xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitES30.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
7*35238bceSAndroid Build Coastguard Workergl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
8*35238bceSAndroid Build Coastguard Workergl->beginQuery							= (glBeginQueryFunc)							loader->get("glBeginQuery");
9*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback				= (glBeginTransformFeedbackFunc)				loader->get("glBeginTransformFeedback");
10*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
11*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
12*35238bceSAndroid Build Coastguard Workergl->bindBufferBase						= (glBindBufferBaseFunc)						loader->get("glBindBufferBase");
13*35238bceSAndroid Build Coastguard Workergl->bindBufferRange						= (glBindBufferRangeFunc)						loader->get("glBindBufferRange");
14*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
15*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
16*35238bceSAndroid Build Coastguard Workergl->bindSampler							= (glBindSamplerFunc)							loader->get("glBindSampler");
17*35238bceSAndroid Build Coastguard Workergl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
18*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback				= (glBindTransformFeedbackFunc)					loader->get("glBindTransformFeedback");
19*35238bceSAndroid Build Coastguard Workergl->bindVertexArray						= (glBindVertexArrayFunc)						loader->get("glBindVertexArray");
20*35238bceSAndroid Build Coastguard Workergl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
21*35238bceSAndroid Build Coastguard Workergl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
22*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
23*35238bceSAndroid Build Coastguard Workergl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
24*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
25*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer						= (glBlitFramebufferFunc)						loader->get("glBlitFramebuffer");
26*35238bceSAndroid Build Coastguard Workergl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
27*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
28*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
29*35238bceSAndroid Build Coastguard Workergl->clear								= (glClearFunc)									loader->get("glClear");
30*35238bceSAndroid Build Coastguard Workergl->clearBufferfi						= (glClearBufferfiFunc)							loader->get("glClearBufferfi");
31*35238bceSAndroid Build Coastguard Workergl->clearBufferfv						= (glClearBufferfvFunc)							loader->get("glClearBufferfv");
32*35238bceSAndroid Build Coastguard Workergl->clearBufferiv						= (glClearBufferivFunc)							loader->get("glClearBufferiv");
33*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv						= (glClearBufferuivFunc)						loader->get("glClearBufferuiv");
34*35238bceSAndroid Build Coastguard Workergl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
35*35238bceSAndroid Build Coastguard Workergl->clearDepthf							= (glClearDepthfFunc)							loader->get("glClearDepthf");
36*35238bceSAndroid Build Coastguard Workergl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
37*35238bceSAndroid Build Coastguard Workergl->clientWaitSync						= (glClientWaitSyncFunc)						loader->get("glClientWaitSync");
38*35238bceSAndroid Build Coastguard Workergl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
39*35238bceSAndroid Build Coastguard Workergl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
40*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
41*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D				= (glCompressedTexImage3DFunc)					loader->get("glCompressedTexImage3D");
42*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
43*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D				= (glCompressedTexSubImage3DFunc)				loader->get("glCompressedTexSubImage3D");
44*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData					= (glCopyBufferSubDataFunc)						loader->get("glCopyBufferSubData");
45*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
46*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
47*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D					= (glCopyTexSubImage3DFunc)						loader->get("glCopyTexSubImage3D");
48*35238bceSAndroid Build Coastguard Workergl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
49*35238bceSAndroid Build Coastguard Workergl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
50*35238bceSAndroid Build Coastguard Workergl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
51*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
52*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
53*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
54*35238bceSAndroid Build Coastguard Workergl->deleteQueries						= (glDeleteQueriesFunc)							loader->get("glDeleteQueries");
55*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
56*35238bceSAndroid Build Coastguard Workergl->deleteSamplers						= (glDeleteSamplersFunc)						loader->get("glDeleteSamplers");
57*35238bceSAndroid Build Coastguard Workergl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
58*35238bceSAndroid Build Coastguard Workergl->deleteSync							= (glDeleteSyncFunc)							loader->get("glDeleteSync");
59*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
60*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks			= (glDeleteTransformFeedbacksFunc)				loader->get("glDeleteTransformFeedbacks");
61*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays					= (glDeleteVertexArraysFunc)					loader->get("glDeleteVertexArrays");
62*35238bceSAndroid Build Coastguard Workergl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
63*35238bceSAndroid Build Coastguard Workergl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
64*35238bceSAndroid Build Coastguard Workergl->depthRangef							= (glDepthRangefFunc)							loader->get("glDepthRangef");
65*35238bceSAndroid Build Coastguard Workergl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
66*35238bceSAndroid Build Coastguard Workergl->disable								= (glDisableFunc)								loader->get("glDisable");
67*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
