1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7*35238bceSAndroid Build Coastguard Workergl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8*35238bceSAndroid Build Coastguard Workergl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9*35238bceSAndroid Build Coastguard Workergl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12*35238bceSAndroid Build Coastguard Workergl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13*35238bceSAndroid Build Coastguard Workergl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14*35238bceSAndroid Build Coastguard Workergl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 16*35238bceSAndroid Build Coastguard Workergl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); 17*35238bceSAndroid Build Coastguard Workergl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); 18*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 19*35238bceSAndroid Build Coastguard Workergl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 20*35238bceSAndroid Build Coastguard Workergl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 21*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 22*35238bceSAndroid Build Coastguard Workergl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 23*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); 24*35238bceSAndroid Build Coastguard Workergl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 25*35238bceSAndroid Build Coastguard Workergl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 26*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 27*35238bceSAndroid Build Coastguard Workergl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 28*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 29*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 30*35238bceSAndroid Build Coastguard Workergl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 31*35238bceSAndroid Build Coastguard Workergl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 32*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 33*35238bceSAndroid Build Coastguard Workergl->clear = (glClearFunc) loader->get("glClear"); 34*35238bceSAndroid Build Coastguard Workergl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 35*35238bceSAndroid Build Coastguard Workergl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 36*35238bceSAndroid Build Coastguard Workergl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 37*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 38*35238bceSAndroid Build Coastguard Workergl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 39*35238bceSAndroid Build Coastguard Workergl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 40*35238bceSAndroid Build Coastguard Workergl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 41*35238bceSAndroid Build Coastguard Workergl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 42*35238bceSAndroid Build Coastguard Workergl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 43*35238bceSAndroid Build Coastguard Workergl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 44*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 45*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 46*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 47*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 48*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 49*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 50*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 51*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 52*35238bceSAndroid Build Coastguard Workergl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 53*35238bceSAndroid Build Coastguard Workergl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 54*35238bceSAndroid Build Coastguard Workergl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); 55*35238bceSAndroid Build Coastguard Workergl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 56*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 57*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 58*35238bceSAndroid Build Coastguard Workergl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 59*35238bceSAndroid Build Coastguard Workergl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); 60*35238bceSAndroid Build Coastguard Workergl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 61*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 62*35238bceSAndroid Build Coastguard Workergl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 63*35238bceSAndroid Build Coastguard Workergl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 64*35238bceSAndroid Build Coastguard Workergl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 65*35238bceSAndroid Build Coastguard Workergl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 66*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 67*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 68*35238bceSAndroid Build Coastguard Workergl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 69*35238bceSAndroid Build Coastguard Workergl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 70*35238bceSAndroid Build Coastguard Workergl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 71*35238bceSAndroid Build Coastguard Workergl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 72*35238bceSAndroid Build Coastguard Workergl->disable = (glDisableFunc) loader->get("glDisable"); 73*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 74*35238bceSAndroid Build Coastguard Workergl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); 75*35238bceSAndroid Build Coastguard Workergl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); 76*35238bceSAndroid Build Coastguard Workergl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 77*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); 78*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 79*35238bceSAndroid Build Coastguard Workergl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 80*35238bceSAndroid Build Coastguard Workergl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 81*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); 82*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 83*35238bceSAndroid Build Coastguard Workergl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 84*35238bceSAndroid Build Coastguard Workergl->enable = (glEnableFunc) loader->get("glEnable"); 85*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 86*35238bceSAndroid Build Coastguard Workergl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 87*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 88*35238bceSAndroid Build Coastguard Workergl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 89*35238bceSAndroid Build Coastguard Workergl->finish = (glFinishFunc) loader->get("glFinish"); 90*35238bceSAndroid Build Coastguard Workergl->flush = (glFlushFunc) loader->get("glFlush"); 91*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 92*35238bceSAndroid Build Coastguard Workergl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); 93*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 94*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 95*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 96*35238bceSAndroid Build Coastguard Workergl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 97*35238bceSAndroid Build Coastguard Workergl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 98*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 99*35238bceSAndroid Build Coastguard Workergl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); 100*35238bceSAndroid Build Coastguard Workergl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 101*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 102*35238bceSAndroid Build Coastguard Workergl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 103*35238bceSAndroid Build Coastguard Workergl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 104*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 105*35238bceSAndroid Build Coastguard Workergl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 106*35238bceSAndroid Build Coastguard Workergl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 107*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 108*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 109*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 110*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 111*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 112*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 113*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 114*35238bceSAndroid