xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitGL40.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
7*35238bceSAndroid Build Coastguard Workergl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
8*35238bceSAndroid Build Coastguard Workergl->beginConditionalRender				= (glBeginConditionalRenderFunc)				loader->get("glBeginConditionalRender");
9*35238bceSAndroid Build Coastguard Workergl->beginQuery							= (glBeginQueryFunc)							loader->get("glBeginQuery");
10*35238bceSAndroid Build Coastguard Workergl->beginQueryIndexed					= (glBeginQueryIndexedFunc)						loader->get("glBeginQueryIndexed");
11*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback				= (glBeginTransformFeedbackFunc)				loader->get("glBeginTransformFeedback");
12*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
13*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
14*35238bceSAndroid Build Coastguard Workergl->bindBufferBase						= (glBindBufferBaseFunc)						loader->get("glBindBufferBase");
15*35238bceSAndroid Build Coastguard Workergl->bindBufferRange						= (glBindBufferRangeFunc)						loader->get("glBindBufferRange");
16*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocation				= (glBindFragDataLocationFunc)					loader->get("glBindFragDataLocation");
17*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocationIndexed			= (glBindFragDataLocationIndexedFunc)			loader->get("glBindFragDataLocationIndexed");
18*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
19*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
20*35238bceSAndroid Build Coastguard Workergl->bindSampler							= (glBindSamplerFunc)							loader->get("glBindSampler");
21*35238bceSAndroid Build Coastguard Workergl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
22*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback				= (glBindTransformFeedbackFunc)					loader->get("glBindTransformFeedback");
23*35238bceSAndroid Build Coastguard Workergl->bindVertexArray						= (glBindVertexArrayFunc)						loader->get("glBindVertexArray");
24*35238bceSAndroid Build Coastguard Workergl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
25*35238bceSAndroid Build Coastguard Workergl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
26*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
27*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparatei				= (glBlendEquationSeparateiFunc)				loader->get("glBlendEquationSeparatei");
28*35238bceSAndroid Build Coastguard Workergl->blendEquationi						= (glBlendEquationiFunc)						loader->get("glBlendEquationi");
29*35238bceSAndroid Build Coastguard Workergl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
30*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
31*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparatei					= (glBlendFuncSeparateiFunc)					loader->get("glBlendFuncSeparatei");
32*35238bceSAndroid Build Coastguard Workergl->blendFunci							= (glBlendFunciFunc)							loader->get("glBlendFunci");
33*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer						= (glBlitFramebufferFunc)						loader->get("glBlitFramebuffer");
34*35238bceSAndroid Build Coastguard Workergl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
35*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
36*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
37*35238bceSAndroid Build Coastguard Workergl->clampColor							= (glClampColorFunc)							loader->get("glClampColor");
38*35238bceSAndroid Build Coastguard Workergl->clear								= (glClearFunc)									loader->get("glClear");
39*35238bceSAndroid Build Coastguard Workergl->clearBufferfi						= (glClearBufferfiFunc)							loader->get("glClearBufferfi");
40*35238bceSAndroid Build Coastguard Workergl->clearBufferfv						= (glClearBufferfvFunc)							loader->get("glClearBufferfv");
41*35238bceSAndroid Build Coastguard Workergl->clearBufferiv						= (glClearBufferivFunc)							loader->get("glClearBufferiv");
42*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv						= (glClearBufferuivFunc)						loader->get("glClearBufferuiv");
43*35238bceSAndroid Build Coastguard Workergl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
44*35238bceSAndroid Build Coastguard Workergl->clearDepth							= (glClearDepthFunc)							loader->get("glClearDepth");
45*35238bceSAndroid Build Coastguard Workergl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
46*35238bceSAndroid Build Coastguard Workergl->clientWaitSync						= (glClientWaitSyncFunc)						loader->get("glClientWaitSync");
47*35238bceSAndroid Build Coastguard Workergl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
48*35238bceSAndroid Build Coastguard Workergl->colorMaski							= (glColorMaskiFunc)							loader->get("glColorMaski");
49*35238bceSAndroid Build Coastguard Workergl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
50*35238bceSAndroid Build Coastguard Workergl->compressedTexImage1D				= (glCompressedTexImage1DFunc)					loader->get("glCompressedTexImage1D");
51*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
52*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D				= (glCompressedTexImage3DFunc)					loader->get("glCompressedTexImage3D");
53*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage1D				= (glCompressedTexSubImage1DFunc)				loader->get("glCompressedTexSubImage1D");
54*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
55*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D				= (glCompressedTexSubImage3DFunc)				loader->get("glCompressedTexSubImage3D");
