergl->programUniform2i							= (glProgramUniform2iFunc)								loader->get("glProgramUniform2i");
307*35238bceSAndroid Build Coastguard Workergl->programUniform2iv							= (glProgramUniform2ivFunc)								loader->get("glProgramUniform2iv");
308*35238bceSAndroid Build Coastguard Workergl->programUniform2ui							= (glProgramUniform2uiFunc)								loader->get("glProgramUniform2ui");
309*35238bceSAndroid Build Coastguard Workergl->programUniform2uiv							= (glProgramUniform2uivFunc)							loader->get("glProgramUniform2uiv");
310*35238bceSAndroid Build Coastguard Workergl->programUniform3d							= (glProgramUniform3dFunc)								loader->get("glProgramUniform3d");
311*35238bceSAndroid Build Coastguard Workergl->programUniform3dv							= (glProgramUniform3dvFunc)								loader->get("glProgramUniform3dv");
312*35238bceSAndroid Build Coastguard Workergl->programUniform3f							= (glProgramUniform3fFunc)								loader->get("glProgramUniform3f");
313*35238bceSAndroid Build Coastguard Workergl->programUniform3fv							= (glProgramUniform3fvFunc)								loader->get("glProgramUniform3fv");
314*35238bceSAndroid Build Coastguard Workergl->programUniform3i							= (glProgramUniform3iFunc)								loader->get("glProgramUniform3i");
315*35238bceSAndroid Build Coastguard Workergl->programUniform3iv							= (glProgramUniform3ivFunc)								loader->get("glProgramUniform3iv");
316*35238bceSAndroid Build Coastguard Workergl->programUniform3ui							= (glProgramUniform3uiFunc)								loader->get("glProgramUniform3ui");
317*35238bceSAndroid Build Coastguard Workergl->programUniform3uiv							= (glProgramUniform3uivFunc)							loader->get("glProgramUniform3uiv");
318*35238bceSAndroid Build Coastguard Workergl->programUniform4d							= (glProgramUniform4dFunc)								loader->get("glProgramUniform4d");
319*35238bceSAndroid Build Coastguard Workergl->programUniform4dv							= (glProgramUniform4dvFunc)								loader->get("glProgramUniform4dv");
320*35238bceSAndroid Build Coastguard Workergl->programUniform4f							= (glProgramUniform4fFunc)								loader->get("glProgramUniform4f");
321*35238bceSAndroid Build Coastguard Workergl->programUniform4fv							= (glProgramUniform4fvFunc)								loader->get("glProgramUniform4fv");
322*35238bceSAndroid Build Coastguard Workergl->programUniform4i							= (glProgramUniform4iFunc)								loader->get("glProgramUniform4i");
323*35238bceSAndroid Build Coastguard Workergl->programUniform4iv							= (glProgramUniform4ivFunc)								loader->get("glProgramUniform4iv");
324*35238bceSAndroid Build Coastguard Workergl->programUniform4ui							= (glProgramUniform4uiFunc)								loader->get("glProgramUniform4ui");
325*35238bceSAndroid Build Coastguard Workergl->programUniform4uiv							= (glProgramUniform4uivFunc)							loader->get("glProgramUniform4uiv");
326*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2dv						= (glProgramUniformMatrix2dvFunc)						loader->get("glProgramUniformMatrix2dv");
327*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2fv						= (glProgramUniformMatrix2fvFunc)						loader->get("glProgramUniformMatrix2fv");
328*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3dv					= (glProgramUniformMatrix2x3dvFunc)						loader->get("glProgramUniformMatrix2x3dv");
329*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3fv					= (glProgramUniformMatrix2x3fvFunc)						loader->get("glProgramUniformMatrix2x3fv");
330*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4dv					= (glProgramUniformMatrix2x4dvFunc)						loader->get("glProgramUniformMatrix2x4dv");
331*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4fv					= (glProgramUniformMatrix2x4fvFunc)						loader->get("glProgramUniformMatrix2x4fv");
332*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3dv						= (glProgramUniformMatrix3dvFunc)						loader->get("glProgramUniformMatrix3dv");
333*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3fv						= (glProgramUniformMatrix3fvFunc)						loader->get("glProgramUniformMatrix3fv");