68*35238bceSAndroid Build Coastguard Workergl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
69*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced					= (glDrawArraysInstancedFunc)					loader->get("glDrawArraysInstanced");
70*35238bceSAndroid Build Coastguard Workergl->drawBuffers							= (glDrawBuffersFunc)							loader->get("glDrawBuffers");
71*35238bceSAndroid Build Coastguard Workergl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
72*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced				= (glDrawElementsInstancedFunc)					loader->get("glDrawElementsInstanced");
73*35238bceSAndroid Build Coastguard Workergl->drawRangeElements					= (glDrawRangeElementsFunc)						loader->get("glDrawRangeElements");
74*35238bceSAndroid Build Coastguard Workergl->enable								= (glEnableFunc)								loader->get("glEnable");
75*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
76*35238bceSAndroid Build Coastguard Workergl->endQuery							= (glEndQueryFunc)								loader->get("glEndQuery");
77*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback				= (glEndTransformFeedbackFunc)					loader->get("glEndTransformFeedback");
78*35238bceSAndroid Build Coastguard Workergl->fenceSync							= (glFenceSyncFunc)								loader->get("glFenceSync");
79*35238bceSAndroid Build Coastguard Workergl->finish								= (glFinishFunc)								loader->get("glFinish");
80*35238bceSAndroid Build Coastguard Workergl->flush								= (glFlushFunc)									loader->get("glFlush");
81*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange				= (glFlushMappedBufferRangeFunc)				loader->get("glFlushMappedBufferRange");
82*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
83*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
84*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer				= (glFramebufferTextureLayerFunc)				loader->get("glFramebufferTextureLayer");
85*35238bceSAndroid Build Coastguard Workergl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
86*35238bceSAndroid Build Coastguard Workergl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
87*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
88*35238bceSAndroid Build Coastguard Workergl->genQueries							= (glGenQueriesFunc)							loader->get("glGenQueries");
89*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
90*35238bceSAndroid Build Coastguard Workergl->genSamplers							= (glGenSamplersFunc)							loader->get("glGenSamplers");
91*35238bceSAndroid Build Coastguard Workergl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
92*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks				= (glGenTransformFeedbacksFunc)					loader->get("glGenTransformFeedbacks");
93*35238bceSAndroid Build Coastguard Workergl->genVertexArrays						= (glGenVertexArraysFunc)						loader->get("glGenVertexArrays");
94*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
95*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
96*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
97*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName			= (glGetActiveUniformBlockNameFunc)				loader->get("glGetActiveUniformBlockName");
98*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv				= (glGetActiveUniformBlockivFunc)				loader->get("glGetActiveUniformBlockiv");
99*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv					= (glGetActiveUniformsivFunc)					loader->get("glGetActiveUniformsiv");
100*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
101*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
102*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
103*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v				= (glGetBufferParameteri64vFunc)				loader->get("glGetBufferParameteri64v");
104*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
105*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv					= (glGetBufferPointervFunc)						loader->get("glGetBufferPointerv");
106*35238bceSAndroid Build Coastguard Workergl->getError							= (glGetErrorFunc)								loader->get("glGetError");
107*35238bceSAndroid Build Coastguard Workergl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
108*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation					= (glGetFragDataLocationFunc)					loader->get("glGetFragDataLocation");
109*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
110*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v						= (glGetInteger64i_vFunc)						loader->get("glGetInteger64i_v");
111*35238bceSAndroid Build Coastguard Workergl->getInteger64v						= (glGetInteger64vFunc)							loader->get("glGetInteger64v");
112*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v						= (glGetIntegeri_vFunc)							loader->get("glGetIntegeri_v");
113*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
114*35238bceSAndroid Build Coastguard Workergl->getInternalformativ					= (glGetInternalformativFunc)					loader->get("glGetInternalformativ");
115*35238bceSAndroid Build Coastguard Workergl->getProgramBinary					= (glGetProgramBinaryFunc)						loader->get("glGetProgramBinary");
116*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
117*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
118*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv					= (glGetQueryObjectuivFunc)						loader->get("glGetQueryObjectuiv");
119*35238bceSAndroid Build Coastguard Workergl->getQueryiv							= (glGetQueryivFunc)							loader->get("glGetQueryiv");
120*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
121*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv				= (glGetSamplerParameterfvFunc)					loader->get("glGetSamplerParameterfv");
122*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv				= (glGetSamplerParameterivFunc)					loader->get("glGetSamplerParameteriv");
123*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
124*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat			= (glGetShaderPrecisionFormatFunc)				loader->get("glGetShaderPrecisionFormat");
125*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
126*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
127*35238bceSAndroid Build Coastguard Workergl->getString							= (glGetStringFunc)								loader->get("glGetString");