56*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData					= (glCopyBufferSubDataFunc)						loader->get("glCopyBufferSubData");
57*35238bceSAndroid Build Coastguard Workergl->copyTexImage1D						= (glCopyTexImage1DFunc)						loader->get("glCopyTexImage1D");
58*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
59*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage1D					= (glCopyTexSubImage1DFunc)						loader->get("glCopyTexSubImage1D");
60*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
61*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D					= (glCopyTexSubImage3DFunc)						loader->get("glCopyTexSubImage3D");
62*35238bceSAndroid Build Coastguard Workergl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
63*35238bceSAndroid Build Coastguard Workergl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
64*35238bceSAndroid Build Coastguard Workergl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
65*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
66*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
67*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
68*35238bceSAndroid Build Coastguard Workergl->deleteQueries						= (glDeleteQueriesFunc)							loader->get("glDeleteQueries");
69*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
70*35238bceSAndroid Build Coastguard Workergl->deleteSamplers						= (glDeleteSamplersFunc)						loader->get("glDeleteSamplers");
71*35238bceSAndroid Build Coastguard Workergl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
72*35238bceSAndroid Build Coastguard Workergl->deleteSync							= (glDeleteSyncFunc)							loader->get("glDeleteSync");
73*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
74*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks			= (glDeleteTransformFeedbacksFunc)				loader->get("glDeleteTransformFeedbacks");
75*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays					= (glDeleteVertexArraysFunc)					loader->get("glDeleteVertexArrays");
76*35238bceSAndroid Build Coastguard Workergl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
77*35238bceSAndroid Build Coastguard Workergl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
78*35238bceSAndroid Build Coastguard Workergl->depthRange							= (glDepthRangeFunc)							loader->get("glDepthRange");
79*35238bceSAndroid Build Coastguard Workergl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
80*35238bceSAndroid Build Coastguard Workergl->disable								= (glDisableFunc)								loader->get("glDisable");
81*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
82*35238bceSAndroid Build Coastguard Workergl->disablei							= (glDisableiFunc)								loader->get("glDisablei");
83*35238bceSAndroid Build Coastguard Workergl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
84*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect					= (glDrawArraysIndirectFunc)					loader->get("glDrawArraysIndirect");
85*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced					= (glDrawArraysInstancedFunc)					loader->get("glDrawArraysInstanced");
86*35238bceSAndroid Build Coastguard Workergl->drawBuffer							= (glDrawBufferFunc)							loader->get("glDrawBuffer");
87*35238bceSAndroid Build Coastguard Workergl->drawBuffers							= (glDrawBuffersFunc)							loader->get("glDrawBuffers");
88*35238bceSAndroid Build Coastguard Workergl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
89*35238bceSAndroid Build Coastguard Workergl->drawElementsBaseVertex				= (glDrawElementsBaseVertexFunc)				loader->get("glDrawElementsBaseVertex");
90*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect				= (glDrawElementsIndirectFunc)					loader->get("glDrawElementsIndirect");
91*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced				= (glDrawElementsInstancedFunc)					loader->get("glDrawElementsInstanced");
92*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertex		= (glDrawElementsInstancedBaseVertexFunc)		loader->get("glDrawElementsInstancedBaseVertex");
93*35238bceSAndroid Build Coastguard Workergl->drawRangeElements					= (glDrawRangeElementsFunc)						loader->get("glDrawRangeElements");
94*35238bceSAndroid Build Coastguard Workergl->drawRangeElementsBaseVertex			= (glDrawRangeElementsBaseVertexFunc)			loader->get("glDrawRangeElementsBaseVertex");
95*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedback				= (glDrawTransformFeedbackFunc)					loader->get("glDrawTransformFeedback");
96*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStream			= (glDrawTransformFeedbackStreamFunc)			loader->get("glDrawTransformFeedbackStream");
97*35238bceSAndroid Build Coastguard Workergl->enable								= (glEnableFunc)								loader->get("glEnable");
98*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
99*35238bceSAndroid Build Coastguard Workergl->enablei								= (glEnableiFunc)								loader->get("glEnablei");
100*35238bceSAndroid Build Coastguard Workergl->endConditionalRender				= (glEndConditionalRenderFunc)					loader->get("glEndConditionalRender");
101*35238bceSAndroid Build Coastguard Workergl->endQuery							= (glEndQueryFunc)								loader->get("glEndQuery");
102*35238bceSAndroid Build Coastguard Workergl->endQueryIndexed						= (glEndQueryIndexedFunc)						loader->get("glEndQueryIndexed");
103*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback				= (glEndTransformFeedbackFunc)					loader->get("glEndTransformFeedback");
104*35238bceSAndroid Build Coastguard Workergl->fenceSync							= (glFenceSyncFunc)								loader->get("glFenceSync");