334*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2dv					= (glProgramUniformMatrix3x2dvFunc)						loader->get("glProgramUniformMatrix3x2dv");
335*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2fv					= (glProgramUniformMatrix3x2fvFunc)						loader->get("glProgramUniformMatrix3x2fv");
336*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4dv					= (glProgramUniformMatrix3x4dvFunc)						loader->get("glProgramUniformMatrix3x4dv");
337*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4fv					= (glProgramUniformMatrix3x4fvFunc)						loader->get("glProgramUniformMatrix3x4fv");
338*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4dv						= (glProgramUniformMatrix4dvFunc)						loader->get("glProgramUniformMatrix4dv");
339*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4fv						= (glProgramUniformMatrix4fvFunc)						loader->get("glProgramUniformMatrix4fv");
340*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2dv					= (glProgramUniformMatrix4x2dvFunc)						loader->get("glProgramUniformMatrix4x2dv");
341*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2fv					= (glProgramUniformMatrix4x2fvFunc)						loader->get("glProgramUniformMatrix4x2fv");
342*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3dv					= (glProgramUniformMatrix4x3dvFunc)						loader->get("glProgramUniformMatrix4x3dv");
343*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3fv					= (glProgramUniformMatrix4x3fvFunc)						loader->get("glProgramUniformMatrix4x3fv");
344*35238bceSAndroid Build Coastguard Workergl->provokingVertex								= (glProvokingVertexFunc)								loader->get("glProvokingVertex");
345*35238bceSAndroid Build Coastguard Workergl->pushDebugGroup								= (glPushDebugGroupFunc)								loader->get("glPushDebugGroup");
346*35238bceSAndroid Build Coastguard Workergl->queryCounter								= (glQueryCounterFunc)									loader->get("glQueryCounter");
347*35238bceSAndroid Build Coastguard Workergl->readBuffer									= (glReadBufferFunc)									loader->get("glReadBuffer");
348*35238bceSAndroid Build Coastguard Workergl->readPixels									= (glReadPixelsFunc)									loader->get("glReadPixels");
349*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler						= (glReleaseShaderCompilerFunc)							loader->get("glReleaseShaderCompiler");
350*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage							= (glRenderbufferStorageFunc)							loader->get("glRenderbufferStorage");
351*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample				= (glRenderbufferStorageMultisampleFunc)				loader->get("glRenderbufferStorageMultisample");
352*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback						= (glResumeTransformFeedbackFunc)						loader->get("glResumeTransformFeedback");
353*35238bceSAndroid Build Coastguard Workergl->sampleCoverage								= (glSampleCoverageFunc)								loader->get("glSampleCoverage");
354*35238bceSAndroid Build Coastguard Workergl->sampleMaski									= (glSampleMaskiFunc)									loader->get("glSampleMaski");
355*35238bceSAndroid Build Coastguard Workergl->samplerParameterIiv							= (glSamplerParameterIivFunc)							loader->get("glSamplerParameterIiv");
356*35238bceSAndroid Build Coastguard Workergl->samplerParameterIuiv						= (glSamplerParameterIuivFunc)							loader->get("glSamplerParameterIuiv");
357*35238bceSAndroid Build Coastguard Workergl->samplerParameterf							= (glSamplerParameterfFunc)								loader->get("glSamplerParameterf");
358*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv							= (glSamplerParameterfvFunc)							loader->get("glSamplerParameterfv");
359*35238bceSAndroid Build Coastguard Workergl->samplerParameteri							= (glSamplerParameteriFunc)								loader->get("glSamplerParameteri");
360*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv							= (glSamplerParameterivFunc)							loader->get("glSamplerParameteriv");
361*35238bceSAndroid Build Coastguard Workergl->scissor										= (glScissorFunc)										loader->get("glScissor");
