1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeTexture = &glActiveTexture; 7*35238bceSAndroid Build Coastguard Workergl->attachShader = &glAttachShader; 8*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = &glBindAttribLocation; 9*35238bceSAndroid Build Coastguard Workergl->bindBuffer = &glBindBuffer; 10*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = &glBindFramebuffer; 11*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = &glBindRenderbuffer; 12*35238bceSAndroid Build Coastguard Workergl->bindTexture = &glBindTexture; 13*35238bceSAndroid Build Coastguard Workergl->blendColor = &glBlendColor; 14*35238bceSAndroid Build Coastguard Workergl->blendEquation = &glBlendEquation; 15*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = &glBlendEquationSeparate; 16*35238bceSAndroid Build Coastguard Workergl->blendFunc = &glBlendFunc; 17*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = &glBlendFuncSeparate; 18*35238bceSAndroid Build Coastguard Workergl->bufferData = &glBufferData; 19*35238bceSAndroid Build Coastguard Workergl->bufferSubData = &glBufferSubData; 20*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = &glCheckFramebufferStatus; 21*35238bceSAndroid Build Coastguard Workergl->clear = &glClear; 22*35238bceSAndroid Build Coastguard Workergl->clearColor = &glClearColor; 23*35238bceSAndroid Build Coastguard Workergl->clearDepthf = &glClearDepthf; 24*35238bceSAndroid Build Coastguard Workergl->clearStencil = &glClearStencil; 25*35238bceSAndroid Build Coastguard Workergl->colorMask = &glColorMask; 26*35238bceSAndroid Build Coastguard Workergl->compileShader = &glCompileShader; 27*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = &glCompressedTexImage2D; 28*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = &glCompressedTexSubImage2D; 29*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = &glCopyTexImage2D; 30*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = &glCopyTexSubImage2D; 31*35238bceSAndroid Build Coastguard Workergl->createProgram = &glCreateProgram; 32*35238bceSAndroid Build Coastguard Workergl->createShader = &glCreateShader; 33*35238bceSAndroid Build Coastguard Workergl->cullFace = &glCullFace; 34*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = &glDeleteBuffers; 35*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = &glDeleteFramebuffers; 36*35238bceSAndroid Build Coastguard Workergl->deleteProgram = &glDeleteProgram; 37*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = &glDeleteRenderbuffers; 38*35238bceSAndroid Build Coastguard Workergl->deleteShader = &glDeleteShader; 39*35238bceSAndroid Build Coastguard Workergl->deleteTextures = &glDeleteTextures; 40*35238bceSAndroid Build Coastguard Workergl->depthFunc = &glDepthFunc; 41*35238bceSAndroid Build Coastguard Workergl->depthMask = &glDepthMask; 42*35238bceSAndroid Build Coastguard Workergl->depthRangef = &glDepthRangef; 43*35238bceSAndroid Build Coastguard Workergl->detachShader = &glDetachShader; 44*35238bceSAndroid Build Coastguard Workergl->disable = &glDisable; 45*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = &glDisableVertexAttribArray; 46*35238bceSAndroid Build Coastguard Workergl->drawArrays = &glDrawArrays; 47*35238bceSAndroid Build Coastguard Workergl->drawElements = &glDrawElements; 48*35238bceSAndroid Build Coastguard Workergl->enable = &glEnable; 49*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = &glEnableVertexAttribArray; 50*35238bceSAndroid Build Coastguard Workergl->finish = &glFinish; 51*35238bceSAndroid Build Coastguard Workergl->flush = &glFlush; 52*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = &glFramebufferRenderbuffer; 53*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = &glFramebufferTexture2D; 54*35238bceSAndroid Build Coastguard Workergl->frontFace = &glFrontFace; 55*35238bceSAndroid Build Coastguard Workergl->genBuffers = &glGenBuffers; 56*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = &glGenFramebuffers; 57*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = &glGenRenderbuffers; 58*35238bceSAndroid Build Coastguard Workergl->genTextures = &glGenTextures; 59*35238bceSAndroid Build Coastguard Workergl->generateMipmap = &glGenerateMipmap; 60*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = &glGetActiveAttrib; 61*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = &glGetActiveUniform; 62*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = &glGetAttachedShaders; 63*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = &glGetAttribLocation; 64*35238bceSAndroid Build Coastguard Workergl->getBooleanv = &glGetBooleanv; 65*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = &glGetBufferParameteriv; 66*35238bceSAndroid Build Coastguard Workergl->getError = &glGetError; 67*35238bceSAndroid Build Coastguard Workergl->getFloatv = &glGetFloatv; 68*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; 69*35238bceSAndroid Build Coastguard Workergl->getIntegerv = &glGetIntegerv; 70*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = &glGetProgramInfoLog; 71*35238bceSAndroid Build Coastguard Workergl->getProgramiv = &glGetProgramiv; 72*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; 73*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = &glGetShaderInfoLog; 74*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; 75*35238bceSAndroid Build Coastguard Workergl->getShaderSource = &glGetShaderSource; 76*35238bceSAndroid Build Coastguard Workergl->getShaderiv = &glGetShaderiv; 77*35238bceSAndroid