105*35238bceSAndroid Build Coastguard Workergl->finish								= (glFinishFunc)								loader->get("glFinish");
106*35238bceSAndroid Build Coastguard Workergl->flush								= (glFlushFunc)									loader->get("glFlush");
107*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange				= (glFlushMappedBufferRangeFunc)				loader->get("glFlushMappedBufferRange");
108*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
109*35238bceSAndroid Build Coastguard Workergl->framebufferTexture					= (glFramebufferTextureFunc)					loader->get("glFramebufferTexture");
110*35238bceSAndroid Build Coastguard Workergl->framebufferTexture1D				= (glFramebufferTexture1DFunc)					loader->get("glFramebufferTexture1D");
111*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
112*35238bceSAndroid Build Coastguard Workergl->framebufferTexture3D				= (glFramebufferTexture3DFunc)					loader->get("glFramebufferTexture3D");
113*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer				= (glFramebufferTextureLayerFunc)				loader->get("glFramebufferTextureLayer");
114*35238bceSAndroid Build Coastguard Workergl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
115*35238bceSAndroid Build Coastguard Workergl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
116*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
117*35238bceSAndroid Build Coastguard Workergl->genQueries							= (glGenQueriesFunc)							loader->get("glGenQueries");
118*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
119*35238bceSAndroid Build Coastguard Workergl->genSamplers							= (glGenSamplersFunc)							loader->get("glGenSamplers");
120*35238bceSAndroid Build Coastguard Workergl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
121*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks				= (glGenTransformFeedbacksFunc)					loader->get("glGenTransformFeedbacks");
122*35238bceSAndroid Build Coastguard Workergl->genVertexArrays						= (glGenVertexArraysFunc)						loader->get("glGenVertexArrays");
123*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
124*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
125*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineName				= (glGetActiveSubroutineNameFunc)				loader->get("glGetActiveSubroutineName");
126*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformName		= (glGetActiveSubroutineUniformNameFunc)		loader->get("glGetActiveSubroutineUniformName");
127*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformiv		= (glGetActiveSubroutineUniformivFunc)			loader->get("glGetActiveSubroutineUniformiv");
128*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
129*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName			= (glGetActiveUniformBlockNameFunc)				loader->get("glGetActiveUniformBlockName");
130*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv				= (glGetActiveUniformBlockivFunc)				loader->get("glGetActiveUniformBlockiv");
131*35238bceSAndroid Build Coastguard Workergl->getActiveUniformName				= (glGetActiveUniformNameFunc)					loader->get("glGetActiveUniformName");
132*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv					= (glGetActiveUniformsivFunc)					loader->get("glGetActiveUniformsiv");
133*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
134*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
135*35238bceSAndroid Build Coastguard Workergl->getBooleani_v						= (glGetBooleani_vFunc)							loader->get("glGetBooleani_v");
136*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
137*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v				= (glGetBufferParameteri64vFunc)				loader->get("glGetBufferParameteri64v");
138*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
139*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv					= (glGetBufferPointervFunc)						loader->get("glGetBufferPointerv");
140*35238bceSAndroid Build Coastguard Workergl->getBufferSubData					= (glGetBufferSubDataFunc)						loader->get("glGetBufferSubData");
141*35238bceSAndroid Build Coastguard Workergl->getCompressedTexImage				= (glGetCompressedTexImageFunc)					loader->get("glGetCompressedTexImage");
142*35238bceSAndroid Build Coastguard Workergl->getDoublev							= (glGetDoublevFunc)							loader->get("glGetDoublev");
143*35238bceSAndroid Build Coastguard Workergl->getError							= (glGetErrorFunc)								loader->get("glGetError");
144*35238bceSAndroid Build Coastguard Workergl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
145*35238bceSAndroid Build Coastguard Workergl->getFragDataIndex					= (glGetFragDataIndexFunc)						loader->get("glGetFragDataIndex");
146*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation					= (glGetFragDataLocationFunc)					loader->get("glGetFragDataLocation");
147*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
148*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v						= (glGetInteger64i_vFunc)						loader->get("glGetInteger64i_v");
149*35238bceSAndroid Build Coastguard Workergl->getInteger64v						= (glGetInteger64vFunc)							loader->get("glGetInteger64v");
150*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v						= (glGetIntegeri_vFunc)							loader->get("glGetIntegeri_v");
151*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
152*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv					= (glGetMultisamplefvFunc)						loader->get("glGetMultisamplefv");
153*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
154*35238bceSAndroid Build Coastguard Workergl->getProgramStageiv					= (glGetProgramStageivFunc)						loader->get("glGetProgramStageiv");
