1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7*35238bceSAndroid Build Coastguard Workergl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8*35238bceSAndroid Build Coastguard Workergl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9*35238bceSAndroid Build Coastguard Workergl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10*35238bceSAndroid Build Coastguard Workergl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 11*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 12*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 13*35238bceSAndroid Build Coastguard Workergl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 14*35238bceSAndroid Build Coastguard Workergl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 15*35238bceSAndroid Build Coastguard Workergl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 16*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); 17*35238bceSAndroid Build Coastguard Workergl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed"); 18*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 19*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 20*35238bceSAndroid Build Coastguard Workergl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 21*35238bceSAndroid Build Coastguard Workergl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 22*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 23*35238bceSAndroid Build Coastguard Workergl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 24*35238bceSAndroid Build Coastguard Workergl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 25*35238bceSAndroid Build Coastguard Workergl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 26*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 27*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei"); 28*35238bceSAndroid Build Coastguard Workergl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi"); 29*35238bceSAndroid Build Coastguard Workergl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 30*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 31*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei"); 32*35238bceSAndroid Build Coastguard Workergl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci"); 33*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 34*35238bceSAndroid Build Coastguard Workergl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 35*35238bceSAndroid Build Coastguard Workergl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 36*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 37*35238bceSAndroid Build Coastguard Workergl->clampColor = (glClampColorFunc) loader->get("glClampColor"); 38*35238bceSAndroid Build Coastguard Workergl->clear = (glClearFunc) loader->get("glClear"); 39*35238bceSAndroid Build Coastguard Workergl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 40*35238bceSAndroid Build Coastguard Workergl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 41*35238bceSAndroid Build Coastguard Workergl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 42*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 43*35238bceSAndroid Build Coastguard Workergl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 44*35238bceSAndroid Build Coastguard Workergl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); 45*35238bceSAndroid Build Coastguard Workergl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 46*35238bceSAndroid Build Coastguard Workergl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 47*35238bceSAndroid Build Coastguard Workergl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 48*35238bceSAndroid Build Coastguard Workergl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); 49*35238bceSAndroid Build Coastguard Workergl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 50*35238bceSAndroid Build Coastguard Workergl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); 51*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 52*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 53*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); 54*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 55*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 56*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 57*35238bceSAndroid Build Coastguard Workergl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); 58*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 59*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); 60*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 61*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 62*35238bceSAndroid Build Coastguard Workergl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 63*35238bceSAndroid Build Coastguard Workergl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 64*35238bceSAndroid Build Coastguard Workergl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 65*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 66*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 67*35238bceSAndroid Build Coastguard Workergl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 68*35238bceSAndroid Build Coastguard Workergl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 69*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 70*35238bceSAndroid Build Coastguard Workergl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 71*35238bceSAndroid Build Coastguard Workergl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 72*35238bceSAndroid Build Coastguard Workergl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 73*35238bceSAndroid Build Coastguard Workergl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 74*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 75*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 76*35238bceSAndroid Build Coastguard Workergl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 77*35238bceSAndroid Build Coastguard Workergl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 78*35238bceSAndroid Build Coastguard Workergl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); 79*35238bceSAndroid Build Coastguard Workergl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 80*35238bceSAndroid Build Coastguard Workergl->disable = (glDisableFunc) loader->get("glDisable"); 81*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 82*35238bceSAndroid Build Coastguard Workergl->disablei = (glDisableiFunc) loader->get("glDisablei"); 83*35238bceSAndroid Build Coastguard Workergl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 84*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); 85*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 86*35238bceSAndroid Build Coastguard Workergl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); 87*35238bceSAndroid Build Coastguard Workergl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 88*35238bceSAndroid Build Coastguard Workergl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 89*35238bceSAndroid Build Coastguard Workergl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); 90*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); 91*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 92*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); 93*35238bceSAndroid Build Coastguard Workergl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 94*35238bceSAndroid Build Coastguard Workergl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); 95*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback"); 96*35238bceSAndroid Build Coastguard Workergl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream"); 97*35238bceSAndroid Build Coastguard Workergl->enable = (glEnableFunc) loader->get("glEnable"); 98*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 99*35238bceSAndroid Build Coastguard Workergl->enablei = (glEnableiFunc) loader->get("glEnablei"); 100*35238bceSAndroid Build Coastguard Workergl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); 101*35238bceSAndroid Build Coastguard