Build Coastguard Workergl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); 115*35238bceSAndroid Build Coastguard Workergl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 116*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 117*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 118*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 119*35238bceSAndroid Build Coastguard Workergl->getError = (glGetErrorFunc) loader->get("glGetError"); 120*35238bceSAndroid Build Coastguard Workergl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 121*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 122*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 123*35238bceSAndroid Build Coastguard Workergl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); 124*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 125*35238bceSAndroid Build Coastguard Workergl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 126*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 127*35238bceSAndroid Build Coastguard Workergl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 128*35238bceSAndroid Build Coastguard Workergl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); 129*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 130*35238bceSAndroid Build Coastguard Workergl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); 131*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 132*35238bceSAndroid Build Coastguard Workergl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); 133*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); 134*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); 135*35238bceSAndroid Build Coastguard Workergl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); 136*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); 137*35238bceSAndroid Build Coastguard Workergl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); 138*35238bceSAndroid Build Coastguard Workergl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); 139*35238bceSAndroid Build Coastguard Workergl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 140*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 141*35238bceSAndroid Build Coastguard Workergl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 142*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 143*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 144*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 145*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 146*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 147*35238bceSAndroid Build Coastguard Workergl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 148*35238bceSAndroid Build Coastguard Workergl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 149*35238bceSAndroid Build Coastguard Workergl->getString = (glGetStringFunc) loader->get("glGetString"); 150*35238bceSAndroid Build Coastguard Workergl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 151*35238bceSAndroid Build Coastguard Workergl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 152*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 153*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 154*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 155*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 156*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 157*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 158*35238bceSAndroid Build Coastguard Workergl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 159*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 160*35238bceSAndroid Build Coastguard Workergl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 161*35238bceSAndroid Build Coastguard Workergl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 162*35238bceSAndroid Build Coastguard Workergl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 163*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 164*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 165*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 166*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 167*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 168*35238bceSAndroid Build Coastguard Workergl->hint = (glHintFunc) loader->get("glHint"); 169*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); 170*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); 171*35238bceSAndroid Build Coastguard Workergl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 172*35238bceSAndroid Build Coastguard Workergl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 173*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 174*35238bceSAndroid Build Coastguard Workergl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 175*35238bceSAndroid Build Coastguard Workergl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); 176*35238bceSAndroid Build Coastguard Workergl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 177*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 178*35238bceSAndroid Build Coastguard Workergl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 179*35238bceSAndroid Build Coastguard Workergl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 180*35238bceSAndroid Build Coastguard Workergl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 181*35238bceSAndroid Build Coastguard Workergl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 182*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 183*35238bceSAndroid Build Coastguard Workergl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 184*35238bceSAndroid Build Coastguard Workergl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 185*35238bceSAndroid Build Coastguard Workergl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 186*35238bceSAndroid Build Coastguard Workergl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 187*35238bceSAndroid Build Coastguard Workergl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); 188*35238bceSAndroid Build Coastguard Workergl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion"); 189*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 190*35238bceSAndroid Build Coastguard Workergl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 191*35238bceSAndroid Build Coastguard Workergl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 192*35238bceSAndroid Build Coastguard Workergl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); 193*35238bceSAndroid Build Coastguard Workergl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); 194*35238bceSAndroid Build Coastguard Workergl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); 195*35238bceSAndroid Build Coastguard Workergl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); 196*35238bceSAndroid Build Coastguard Workergl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); 197*35238bceSAndroid Build Coastguard Workergl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); 198*35238bceSAndroid Build Coastguard Workergl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); 199*35238bceSAndroid Build Coastguard Workergl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); 200*35238bceSAndroid Build Coastguard Workergl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); 201*35238bceSAndroid Build Coastguard Workergl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); 202*35238bceSAndroid Build Coastguard Workergl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); 203*35238bceSAndroid Build Coastguard Workergl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); 204*35238bceSAndroid Build Coastguard Workergl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); 205*35238bceSAndroid Build Coastguard Workergl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); 206*35238bceSAndroid Build Coastguard Workergl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); 207*35238bceSAndroid Build Coastguard Workergl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); 208*35238bceSAndroid Build Coastguard Workergl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); 209*35238bceSAndroid Build Coastguard Workergl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); 210*35238bceSAndroid Build Coastguard Workergl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); 211*35238bceSAndroid Build Coastguard Workergl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); 212*35238bceSAndroid Build Coastguard Workergl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); 213*35238bceSAndroid Build Coastguard Workergl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); 214*35238bceSAndroid Build Coastguard