362*35238bceSAndroid Build Coastguard Workergl->scissorArrayv								= (glScissorArrayvFunc)									loader->get("glScissorArrayv");
363*35238bceSAndroid Build Coastguard Workergl->scissorIndexed								= (glScissorIndexedFunc)								loader->get("glScissorIndexed");
364*35238bceSAndroid Build Coastguard Workergl->scissorIndexedv								= (glScissorIndexedvFunc)								loader->get("glScissorIndexedv");
365*35238bceSAndroid Build Coastguard Workergl->shaderBinary								= (glShaderBinaryFunc)									loader->get("glShaderBinary");
366*35238bceSAndroid Build Coastguard Workergl->shaderSource								= (glShaderSourceFunc)									loader->get("glShaderSource");
367*35238bceSAndroid Build Coastguard Workergl->shaderStorageBlockBinding					= (glShaderStorageBlockBindingFunc)						loader->get("glShaderStorageBlockBinding");
368*35238bceSAndroid Build Coastguard Workergl->stencilFunc									= (glStencilFuncFunc)									loader->get("glStencilFunc");
369*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate							= (glStencilFuncSeparateFunc)							loader->get("glStencilFuncSeparate");
370*35238bceSAndroid Build Coastguard Workergl->stencilMask									= (glStencilMaskFunc)									loader->get("glStencilMask");
371*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate							= (glStencilMaskSeparateFunc)							loader->get("glStencilMaskSeparate");
372*35238bceSAndroid Build Coastguard Workergl->stencilOp									= (glStencilOpFunc)										loader->get("glStencilOp");
373*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate							= (glStencilOpSeparateFunc)								loader->get("glStencilOpSeparate");
374*35238bceSAndroid Build Coastguard Workergl->texBuffer									= (glTexBufferFunc)										loader->get("glTexBuffer");
375*35238bceSAndroid Build Coastguard Workergl->texBufferRange								= (glTexBufferRangeFunc)								loader->get("glTexBufferRange");
376*35238bceSAndroid Build Coastguard Workergl->texImage1D									= (glTexImage1DFunc)									loader->get("glTexImage1D");
377*35238bceSAndroid Build Coastguard Workergl->texImage2D									= (glTexImage2DFunc)									loader->get("glTexImage2D");
378*35238bceSAndroid Build Coastguard Workergl->texImage2DMultisample						= (glTexImage2DMultisampleFunc)							loader->get("glTexImage2DMultisample");
379*35238bceSAndroid Build Coastguard Workergl->texImage3D									= (glTexImage3DFunc)									loader->get("glTexImage3D");
380*35238bceSAndroid Build Coastguard Workergl->texImage3DMultisample						= (glTexImage3DMultisampleFunc)							loader->get("glTexImage3DMultisample");
381*35238bceSAndroid Build Coastguard Workergl->texParameterIiv								= (glTexParameterIivFunc)								loader->get("glTexParameterIiv");
382*35238bceSAndroid Build Coastguard Workergl->texParameterIuiv							= (glTexParameterIuivFunc)								loader->get("glTexParameterIuiv");
383*35238bceSAndroid Build Coastguard Workergl->texParameterf								= (glTexParameterfFunc)									loader->get("glTexParameterf");
384*35238bceSAndroid Build Coastguard Workergl->texParameterfv								= (glTexParameterfvFunc)								loader->get("glTexParameterfv");
385*35238bceSAndroid Build Coastguard Workergl->texParameteri								= (glTexParameteriFunc)									loader->get("glTexParameteri");
386*35238bceSAndroid Build Coastguard Workergl->texParameteriv								= (glTexParameterivFunc)								loader->get("glTexParameteriv");
387*35238bceSAndroid Build Coastguard Workergl->texStorage1D								= (glTexStorage1DFunc)									loader->get("glTexStorage1D");
388*35238bceSAndroid Build Coastguard Workergl->texStorage2D								= (glTexStorage2DFunc)									loader->get("glTexStorage2D");
389*35238bceSAndroid Build Coastguard Workergl->texStorage2DMultisample						= (glTexStorage2DMultisampleFunc)						loader->get("glTexStorage2DMultisample");
390*35238bceSAndroid Build Coastguard Workergl->texStorage3D								= (glTexStorage3DFunc)									loader->get("glTexStorage3D");