128*35238bceSAndroid Build Coastguard Workergl->getStringi							= (glGetStringiFunc)							loader->get("glGetStringi");
129*35238bceSAndroid Build Coastguard Workergl->getSynciv							= (glGetSyncivFunc)								loader->get("glGetSynciv");
130*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
131*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
132*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying			= (glGetTransformFeedbackVaryingFunc)			loader->get("glGetTransformFeedbackVarying");
133*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex				= (glGetUniformBlockIndexFunc)					loader->get("glGetUniformBlockIndex");
134*35238bceSAndroid Build Coastguard Workergl->getUniformIndices					= (glGetUniformIndicesFunc)						loader->get("glGetUniformIndices");
135*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
136*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
137*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
138*35238bceSAndroid Build Coastguard Workergl->getUniformuiv						= (glGetUniformuivFunc)							loader->get("glGetUniformuiv");
139*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv					= (glGetVertexAttribIivFunc)					loader->get("glGetVertexAttribIiv");
140*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv					= (glGetVertexAttribIuivFunc)					loader->get("glGetVertexAttribIuiv");
141*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
142*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
143*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
144*35238bceSAndroid Build Coastguard Workergl->hint								= (glHintFunc)									loader->get("glHint");
145*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer				= (glInvalidateFramebufferFunc)					loader->get("glInvalidateFramebuffer");
146*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer			= (glInvalidateSubFramebufferFunc)				loader->get("glInvalidateSubFramebuffer");
147*35238bceSAndroid Build Coastguard Workergl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
148*35238bceSAndroid Build Coastguard Workergl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
149*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
150*35238bceSAndroid Build Coastguard Workergl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
151*35238bceSAndroid Build Coastguard Workergl->isQuery								= (glIsQueryFunc)								loader->get("glIsQuery");
152*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
153*35238bceSAndroid Build Coastguard Workergl->isSampler							= (glIsSamplerFunc)								loader->get("glIsSampler");
154*35238bceSAndroid Build Coastguard Workergl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
155*35238bceSAndroid Build Coastguard Workergl->isSync								= (glIsSyncFunc)								loader->get("glIsSync");
156*35238bceSAndroid Build Coastguard Workergl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
157*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback					= (glIsTransformFeedbackFunc)					loader->get("glIsTransformFeedback");
158*35238bceSAndroid Build Coastguard Workergl->isVertexArray						= (glIsVertexArrayFunc)							loader->get("glIsVertexArray");
159*35238bceSAndroid Build Coastguard Workergl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
160*35238bceSAndroid Build Coastguard Workergl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
161*35238bceSAndroid Build Coastguard Workergl->mapBufferRange						= (glMapBufferRangeFunc)						loader->get("glMapBufferRange");
162*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback				= (glPauseTransformFeedbackFunc)				loader->get("glPauseTransformFeedback");
163*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
164*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
165*35238bceSAndroid Build Coastguard Workergl->programBinary						= (glProgramBinaryFunc)							loader->get("glProgramBinary");
166*35238bceSAndroid Build Coastguard Workergl->programParameteri					= (glProgramParameteriFunc)						loader->get("glProgramParameteri");
167*35238bceSAndroid Build Coastguard Workergl->readBuffer							= (glReadBufferFunc)							loader->get("glReadBuffer");
168*35238bceSAndroid Build Coastguard Workergl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
169*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler				= (glReleaseShaderCompilerFunc)					loader->get("glReleaseShaderCompiler");
170*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
171*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample		= (glRenderbufferStorageMultisampleFunc)		loader->get("glRenderbufferStorageMultisample");
172*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback				= (glResumeTransformFeedbackFunc)				loader->get("glResumeTransformFeedback");
173*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
174*35238bceSAndroid Build Coastguard Workergl->samplerParameterf					= (glSamplerParameterfFunc)						loader->get("glSamplerParameterf");
175*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv					= (glSamplerParameterfvFunc)					loader->get("glSamplerParameterfv");
176*35238bceSAndroid Build Coastguard Workergl->samplerParameteri					= (glSamplerParameteriFunc)						loader->get("glSamplerParameteri");
177*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv					= (glSamplerParameterivFunc)					loader->get("glSamplerParameteriv");
178*35238bceSAndroid Build Coastguard Workergl->scissor								= (glScissorFunc)								loader->get("glScissor");
179*35238bceSAndroid Build Coastguard Workergl->shaderBinary						= (glShaderBinaryFunc)							loader->get("glShaderBinary");
180*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
181*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
182*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
183*35238bceSAndroid Build Coastguard Workergl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
184*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
185*35238bceSAndroid Build Coastguard Workergl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
186*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
187*35238bceSAndroid Build Coastguard Workergl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
188*35238bceSAndroid Build Coastguard Workergl->texImage3D							= (glTexImage3DFunc)							loader->get("glTexImage3D");