155*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
156*35238bceSAndroid Build Coastguard Workergl->getQueryIndexediv					= (glGetQueryIndexedivFunc)						loader->get("glGetQueryIndexediv");
157*35238bceSAndroid Build Coastguard Workergl->getQueryObjecti64v					= (glGetQueryObjecti64vFunc)					loader->get("glGetQueryObjecti64v");
158*35238bceSAndroid Build Coastguard Workergl->getQueryObjectiv					= (glGetQueryObjectivFunc)						loader->get("glGetQueryObjectiv");
159*35238bceSAndroid Build Coastguard Workergl->getQueryObjectui64v					= (glGetQueryObjectui64vFunc)					loader->get("glGetQueryObjectui64v");
160*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv					= (glGetQueryObjectuivFunc)						loader->get("glGetQueryObjectuiv");
161*35238bceSAndroid Build Coastguard Workergl->getQueryiv							= (glGetQueryivFunc)							loader->get("glGetQueryiv");
162*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
163*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIiv				= (glGetSamplerParameterIivFunc)				loader->get("glGetSamplerParameterIiv");
164*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIuiv				= (glGetSamplerParameterIuivFunc)				loader->get("glGetSamplerParameterIuiv");
165*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv				= (glGetSamplerParameterfvFunc)					loader->get("glGetSamplerParameterfv");
166*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv				= (glGetSamplerParameterivFunc)					loader->get("glGetSamplerParameteriv");
167*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
168*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
169*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
170*35238bceSAndroid Build Coastguard Workergl->getString							= (glGetStringFunc)								loader->get("glGetString");
171*35238bceSAndroid Build Coastguard Workergl->getStringi							= (glGetStringiFunc)							loader->get("glGetStringi");
172*35238bceSAndroid Build Coastguard Workergl->getSubroutineIndex					= (glGetSubroutineIndexFunc)					loader->get("glGetSubroutineIndex");
173*35238bceSAndroid Build Coastguard Workergl->getSubroutineUniformLocation		= (glGetSubroutineUniformLocationFunc)			loader->get("glGetSubroutineUniformLocation");
174*35238bceSAndroid Build Coastguard Workergl->getSynciv							= (glGetSyncivFunc)								loader->get("glGetSynciv");
175*35238bceSAndroid Build Coastguard Workergl->getTexImage							= (glGetTexImageFunc)							loader->get("glGetTexImage");
176*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv				= (glGetTexLevelParameterfvFunc)				loader->get("glGetTexLevelParameterfv");
177*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv				= (glGetTexLevelParameterivFunc)				loader->get("glGetTexLevelParameteriv");
178*35238bceSAndroid Build Coastguard Workergl->getTexParameterIiv					= (glGetTexParameterIivFunc)					loader->get("glGetTexParameterIiv");
179*35238bceSAndroid Build Coastguard Workergl->getTexParameterIuiv					= (glGetTexParameterIuivFunc)					loader->get("glGetTexParameterIuiv");
180*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
181*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
182*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying			= (glGetTransformFeedbackVaryingFunc)			loader->get("glGetTransformFeedbackVarying");
183*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex				= (glGetUniformBlockIndexFunc)					loader->get("glGetUniformBlockIndex");
184*35238bceSAndroid Build Coastguard Workergl->getUniformIndices					= (glGetUniformIndicesFunc)						loader->get("glGetUniformIndices");
185*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
186*35238bceSAndroid Build Coastguard Workergl->getUniformSubroutineuiv				= (glGetUniformSubroutineuivFunc)				loader->get("glGetUniformSubroutineuiv");
187*35238bceSAndroid Build Coastguard Workergl->getUniformdv						= (glGetUniformdvFunc)							loader->get("glGetUniformdv");
188*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
189*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
190*35238bceSAndroid Build Coastguard Workergl->getUniformuiv						= (glGetUniformuivFunc)							loader->get("glGetUniformuiv");
191*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv					= (glGetVertexAttribIivFunc)					loader->get("glGetVertexAttribIiv");
192*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv					= (glGetVertexAttribIuivFunc)					loader->get("glGetVertexAttribIuiv");
193*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
194*35238bceSAndroid Build Coastguard Workergl->getVertexAttribdv					= (glGetVertexAttribdvFunc)						loader->get("glGetVertexAttribdv");
195*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
196*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
197*35238bceSAndroid Build Coastguard Workergl->hint								= (glHintFunc)									loader->get("glHint");
198*35238bceSAndroid Build Coastguard Workergl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
199*35238bceSAndroid Build Coastguard Workergl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
200*35238bceSAndroid Build Coastguard Workergl->isEnabledi							= (glIsEnablediFunc)							loader->get("glIsEnabledi");
201*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
202*35238bceSAndroid Build Coastguard Workergl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
203*35238bceSAndroid Build Coastguard Workergl->isQuery								= (glIsQueryFunc)								loader->get("glIsQuery");
204*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