391*35238bceSAndroid Build Coastguard Workergl->texStorage3DMultisample						= (glTexStorage3DMultisampleFunc)						loader->get("glTexStorage3DMultisample");
392*35238bceSAndroid Build Coastguard Workergl->texSubImage1D								= (glTexSubImage1DFunc)									loader->get("glTexSubImage1D");
393*35238bceSAndroid Build Coastguard Workergl->texSubImage2D								= (glTexSubImage2DFunc)									loader->get("glTexSubImage2D");
394*35238bceSAndroid Build Coastguard Workergl->texSubImage3D								= (glTexSubImage3DFunc)									loader->get("glTexSubImage3D");
395*35238bceSAndroid Build Coastguard Workergl->textureView									= (glTextureViewFunc)									loader->get("glTextureView");
396*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings					= (glTransformFeedbackVaryingsFunc)						loader->get("glTransformFeedbackVaryings");
397*35238bceSAndroid Build Coastguard Workergl->uniform1d									= (glUniform1dFunc)										loader->get("glUniform1d");
398*35238bceSAndroid Build Coastguard Workergl->uniform1dv									= (glUniform1dvFunc)									loader->get("glUniform1dv");
399*35238bceSAndroid Build Coastguard Workergl->uniform1f									= (glUniform1fFunc)										loader->get("glUniform1f");
400*35238bceSAndroid Build Coastguard Workergl->uniform1fv									= (glUniform1fvFunc)									loader->get("glUniform1fv");
401*35238bceSAndroid Build Coastguard Workergl->uniform1i									= (glUniform1iFunc)										loader->get("glUniform1i");
402*35238bceSAndroid Build Coastguard Workergl->uniform1iv									= (glUniform1ivFunc)									loader->get("glUniform1iv");
403*35238bceSAndroid Build Coastguard Workergl->uniform1ui									= (glUniform1uiFunc)									loader->get("glUniform1ui");
404*35238bceSAndroid Build Coastguard Workergl->uniform1uiv									= (glUniform1uivFunc)									loader->get("glUniform1uiv");
405*35238bceSAndroid Build Coastguard Workergl->uniform2d									= (glUniform2dFunc)										loader->get("glUniform2d");
406*35238bceSAndroid Build Coastguard Workergl->uniform2dv									= (glUniform2dvFunc)									loader->get("glUniform2dv");
407*35238bceSAndroid Build Coastguard Workergl->uniform2f									= (glUniform2fFunc)										loader->get("glUniform2f");
408*35238bceSAndroid Build Coastguard Workergl->uniform2fv									= (glUniform2fvFunc)									loader->get("glUniform2fv");
409*35238bceSAndroid Build Coastguard Workergl->uniform2i									= (glUniform2iFunc)										loader->get("glUniform2i");
410*35238bceSAndroid Build Coastguard Workergl->uniform2iv									= (glUniform2ivFunc)									loader->get("glUniform2iv");
411*35238bceSAndroid Build Coastguard Workergl->uniform2ui									= (glUniform2uiFunc)									loader->get("glUniform2ui");
412*35238bceSAndroid Build Coastguard Workergl->uniform2uiv									= (glUniform2uivFunc)									loader->get("glUniform2uiv");
413*35238bceSAndroid Build Coastguard Workergl->uniform3d									= (glUniform3dFunc)										loader->get("glUniform3d");
414*35238bceSAndroid Build Coastguard Workergl->uniform3dv									= (glUniform3dvFunc)									loader->get("glUniform3dv");
415*35238bceSAndroid Build Coastguard Workergl->uniform3f									= (glUniform3fFunc)										loader->get("glUniform3f");
416*35238bceSAndroid Build Coastguard Workergl->uniform3fv									= (glUniform3fvFunc)									loader->get("glUniform3fv");
417*35238bceSAndroid Build Coastguard Workergl->uniform3i									= (glUniform3iFunc)										loader->get("glUniform3i");
418*35238bceSAndroid Build Coastguard Workergl->uniform3iv									= (glUniform3ivFunc)									loader->get("glUniform3iv");
419*35238bceSAndroid Build Coastguard Workergl->uniform3ui									= (glUniform3uiFunc)									loader->get("glUniform3ui");
420*35238bceSAndroid Build Coastguard Workergl->uniform3uiv									= (glUniform3uivFunc)									loader->get("glUniform3uiv");
421*35238bceSAndroid Build Coastguard Workergl->uniform4d									= (glUniform4dFunc)										loader->get("glUniform4d");
422*35238bceSAndroid Build Coastguard Workergl->uniform4dv									= (glUniform4dvFunc)									loader->get("glUniform4dv");