Workergl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 102*35238bceSAndroid Build Coastguard Workergl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed"); 103*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 104*35238bceSAndroid Build Coastguard Workergl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 105*35238bceSAndroid Build Coastguard Workergl->finish = (glFinishFunc) loader->get("glFinish"); 106*35238bceSAndroid Build Coastguard Workergl->flush = (glFlushFunc) loader->get("glFlush"); 107*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 108*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 109*35238bceSAndroid Build Coastguard Workergl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture"); 110*35238bceSAndroid Build Coastguard Workergl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); 111*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 112*35238bceSAndroid Build Coastguard Workergl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); 113*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 114*35238bceSAndroid Build Coastguard Workergl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 115*35238bceSAndroid Build Coastguard Workergl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 116*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 117*35238bceSAndroid Build Coastguard Workergl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 118*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 119*35238bceSAndroid Build Coastguard Workergl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 120*35238bceSAndroid Build Coastguard Workergl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 121*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 122*35238bceSAndroid Build Coastguard Workergl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 123*35238bceSAndroid Build Coastguard Workergl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 124*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 125*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName"); 126*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName"); 127*35238bceSAndroid Build Coastguard Workergl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv"); 128*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 129*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 130*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 131*35238bceSAndroid Build Coastguard Workergl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"); 132*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 133*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 134*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 135*35238bceSAndroid Build Coastguard Workergl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); 136*35238bceSAndroid Build Coastguard Workergl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 137*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 138*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 139*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 140*35238bceSAndroid Build Coastguard Workergl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); 141*35238bceSAndroid Build Coastguard Workergl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); 142*35238bceSAndroid Build Coastguard Workergl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); 143*35238bceSAndroid Build Coastguard Workergl->getError = (glGetErrorFunc) loader->get("glGetError"); 144*35238bceSAndroid Build Coastguard Workergl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 145*35238bceSAndroid Build Coastguard Workergl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex"); 146*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 147*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 148*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 149*35238bceSAndroid Build Coastguard Workergl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 150*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 151*35238bceSAndroid Build Coastguard Workergl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 152*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 153*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 154*35238bceSAndroid Build Coastguard Workergl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv"); 155*35238bceSAndroid Build Coastguard Workergl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 156*35238bceSAndroid Build Coastguard Workergl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv"); 157*35238bceSAndroid Build Coastguard Workergl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v"); 158*35238bceSAndroid Build Coastguard Workergl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); 159*35238bceSAndroid Build Coastguard Workergl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v"); 160*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 161*35238bceSAndroid Build Coastguard Workergl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 162*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 163*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv"); 164*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv"); 165*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 166*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 167*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 168*35238bceSAndroid Build Coastguard Workergl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 169*35238bceSAndroid Build Coastguard Workergl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 170*35238bceSAndroid Build Coastguard Workergl->getString = (glGetStringFunc) loader->get("glGetString"); 171*35238bceSAndroid Build Coastguard Workergl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 172*35238bceSAndroid Build Coastguard Workergl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex"); 173*35238bceSAndroid Build Coastguard Workergl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation"); 174*35238bceSAndroid Build Coastguard Workergl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 175*35238bceSAndroid Build Coastguard Workergl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); 176*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 177*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 178*35238bceSAndroid Build Coastguard Workergl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); 179*35238bceSAndroid Build Coastguard Workergl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); 180*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 181*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 182*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 183*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 184*35238bceSAndroid Build Coastguard Workergl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 185*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 186*35238bceSAndroid Build Coastguard Workergl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv"); 187*35238bceSAndroid Build Coastguard Workergl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv"); 188*35238bceSAndroid Build Coastguard Workergl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 189*35238bceSAndroid Build Coastguard Workergl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 190*35238bceSAndroid Build Coastguard Workergl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 191*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 192*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 193*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 194*35238bceSAndroid Build Coastguard Workergl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); 195*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 196*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 197*35238bceSAndroid Build Coastguard Workergl->hint = (glHintFunc) loader->get("glHint"); 198*35238bceSAndroid Build Coastguard Workergl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 199*35238bceSAndroid Build Coastguard