Workergl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); 215*35238bceSAndroid Build Coastguard Workergl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); 216*35238bceSAndroid Build Coastguard Workergl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); 217*35238bceSAndroid Build Coastguard Workergl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); 218*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); 219*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); 220*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); 221*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); 222*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); 223*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); 224*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); 225*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); 226*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); 227*35238bceSAndroid Build Coastguard Workergl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 228*35238bceSAndroid Build Coastguard Workergl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 229*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 230*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 231*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 232*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 233*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 234*35238bceSAndroid Build Coastguard Workergl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 235*35238bceSAndroid Build Coastguard Workergl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 236*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 237*35238bceSAndroid Build Coastguard Workergl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 238*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 239*35238bceSAndroid Build Coastguard Workergl->scissor = (glScissorFunc) loader->get("glScissor"); 240*35238bceSAndroid Build Coastguard Workergl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 241*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 242*35238bceSAndroid Build Coastguard Workergl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 243*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 244*35238bceSAndroid Build Coastguard Workergl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 245*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 246*35238bceSAndroid Build Coastguard Workergl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 247*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 248*35238bceSAndroid Build Coastguard Workergl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 249*35238bceSAndroid Build Coastguard Workergl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 250*35238bceSAndroid Build Coastguard Workergl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 251*35238bceSAndroid Build Coastguard Workergl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 252*35238bceSAndroid Build Coastguard Workergl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 253*35238bceSAndroid Build Coastguard Workergl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 254*35238bceSAndroid Build Coastguard Workergl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); 255*35238bceSAndroid Build Coastguard Workergl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); 256*35238bceSAndroid Build Coastguard Workergl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); 257*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 258*35238bceSAndroid Build Coastguard Workergl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 259*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 260*35238bceSAndroid Build Coastguard Workergl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 261*35238bceSAndroid Build Coastguard Workergl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 262*35238bceSAndroid Build Coastguard Workergl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 263*35238bceSAndroid Build Coastguard Workergl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 264*35238bceSAndroid Build Coastguard Workergl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 265*35238bceSAndroid Build Coastguard Workergl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 266*35238bceSAndroid Build Coastguard Workergl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 267*35238bceSAndroid Build Coastguard Workergl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 268*35238bceSAndroid Build Coastguard Workergl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 269*35238bceSAndroid Build Coastguard Workergl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 270*35238bceSAndroid Build Coastguard Workergl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 271*35238bceSAndroid Build Coastguard Workergl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 272*35238bceSAndroid Build Coastguard Workergl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 273*35238bceSAndroid Build Coastguard Workergl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 274*35238bceSAndroid Build Coastguard Workergl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 275*35238bceSAndroid Build Coastguard Workergl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 276*35238bceSAndroid Build Coastguard Workergl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 277*35238bceSAndroid Build Coastguard Workergl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 278*35238bceSAndroid Build Coastguard Workergl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 279*35238bceSAndroid Build Coastguard Workergl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 280*35238bceSAndroid Build Coastguard Workergl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 281*35238bceSAndroid Build Coastguard Workergl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 282*35238bceSAndroid Build Coastguard Workergl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 283*35238bceSAndroid Build Coastguard Workergl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 284*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 285*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 286*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 287*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 288*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 289*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 290*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 291*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 292*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 293*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 294*35238bceSAndroid Build Coastguard Workergl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 295*35238bceSAndroid Build Coastguard Workergl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 296*35238bceSAndroid Build Coastguard Workergl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); 297*35238bceSAndroid Build Coastguard Workergl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 298*35238bceSAndroid Build Coastguard Workergl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); 299*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 300*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 301*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 302*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 303*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 304*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 305*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 306*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 307*35238bceSAndroid Build Coastguard Workergl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); 308*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 309*35238bceSAndroid Build Coastguard Workergl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); 310*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 311*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 312*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 313*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 314*35238bceSAndroid Build Coastguard Workergl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); 315*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 316*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 317*35238bceSAndroid Build Coastguard Workergl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); 318*35238bceSAndroid Build Coastguard Workergl->viewport = (glViewportFunc) loader->get("glViewport"); 319*35238bceSAndroid Build Coastguard Workergl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 320