xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitES20Direct.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeTexture						= &glActiveTexture;
7*35238bceSAndroid Build Coastguard Workergl->attachShader						= &glAttachShader;
8*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= &glBindAttribLocation;
9*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= &glBindBuffer;
10*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= &glBindFramebuffer;
11*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= &glBindRenderbuffer;
12*35238bceSAndroid Build Coastguard Workergl->bindTexture							= &glBindTexture;
13*35238bceSAndroid Build Coastguard Workergl->blendColor							= &glBlendColor;
14*35238bceSAndroid Build Coastguard Workergl->blendEquation						= &glBlendEquation;
15*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= &glBlendEquationSeparate;
16*35238bceSAndroid Build Coastguard Workergl->blendFunc							= &glBlendFunc;
17*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= &glBlendFuncSeparate;
18*35238bceSAndroid Build Coastguard Workergl->bufferData							= &glBufferData;
19*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= &glBufferSubData;
20*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= &glCheckFramebufferStatus;
21*35238bceSAndroid Build Coastguard Workergl->clear								= &glClear;
22*35238bceSAndroid Build Coastguard Workergl->clearColor							= &glClearColor;
23*35238bceSAndroid Build Coastguard Workergl->clearDepthf							= &glClearDepthf;
24*35238bceSAndroid Build Coastguard Workergl->clearStencil						= &glClearStencil;
25*35238bceSAndroid Build Coastguard Workergl->colorMask							= &glColorMask;
26*35238bceSAndroid Build Coastguard Workergl->compileShader						= &glCompileShader;
27*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= &glCompressedTexImage2D;
28*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
29*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= &glCopyTexImage2D;
30*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= &glCopyTexSubImage2D;
31*35238bceSAndroid Build Coastguard Workergl->createProgram						= &glCreateProgram;
32*35238bceSAndroid Build Coastguard Workergl->createShader						= &glCreateShader;
33*35238bceSAndroid Build Coastguard Workergl->cullFace							= &glCullFace;
34*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= &glDeleteBuffers;
35*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= &glDeleteFramebuffers;
36*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= &glDeleteProgram;
37*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= &glDeleteRenderbuffers;
38*35238bceSAndroid Build Coastguard Workergl->deleteShader						= &glDeleteShader;
39*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= &glDeleteTextures;
40*35238bceSAndroid Build Coastguard Workergl->depthFunc							= &glDepthFunc;
41*35238bceSAndroid Build Coastguard Workergl->depthMask							= &glDepthMask;
42*35238bceSAndroid Build Coastguard Workergl->depthRangef							= &glDepthRangef;
43*35238bceSAndroid Build Coastguard Workergl->detachShader						= &glDetachShader;
44*35238bceSAndroid Build Coastguard Workergl->disable								= &glDisable;
45*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= &glDisableVertexAttribArray;
46*35238bceSAndroid Build Coastguard Workergl->drawArrays							= &glDrawArrays;
47*35238bceSAndroid Build Coastguard Workergl->drawElements						= &glDrawElements;
48*35238bceSAndroid Build Coastguard Workergl->enable								= &glEnable;
49*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= &glEnableVertexAttribArray;
50*35238bceSAndroid Build Coastguard Workergl->finish								= &glFinish;
51*35238bceSAndroid Build Coastguard Workergl->flush								= &glFlush;
52*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
53*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= &glFramebufferTexture2D;
54*35238bceSAndroid Build Coastguard Workergl->frontFace							= &glFrontFace;
55*35238bceSAndroid Build Coastguard Workergl->genBuffers							= &glGenBuffers;
56*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= &glGenFramebuffers;
57*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= &glGenRenderbuffers;
58*35238bceSAndroid Build Coastguard Workergl->genTextures							= &glGenTextures;
59*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= &glGenerateMipmap;
60*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= &glGetActiveAttrib;
61*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= &glGetActiveUniform;
62*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= &glGetAttachedShaders;
63*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= &glGetAttribLocation;
64*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= &glGetBooleanv;
65*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= &glGetBufferParameteriv;
66*35238bceSAndroid Build Coastguard Workergl->getError							= &glGetError;
67*35238bceSAndroid Build Coastguard Workergl->getFloatv							= &glGetFloatv;
68*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
69*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= &glGetIntegerv;
70*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= &glGetProgramInfoLog;
71*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= &glGetProgramiv;
72*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
73*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= &glGetShaderInfoLog;
74*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
75*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= &glGetShaderSource;
76*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= &glGetShaderiv;