205*35238bceSAndroid Build Coastguard Workergl->isSampler							= (glIsSamplerFunc)								loader->get("glIsSampler");
206*35238bceSAndroid Build Coastguard Workergl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
207*35238bceSAndroid Build Coastguard Workergl->isSync								= (glIsSyncFunc)								loader->get("glIsSync");
208*35238bceSAndroid Build Coastguard Workergl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
209*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback					= (glIsTransformFeedbackFunc)					loader->get("glIsTransformFeedback");
210*35238bceSAndroid Build Coastguard Workergl->isVertexArray						= (glIsVertexArrayFunc)							loader->get("glIsVertexArray");
211*35238bceSAndroid Build Coastguard Workergl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
212*35238bceSAndroid Build Coastguard Workergl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
213*35238bceSAndroid Build Coastguard Workergl->logicOp								= (glLogicOpFunc)								loader->get("glLogicOp");
214*35238bceSAndroid Build Coastguard Workergl->mapBuffer							= (glMapBufferFunc)								loader->get("glMapBuffer");
215*35238bceSAndroid Build Coastguard Workergl->mapBufferRange						= (glMapBufferRangeFunc)						loader->get("glMapBufferRange");
216*35238bceSAndroid Build Coastguard Workergl->minSampleShading					= (glMinSampleShadingFunc)						loader->get("glMinSampleShading");
217*35238bceSAndroid Build Coastguard Workergl->multiDrawArrays						= (glMultiDrawArraysFunc)						loader->get("glMultiDrawArrays");
218*35238bceSAndroid Build Coastguard Workergl->multiDrawElements					= (glMultiDrawElementsFunc)						loader->get("glMultiDrawElements");
219*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsBaseVertex			= (glMultiDrawElementsBaseVertexFunc)			loader->get("glMultiDrawElementsBaseVertex");
220*35238bceSAndroid Build Coastguard Workergl->patchParameterfv					= (glPatchParameterfvFunc)						loader->get("glPatchParameterfv");
221*35238bceSAndroid Build Coastguard Workergl->patchParameteri						= (glPatchParameteriFunc)						loader->get("glPatchParameteri");
222*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback				= (glPauseTransformFeedbackFunc)				loader->get("glPauseTransformFeedback");
223*35238bceSAndroid Build Coastguard Workergl->pixelStoref							= (glPixelStorefFunc)							loader->get("glPixelStoref");
224*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
225*35238bceSAndroid Build Coastguard Workergl->pointParameterf						= (glPointParameterfFunc)						loader->get("glPointParameterf");
226*35238bceSAndroid Build Coastguard Workergl->pointParameterfv					= (glPointParameterfvFunc)						loader->get("glPointParameterfv");
227*35238bceSAndroid Build Coastguard Workergl->pointParameteri						= (glPointParameteriFunc)						loader->get("glPointParameteri");
228*35238bceSAndroid Build Coastguard Workergl->pointParameteriv					= (glPointParameterivFunc)						loader->get("glPointParameteriv");
229*35238bceSAndroid Build Coastguard Workergl->pointSize							= (glPointSizeFunc)								loader->get("glPointSize");
230*35238bceSAndroid Build Coastguard Workergl->polygonMode							= (glPolygonModeFunc)							loader->get("glPolygonMode");
231*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
232*35238bceSAndroid Build Coastguard Workergl->primitiveRestartIndex				= (glPrimitiveRestartIndexFunc)					loader->get("glPrimitiveRestartIndex");
233*35238bceSAndroid Build Coastguard Workergl->provokingVertex						= (glProvokingVertexFunc)						loader->get("glProvokingVertex");
234*35238bceSAndroid Build Coastguard Workergl->queryCounter						= (glQueryCounterFunc)							loader->get("glQueryCounter");
235*35238bceSAndroid Build Coastguard Workergl->readBuffer							= (glReadBufferFunc)							loader->get("glReadBuffer");
236*35238bceSAndroid Build Coastguard Workergl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
237*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
238*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample		= (glRenderbufferStorageMultisampleFunc)		loader->get("glRenderbufferStorageMultisample");
239*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback				= (glResumeTransformFeedbackFunc)				loader->get("glResumeTransformFeedback");
240*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
241*35238bceSAndroid Build Coastguard Workergl->sampleMaski							= (glSampleMaskiFunc)							loader->get("glSampleMaski");
242*35238bceSAndroid Build Coastguard Workergl->samplerParameterIiv					= (glSamplerParameterIivFunc)					loader->get("glSamplerParameterIiv");
243*35238bceSAndroid Build Coastguard Workergl->samplerParameterIuiv				= (glSamplerParameterIuivFunc)					loader->get("glSamplerParameterIuiv");
244*35238bceSAndroid Build Coastguard Workergl->samplerParameterf					= (glSamplerParameterfFunc)						loader->get("glSamplerParameterf");
245*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv					= (glSamplerParameterfvFunc)					loader->get("glSamplerParameterfv");
246*35238bceSAndroid Build Coastguard Workergl->samplerParameteri					= (glSamplerParameteriFunc)						loader->get("glSamplerParameteri");
247*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv					= (glSamplerParameterivFunc)					loader->get("glSamplerParameteriv");
248*35238bceSAndroid Build Coastguard Workergl->scissor								= (glScissorFunc)								loader->get("glScissor");
249*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
250*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
251*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