423*35238bceSAndroid Build Coastguard Workergl->uniform4f									= (glUniform4fFunc)										loader->get("glUniform4f");
424*35238bceSAndroid Build Coastguard Workergl->uniform4fv									= (glUniform4fvFunc)									loader->get("glUniform4fv");
425*35238bceSAndroid Build Coastguard Workergl->uniform4i									= (glUniform4iFunc)										loader->get("glUniform4i");
426*35238bceSAndroid Build Coastguard Workergl->uniform4iv									= (glUniform4ivFunc)									loader->get("glUniform4iv");
427*35238bceSAndroid Build Coastguard Workergl->uniform4ui									= (glUniform4uiFunc)									loader->get("glUniform4ui");
428*35238bceSAndroid Build Coastguard Workergl->uniform4uiv									= (glUniform4uivFunc)									loader->get("glUniform4uiv");
429*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding							= (glUniformBlockBindingFunc)							loader->get("glUniformBlockBinding");
430*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2dv							= (glUniformMatrix2dvFunc)								loader->get("glUniformMatrix2dv");
431*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv							= (glUniformMatrix2fvFunc)								loader->get("glUniformMatrix2fv");
432*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3dv							= (glUniformMatrix2x3dvFunc)							loader->get("glUniformMatrix2x3dv");
433*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv							= (glUniformMatrix2x3fvFunc)							loader->get("glUniformMatrix2x3fv");
434*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4dv							= (glUniformMatrix2x4dvFunc)							loader->get("glUniformMatrix2x4dv");
435*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv							= (glUniformMatrix2x4fvFunc)							loader->get("glUniformMatrix2x4fv");
436*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3dv							= (glUniformMatrix3dvFunc)								loader->get("glUniformMatrix3dv");
437*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv							= (glUniformMatrix3fvFunc)								loader->get("glUniformMatrix3fv");
438*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2dv							= (glUniformMatrix3x2dvFunc)							loader->get("glUniformMatrix3x2dv");
439*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv							= (glUniformMatrix3x2fvFunc)							loader->get("glUniformMatrix3x2fv");
440*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4dv							= (glUniformMatrix3x4dvFunc)							loader->get("glUniformMatrix3x4dv");
441*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv							= (glUniformMatrix3x4fvFunc)							loader->get("glUniformMatrix3x4fv");
442*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4dv							= (glUniformMatrix4dvFunc)								loader->get("glUniformMatrix4dv");
443*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv							= (glUniformMatrix4fvFunc)								loader->get("glUniformMatrix4fv");
444*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2dv							= (glUniformMatrix4x2dvFunc)							loader->get("glUniformMatrix4x2dv");
445*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv							= (glUniformMatrix4x2fvFunc)							loader->get("glUniformMatrix4x2fv");
446*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3dv							= (glUniformMatrix4x3dvFunc)							loader->get("glUniformMatrix4x3dv");
447*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv							= (glUniformMatrix4x3fvFunc)							loader->get("glUniformMatrix4x3fv");
448*35238bceSAndroid Build Coastguard Workergl->uniformSubroutinesuiv						= (glUniformSubroutinesuivFunc)							loader->get("glUniformSubroutinesuiv");
449*35238bceSAndroid Build Coastguard Workergl->unmapBuffer									= (glUnmapBufferFunc)									loader->get("glUnmapBuffer");
450*35238bceSAndroid Build Coastguard Workergl->useProgram									= (glUseProgramFunc)									loader->get("glUseProgram");
451*35238bceSAndroid Build Coastguard Workergl->useProgramStages							= (glUseProgramStagesFunc)								loader->get("glUseProgramStages");