Workergl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 200*35238bceSAndroid Build Coastguard Workergl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); 201*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 202*35238bceSAndroid Build Coastguard Workergl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 203*35238bceSAndroid Build Coastguard Workergl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 204*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 205*35238bceSAndroid Build Coastguard Workergl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 206*35238bceSAndroid Build Coastguard Workergl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 207*35238bceSAndroid Build Coastguard Workergl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 208*35238bceSAndroid Build Coastguard Workergl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 209*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 210*35238bceSAndroid Build Coastguard Workergl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 211*35238bceSAndroid Build Coastguard Workergl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 212*35238bceSAndroid Build Coastguard Workergl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 213*35238bceSAndroid Build Coastguard Workergl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); 214*35238bceSAndroid Build Coastguard Workergl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); 215*35238bceSAndroid Build Coastguard Workergl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 216*35238bceSAndroid Build Coastguard Workergl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); 217*35238bceSAndroid Build Coastguard Workergl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); 218*35238bceSAndroid Build Coastguard Workergl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); 219*35238bceSAndroid Build Coastguard Workergl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); 220*35238bceSAndroid Build Coastguard Workergl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv"); 221*35238bceSAndroid Build Coastguard Workergl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri"); 222*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 223*35238bceSAndroid Build Coastguard Workergl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); 224*35238bceSAndroid Build Coastguard Workergl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 225*35238bceSAndroid Build Coastguard Workergl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); 226*35238bceSAndroid Build Coastguard Workergl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); 227*35238bceSAndroid Build Coastguard Workergl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); 228*35238bceSAndroid Build Coastguard Workergl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); 229*35238bceSAndroid Build Coastguard Workergl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); 230*35238bceSAndroid Build Coastguard Workergl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); 231*35238bceSAndroid Build Coastguard Workergl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 232*35238bceSAndroid Build Coastguard Workergl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex"); 233*35238bceSAndroid Build Coastguard Workergl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex"); 234*35238bceSAndroid Build Coastguard Workergl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter"); 235*35238bceSAndroid Build Coastguard Workergl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 236*35238bceSAndroid Build Coastguard Workergl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 237*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 238*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 239*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 240*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 241*35238bceSAndroid Build Coastguard Workergl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 242*35238bceSAndroid Build Coastguard Workergl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv"); 243*35238bceSAndroid Build Coastguard Workergl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv"); 244*35238bceSAndroid Build Coastguard Workergl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 245*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 246*35238bceSAndroid Build Coastguard Workergl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 247*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 248*35238bceSAndroid Build Coastguard Workergl->scissor = (glScissorFunc) loader->get("glScissor"); 249*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 250*35238bceSAndroid Build Coastguard Workergl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 251*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 252*35238bceSAndroid Build Coastguard Workergl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 253*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 254*35238bceSAndroid Build Coastguard Workergl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 255*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 256*35238bceSAndroid Build Coastguard Workergl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer"); 257*35238bceSAndroid Build Coastguard Workergl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); 258*35238bceSAndroid Build Coastguard Workergl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 259*35238bceSAndroid Build Coastguard Workergl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); 260*35238bceSAndroid Build Coastguard Workergl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 261*35238bceSAndroid Build Coastguard Workergl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); 262*35238bceSAndroid Build Coastguard Workergl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); 263*35238bceSAndroid Build Coastguard Workergl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); 264*35238bceSAndroid Build Coastguard Workergl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 265*35238bceSAndroid Build Coastguard Workergl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 266*35238bceSAndroid Build Coastguard Workergl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 267*35238bceSAndroid Build Coastguard Workergl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 268*35238bceSAndroid Build Coastguard Workergl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); 269*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 270*35238bceSAndroid Build Coastguard Workergl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 271*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 272*35238bceSAndroid Build Coastguard Workergl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d"); 273*35238bceSAndroid Build Coastguard Workergl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv"); 274*35238bceSAndroid Build Coastguard Workergl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 275*35238bceSAndroid Build Coastguard Workergl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 276*35238bceSAndroid Build Coastguard Workergl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 277*35238bceSAndroid Build Coastguard Workergl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 278*35238bceSAndroid Build Coastguard Workergl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 279*35238bceSAndroid Build Coastguard Workergl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 280*35238bceSAndroid Build Coastguard Workergl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d"); 281*35238bceSAndroid Build Coastguard Workergl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv"); 282*35238bceSAndroid Build Coastguard Workergl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 283*35238bceSAndroid Build Coastguard Workergl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 284*35238bceSAndroid Build Coastguard Workergl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 