252*35238bceSAndroid Build Coastguard Workergl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
253*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
254*35238bceSAndroid Build Coastguard Workergl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
255*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
256*35238bceSAndroid Build Coastguard Workergl->texBuffer							= (glTexBufferFunc)								loader->get("glTexBuffer");
257*35238bceSAndroid Build Coastguard Workergl->texImage1D							= (glTexImage1DFunc)							loader->get("glTexImage1D");
258*35238bceSAndroid Build Coastguard Workergl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
259*35238bceSAndroid Build Coastguard Workergl->texImage2DMultisample				= (glTexImage2DMultisampleFunc)					loader->get("glTexImage2DMultisample");
260*35238bceSAndroid Build Coastguard Workergl->texImage3D							= (glTexImage3DFunc)							loader->get("glTexImage3D");
261*35238bceSAndroid Build Coastguard Workergl->texImage3DMultisample				= (glTexImage3DMultisampleFunc)					loader->get("glTexImage3DMultisample");
262*35238bceSAndroid Build Coastguard Workergl->texParameterIiv						= (glTexParameterIivFunc)						loader->get("glTexParameterIiv");
263*35238bceSAndroid Build Coastguard Workergl->texParameterIuiv					= (glTexParameterIuivFunc)						loader->get("glTexParameterIuiv");
264*35238bceSAndroid Build Coastguard Workergl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
265*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
266*35238bceSAndroid Build Coastguard Workergl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
267*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
268*35238bceSAndroid Build Coastguard Workergl->texSubImage1D						= (glTexSubImage1DFunc)							loader->get("glTexSubImage1D");
269*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
270*35238bceSAndroid Build Coastguard Workergl->texSubImage3D						= (glTexSubImage3DFunc)							loader->get("glTexSubImage3D");
271*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings			= (glTransformFeedbackVaryingsFunc)				loader->get("glTransformFeedbackVaryings");
272*35238bceSAndroid Build Coastguard Workergl->uniform1d							= (glUniform1dFunc)								loader->get("glUniform1d");
273*35238bceSAndroid Build Coastguard Workergl->uniform1dv							= (glUniform1dvFunc)							loader->get("glUniform1dv");
274*35238bceSAndroid Build Coastguard Workergl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
275*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
276*35238bceSAndroid Build Coastguard Workergl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
277*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
278*35238bceSAndroid Build Coastguard Workergl->uniform1ui							= (glUniform1uiFunc)							loader->get("glUniform1ui");
279*35238bceSAndroid Build Coastguard Workergl->uniform1uiv							= (glUniform1uivFunc)							loader->get("glUniform1uiv");
280*35238bceSAndroid Build Coastguard Workergl->uniform2d							= (glUniform2dFunc)								loader->get("glUniform2d");
281*35238bceSAndroid Build Coastguard Workergl->uniform2dv							= (glUniform2dvFunc)							loader->get("glUniform2dv");
282*35238bceSAndroid Build Coastguard Workergl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
283*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
284*35238bceSAndroid Build Coastguard Workergl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
285*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
286*35238bceSAndroid Build Coastguard Workergl->uniform2ui							= (glUniform2uiFunc)							loader->get("glUniform2ui");
287*35238bceSAndroid Build Coastguard Workergl->uniform2uiv							= (glUniform2uivFunc)							loader->get("glUniform2uiv");
288*35238bceSAndroid Build Coastguard Workergl->uniform3d							= (glUniform3dFunc)								loader->get("glUniform3d");
289*35238bceSAndroid Build Coastguard Workergl->uniform3dv							= (glUniform3dvFunc)							loader->get("glUniform3dv");
290*35238bceSAndroid Build Coastguard Workergl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
291*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
292*35238bceSAndroid Build Coastguard Workergl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
293*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
294*35238bceSAndroid Build Coastguard Workergl->uniform3ui							= (glUniform3uiFunc)							loader->get("glUniform3ui");
295*35238bceSAndroid Build Coastguard Workergl->uniform3uiv							= (glUniform3uivFunc)							loader->get("glUniform3uiv");
296*35238bceSAndroid Build Coastguard Workergl->uniform4d							= (glUniform4dFunc)								loader->get("glUniform4d");
297*35238bceSAndroid Build Coastguard Workergl->uniform4dv							= (glUniform4dvFunc)							loader->get("glUniform4dv");
298*35238bceSAndroid Build Coastguard Workergl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
299*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
300*35238bceSAndroid Build Coastguard Workergl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
301*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
302*35238bceSAndroid Build Coastguard Workergl->uniform4ui							= (glUniform4uiFunc)							loader->get("glUniform4ui");
303*35238bceSAndroid Build Coastguard Workergl->uniform4uiv							= (glUniform4uivFunc)							loader->get("glUniform4uiv");
304*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding					= (glUniformBlockBindingFunc)					loader->get("glUniformBlockBinding");