Build Coastguard Workergl->getString = &glGetString; 78*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = &glGetTexParameterfv; 79*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = &glGetTexParameteriv; 80*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = &glGetUniformLocation; 81*35238bceSAndroid Build Coastguard Workergl->getUniformfv = &glGetUniformfv; 82*35238bceSAndroid Build Coastguard Workergl->getUniformiv = &glGetUniformiv; 83*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = &glGetVertexAttribPointerv; 84*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = &glGetVertexAttribfv; 85*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = &glGetVertexAttribiv; 86*35238bceSAndroid Build Coastguard Workergl->hint = &glHint; 87*35238bceSAndroid Build Coastguard Workergl->isBuffer = &glIsBuffer; 88*35238bceSAndroid Build Coastguard Workergl->isEnabled = &glIsEnabled; 89*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = &glIsFramebuffer; 90*35238bceSAndroid Build Coastguard Workergl->isProgram = &glIsProgram; 91*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = &glIsRenderbuffer; 92*35238bceSAndroid Build Coastguard Workergl->isShader = &glIsShader; 93*35238bceSAndroid Build Coastguard Workergl->isTexture = &glIsTexture; 94*35238bceSAndroid Build Coastguard Workergl->lineWidth = &glLineWidth; 95*35238bceSAndroid Build Coastguard Workergl->linkProgram = &glLinkProgram; 96*35238bceSAndroid Build Coastguard Workergl->pixelStorei = &glPixelStorei; 97*35238bceSAndroid Build Coastguard Workergl->polygonOffset = &glPolygonOffset; 98*35238bceSAndroid Build Coastguard Workergl->readPixels = &glReadPixels; 99*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler = &glReleaseShaderCompiler; 100*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = &glRenderbufferStorage; 101*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = &glSampleCoverage; 102*35238bceSAndroid Build Coastguard Workergl->scissor = &glScissor; 103*35238bceSAndroid Build Coastguard Workergl->shaderBinary = &glShaderBinary; 104*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc)&glShaderSource; 105*35238bceSAndroid Build Coastguard Workergl->stencilFunc = &glStencilFunc; 106*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = &glStencilFuncSeparate; 107*35238bceSAndroid Build Coastguard Workergl->stencilMask = &glStencilMask; 108*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = &glStencilMaskSeparate; 109*35238bceSAndroid Build Coastguard Workergl->stencilOp = &glStencilOp; 110*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = &glStencilOpSeparate; 111*35238bceSAndroid Build Coastguard Workergl->texImage2D = &glTexImage2D; 112*35238bceSAndroid Build Coastguard Workergl->texParameterf = &glTexParameterf; 113*35238bceSAndroid Build Coastguard Workergl->texParameterfv = &glTexParameterfv; 114*35238bceSAndroid Build Coastguard Workergl->texParameteri = &glTexParameteri; 115*35238bceSAndroid Build Coastguard Workergl->texParameteriv = &glTexParameteriv; 116*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = &glTexSubImage2D; 117*35238bceSAndroid Build Coastguard Workergl->uniform1f = &glUniform1f; 118*35238bceSAndroid Build Coastguard Workergl->uniform1fv = &glUniform1fv; 119*35238bceSAndroid Build Coastguard Workergl->uniform1i = &glUniform1i; 120*35238bceSAndroid Build Coastguard Workergl->uniform1iv = &glUniform1iv; 121*35238bceSAndroid Build Coastguard Workergl->uniform2f = &glUniform2f; 122*35238bceSAndroid Build Coastguard Workergl->uniform2fv = &glUniform2fv; 123*35238bceSAndroid Build Coastguard Workergl->uniform2i = &glUniform2i; 124*35238bceSAndroid Build Coastguard Workergl->uniform2iv = &glUniform2iv; 125*35238bceSAndroid Build Coastguard Workergl->uniform3f = &glUniform3f; 126*35238bceSAndroid Build Coastguard Workergl->uniform3fv = &glUniform3fv; 127*35238bceSAndroid Build Coastguard Workergl->uniform3i = &glUniform3i; 128*35238bceSAndroid Build Coastguard Workergl->uniform3iv = &glUniform3iv; 129*35238bceSAndroid Build Coastguard Workergl->uniform4f = &glUniform4f; 130*35238bceSAndroid Build Coastguard Workergl->uniform4fv = &glUniform4fv; 131*35238bceSAndroid Build Coastguard Workergl->uniform4i = &glUniform4i; 132*35238bceSAndroid Build Coastguard Workergl->uniform4iv = &glUniform4iv; 133*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = &glUniformMatrix2fv; 134*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = &glUniformMatrix3fv; 135*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = &glUniformMatrix4fv; 136*35238bceSAndroid Build Coastguard Workergl->useProgram = &glUseProgram; 137*35238bceSAndroid Build Coastguard Workergl->validateProgram = &glValidateProgram; 138*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = &glVertexAttrib1f; 139*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = &glVertexAttrib1fv; 140*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = &glVertexAttrib2f; 141*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = &glVertexAttrib2fv; 142*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = &glVertexAttrib3f; 143*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = &glVertexAttrib3fv; 144*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = &glVertexAttrib4f; 145*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = &glVertexAttrib4fv; 146*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = &glVertexAttribPointer; 147*35238bceSAndroid Build Coastguard Workergl->viewport = &glViewport; 148