285*35238bceSAndroid Build Coastguard Workergl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 286*35238bceSAndroid Build Coastguard Workergl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 287*35238bceSAndroid Build Coastguard Workergl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 288*35238bceSAndroid Build Coastguard Workergl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d"); 289*35238bceSAndroid Build Coastguard Workergl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv"); 290*35238bceSAndroid Build Coastguard Workergl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 291*35238bceSAndroid Build Coastguard Workergl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 292*35238bceSAndroid Build Coastguard Workergl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 293*35238bceSAndroid Build Coastguard Workergl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 294*35238bceSAndroid Build Coastguard Workergl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 295*35238bceSAndroid Build Coastguard Workergl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 296*35238bceSAndroid Build Coastguard Workergl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d"); 297*35238bceSAndroid Build Coastguard Workergl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv"); 298*35238bceSAndroid Build Coastguard Workergl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 299*35238bceSAndroid Build Coastguard Workergl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 300*35238bceSAndroid Build Coastguard Workergl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 301*35238bceSAndroid Build Coastguard Workergl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 302*35238bceSAndroid Build Coastguard Workergl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 303*35238bceSAndroid Build Coastguard Workergl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 304*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 305*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv"); 306*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 307*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv"); 308*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 309*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv"); 310*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 311*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv"); 312*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 313*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv"); 314*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 315*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv"); 316*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 317*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv"); 318*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 319*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv"); 320*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 321*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv"); 322*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 323*35238bceSAndroid Build Coastguard Workergl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv"); 324*35238bceSAndroid Build Coastguard Workergl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 325*35238bceSAndroid Build Coastguard Workergl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 326*35238bceSAndroid Build Coastguard Workergl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 327*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); 328*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); 329*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 330*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 331*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); 332*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); 333*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); 334*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); 335*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 336*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 337*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); 338*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); 339*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); 340*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); 341*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 342*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 343*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); 344*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); 345*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); 346*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); 347*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); 348*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); 349*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); 350*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); 351*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); 352*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); 353*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); 354*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); 355*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 356*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 357*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); 358*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); 359*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); 360*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); 361*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); 362*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); 363*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 364*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); 365*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); 366*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); 367*35238bceSAndroid Build Coastguard Workergl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); 368*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); 369*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); 370*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); 371*35238bceSAndroid Build Coastguard Workergl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); 372*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); 373*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); 374*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); 375*35238bceSAndroid Build Coastguard Workergl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); 376*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); 377*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 378*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 379*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); 380*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); 381*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 382*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 383*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); 384*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 385*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui"); 386*35238bceSAndroid Build Coastguard Workergl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv"); 387*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui"); 388*35238bceSAndroid Build Coastguard Workergl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv"); 389*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui"); 390*35238bceSAndroid Build Coastguard Workergl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv"); 391*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui"); 392*35238bceSAndroid Build Coastguard Workergl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv"); 393*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 394*35238bceSAndroid Build Coastguard Workergl->viewport = (glViewportFunc) loader->get("glViewport"); 395*35238bceSAndroid Build Coastguard Workergl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 396