77*35238bceSAndroid Build Coastguard Workergl->getString							= &glGetString;
78*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= &glGetTexParameterfv;
79*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= &glGetTexParameteriv;
80*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= &glGetUniformLocation;
81*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= &glGetUniformfv;
82*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= &glGetUniformiv;
83*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
84*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= &glGetVertexAttribfv;
85*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= &glGetVertexAttribiv;
86*35238bceSAndroid Build Coastguard Workergl->hint								= &glHint;
87*35238bceSAndroid Build Coastguard Workergl->isBuffer							= &glIsBuffer;
88*35238bceSAndroid Build Coastguard Workergl->isEnabled							= &glIsEnabled;
89*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= &glIsFramebuffer;
90*35238bceSAndroid Build Coastguard Workergl->isProgram							= &glIsProgram;
91*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= &glIsRenderbuffer;
92*35238bceSAndroid Build Coastguard Workergl->isShader							= &glIsShader;
93*35238bceSAndroid Build Coastguard Workergl->isTexture							= &glIsTexture;
94*35238bceSAndroid Build Coastguard Workergl->lineWidth							= &glLineWidth;
95*35238bceSAndroid Build Coastguard Workergl->linkProgram							= &glLinkProgram;
96*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= &glPixelStorei;
97*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= &glPolygonOffset;
98*35238bceSAndroid Build Coastguard Workergl->readPixels							= &glReadPixels;
99*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler				= &glReleaseShaderCompiler;
100*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= &glRenderbufferStorage;
101*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= &glSampleCoverage;
102*35238bceSAndroid Build Coastguard Workergl->scissor								= &glScissor;
103*35238bceSAndroid Build Coastguard Workergl->shaderBinary						= &glShaderBinary;
104*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
105*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= &glStencilFunc;
106*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= &glStencilFuncSeparate;
107*35238bceSAndroid Build Coastguard Workergl->stencilMask							= &glStencilMask;
108*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= &glStencilMaskSeparate;
109*35238bceSAndroid Build Coastguard Workergl->stencilOp							= &glStencilOp;
110*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= &glStencilOpSeparate;
111*35238bceSAndroid Build Coastguard Workergl->texImage2D							= &glTexImage2D;
112*35238bceSAndroid Build Coastguard Workergl->texParameterf						= &glTexParameterf;
113*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= &glTexParameterfv;
114*35238bceSAndroid Build Coastguard Workergl->texParameteri						= &glTexParameteri;
115*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= &glTexParameteriv;
116*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= &glTexSubImage2D;
117*35238bceSAndroid Build Coastguard Workergl->uniform1f							= &glUniform1f;
118*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= &glUniform1fv;
119*35238bceSAndroid Build Coastguard Workergl->uniform1i							= &glUniform1i;
120*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= &glUniform1iv;
121*35238bceSAndroid Build Coastguard Workergl->uniform2f							= &glUniform2f;
122*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= &glUniform2fv;
123*35238bceSAndroid Build Coastguard Workergl->uniform2i							= &glUniform2i;
124*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= &glUniform2iv;
125*35238bceSAndroid Build Coastguard Workergl->uniform3f							= &glUniform3f;
126*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= &glUniform3fv;
127*35238bceSAndroid Build Coastguard Workergl->uniform3i							= &glUniform3i;
128*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= &glUniform3iv;
129*35238bceSAndroid Build Coastguard Workergl->uniform4f							= &glUniform4f;
130*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= &glUniform4fv;
131*35238bceSAndroid Build Coastguard Workergl->uniform4i							= &glUniform4i;
132*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= &glUniform4iv;
133*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= &glUniformMatrix2fv;
134*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= &glUniformMatrix3fv;
135*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= &glUniformMatrix4fv;
136*35238bceSAndroid Build Coastguard Workergl->useProgram							= &glUseProgram;
137*35238bceSAndroid Build Coastguard Workergl->validateProgram						= &glValidateProgram;
138*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= &glVertexAttrib1f;
139*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= &glVertexAttrib1fv;
140*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= &glVertexAttrib2f;
141*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= &glVertexAttrib2fv;
142*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= &glVertexAttrib3f;
143*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= &glVertexAttrib3fv;
144*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= &glVertexAttrib4f;
145*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= &glVertexAttrib4fv;
146*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= &glVertexAttribPointer;
147*35238bceSAndroid Build Coastguard Workergl->viewport							= &glViewport;
148