452*35238bceSAndroid Build Coastguard Workergl->validateProgram								= (glValidateProgramFunc)								loader->get("glValidateProgram");
453*35238bceSAndroid Build Coastguard Workergl->validateProgramPipeline						= (glValidateProgramPipelineFunc)						loader->get("glValidateProgramPipeline");
454*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1d								= (glVertexAttrib1dFunc)								loader->get("glVertexAttrib1d");
455*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1dv								= (glVertexAttrib1dvFunc)								loader->get("glVertexAttrib1dv");
456*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f								= (glVertexAttrib1fFunc)								loader->get("glVertexAttrib1f");
457*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv								= (glVertexAttrib1fvFunc)								loader->get("glVertexAttrib1fv");
458*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1s								= (glVertexAttrib1sFunc)								loader->get("glVertexAttrib1s");
459*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1sv								= (glVertexAttrib1svFunc)								loader->get("glVertexAttrib1sv");
460*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2d								= (glVertexAttrib2dFunc)								loader->get("glVertexAttrib2d");
461*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2dv								= (glVertexAttrib2dvFunc)								loader->get("glVertexAttrib2dv");
462*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f								= (glVertexAttrib2fFunc)								loader->get("glVertexAttrib2f");
463*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv								= (glVertexAttrib2fvFunc)								loader->get("glVertexAttrib2fv");
464*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2s								= (glVertexAttrib2sFunc)								loader->get("glVertexAttrib2s");
465*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2sv								= (glVertexAttrib2svFunc)								loader->get("glVertexAttrib2sv");
466*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3d								= (glVertexAttrib3dFunc)								loader->get("glVertexAttrib3d");
467*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3dv								= (glVertexAttrib3dvFunc)								loader->get("glVertexAttrib3dv");
468*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f								= (glVertexAttrib3fFunc)								loader->get("glVertexAttrib3f");
469*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv								= (glVertexAttrib3fvFunc)								loader->get("glVertexAttrib3fv");
470*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3s								= (glVertexAttrib3sFunc)								loader->get("glVertexAttrib3s");
471*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3sv								= (glVertexAttrib3svFunc)								loader->get("glVertexAttrib3sv");
472*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nbv							= (glVertexAttrib4NbvFunc)								loader->get("glVertexAttrib4Nbv");
473*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Niv							= (glVertexAttrib4NivFunc)								loader->get("glVertexAttrib4Niv");
474*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nsv							= (glVertexAttrib4NsvFunc)								loader->get("glVertexAttrib4Nsv");
475*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nub							= (glVertexAttrib4NubFunc)								loader->get("glVertexAttrib4Nub");
476*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nubv							= (glVertexAttrib4NubvFunc)								loader->get("glVertexAttrib4Nubv");
477*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nuiv							= (glVertexAttrib4NuivFunc)								loader->get("glVertexAttrib4Nuiv");
478*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nusv							= (glVertexAttrib4NusvFunc)								loader->get("glVertexAttrib4Nusv");
479*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4bv								= (glVertexAttrib4bvFunc)								loader->get("glVertexAttrib4bv");
480*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4d								= (glVertexAttrib4dFunc)								loader->get("glVertexAttrib4d");
481*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4dv								= (glVertexAttrib4dvFunc)								loader->get("glVertexAttrib4dv");