305*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2dv					= (glUniformMatrix2dvFunc)						loader->get("glUniformMatrix2dv");
306*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
307*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3dv					= (glUniformMatrix2x3dvFunc)					loader->get("glUniformMatrix2x3dv");
308*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv					= (glUniformMatrix2x3fvFunc)					loader->get("glUniformMatrix2x3fv");
309*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4dv					= (glUniformMatrix2x4dvFunc)					loader->get("glUniformMatrix2x4dv");
310*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv					= (glUniformMatrix2x4fvFunc)					loader->get("glUniformMatrix2x4fv");
311*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3dv					= (glUniformMatrix3dvFunc)						loader->get("glUniformMatrix3dv");
312*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
313*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2dv					= (glUniformMatrix3x2dvFunc)					loader->get("glUniformMatrix3x2dv");
314*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv					= (glUniformMatrix3x2fvFunc)					loader->get("glUniformMatrix3x2fv");
315*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4dv					= (glUniformMatrix3x4dvFunc)					loader->get("glUniformMatrix3x4dv");
316*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv					= (glUniformMatrix3x4fvFunc)					loader->get("glUniformMatrix3x4fv");
317*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4dv					= (glUniformMatrix4dvFunc)						loader->get("glUniformMatrix4dv");
318*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
319*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2dv					= (glUniformMatrix4x2dvFunc)					loader->get("glUniformMatrix4x2dv");
320*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv					= (glUniformMatrix4x2fvFunc)					loader->get("glUniformMatrix4x2fv");
321*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3dv					= (glUniformMatrix4x3dvFunc)					loader->get("glUniformMatrix4x3dv");
322*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv					= (glUniformMatrix4x3fvFunc)					loader->get("glUniformMatrix4x3fv");
323*35238bceSAndroid Build Coastguard Workergl->uniformSubroutinesuiv				= (glUniformSubroutinesuivFunc)					loader->get("glUniformSubroutinesuiv");
324*35238bceSAndroid Build Coastguard Workergl->unmapBuffer							= (glUnmapBufferFunc)							loader->get("glUnmapBuffer");
325*35238bceSAndroid Build Coastguard Workergl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
326*35238bceSAndroid Build Coastguard Workergl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
327*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1d						= (glVertexAttrib1dFunc)						loader->get("glVertexAttrib1d");
328*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1dv						= (glVertexAttrib1dvFunc)						loader->get("glVertexAttrib1dv");
329*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
330*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
331*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1s						= (glVertexAttrib1sFunc)						loader->get("glVertexAttrib1s");
332*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1sv						= (glVertexAttrib1svFunc)						loader->get("glVertexAttrib1sv");
333*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2d						= (glVertexAttrib2dFunc)						loader->get("glVertexAttrib2d");
334*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2dv						= (glVertexAttrib2dvFunc)						loader->get("glVertexAttrib2dv");
335*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
336*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
337*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2s						= (glVertexAttrib2sFunc)						loader->get("glVertexAttrib2s");
338*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2sv						= (glVertexAttrib2svFunc)						loader->get("glVertexAttrib2sv");
339*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3d						= (glVertexAttrib3dFunc)						loader->get("glVertexAttrib3d");
340*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3dv						= (glVertexAttrib3dvFunc)						loader->get("glVertexAttrib3dv");
341*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
342*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
343*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3s						= (glVertexAttrib3sFunc)						loader->get("glVertexAttrib3s");
344*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3sv						= (glVertexAttrib3svFunc)						loader->get("glVertexAttrib3sv");
345*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nbv					= (glVertexAttrib4NbvFunc)						loader->get("glVertexAttrib4Nbv");
346*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Niv					= (glVertexAttrib4NivFunc)						loader->get("glVertexAttrib4Niv");
347*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nsv					= (glVertexAttrib4NsvFunc)						loader->get("glVertexAttrib4Nsv");
348*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nub					= (glVertexAttrib4NubFunc)						loader->get("glVertexAttrib4Nub");
349*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nubv					= (glVertexAttrib4NubvFunc)						loader->get("glVertexAttrib4Nubv");
350*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nuiv					= (glVertexAttrib4NuivFunc)						loader->get("glVertexAttrib4Nuiv");
351*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nusv					= (glVertexAttrib4NusvFunc)						loader->get("glVertexAttrib4Nusv");