189*35238bceSAndroid Build Coastguard Workergl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
190*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
191*35238bceSAndroid Build Coastguard Workergl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
192*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
193*35238bceSAndroid Build Coastguard Workergl->texStorage2D						= (glTexStorage2DFunc)							loader->get("glTexStorage2D");
194*35238bceSAndroid Build Coastguard Workergl->texStorage3D						= (glTexStorage3DFunc)							loader->get("glTexStorage3D");
195*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
196*35238bceSAndroid Build Coastguard Workergl->texSubImage3D						= (glTexSubImage3DFunc)							loader->get("glTexSubImage3D");
197*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings			= (glTransformFeedbackVaryingsFunc)				loader->get("glTransformFeedbackVaryings");
198*35238bceSAndroid Build Coastguard Workergl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
199*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
200*35238bceSAndroid Build Coastguard Workergl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
201*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
202*35238bceSAndroid Build Coastguard Workergl->uniform1ui							= (glUniform1uiFunc)							loader->get("glUniform1ui");
203*35238bceSAndroid Build Coastguard Workergl->uniform1uiv							= (glUniform1uivFunc)							loader->get("glUniform1uiv");
204*35238bceSAndroid Build Coastguard Workergl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
205*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
206*35238bceSAndroid Build Coastguard Workergl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
207*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
208*35238bceSAndroid Build Coastguard Workergl->uniform2ui							= (glUniform2uiFunc)							loader->get("glUniform2ui");
209*35238bceSAndroid Build Coastguard Workergl->uniform2uiv							= (glUniform2uivFunc)							loader->get("glUniform2uiv");
210*35238bceSAndroid Build Coastguard Workergl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
211*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
212*35238bceSAndroid Build Coastguard Workergl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
213*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
214*35238bceSAndroid Build Coastguard Workergl->uniform3ui							= (glUniform3uiFunc)							loader->get("glUniform3ui");
215*35238bceSAndroid Build Coastguard Workergl->uniform3uiv							= (glUniform3uivFunc)							loader->get("glUniform3uiv");
216*35238bceSAndroid Build Coastguard Workergl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
217*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
218*35238bceSAndroid Build Coastguard Workergl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
219*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
220*35238bceSAndroid Build Coastguard Workergl->uniform4ui							= (glUniform4uiFunc)							loader->get("glUniform4ui");
221*35238bceSAndroid Build Coastguard Workergl->uniform4uiv							= (glUniform4uivFunc)							loader->get("glUniform4uiv");
222*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding					= (glUniformBlockBindingFunc)					loader->get("glUniformBlockBinding");
223*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
224*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv					= (glUniformMatrix2x3fvFunc)					loader->get("glUniformMatrix2x3fv");
225*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv					= (glUniformMatrix2x4fvFunc)					loader->get("glUniformMatrix2x4fv");
226*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
227*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv					= (glUniformMatrix3x2fvFunc)					loader->get("glUniformMatrix3x2fv");
228*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv					= (glUniformMatrix3x4fvFunc)					loader->get("glUniformMatrix3x4fv");
229*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
230*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv					= (glUniformMatrix4x2fvFunc)					loader->get("glUniformMatrix4x2fv");
231*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv					= (glUniformMatrix4x3fvFunc)					loader->get("glUniformMatrix4x3fv");
232*35238bceSAndroid Build Coastguard Workergl->unmapBuffer							= (glUnmapBufferFunc)							loader->get("glUnmapBuffer");
233*35238bceSAndroid Build Coastguard Workergl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
234*35238bceSAndroid Build Coastguard Workergl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
235*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
236*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
237*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
238*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
239*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
240*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
241*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
242*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
243*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor					= (glVertexAttribDivisorFunc)					loader->get("glVertexAttribDivisor");
244*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i						= (glVertexAttribI4iFunc)						loader->get("glVertexAttribI4i");
245*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv					= (glVertexAttribI4ivFunc)						loader->get("glVertexAttribI4iv");
246*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui					= (glVertexAttribI4uiFunc)						loader->get("glVertexAttribI4ui");
247*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv					= (glVertexAttribI4uivFunc)						loader->get("glVertexAttribI4uiv");
248*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer				= (glVertexAttribIPointerFunc)					loader->get("glVertexAttribIPointer");
249*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
250*35238bceSAndroid Build Coastguard Workergl->viewport							= (glViewportFunc)								loader->get("glViewport");
251*35238bceSAndroid Build Coastguard Workergl->waitSync							= (glWaitSyncFunc)								loader->get("glWaitSync");
252