482*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f								= (glVertexAttrib4fFunc)								loader->get("glVertexAttrib4f");
483*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv								= (glVertexAttrib4fvFunc)								loader->get("glVertexAttrib4fv");
484*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4iv								= (glVertexAttrib4ivFunc)								loader->get("glVertexAttrib4iv");
485*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4s								= (glVertexAttrib4sFunc)								loader->get("glVertexAttrib4s");
486*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4sv								= (glVertexAttrib4svFunc)								loader->get("glVertexAttrib4sv");
487*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4ubv							= (glVertexAttrib4ubvFunc)								loader->get("glVertexAttrib4ubv");
488*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4uiv							= (glVertexAttrib4uivFunc)								loader->get("glVertexAttrib4uiv");
489*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4usv							= (glVertexAttrib4usvFunc)								loader->get("glVertexAttrib4usv");
490*35238bceSAndroid Build Coastguard Workergl->vertexAttribBinding							= (glVertexAttribBindingFunc)							loader->get("glVertexAttribBinding");
491*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor							= (glVertexAttribDivisorFunc)							loader->get("glVertexAttribDivisor");
492*35238bceSAndroid Build Coastguard Workergl->vertexAttribFormat							= (glVertexAttribFormatFunc)							loader->get("glVertexAttribFormat");
493*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1i								= (glVertexAttribI1iFunc)								loader->get("glVertexAttribI1i");
494*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1iv							= (glVertexAttribI1ivFunc)								loader->get("glVertexAttribI1iv");
495*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1ui							= (glVertexAttribI1uiFunc)								loader->get("glVertexAttribI1ui");
496*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1uiv							= (glVertexAttribI1uivFunc)								loader->get("glVertexAttribI1uiv");
497*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2i								= (glVertexAttribI2iFunc)								loader->get("glVertexAttribI2i");
498*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2iv							= (glVertexAttribI2ivFunc)								loader->get("glVertexAttribI2iv");
499*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2ui							= (glVertexAttribI2uiFunc)								loader->get("glVertexAttribI2ui");
500*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2uiv							= (glVertexAttribI2uivFunc)								loader->get("glVertexAttribI2uiv");
501*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3i								= (glVertexAttribI3iFunc)								loader->get("glVertexAttribI3i");
502*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3iv							= (glVertexAttribI3ivFunc)								loader->get("glVertexAttribI3iv");
503*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3ui							= (glVertexAttribI3uiFunc)								loader->get("glVertexAttribI3ui");
504*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3uiv							= (glVertexAttribI3uivFunc)								loader->get("glVertexAttribI3uiv");
505*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4bv							= (glVertexAttribI4bvFunc)								loader->get("glVertexAttribI4bv");
506*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i								= (glVertexAttribI4iFunc)								loader->get("glVertexAttribI4i");
507*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv							= (glVertexAttribI4ivFunc)								loader->get("glVertexAttribI4iv");
508*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4sv							= (glVertexAttribI4svFunc)								loader->get("glVertexAttribI4sv");
509*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ubv							= (glVertexAttribI4ubvFunc)								loader->get("glVertexAttribI4ubv");
510*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui							= (glVertexAttribI4uiFunc)								loader->get("glVertexAttribI4ui");