352*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4bv						= (glVertexAttrib4bvFunc)						loader->get("glVertexAttrib4bv");
353*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4d						= (glVertexAttrib4dFunc)						loader->get("glVertexAttrib4d");
354*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4dv						= (glVertexAttrib4dvFunc)						loader->get("glVertexAttrib4dv");
355*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
356*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
357*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4iv						= (glVertexAttrib4ivFunc)						loader->get("glVertexAttrib4iv");
358*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4s						= (glVertexAttrib4sFunc)						loader->get("glVertexAttrib4s");
359*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4sv						= (glVertexAttrib4svFunc)						loader->get("glVertexAttrib4sv");
360*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4ubv					= (glVertexAttrib4ubvFunc)						loader->get("glVertexAttrib4ubv");
361*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4uiv					= (glVertexAttrib4uivFunc)						loader->get("glVertexAttrib4uiv");
362*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4usv					= (glVertexAttrib4usvFunc)						loader->get("glVertexAttrib4usv");
363*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor					= (glVertexAttribDivisorFunc)					loader->get("glVertexAttribDivisor");
364*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1i						= (glVertexAttribI1iFunc)						loader->get("glVertexAttribI1i");
365*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1iv					= (glVertexAttribI1ivFunc)						loader->get("glVertexAttribI1iv");
366*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1ui					= (glVertexAttribI1uiFunc)						loader->get("glVertexAttribI1ui");
367*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1uiv					= (glVertexAttribI1uivFunc)						loader->get("glVertexAttribI1uiv");
368*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2i						= (glVertexAttribI2iFunc)						loader->get("glVertexAttribI2i");
369*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2iv					= (glVertexAttribI2ivFunc)						loader->get("glVertexAttribI2iv");
370*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2ui					= (glVertexAttribI2uiFunc)						loader->get("glVertexAttribI2ui");
371*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2uiv					= (glVertexAttribI2uivFunc)						loader->get("glVertexAttribI2uiv");
372*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3i						= (glVertexAttribI3iFunc)						loader->get("glVertexAttribI3i");
373*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3iv					= (glVertexAttribI3ivFunc)						loader->get("glVertexAttribI3iv");
374*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3ui					= (glVertexAttribI3uiFunc)						loader->get("glVertexAttribI3ui");
375*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3uiv					= (glVertexAttribI3uivFunc)						loader->get("glVertexAttribI3uiv");
376*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4bv					= (glVertexAttribI4bvFunc)						loader->get("glVertexAttribI4bv");
377*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i						= (glVertexAttribI4iFunc)						loader->get("glVertexAttribI4i");
378*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv					= (glVertexAttribI4ivFunc)						loader->get("glVertexAttribI4iv");
379*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4sv					= (glVertexAttribI4svFunc)						loader->get("glVertexAttribI4sv");
380*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ubv					= (glVertexAttribI4ubvFunc)						loader->get("glVertexAttribI4ubv");
381*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui					= (glVertexAttribI4uiFunc)						loader->get("glVertexAttribI4ui");
382*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv					= (glVertexAttribI4uivFunc)						loader->get("glVertexAttribI4uiv");
383*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4usv					= (glVertexAttribI4usvFunc)						loader->get("glVertexAttribI4usv");
384*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer				= (glVertexAttribIPointerFunc)					loader->get("glVertexAttribIPointer");
385*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1ui					= (glVertexAttribP1uiFunc)						loader->get("glVertexAttribP1ui");
386*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1uiv					= (glVertexAttribP1uivFunc)						loader->get("glVertexAttribP1uiv");
387*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2ui					= (glVertexAttribP2uiFunc)						loader->get("glVertexAttribP2ui");
388*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2uiv					= (glVertexAttribP2uivFunc)						loader->get("glVertexAttribP2uiv");
389*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3ui					= (glVertexAttribP3uiFunc)						loader->get("glVertexAttribP3ui");
390*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3uiv					= (glVertexAttribP3uivFunc)						loader->get("glVertexAttribP3uiv");
391*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4ui					= (glVertexAttribP4uiFunc)						loader->get("glVertexAttribP4ui");
392*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4uiv					= (glVertexAttribP4uivFunc)						loader->get("glVertexAttribP4uiv");
393*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
394*35238bceSAndroid Build Coastguard Workergl->viewport							= (glViewportFunc)								loader->get("glViewport");
395*35238bceSAndroid Build Coastguard Workergl->waitSync							= (glWaitSyncFunc)								loader->get("glWaitSync");
396