511*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv							= (glVertexAttribI4uivFunc)								loader->get("glVertexAttribI4uiv");
512*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4usv							= (glVertexAttribI4usvFunc)								loader->get("glVertexAttribI4usv");
513*35238bceSAndroid Build Coastguard Workergl->vertexAttribIFormat							= (glVertexAttribIFormatFunc)							loader->get("glVertexAttribIFormat");
514*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer						= (glVertexAttribIPointerFunc)							loader->get("glVertexAttribIPointer");
515*35238bceSAndroid Build Coastguard Workergl->vertexAttribL1d								= (glVertexAttribL1dFunc)								loader->get("glVertexAttribL1d");
516*35238bceSAndroid Build Coastguard Workergl->vertexAttribL1dv							= (glVertexAttribL1dvFunc)								loader->get("glVertexAttribL1dv");
517*35238bceSAndroid Build Coastguard Workergl->vertexAttribL2d								= (glVertexAttribL2dFunc)								loader->get("glVertexAttribL2d");
518*35238bceSAndroid Build Coastguard Workergl->vertexAttribL2dv							= (glVertexAttribL2dvFunc)								loader->get("glVertexAttribL2dv");
519*35238bceSAndroid Build Coastguard Workergl->vertexAttribL3d								= (glVertexAttribL3dFunc)								loader->get("glVertexAttribL3d");
520*35238bceSAndroid Build Coastguard Workergl->vertexAttribL3dv							= (glVertexAttribL3dvFunc)								loader->get("glVertexAttribL3dv");
521*35238bceSAndroid Build Coastguard Workergl->vertexAttribL4d								= (glVertexAttribL4dFunc)								loader->get("glVertexAttribL4d");
522*35238bceSAndroid Build Coastguard Workergl->vertexAttribL4dv							= (glVertexAttribL4dvFunc)								loader->get("glVertexAttribL4dv");
523*35238bceSAndroid Build Coastguard Workergl->vertexAttribLFormat							= (glVertexAttribLFormatFunc)							loader->get("glVertexAttribLFormat");
524*35238bceSAndroid Build Coastguard Workergl->vertexAttribLPointer						= (glVertexAttribLPointerFunc)							loader->get("glVertexAttribLPointer");
525*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1ui							= (glVertexAttribP1uiFunc)								loader->get("glVertexAttribP1ui");
526*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1uiv							= (glVertexAttribP1uivFunc)								loader->get("glVertexAttribP1uiv");
527*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2ui							= (glVertexAttribP2uiFunc)								loader->get("glVertexAttribP2ui");
528*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2uiv							= (glVertexAttribP2uivFunc)								loader->get("glVertexAttribP2uiv");
529*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3ui							= (glVertexAttribP3uiFunc)								loader->get("glVertexAttribP3ui");
530*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3uiv							= (glVertexAttribP3uivFunc)								loader->get("glVertexAttribP3uiv");
531*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4ui							= (glVertexAttribP4uiFunc)								loader->get("glVertexAttribP4ui");
532*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4uiv							= (glVertexAttribP4uivFunc)								loader->get("glVertexAttribP4uiv");
533*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer							= (glVertexAttribPointerFunc)							loader->get("glVertexAttribPointer");
534*35238bceSAndroid Build Coastguard Workergl->vertexBindingDivisor						= (glVertexBindingDivisorFunc)							loader->get("glVertexBindingDivisor");
535*35238bceSAndroid Build Coastguard Workergl->viewport									= (glViewportFunc)										loader->get("glViewport");
536*35238bceSAndroid Build Coastguard Workergl->viewportArrayv								= (glViewportArrayvFunc)								loader->get("glViewportArrayv");
537*35238bceSAndroid Build Coastguard Workergl->viewportIndexedf							= (glViewportIndexedfFunc)								loader->get("glViewportIndexedf");
538*35238bceSAndroid Build Coastguard Workergl->viewportIndexedfv							= (glViewportIndexedfvFunc)								loader->get("glViewportIndexedfv");
539*35238bceSAndroid Build Coastguard Workergl->waitSync									= (glWaitSyncFunc)										loader->get("glWaitSync");
540